299 lines
8.4 KiB
Java
299 lines
8.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.crafting;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import cpw.mods.fml.common.FMLCommonHandler;
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import appeng.api.AEApi;
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import appeng.api.config.Actionable;
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import appeng.api.networking.crafting.ICraftingGrid;
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import appeng.api.networking.crafting.ICraftingPatternDetails;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.container.ContainerNull;
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import appeng.me.cluster.implementations.CraftingCPUCluster;
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import appeng.util.Platform;
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public class CraftingTreeProcess
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{
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final CraftingTreeNode parent;
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final ICraftingPatternDetails details;
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final CraftingJob job;
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final Map<CraftingTreeNode, Long> nodes = new HashMap<CraftingTreeNode, Long>();
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final private int depth;
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public boolean possible = true;
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World world;
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long crafts = 0;
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boolean containerItems;
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boolean limitQty;
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boolean fullSimulation;
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private long bytes = 0;
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public CraftingTreeProcess( ICraftingGrid cc, CraftingJob job, ICraftingPatternDetails details, CraftingTreeNode craftingTreeNode, int depth )
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{
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this.parent = craftingTreeNode;
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this.details = details;
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this.job = job;
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this.depth = depth;
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World world = job.getWorld();
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if( details.isCraftable() )
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{
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IAEItemStack[] list = details.getInputs();
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InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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IAEItemStack[] is = details.getInputs();
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for( int x = 0; x < ic.getSizeInventory(); x++ )
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ic.setInventorySlotContents( x, is[x] == null ? null : is[x].getItemStack() );
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FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
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for( int x = 0; x < ic.getSizeInventory(); x++ )
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{
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ItemStack g = ic.getStackInSlot( x );
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if( g != null && g.stackSize > 1 )
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this.fullSimulation = true;
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}
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for( IAEItemStack part : details.getCondensedInputs() )
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{
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ItemStack g = part.getItemStack();
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boolean isAnInput = false;
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for( IAEItemStack a : details.getCondensedOutputs() )
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{
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if( g != null && a != null && a.equals( g ) )
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isAnInput = true;
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}
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if( isAnInput )
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this.limitQty = true;
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if( g.getItem().hasContainerItem( g ) )
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this.limitQty = this.containerItems = true;
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}
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boolean complicated = false;
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if( this.containerItems || complicated )
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{
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for( int x = 0; x < list.length; x++ )
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{
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IAEItemStack part = list[x];
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if( part != null )
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this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
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}
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}
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else
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{
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// this is minor different then below, this slot uses the pattern, but kinda fudges it.
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for( IAEItemStack part : details.getCondensedInputs() )
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{
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for( int x = 0; x < list.length; x++ )
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{
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IAEItemStack comparePart = list[x];
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if( part != null && part.equals( comparePart ) )
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{
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// use the first slot...
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this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
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break;
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}
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}
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}
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}
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}
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else
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{
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for( IAEItemStack part : details.getCondensedInputs() )
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{
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ItemStack g = part.getItemStack();
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boolean isAnInput = false;
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for( IAEItemStack a : details.getCondensedOutputs() )
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{
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if( g != null && a != null && a.equals( g ) )
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isAnInput = true;
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}
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if( isAnInput )
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this.limitQty = true;
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}
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for( IAEItemStack part : details.getCondensedInputs() )
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{
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this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, -1, depth + 1 ), part.getStackSize() );
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}
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}
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}
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public boolean notRecursive( ICraftingPatternDetails details )
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{
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return this.parent == null || this.parent.notRecursive( details );
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}
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long getTimes( long remaining, long stackSize )
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{
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if( this.limitQty || this.fullSimulation )
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return 1;
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return ( remaining / stackSize ) + ( remaining % stackSize != 0 ? 1 : 0 );
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}
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public void request( MECraftingInventory inv, long i, BaseActionSource src ) throws CraftBranchFailure, InterruptedException
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{
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this.job.handlePausing();
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if( this.fullSimulation )
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{
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InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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for( Entry<CraftingTreeNode, Long> entry : this.nodes.entrySet() )
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{
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IAEItemStack item = entry.getKey().getStack( entry.getValue() );
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IAEItemStack stack = entry.getKey().request( inv, item.getStackSize(), src );
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ic.setInventorySlotContents( entry.getKey().slot, stack.getItemStack() );
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}
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FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) this.world ), this.details.getOutput( ic, this.world ), ic );
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for( int x = 0; x < ic.getSizeInventory(); x++ )
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{
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ItemStack is = ic.getStackInSlot( x );
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is = Platform.getContainerItem( is );
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IAEItemStack o = AEApi.instance().storage().createItemStack( is );
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if( o != null )
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{
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this.bytes++;
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inv.injectItems( o, Actionable.MODULATE, src );
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}
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}
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}
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else
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{
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// request and remove inputs...
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for( Entry<CraftingTreeNode, Long> entry : this.nodes.entrySet() )
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{
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IAEItemStack item = entry.getKey().getStack( entry.getValue() );
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IAEItemStack stack = entry.getKey().request( inv, item.getStackSize() * i, src );
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if( this.containerItems )
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{
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ItemStack is = Platform.getContainerItem( stack.getItemStack() );
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IAEItemStack o = AEApi.instance().storage().createItemStack( is );
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if( o != null )
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{
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this.bytes++;
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inv.injectItems( o, Actionable.MODULATE, src );
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}
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}
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}
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}
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// assume its possible.
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// add crafting results..
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for( IAEItemStack out : this.details.getCondensedOutputs() )
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{
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IAEItemStack o = out.copy();
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o.setStackSize( o.getStackSize() * i );
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inv.injectItems( o, Actionable.MODULATE, src );
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}
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this.crafts += i;
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}
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public void dive( CraftingJob job )
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{
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job.addTask( this.getAmountCrafted( this.parent.getStack( 1 ) ), this.crafts, this.details, this.depth );
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for( CraftingTreeNode pro : this.nodes.keySet() )
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pro.dive( job );
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job.addBytes( 8 + this.crafts + this.bytes );
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}
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IAEItemStack getAmountCrafted( IAEItemStack what2 )
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{
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for( IAEItemStack is : this.details.getCondensedOutputs() )
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{
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if( is.equals( what2 ) )
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{
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what2 = what2.copy();
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what2.setStackSize( is.getStackSize() );
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return what2;
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}
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}
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// more fuzzy!
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for( IAEItemStack is : this.details.getCondensedOutputs() )
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{
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if( is.getItem() == what2.getItem() && ( is.getItem().isDamageable() || is.getItemDamage() == what2.getItemDamage() ) )
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{
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what2 = is.copy();
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what2.setStackSize( is.getStackSize() );
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return what2;
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}
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}
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throw new RuntimeException( "Crafting Tree construction failed." );
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}
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public void setSimulate()
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{
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this.crafts = 0;
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this.bytes = 0;
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for( CraftingTreeNode pro : this.nodes.keySet() )
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pro.setSimulate();
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}
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public void setJob( MECraftingInventory storage, CraftingCPUCluster craftingCPUCluster, BaseActionSource src ) throws CraftBranchFailure
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{
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craftingCPUCluster.addCrafting( this.details, this.crafts );
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for( CraftingTreeNode pro : this.nodes.keySet() )
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pro.setJob( storage, craftingCPUCluster, src );
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}
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public void getPlan( IItemList<IAEItemStack> plan )
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{
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for( IAEItemStack i : this.details.getOutputs() )
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{
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i = i.copy();
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i.setCountRequestable( i.getStackSize() * this.crafts );
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plan.addRequestable( i );
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}
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for( CraftingTreeNode pro : this.nodes.keySet() )
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pro.getPlan( plan );
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}
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}
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