d377af9a69
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones. Removes now useless getCheckedSubBlocks.
92 lines
2.8 KiB
Java
92 lines
2.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.spatial;
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import java.util.Arrays;
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import java.util.List;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.block.AEBaseBlock;
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import appeng.helpers.ICustomCollision;
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public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
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{
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public BlockMatrixFrame()
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{
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super( Material.ANVIL );
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this.setResistance( 6000000.0F );
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this.setBlockUnbreakable();
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this.setLightOpacity( 0 );
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this.setOpaque( false );
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void getSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
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{
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// do nothing
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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return Arrays.asList( new AxisAlignedBB[] {} );// AxisAlignedBB.getBoundingBox( 0.25, 0, 0.25, 0.75, 0.5, 0.75 )
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// } );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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out.add( new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@Override
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public boolean canPlaceBlockAt( final World worldIn, final BlockPos pos )
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{
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return false;
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}
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@Override
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public void onBlockExploded( final World world, final BlockPos pos, final Explosion explosion )
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{
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// Don't explode.
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}
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@Override
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public boolean canEntityDestroy( final IBlockState state, final IBlockAccess world, final BlockPos pos, final Entity entity )
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{
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return false;
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}
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}
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