block
|
You can now disassemble Storage Cells, Crafting CPU Parts, and Encoded Patterns by crafting items by themselves.
|
2014-07-29 21:27:37 -05:00 |
client
|
Custom Level Emitter Buttons!
|
2014-07-31 20:59:24 -05:00 |
container
|
Automatic vs Manual Job Sorting.
|
2014-07-31 20:06:37 -05:00 |
core
|
Custom Level Emitter Buttons!
|
2014-07-31 20:59:24 -05:00 |
crafting
|
Don't mark things that don't exist.
|
2014-07-18 14:30:29 -05:00 |
debug
|
Renamed Debug Option.
|
2014-07-13 22:21:28 -05:00 |
entity
|
Less aging, more animating.
|
2014-07-30 18:01:41 -05:00 |
facade
|
Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU.
|
2014-07-27 00:49:56 -05:00 |
fmp
|
Fixed another FMP related Crash.
|
2014-07-26 16:34:26 -05:00 |
helpers
|
Automatic vs Manual Job Sorting.
|
2014-07-31 20:06:37 -05:00 |
hooks
|
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
|
2014-07-20 22:45:08 -05:00 |
integration
|
Optimized Imports.
|
2014-07-25 21:52:21 -05:00 |
items
|
Shift Click Upgrades Into Upgradeable machines.
|
2014-07-31 20:01:41 -05:00 |
me
|
Automatic vs Manual Job Sorting.
|
2014-07-31 20:06:37 -05:00 |
parts
|
Probably fixing doing things while looking at cables.
|
2014-07-31 19:43:44 -05:00 |
recipes
|
You can now disassemble Storage Cells, Crafting CPU Parts, and Encoded Patterns by crafting items by themselves.
|
2014-07-29 21:27:37 -05:00 |
server
|
Interface Terminal
|
2014-07-09 03:17:11 -05:00 |
services
|
Use sendRuntimeMessage
|
2014-06-09 20:42:48 -05:00 |
spatial
|
Fixed Bug: #0695 - Itemframes disappearing with Spatial IO
|
2014-07-25 21:35:48 -05:00 |
tile
|
Fixed Bug: #0761 - Molecular Assembler not pushing items out
|
2014-07-30 00:05:33 -05:00 |
transformer
|
Added Feature: #0711 - Options to change font size in game.
|
2014-07-24 23:59:58 -05:00 |
util
|
Fix Bug: #0751 - Fuzzy Comparison
|
2014-07-30 21:55:00 -05:00 |
.gitmodules
|
AE2 First Commit, the dawn of 1.7 hast arrived.
|
2013-12-27 16:59:59 -06:00 |