Applied-Energistics-2-tiler.../src/main/java/appeng/block/storage/BlockSkyChest.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

164 lines
5.1 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.blocks.RenderBlockSkyChest;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
import appeng.helpers.ICustomCollision;
import appeng.tile.storage.TileSkyChest;
import appeng.util.Platform;
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
{
public BlockSkyChest()
{
super( Material.rock );
this.setTileEntity( TileSkyChest.class );
this.isOpaque = this.isFullSize = false;
this.lightOpacity = 0;
this.hasSubtypes = true;
this.setHardness( 50 );
this.blockResistance = 150.0f;
this.setFeature( EnumSet.of( AEFeature.Core, AEFeature.SkyStoneChests ) );
}
@Override
public int damageDropped( final int metadata )
{
return metadata;
}
@Override
public ItemStack getPickBlock( final MovingObjectPosition target, final World world, final int x, final int y, final int z, final EntityPlayer player )
{
final ItemStack is = super.getPickBlock( target, world, x, y, z, player );
is.setItemDamage( world.getBlockMetadata( x, y, z ) );
return is;
}
@Override
@SideOnly( Side.CLIENT )
protected RenderBlockSkyChest getRenderer()
{
return new RenderBlockSkyChest();
}
@Override
@SideOnly( Side.CLIENT )
public IIcon getIcon( final int direction, final int metadata )
{
for( final Block skyStoneBlock : AEApi.instance().definitions().blocks().skyStone().maybeBlock().asSet() )
{
return skyStoneBlock.getIcon( direction, metadata );
}
return Blocks.stone.getIcon( direction, metadata );
}
@Override
public boolean onActivated( final World w, final int x, final int y, final int z, final EntityPlayer player, final int side, final float hitX, final float hitY, final float hitZ )
{
if( Platform.isServer() )
{
Platform.openGUI( player, this.getTileEntity( w, x, y, z ), ForgeDirection.getOrientation( side ), GuiBridge.GUI_SKYCHEST );
}
return true;
}
@Override
public void registerBlockIcons( final IIconRegister iconRegistry )
{
}
@Override
@SideOnly( Side.CLIENT )
public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
{
super.getCheckedSubBlocks( item, tabs, itemStacks );
itemStacks.add( new ItemStack( item, 1, 1 ) );
}
@Override
public String getUnlocalizedName( final ItemStack is )
{
if( is.getItemDamage() == 1 )
{
return this.getUnlocalizedName() + ".Block";
}
return this.getUnlocalizedName();
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final int x, final int y, final int z, final Entity e, final boolean isVisual )
{
final TileSkyChest sk = this.getTileEntity( w, x, y, z );
ForgeDirection o = ForgeDirection.UNKNOWN;
if( sk != null )
{
o = sk.getUp();
}
final double offsetX = o.offsetX == 0 ? 0.06 : 0.0;
final double offsetY = o.offsetY == 0 ? 0.06 : 0.0;
final double offsetZ = o.offsetZ == 0 ? 0.06 : 0.0;
final double sc = 0.06;
return Collections.singletonList( AxisAlignedBB.getBoundingBox( Math.max( 0.0, offsetX - o.offsetX * sc ), Math.max( 0.0, offsetY - o.offsetY * sc ), Math.max( 0.0, offsetZ - o.offsetZ * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.offsetX * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.offsetY * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.offsetZ * sc ) ) );
}
@Override
public void addCollidingBlockToList( final World w, final int x, final int y, final int z, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
out.add( AxisAlignedBB.getBoundingBox( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
}
}