d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
114 lines
3.7 KiB
Java
114 lines
3.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import java.util.HashMap;
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import java.util.Map;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.block.AEBaseBlock;
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import appeng.core.AELog;
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@SideOnly( Side.CLIENT )
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public final class WorldRender implements ISimpleBlockRenderingHandler
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{
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public static final WorldRender INSTANCE = new WorldRender();
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private final Map<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
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private final int renderID = RenderingRegistry.getNextAvailableRenderId();
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private final RenderBlocks renderer = new RenderBlocks();
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private boolean hasError = false;
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private WorldRender()
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{
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}
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void setRender( final AEBaseBlock in, final BaseBlockRender r )
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{
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this.blockRenders.put( in, r );
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}
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@Override
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public void renderInventoryBlock( final Block block, final int metadata, final int modelID, final RenderBlocks renderer )
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{
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// wtf is this for?
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}
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@Override
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public boolean renderWorldBlock( final IBlockAccess world, final int x, final int y, final int z, final Block block, final int modelId, final RenderBlocks renderer )
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{
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final AEBaseBlock blk = (AEBaseBlock) block;
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renderer.setRenderBoundsFromBlock( block );
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return this.getRender( blk ).renderInWorld( blk, world, x, y, z, renderer );
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}
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@Override
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public boolean shouldRender3DInInventory( final int modelId )
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{
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return true;
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}
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@Override
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public int getRenderId()
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{
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return this.renderID;
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}
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private BaseBlockRender getRender( final AEBaseBlock block )
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{
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return block.getRendererInstance().getRendererInstance();
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}
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void renderItemBlock( final ItemStack item, final ItemRenderType type, final Object[] data )
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{
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final Block blk = Block.getBlockFromItem( item.getItem() );
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if( blk instanceof AEBaseBlock )
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{
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final AEBaseBlock block = (AEBaseBlock) blk;
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this.renderer.setRenderBoundsFromBlock( block );
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this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
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this.getRender( block ).renderInventory( block, item, this.renderer, type, data );
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this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
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}
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else
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{
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if( !this.hasError )
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{
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this.hasError = true;
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AELog.severe( "Invalid render - item/block mismatch" );
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AELog.severe( " item: " + item.getUnlocalizedName() );
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AELog.severe( " block: " + blk.getUnlocalizedName() );
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}
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}
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}
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}
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