d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
189 lines
5.3 KiB
Java
189 lines
5.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.block.crafting.BlockCraftingMonitor;
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import appeng.client.ClientHelper;
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import appeng.core.AELog;
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import appeng.tile.crafting.TileCraftingMonitorTile;
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import appeng.util.IWideReadableNumberConverter;
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import appeng.util.Platform;
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import appeng.util.ReadableNumberConverter;
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/**
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* @author AlgorithmX2
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* @author thatsIch
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* @version rv2
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* @since rv1
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*/
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public class RenderBlockCraftingCPUMonitor extends RenderBlockCraftingCPU<BlockCraftingMonitor, TileCraftingMonitorTile>
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{
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private static final IWideReadableNumberConverter NUMBER_CONVERTER = ReadableNumberConverter.INSTANCE;
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public RenderBlockCraftingCPUMonitor()
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{
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super( true, 20 );
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}
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@Override
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public void renderTile( final BlockCraftingMonitor block, final TileCraftingMonitorTile tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
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{
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if( tile != null )
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{
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final IAEItemStack ais = tile.getJobProgress();
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if( tile.getDisplayList() == null )
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{
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tile.setUpdateList( true );
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tile.setDisplayList( GLAllocation.generateDisplayLists( 1 ) );
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}
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else
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{
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GL11.glPushMatrix();
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GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
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if( tile.isUpdateList() )
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{
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tile.setUpdateList( false );
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GL11.glNewList( tile.getDisplayList(), GL11.GL_COMPILE_AND_EXECUTE );
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this.tesrRenderScreen( tess, tile, ais );
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GL11.glEndList();
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}
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else
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{
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GL11.glCallList( tile.getDisplayList() );
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}
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GL11.glPopMatrix();
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}
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}
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}
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private void tesrRenderScreen( final Tessellator tess, final TileCraftingMonitorTile cmt, final IAEItemStack ais )
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{
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final ForgeDirection side = cmt.getForward();
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ForgeDirection walrus = side.offsetY != 0 ? ForgeDirection.SOUTH : ForgeDirection.UP;
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int spin = 0;
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int max = 5;
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while( walrus != cmt.getUp() && max > 0 )
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{
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max--;
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spin++;
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walrus = Platform.rotateAround( walrus, side );
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}
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max--;
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GL11.glTranslated( side.offsetX * 0.69, side.offsetY * 0.69, side.offsetZ * 0.69 );
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final float scale = 0.7f;
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GL11.glScalef( scale, scale, scale );
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switch( side )
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{
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case UP:
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GL11.glScalef( 1.0f, -1.0f, 1.0f );
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GL11.glRotatef( 90.0f, 1.0f, 0.0f, 0.0f );
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GL11.glRotatef( spin * 90.0F, 0, 0, 1 );
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break;
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case DOWN:
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GL11.glScalef( 1.0f, -1.0f, 1.0f );
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GL11.glRotatef( -90.0f, 1.0f, 0.0f, 0.0f );
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GL11.glRotatef( spin * -90.0F, 0, 0, 1 );
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break;
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case EAST:
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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GL11.glRotatef( -90.0f, 0.0f, 1.0f, 0.0f );
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break;
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case WEST:
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
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break;
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case NORTH:
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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break;
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case SOUTH:
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GL11.glScalef( -1.0f, -1.0f, -1.0f );
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GL11.glRotatef( 180.0f, 0.0f, 1.0f, 0.0f );
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break;
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default:
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break;
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}
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try
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{
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final ItemStack sis = ais.getItemStack();
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sis.stackSize = 1;
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final int br = 16 << 20 | 16 << 4;
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final int var11 = br % 65536;
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final int var12 = br / 65536;
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OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL12.GL_RESCALE_NORMAL );
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// RenderHelper.enableGUIStandardItemLighting();
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tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
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ClientHelper.proxy.doRenderItem( sis, cmt.getWorldObj() );
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}
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catch( final Exception e )
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{
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AELog.error( e );
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}
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finally
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{
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GL11.glEnable( GL12.GL_RESCALE_NORMAL );
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GL11.glEnable( GL11.GL_LIGHTING );
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}
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GL11.glTranslatef( 0.0f, 0.14f, -0.24f );
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GL11.glScalef( 1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f );
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final long stackSize = ais.getStackSize();
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final String renderedStackSize = NUMBER_CONVERTER.toWideReadableForm( stackSize );
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final FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
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final int width = fr.getStringWidth( renderedStackSize );
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GL11.glTranslatef( -0.5f * width, 0.0f, -1.0f );
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fr.drawString( renderedStackSize, 0, 0, 0 );
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}
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}
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