Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockEnergyCube.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

77 lines
2.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import appeng.api.implementations.items.IAEItemPowerStorage;
import appeng.block.networking.BlockEnergyCell;
import appeng.client.render.BaseBlockRender;
import appeng.tile.networking.TileEnergyCell;
public class RenderBlockEnergyCube extends BaseBlockRender<BlockEnergyCell, TileEnergyCell>
{
public RenderBlockEnergyCube()
{
super( false, 20 );
}
@Override
public void renderInventory( final BlockEnergyCell blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
final IAEItemPowerStorage myItem = (IAEItemPowerStorage) is.getItem();
final double internalCurrentPower = myItem.getAECurrentPower( is );
final double internalMaxPower = myItem.getAEMaxPower( is );
int meta = (int) ( 8.0 * ( internalCurrentPower / internalMaxPower ) );
if( meta > 7 )
{
meta = 7;
}
if( meta < 0 )
{
meta = 0;
}
renderer.setOverrideBlockTexture( blk.getIcon( 0, meta ) );
super.renderInventory( blk, is, renderer, type, obj );
renderer.setOverrideBlockTexture( null );
}
@Override
public boolean renderInWorld( final BlockEnergyCell blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
final int meta = world.getBlockMetadata( x, y, z );
renderer.overrideBlockTexture = blk.getIcon( 0, meta );
final boolean out = renderer.renderStandardBlock( blk, x, y, z );
renderer.overrideBlockTexture = null;
return out;
}
}