d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
347 lines
13 KiB
Java
347 lines
13 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.storage.BlockDrive;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.tile.storage.TileDrive;
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import appeng.util.Platform;
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public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
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{
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public RenderDrive()
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{
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super( false, 0 );
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}
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@Override
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public void renderInventory( final BlockDrive block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
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this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
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renderer.overrideBlockTexture = null;
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super.renderInventory( block, is, renderer, type, obj );
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}
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@Override
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public boolean renderInWorld( final BlockDrive imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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final TileDrive sp = imb.getTileEntity( world, x, y, z );
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final ForgeDirection up = sp.getUp();
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final ForgeDirection forward = sp.getForward();
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final ForgeDirection west = Platform.crossProduct( forward, up );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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final boolean result = super.renderInWorld( imb, world, x, y, z, renderer );
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final Tessellator tess = Tessellator.instance;
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final IIcon ico = ExtraBlockTextures.MEStorageCellTextures.getIcon();
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final int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
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for( int yy = 0; yy < 5; yy++ )
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{
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for( int xx = 0; xx < 2; xx++ )
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{
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final int stat = sp.getCellStatus( yy * 2 + ( 1 - xx ) );
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this.selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 );
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int spin = 0;
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switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
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{
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case 1:
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switch( up )
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{
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case UP:
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spin = 3;
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break;
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case DOWN:
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spin = 1;
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break;
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case NORTH:
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spin = 0;
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break;
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case SOUTH:
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spin = 2;
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break;
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default:
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}
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break;
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case -1:
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switch( up )
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{
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case UP:
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spin = 1;
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break;
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case DOWN:
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spin = 3;
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break;
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case NORTH:
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spin = 0;
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break;
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case SOUTH:
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spin = 2;
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break;
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default:
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}
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break;
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case -2:
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switch( up )
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{
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case EAST:
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spin = 1;
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break;
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case WEST:
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spin = 3;
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break;
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case NORTH:
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spin = 2;
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break;
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case SOUTH:
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spin = 0;
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break;
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default:
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}
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break;
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case 2:
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switch( up )
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{
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case EAST:
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spin = 1;
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break;
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case WEST:
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spin = 3;
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break;
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case NORTH:
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spin = 0;
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break;
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case SOUTH:
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spin = 0;
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break;
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default:
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}
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break;
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case 3:
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switch( up )
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{
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case UP:
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spin = 2;
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break;
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case DOWN:
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spin = 0;
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break;
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case EAST:
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spin = 3;
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break;
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case WEST:
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spin = 1;
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break;
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default:
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}
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break;
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case -3:
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switch( up )
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{
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case UP:
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spin = 2;
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break;
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case DOWN:
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spin = 0;
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break;
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case EAST:
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spin = 1;
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break;
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case WEST:
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spin = 3;
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break;
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default:
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}
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break;
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}
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double u1 = ico.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 );
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double u2 = ico.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 );
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double u3 = ico.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 );
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double u4 = ico.getInterpolatedU( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 6 );
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int m = 1;
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int mx = 3;
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if( stat == 0 )
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{
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m = 4;
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mx = 5;
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}
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double v1 = ico.getInterpolatedV( ( ( spin + 1 ) % 4 < 2 ) ? m : mx );
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double v2 = ico.getInterpolatedV( ( ( spin + 2 ) % 4 < 2 ) ? m : mx );
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double v3 = ico.getInterpolatedV( ( ( spin + 3 ) % 4 < 2 ) ? m : mx );
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double v4 = ico.getInterpolatedV( ( ( spin ) % 4 < 2 ) ? m : mx );
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tess.setBrightness( b );
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tess.setColorOpaque_I( 0xffffff );
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switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
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{
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case 1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -2:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 2:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 3:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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case -3:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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}
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if( ( forward == ForgeDirection.UP && up == ForgeDirection.SOUTH ) || forward == ForgeDirection.DOWN )
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{
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this.selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 );
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}
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else
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{
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this.selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 );
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}
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if( stat != 0 )
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{
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final IIcon whiteIcon = ExtraBlockTextures.White.getIcon();
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u1 = whiteIcon.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 );
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u2 = whiteIcon.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 );
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u3 = whiteIcon.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 );
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u4 = whiteIcon.getInterpolatedU( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 6 );
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v1 = whiteIcon.getInterpolatedV( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 3 );
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v2 = whiteIcon.getInterpolatedV( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 3 );
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v3 = whiteIcon.getInterpolatedV( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 3 );
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v4 = whiteIcon.getInterpolatedV( ( ( spin ) % 4 < 2 ) ? 1 : 3 );
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if( sp.isPowered() )
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{
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tess.setBrightness( 15 << 20 | 15 << 4 );
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}
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else
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{
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tess.setBrightness( 0 );
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}
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if( stat == 1 )
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{
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Tessellator.instance.setColorOpaque_I( 0x00ff00 );
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}
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if( stat == 2 )
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{
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Tessellator.instance.setColorOpaque_I( 0xffaa00 );
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}
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if( stat == 3 )
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{
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Tessellator.instance.setColorOpaque_I( 0xff0000 );
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}
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switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
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{
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case 1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -2:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 2:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 3:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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case -3:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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}
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}
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}
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}
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renderer.overrideBlockTexture = null;
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return result;
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}
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}
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