Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderDrive.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

347 lines
13 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.block.storage.BlockDrive;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.tile.storage.TileDrive;
import appeng.util.Platform;
public class RenderDrive extends BaseBlockRender<BlockDrive, TileDrive>
{
public RenderDrive()
{
super( false, 0 );
}
@Override
public void renderInventory( final BlockDrive block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = null;
super.renderInventory( block, is, renderer, type, obj );
}
@Override
public boolean renderInWorld( final BlockDrive imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
final TileDrive sp = imb.getTileEntity( world, x, y, z );
final ForgeDirection up = sp.getUp();
final ForgeDirection forward = sp.getForward();
final ForgeDirection west = Platform.crossProduct( forward, up );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
final boolean result = super.renderInWorld( imb, world, x, y, z, renderer );
final Tessellator tess = Tessellator.instance;
final IIcon ico = ExtraBlockTextures.MEStorageCellTextures.getIcon();
final int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
for( int yy = 0; yy < 5; yy++ )
{
for( int xx = 0; xx < 2; xx++ )
{
final int stat = sp.getCellStatus( yy * 2 + ( 1 - xx ) );
this.selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 );
int spin = 0;
switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
{
case 1:
switch( up )
{
case UP:
spin = 3;
break;
case DOWN:
spin = 1;
break;
case NORTH:
spin = 0;
break;
case SOUTH:
spin = 2;
break;
default:
}
break;
case -1:
switch( up )
{
case UP:
spin = 1;
break;
case DOWN:
spin = 3;
break;
case NORTH:
spin = 0;
break;
case SOUTH:
spin = 2;
break;
default:
}
break;
case -2:
switch( up )
{
case EAST:
spin = 1;
break;
case WEST:
spin = 3;
break;
case NORTH:
spin = 2;
break;
case SOUTH:
spin = 0;
break;
default:
}
break;
case 2:
switch( up )
{
case EAST:
spin = 1;
break;
case WEST:
spin = 3;
break;
case NORTH:
spin = 0;
break;
case SOUTH:
spin = 0;
break;
default:
}
break;
case 3:
switch( up )
{
case UP:
spin = 2;
break;
case DOWN:
spin = 0;
break;
case EAST:
spin = 3;
break;
case WEST:
spin = 1;
break;
default:
}
break;
case -3:
switch( up )
{
case UP:
spin = 2;
break;
case DOWN:
spin = 0;
break;
case EAST:
spin = 1;
break;
case WEST:
spin = 3;
break;
default:
}
break;
}
double u1 = ico.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 );
double u2 = ico.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 );
double u3 = ico.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 );
double u4 = ico.getInterpolatedU( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 6 );
int m = 1;
int mx = 3;
if( stat == 0 )
{
m = 4;
mx = 5;
}
double v1 = ico.getInterpolatedV( ( ( spin + 1 ) % 4 < 2 ) ? m : mx );
double v2 = ico.getInterpolatedV( ( ( spin + 2 ) % 4 < 2 ) ? m : mx );
double v3 = ico.getInterpolatedV( ( ( spin + 3 ) % 4 < 2 ) ? m : mx );
double v4 = ico.getInterpolatedV( ( ( spin ) % 4 < 2 ) ? m : mx );
tess.setBrightness( b );
tess.setColorOpaque_I( 0xffffff );
switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
{
case 1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
break;
case -1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case -2:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 2:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 3:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
case -3:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
}
if( ( forward == ForgeDirection.UP && up == ForgeDirection.SOUTH ) || forward == ForgeDirection.DOWN )
{
this.selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 );
}
else
{
this.selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 );
}
if( stat != 0 )
{
final IIcon whiteIcon = ExtraBlockTextures.White.getIcon();
u1 = whiteIcon.getInterpolatedU( ( spin % 4 < 2 ) ? 1 : 6 );
u2 = whiteIcon.getInterpolatedU( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 6 );
u3 = whiteIcon.getInterpolatedU( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 6 );
u4 = whiteIcon.getInterpolatedU( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 6 );
v1 = whiteIcon.getInterpolatedV( ( ( spin + 1 ) % 4 < 2 ) ? 1 : 3 );
v2 = whiteIcon.getInterpolatedV( ( ( spin + 2 ) % 4 < 2 ) ? 1 : 3 );
v3 = whiteIcon.getInterpolatedV( ( ( spin + 3 ) % 4 < 2 ) ? 1 : 3 );
v4 = whiteIcon.getInterpolatedV( ( ( spin ) % 4 < 2 ) ? 1 : 3 );
if( sp.isPowered() )
{
tess.setBrightness( 15 << 20 | 15 << 4 );
}
else
{
tess.setBrightness( 0 );
}
if( stat == 1 )
{
Tessellator.instance.setColorOpaque_I( 0x00ff00 );
}
if( stat == 2 )
{
Tessellator.instance.setColorOpaque_I( 0xffaa00 );
}
if( stat == 3 )
{
Tessellator.instance.setColorOpaque_I( 0xff0000 );
}
switch( forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3 )
{
case 1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
break;
case -1:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case -2:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 2:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
break;
case 3:
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
case -3:
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
break;
}
}
}
}
renderer.overrideBlockTexture = null;
return result;
}
}