d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
49 lines
1.4 KiB
Java
49 lines
1.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import net.minecraft.client.particle.EntityReddustFX;
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import net.minecraft.world.World;
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public class ChargedOreFX extends EntityReddustFX
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{
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public ChargedOreFX( final World w, final double x, final double y, final double z, final float r, final float g, final float b )
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{
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super( w, x, y, z, 0.21f, 0.61f, 1.0f );
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}
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@Override
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public int getBrightnessForRender( final float par1 )
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{
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int j1 = super.getBrightnessForRender( par1 );
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j1 = Math.max( j1 >> 20, j1 >> 4 );
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j1 += 3;
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if( j1 > 15 )
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{
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j1 = 15;
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}
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return j1 << 20 | j1 << 4;
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}
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}
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