Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/effects/ChargedOreFX.java
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00

49 lines
1.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.effects;
import net.minecraft.client.particle.EntityReddustFX;
import net.minecraft.world.World;
public class ChargedOreFX extends EntityReddustFX
{
public ChargedOreFX( final World w, final double x, final double y, final double z, final float r, final float g, final float b )
{
super( w, x, y, z, 0.21f, 0.61f, 1.0f );
}
@Override
public int getBrightnessForRender( final float par1 )
{
int j1 = super.getBrightnessForRender( par1 );
j1 = Math.max( j1 >> 20, j1 >> 4 );
j1 += 3;
if( j1 > 15 )
{
j1 = 15;
}
return j1 << 20 | j1 << 4;
}
}