Applied-Energistics-2-tiler.../src/api/java/appeng/api/parts/IFacadePart.java
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00

86 lines
2.4 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 - 2015 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.parts;
import java.util.List;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.client.BakingPipeline;
import appeng.api.util.AEPartLocation;
/**
* Used Internally.
*
* not intended for implementation.
*/
public interface IFacadePart
{
/**
* used to save the part.
*/
ItemStack getItemStack();
/**
* used to collide, and pick the part
*
* @param ch collision helper
* @param e colliding entity
*/
void getBoxes( IPartCollisionHelper ch, Entity e );
/**
* @return side the facade is in
*/
AEPartLocation getSide();
/**
* @return the box for the face of the facade
*/
AxisAlignedBB getPrimaryBox();
Item getItem();
int getItemDamage();
boolean notAEFacade();
void setThinFacades( boolean useThinFacades );
boolean isTransparent();
@SideOnly( Side.CLIENT )
public List<BakedQuad> getOrBakeQuads( IPartHost host, BakingPipeline<BakedQuad, BakedQuad> rotatingPipeline, IBlockState state, EnumFacing side, long rand );
}