Applied-Energistics-2-tiler.../src/api/java/appeng/api/parts/IPartHelper.java
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00

83 lines
2.7 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.parts;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IPartHelper
{
/**
* Register a new layer with the part layer system, this allows you to write an in between between tile entities and
* parts.
*
* AE By Default includes,
*
* 1. ISidedInventory ( and by extension IInventory. )
*
* 2. IFluidHandler Forge Fluids
*
* 3. IPowerEmitter BC Power output.
*
* 4. IPowerReceptor BC Power input.
*
* 5. IEnergySink IC2 Power input.
*
* 6. IEnergySource IC2 Power output.
*
* 7. IPipeConnection BC Pipe Connections
*
* As long as a valid layer is registered for a interface you can simply implement that interface on a part get
* implement it.
*
* @return true on success, false on failure, usually a error will be logged as well.
*/
boolean registerNewLayer( String string, String layerInterface );
/**
* use in use item, to try and place a IBusItem
*
* @param is ItemStack of an item which implements {@link IPartItem}
* @param pos pos of part
* @param side side which the part should be on
* @param player player placing part
* @param world part in world
*
* @return true if placing was successful
*/
EnumActionResult placeBus( ItemStack is, BlockPos pos, EnumFacing side, EntityPlayer player, EnumHand hand, World world );
/**
* @return the render mode
*/
CableRenderMode getCableRenderMode();
}