d7f32a985d
- Added cables & parts rendering. - Facades got a completely new way of rendering. Anvil facades are totally a thing. - Added baking pipeline for simplified, highly configurable quad baking. NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to add. I'm just pushing it prior to code structure change, so it does not get lost in stashes. But it actually works!
64 lines
1.8 KiB
Java
64 lines
1.8 KiB
Java
|
|
package appeng.client.render.model.pipeline;
|
|
|
|
|
|
import java.util.List;
|
|
|
|
import com.google.common.collect.Lists;
|
|
|
|
import net.minecraft.block.state.IBlockState;
|
|
import net.minecraft.client.renderer.block.model.BakedQuad;
|
|
import net.minecraft.client.renderer.block.model.IBakedModel;
|
|
import net.minecraft.util.EnumFacing;
|
|
import net.minecraftforge.client.model.pipeline.LightUtil;
|
|
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
|
|
|
|
import appeng.api.client.BakingPipelineElement;
|
|
|
|
|
|
public class TypeTransformer
|
|
{
|
|
|
|
public static final BakingPipelineElement<BakedQuad, QuadVertexData> quads2vecs = new BakingPipelineElement<BakedQuad, QuadVertexData>(){
|
|
|
|
@Override
|
|
public List<QuadVertexData> pipe( List<BakedQuad> elements, IBakedModel parent, IBlockState state, EnumFacing side, long rand )
|
|
{
|
|
return Lists.transform( elements, ( quad ) -> {
|
|
if( quad instanceof UnpackedBakedQuad )
|
|
{
|
|
return new QuadVertexData( (UnpackedBakedQuad) quad );
|
|
}
|
|
else
|
|
{
|
|
int[] qdata = quad.getVertexData();
|
|
float[][][] data = new float[4][quad.getFormat().getElementCount()][4];
|
|
for( int v = 0; v < data.length; v++ )
|
|
{
|
|
float[][] vd = data[v];
|
|
for( int e = 0; e < vd.length; e++ )
|
|
{
|
|
LightUtil.unpack( qdata, vd[e], quad.getFormat(), v, e );
|
|
}
|
|
}
|
|
return new QuadVertexData( quad.getFormat(), data, quad.getTintIndex(), quad.getFace(), quad.getSprite(), quad.shouldApplyDiffuseLighting() );
|
|
}
|
|
} );
|
|
}
|
|
|
|
};
|
|
|
|
public static final BakingPipelineElement<QuadVertexData, BakedQuad> vecs2quads = new BakingPipelineElement<QuadVertexData, BakedQuad>(){
|
|
|
|
@Override
|
|
public List<BakedQuad> pipe( List<QuadVertexData> elements, IBakedModel parent, IBlockState state, EnumFacing side, long rand )
|
|
{
|
|
return Lists.transform( elements, ( data ) -> {
|
|
return data.toQuad();
|
|
} );
|
|
}
|
|
|
|
};
|
|
|
|
}
|