Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/model/pipeline/TypeTransformer.java
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00

64 lines
1.8 KiB
Java

package appeng.client.render.model.pipeline;
import java.util.List;
import com.google.common.collect.Lists;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.pipeline.LightUtil;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
import appeng.api.client.BakingPipelineElement;
public class TypeTransformer
{
public static final BakingPipelineElement<BakedQuad, QuadVertexData> quads2vecs = new BakingPipelineElement<BakedQuad, QuadVertexData>(){
@Override
public List<QuadVertexData> pipe( List<BakedQuad> elements, IBakedModel parent, IBlockState state, EnumFacing side, long rand )
{
return Lists.transform( elements, ( quad ) -> {
if( quad instanceof UnpackedBakedQuad )
{
return new QuadVertexData( (UnpackedBakedQuad) quad );
}
else
{
int[] qdata = quad.getVertexData();
float[][][] data = new float[4][quad.getFormat().getElementCount()][4];
for( int v = 0; v < data.length; v++ )
{
float[][] vd = data[v];
for( int e = 0; e < vd.length; e++ )
{
LightUtil.unpack( qdata, vd[e], quad.getFormat(), v, e );
}
}
return new QuadVertexData( quad.getFormat(), data, quad.getTintIndex(), quad.getFace(), quad.getSprite(), quad.shouldApplyDiffuseLighting() );
}
} );
}
};
public static final BakingPipelineElement<QuadVertexData, BakedQuad> vecs2quads = new BakingPipelineElement<QuadVertexData, BakedQuad>(){
@Override
public List<BakedQuad> pipe( List<QuadVertexData> elements, IBakedModel parent, IBlockState state, EnumFacing side, long rand )
{
return Lists.transform( elements, ( data ) -> {
return data.toQuad();
} );
}
};
}