d7f32a985d
- Added cables & parts rendering. - Facades got a completely new way of rendering. Anvil facades are totally a thing. - Added baking pipeline for simplified, highly configurable quad baking. NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to add. I'm just pushing it prior to code structure change, so it does not get lost in stashes. But it actually works!
287 lines
7.2 KiB
Java
287 lines
7.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.items.parts;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockGlass;
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import net.minecraft.block.BlockStainedGlass;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import appeng.api.AEApi;
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import appeng.api.exceptions.MissingDefinition;
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import appeng.api.parts.IAlphaPassItem;
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import appeng.api.util.AEPartLocation;
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import appeng.core.FacadeConfig;
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import appeng.core.features.AEFeature;
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import appeng.facade.FacadePart;
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import appeng.facade.IFacadeItem;
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import appeng.items.AEBaseItem;
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public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassItem
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{
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private List<ItemStack> subTypes = null;
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public ItemFacade()
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{
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this.setFeature( EnumSet.of( AEFeature.Facades ) );
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this.setHasSubtypes( true );
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}
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@Override
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public EnumActionResult onItemUseFirst( final ItemStack is, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
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{
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return AEApi.instance().partHelper().placeBus( is, pos, side, player, hand, world );
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}
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@Override
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public String getItemStackDisplayName( final ItemStack is )
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{
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try
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{
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final ItemStack in = this.getTextureItem( is );
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if( in != null )
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{
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return super.getItemStackDisplayName( is ) + " - " + in.getDisplayName();
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}
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}
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catch( final Throwable ignored )
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{
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}
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return super.getItemStackDisplayName( is );
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}
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@Override
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protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
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{
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this.calculateSubTypes();
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itemStacks.addAll( this.subTypes );
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}
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private void calculateSubTypes()
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{
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if( this.subTypes == null )
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{
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this.subTypes = new ArrayList<ItemStack>( 1000 );
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for( final Object blk : Block.REGISTRY )
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{
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final Block b = (Block) blk;
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try
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{
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final Item item = Item.getItemFromBlock( b );
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final List<ItemStack> tmpList = new ArrayList<ItemStack>( 100 );
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b.getSubBlocks( item, b.getCreativeTabToDisplayOn(), tmpList );
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for( final ItemStack l : tmpList )
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{
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final ItemStack facade = this.createFacadeForItem( l, false );
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if( facade != null )
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{
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this.subTypes.add( facade );
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}
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}
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}
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catch( final Throwable t )
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{
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// just absorb..
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}
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}
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if( FacadeConfig.instance.hasChanged() )
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{
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FacadeConfig.instance.save();
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}
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}
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}
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public ItemStack createFacadeForItem( final ItemStack l, final boolean returnItem )
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{
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if( l == null )
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{
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return null;
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}
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final Block b = Block.getBlockFromItem( l.getItem() );
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if( b == null || l.hasTagCompound() )
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{
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return null;
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}
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final int metadata = l.getItem().getMetadata( l.getItemDamage() );
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// TODO 1.10.2-R - XD
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final boolean defaultValue = true || b instanceof BlockGlass || b instanceof BlockStainedGlass;
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if( FacadeConfig.instance.checkEnabled( b, metadata, defaultValue ) )
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{
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if( returnItem )
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{
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return l;
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}
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final ItemStack is = new ItemStack( this );
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final NBTTagCompound data = new NBTTagCompound();
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final int[] ds = new int[2];
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ds[0] = Item.getIdFromItem( l.getItem() );
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ds[1] = metadata;
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data.setIntArray( "x", ds );
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final ResourceLocation ui = Item.REGISTRY.getNameForObject( l.getItem() );
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data.setString( "modid", ui.getResourceDomain() );
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data.setString( "itemname", ui.getResourcePath() );
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is.setTagCompound( data );
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return is;
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}
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return null;
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}
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@Override
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public FacadePart createPartFromItemStack( final ItemStack is, final AEPartLocation side )
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{
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final ItemStack in = this.getTextureItem( is );
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if( in != null )
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{
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return new FacadePart( is, side );
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}
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return null;
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}
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@Override
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public ItemStack getTextureItem( final ItemStack is )
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{
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final Block blk = this.getBlock( is );
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if( blk != null )
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{
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return new ItemStack( blk, 1, this.getMeta( is ) );
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}
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return null;
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}
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@Override
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public int getMeta( final ItemStack is )
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{
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final NBTTagCompound data = is.getTagCompound();
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if( data != null )
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{
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final int[] blk = data.getIntArray( "x" );
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if( blk != null && blk.length == 2 )
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{
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return blk[1];
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}
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}
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return 0;
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}
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@Override
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public Block getBlock( final ItemStack is )
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{
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final NBTTagCompound data = is.getTagCompound();
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if( data != null )
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{
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if( data.hasKey( "modid" ) && data.hasKey( "itemname" ) )
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{
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if( data.getString( "modid" ).equals( "minecraft" ) )
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{
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return Block.getBlockFromName( data.getString( "itemname" ) );
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}
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return GameRegistry.findBlock( data.getString( "modid" ), data.getString( "itemname" ) );
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}
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else
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{
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final int[] blk = data.getIntArray( "x" );
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if( blk != null && blk.length == 2 )
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{
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return Block.getBlockById( blk[0] );
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}
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}
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}
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return Blocks.GLASS;
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}
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public List<ItemStack> getFacades()
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{
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this.calculateSubTypes();
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return this.subTypes;
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}
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public ItemStack getCreativeTabIcon()
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{
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this.calculateSubTypes();
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if( this.subTypes.isEmpty() )
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{
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return new ItemStack( Items.CAKE );
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}
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return this.subTypes.get( 0 );
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}
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public ItemStack createFromIDs( final int[] ids )
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{
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for( final ItemStack facadeStack : AEApi.instance().definitions().items().facade().maybeStack( 1 ).asSet() )
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{
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final NBTTagCompound facadeTag = new NBTTagCompound();
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facadeTag.setIntArray( "x", ids.clone() );
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facadeStack.setTagCompound( facadeTag );
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return facadeStack;
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}
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throw new MissingDefinition( "Tried to create a facade, while facades are being deactivated." );
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}
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@Override
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public boolean useAlphaPass( final ItemStack is )
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{
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final ItemStack out = this.getTextureItem( is );
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if( out == null || out.getItem() == null )
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{
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return false;
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}
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final Block blk = Block.getBlockFromItem( out.getItem() );
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if( blk != null && blk.canRenderInLayer( BlockRenderLayer.TRANSLUCENT ) )
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{
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return true;
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}
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return false;
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}
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}
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