Applied-Energistics-2-tiler.../src/main/java/appeng/parts/automation/PartAnnihilationPlane.java
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00

499 lines
14 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.automation;
import java.util.List;
import com.google.common.collect.Lists;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.security.MachineSource;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.networking.ticking.IGridTickable;
import appeng.api.networking.ticking.TickRateModulation;
import appeng.api.networking.ticking.TickingRequest;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartHost;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.util.AEPartLocation;
import appeng.core.settings.TickRates;
import appeng.core.sync.packets.PacketTransitionEffect;
import appeng.hooks.TickHandler;
import appeng.me.GridAccessException;
import appeng.parts.PartBasicState;
import appeng.server.ServerHelper;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
import appeng.util.item.AEItemStack;
public class PartAnnihilationPlane extends PartBasicState implements IGridTickable, IWorldCallable<TickRateModulation>
{
private final BaseActionSource mySrc = new MachineSource( this );
private boolean isAccepting = true;
private boolean breaking = false;
public PartAnnihilationPlane( final ItemStack is )
{
super( is );
}
@Override
public TickRateModulation call( final World world ) throws Exception
{
this.breaking = false;
return this.breakBlock( true );
}
@Override
public void getBoxes( final IPartCollisionHelper bch )
{
int minX = 1;
int minY = 1;
int maxX = 15;
int maxY = 15;
final IPartHost host = this.getHost();
if( host != null )
{
final TileEntity te = host.getTile();
final BlockPos pos = te.getPos();
final EnumFacing e = bch.getWorldX();
final EnumFacing u = bch.getWorldY();
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e.getOpposite() ) ), this.getSide() ) )
{
minX = 0;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e ) ), this.getSide() ) )
{
maxX = 16;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( u.getOpposite() ) ), this.getSide() ) )
{
minY = 0;
}
if( this.isAnnihilationPlane( te.getWorld().getTileEntity( pos.offset( e ) ), this.getSide() ) )
{
maxY = 16;
}
}
bch.addBox( 5, 5, 14, 11, 11, 15 );
bch.addBox( minX, minY, 15, maxX, maxY, bch.isBBCollision() ? 15 : 16 );
}
@Override
public void onNeighborChanged()
{
this.isAccepting = true;
try
{
this.getProxy().getTick().alertDevice( this.getProxy().getNode() );
}
catch( final GridAccessException e )
{
// :P
}
}
@Override
public void onEntityCollision( final Entity entity )
{
if( this.isAccepting && entity instanceof EntityItem && !entity.isDead && Platform.isServer() && this.getProxy().isActive() )
{
boolean capture = false;
final BlockPos pos = this.getTile().getPos();
switch( this.getSide() )
{
case DOWN:
case UP:
if( entity.posX > pos.getX() && entity.posX < pos.getX() + 1 )
{
if( entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1 )
{
if( ( entity.posY > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP ) || ( entity.posY < pos.getY() + 0.1 && this.getSide() == AEPartLocation.DOWN ) )
{
capture = true;
}
}
}
break;
case SOUTH:
case NORTH:
if( entity.posX > pos.getX() && entity.posX < pos.getX() + 1 )
{
if( entity.posY > pos.getY() && entity.posY < pos.getY() + 1 )
{
if( ( entity.posZ > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH ) || ( entity.posZ < pos.getZ() + 0.1 && this.getSide() == AEPartLocation.NORTH ) )
{
capture = true;
}
}
}
break;
case EAST:
case WEST:
if( entity.posZ > pos.getZ() && entity.posZ < pos.getZ() + 1 )
{
if( entity.posY > pos.getY() && entity.posY < pos.getY() + 1 )
{
if( ( entity.posX > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST ) || ( entity.posX < pos.getX() + 0.1 && this.getSide() == AEPartLocation.WEST ) )
{
capture = true;
}
}
}
break;
default:
// umm?
break;
}
if( capture )
{
final boolean changed = this.storeEntityItem( (EntityItem) entity );
if( changed )
{
ServerHelper.proxy.sendToAllNearExcept( null, pos.getX(), pos.getY(), pos.getZ(), 64, this.getTile().getWorld(), new PacketTransitionEffect( entity.posX, entity.posY, entity.posZ, this.getSide(), false ) );
}
}
}
}
@Override
public int getCableConnectionLength()
{
return 1;
}
/**
* Stores an {@link EntityItem} inside the network and either marks it as dead or sets it to the leftover stackSize.
*
* @param entityItem {@link EntityItem} to store
*/
private boolean storeEntityItem( final EntityItem entityItem )
{
if( !entityItem.isDead )
{
final IAEItemStack overflow = this.storeItemStack( entityItem.getEntityItem() );
return this.handleOverflow( entityItem, overflow );
}
return false;
}
/**
* Stores an {@link ItemStack} inside the network.
*
* @param item {@link ItemStack} to store
* @return the leftover items, which could not be stored inside the network
*/
private IAEItemStack storeItemStack( final ItemStack item )
{
final IAEItemStack itemToStore = AEItemStack.create( item );
try
{
final IStorageGrid storage = this.getProxy().getStorage();
final IEnergyGrid energy = this.getProxy().getEnergy();
final IAEItemStack overflow = Platform.poweredInsert( energy, storage.getItemInventory(), itemToStore, this.mySrc );
this.isAccepting = overflow == null;
return overflow;
}
catch( final GridAccessException e1 )
{
// :P
}
return null;
}
/**
* Handles a possible overflow or none at all.
* It will update the entity to match the leftover stack size as well as mark it as dead without any leftover
* amount.
*
* @param entityItem the entity to update or destroy
* @param overflow the leftover {@link IAEItemStack}
* @return true, if the entity was changed otherwise false.
*/
private boolean handleOverflow( final EntityItem entityItem, final IAEItemStack overflow )
{
if( overflow == null || overflow.getStackSize() == 0 )
{
entityItem.setDead();
return true;
}
final int oldStackSize = entityItem.getEntityItem().stackSize;
final int newStackSize = (int) overflow.getStackSize();
final boolean changed = oldStackSize != newStackSize;
entityItem.getEntityItem().stackSize = newStackSize;
return changed;
}
/**
* Spawns an overflow item as new {@link EntityItem} into the {@link World}
*
* @param overflow the item to spawn
*/
private void spawnOverflow( final IAEItemStack overflow )
{
if( overflow == null )
{
return;
}
final TileEntity te = this.getTile();
final WorldServer w = (WorldServer) te.getWorld();
final BlockPos offset = te.getPos().offset( this.getSide().getFacing() );
final BlockPos add = offset.add( .5, .5, .5 );
final double x = add.getX();
final double y = add.getY();
final double z = add.getZ();
final EntityItem overflowEntity = new EntityItem( w, x, y, z, overflow.getItemStack() );
overflowEntity.motionX = 0;
overflowEntity.motionY = 0;
overflowEntity.motionZ = 0;
w.spawnEntityInWorld( overflowEntity );
}
protected boolean isAnnihilationPlane( final TileEntity blockTileEntity, final AEPartLocation side )
{
if( blockTileEntity instanceof IPartHost )
{
final IPart p = ( (IPartHost) blockTileEntity ).getPart( side );
return p != null && p.getClass() == this.getClass();
}
return false;
}
@Override
@MENetworkEventSubscribe
public void chanRender( final MENetworkChannelsChanged c )
{
this.onNeighborChanged();
this.getHost().markForUpdate();
}
@Override
@MENetworkEventSubscribe
public void powerRender( final MENetworkPowerStatusChange c )
{
this.onNeighborChanged();
this.getHost().markForUpdate();
}
private TickRateModulation breakBlock( final boolean modulate )
{
if( this.isAccepting && this.getProxy().isActive() )
{
try
{
final TileEntity te = this.getTile();
final WorldServer w = (WorldServer) te.getWorld();
final BlockPos pos = te.getPos().offset( this.getSide().getFacing() );
final IEnergyGrid energy = this.getProxy().getEnergy();
if( this.canHandleBlock( w, pos ) )
{
final List<ItemStack> items = this.obtainBlockDrops( w, pos );
final float requiredPower = this.calculateEnergyUsage( w, pos, items );
final boolean hasPower = energy.extractAEPower( requiredPower, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > requiredPower - 0.1;
final boolean canStore = this.canStoreItemStacks( items );
if( hasPower && canStore )
{
if( modulate )
{
energy.extractAEPower( requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG );
this.breakBlockAndStoreItems( w, pos, items );
ServerHelper.proxy.sendToAllNearExcept( null, pos.getX(), pos.getY(), pos.getZ(), 64, w, new PacketTransitionEffect( pos.getX(), pos.getY(), pos.getZ(), this.getSide(), true ) );
}
else
{
this.breaking = true;
TickHandler.INSTANCE.addCallable( this.getTile().getWorld(), this );
}
return TickRateModulation.URGENT;
}
}
}
catch( final GridAccessException e1 )
{
// :P
}
}
// nothing to do here :)
return TickRateModulation.IDLE;
}
@Override
public TickingRequest getTickingRequest( final IGridNode node )
{
return new TickingRequest( TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false, true );
}
@Override
public TickRateModulation tickingRequest( final IGridNode node, final int ticksSinceLastCall )
{
if( this.breaking )
{
return TickRateModulation.URGENT;
}
this.isAccepting = true;
return this.breakBlock( false );
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
private boolean canHandleBlock( final WorldServer w, final BlockPos pos )
{
final IBlockState state = w.getBlockState( pos );
final Material material = state.getMaterial();
final float hardness = state.getBlockHardness( w, pos );
final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA || material == Material.WATER || material.isLiquid();
final boolean ignoreBlocks = state.getBlock() == Blocks.BEDROCK || state.getBlock() == Blocks.END_PORTAL || state.getBlock() == Blocks.END_PORTAL_FRAME || state.getBlock() == Blocks.COMMAND_BLOCK;
return !ignoreMaterials && !ignoreBlocks && !w.isAirBlock( pos ) && w.isBlockLoaded( pos ) && w.canMineBlockBody( Platform.getPlayer( w ), pos ) && hardness >= 0f;
}
protected List<ItemStack> obtainBlockDrops( final WorldServer w, final BlockPos pos )
{
final ItemStack[] out = Platform.getBlockDrops( w, pos );
return Lists.newArrayList( out );
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
protected float calculateEnergyUsage( final WorldServer w, final BlockPos pos, final List<ItemStack> items )
{
final IBlockState state = w.getBlockState( pos );
final float hardness = state.getBlockHardness( w, pos );
float requiredEnergy = 1 + hardness;
for( final ItemStack is : items )
{
requiredEnergy += is.stackSize;
}
return requiredEnergy;
}
/**
* Checks if the network can store the possible drops.
*
* It also sets isAccepting to false, if the item can not be stored.
*
* @param itemStacks an array of {@link ItemStack} to test
*
* @return true, if the network can store at least a single item of all drops or no drops are reported
*/
private boolean canStoreItemStacks( final List<ItemStack> itemStacks )
{
boolean canStore = itemStacks.isEmpty();
try
{
final IStorageGrid storage = this.getProxy().getStorage();
for( final ItemStack itemStack : itemStacks )
{
final IAEItemStack itemToTest = AEItemStack.create( itemStack );
final IAEItemStack overflow = storage.getItemInventory().injectItems( itemToTest, Actionable.SIMULATE, this.mySrc );
if( overflow == null || itemToTest.getStackSize() > overflow.getStackSize() )
{
canStore = true;
}
}
}
catch( final GridAccessException e )
{
// :P
}
this.isAccepting = canStore;
return canStore;
}
private void breakBlockAndStoreItems( final WorldServer w, final BlockPos pos, final List<ItemStack> items )
{
w.setBlockToAir( pos );
final AxisAlignedBB box = new AxisAlignedBB( pos.getX() - 0.2, pos.getY() - 0.2, pos.getZ() - 0.2, pos.getX() + 1.2, pos.getY() + 1.2, pos.getZ() + 1.2 );
for( final Object ei : w.getEntitiesWithinAABB( EntityItem.class, box ) )
{
if( ei instanceof EntityItem )
{
final EntityItem entityItem = (EntityItem) ei;
this.storeEntityItem( entityItem );
}
}
for( final ItemStack snaggedItem : items )
{
final IAEItemStack overflow = this.storeItemStack( snaggedItem );
this.spawnOverflow( overflow );
}
}
}