Applied-Energistics-2-tiler.../src/api/java/appeng/api/util/ModelGenerator.java
elix-x d9725a7d9b Updated API to 1.9.4
Updated API to 1.9.4. All compile errors are fixed in APENG-API.
2016-06-17 12:54:13 +02:00

118 lines
2.6 KiB
Java

package appeng.api.util;
import java.util.EnumSet;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
/**
* This is a helper to render stuff in 1.8.+
*
* This is required by all blocks which require a better renderer than the in house default renderer
*
* @author thatsIch
* @version rv3 - 16.02.2016
* @since rv3 - 16.02.2016
*/
public interface ModelGenerator
{
int setUvRotateBottom( int i );
int setUvRotateTop( int i );
int setUvRotateEast( int i );
int setUvRotateWest( int i );
int setUvRotateNorth( int i );
int setUvRotateSouth( int i );
IAESprite[] getIcon( IBlockState iBlockState );
IAESprite getOverrideBlockTexture();
IBlockAccess getBlockAccess();
void setBlockAccess( IBlockAccess theWorld );
void setRenderAllFaces( boolean b );
void setOverrideBlockTexture( IAESprite o );
void setFlipTexture( boolean b );
void setRenderBoundsFromBlock( Block block );
void setRenderBounds( double v, double v1, double v2, double v3, double v4, double v5 );
boolean renderStandardBlock( Block block, BlockPos pos );
void setRenderFaces( EnumSet<EnumFacing> faces );
void setNormal( float v, float v1, float v2 );
void setColorOpaque_I( int color );
void setRenderMinX( double min );
void setRenderMinY( double min );
void setRenderMinZ( double min );
void setRenderMaxX( double max );
void setRenderMaxY( double max );
void setRenderMaxZ( double max );
void addVertexWithUV( EnumFacing face, double v, double v1, double v2, double interpolatedU, double interpolatedV );
void renderFaceZNeg( Block block, BlockPos pos, IAESprite ico );
void renderFaceZPos( Block block, BlockPos pos, IAESprite ico );
void renderFaceXPos( Block block, BlockPos pos, IAESprite ico );
void renderFaceXNeg( Block block, BlockPos pos, IAESprite ico );
void renderFaceYPos( Block block, BlockPos pos, IAESprite ico );
void renderFaceYNeg( Block block, BlockPos pos, IAESprite ico );
void setTranslation( int i, int i1, int i2 );
IAESprite getIcon( ItemStack itemStack );
void setBrightness( int i );
void setColorOpaque_F( float v, float v1, float v2 );
boolean isAlphaPass();
void setColorRGBA_F( int i, int i1, int i2, float v );
double getRenderMinX();
double getRenderMaxX();
double getRenderMinY();
double getRenderMaxY();
double getRenderMinZ();
double getRenderMaxZ();
void finalizeModel( boolean b );
IBakedModel getOutput();
}