Applied-Energistics-2-tiler.../src/main/java/appeng/container/implementations/ContainerPatternTerm.java
2014-12-29 21:59:05 +01:00

464 lines
13 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.networking.security.MachineSource;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.ITerminalHost;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.container.guisync.GuiSync;
import appeng.container.slot.IOptionalSlotHost;
import appeng.container.slot.OptionalSlotFake;
import appeng.container.slot.SlotFakeCraftingMatrix;
import appeng.container.slot.SlotPatternOutputs;
import appeng.container.slot.SlotPatternTerm;
import appeng.container.slot.SlotRestrictedInput;
import appeng.core.sync.packets.PacketPatternSlot;
import appeng.helpers.IContainerCraftingPacket;
import appeng.items.storage.ItemViewCell;
import appeng.parts.reporting.PartPatternTerminal;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
import appeng.util.inv.AdaptorPlayerHand;
import appeng.util.item.AEItemStack;
public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEAppEngInventory, IOptionalSlotHost, IContainerCraftingPacket
{
final AppEngInternalInventory cOut = new AppEngInternalInventory( null, 1 );
final IInventory crafting;
final SlotFakeCraftingMatrix[] craftingSlots = new SlotFakeCraftingMatrix[9];
final OptionalSlotFake[] outputSlots = new OptionalSlotFake[3];
final SlotPatternTerm craftSlot;
final SlotRestrictedInput patternSlotIN;
final SlotRestrictedInput patternSlotOUT;
public final PartPatternTerminal ct;
public ContainerPatternTerm(InventoryPlayer ip, ITerminalHost monitorable)
{
super( ip, monitorable, false );
this.ct = (PartPatternTerminal) monitorable;
IInventory patternInv = this.ct.getInventoryByName( "pattern" );
IInventory output = this.ct.getInventoryByName( "output" );
this.crafting = this.ct.getInventoryByName( "crafting" );
for (int y = 0; y < 3; y++)
for (int x = 0; x < 3; x++)
this.addSlotToContainer( this.craftingSlots[x + y * 3] = new SlotFakeCraftingMatrix( this.crafting, x + y * 3, 18 + x * 18, -76 + y * 18 ) );
this.addSlotToContainer( this.craftSlot = new SlotPatternTerm( ip.player, this.mySrc, this.powerSrc, monitorable, this.crafting, patternInv, this.cOut, 110, -76 + 18, this, 2, this ) );
this.craftSlot.IIcon = -1;
for (int y = 0; y < 3; y++)
{
this.addSlotToContainer( this.outputSlots[y] = new SlotPatternOutputs( output, this, y, 110, -76 + y * 18, 0, 0, 1 ) );
this.outputSlots[y].renderDisabled = false;
this.outputSlots[y].IIcon = -1;
}
this.addSlotToContainer( this.patternSlotIN = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.BLANK_PATTERN, patternInv, 0, 147, -72 - 9, this.invPlayer ) );
this.addSlotToContainer( this.patternSlotOUT = new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.ENCODED_PATTERN, patternInv, 1, 147, -72 + 34, this.invPlayer ) );
this.patternSlotOUT.setStackLimit( 1 );
this.bindPlayerInventory( ip, 0, 0 );
this.updateOrderOfOutputSlots();
}
private void updateOrderOfOutputSlots()
{
if ( !this.craftingMode )
{
this.craftSlot.xDisplayPosition = -9000;
for (int y = 0; y < 3; y++)
this.outputSlots[y].xDisplayPosition = this.outputSlots[y].defX;
}
else
{
this.craftSlot.xDisplayPosition = this.craftSlot.defX;
for (int y = 0; y < 3; y++)
this.outputSlots[y].xDisplayPosition = -9000;
}
}
@Override
public void putStackInSlot(int par1, ItemStack par2ItemStack)
{
super.putStackInSlot( par1, par2ItemStack );
this.getAndUpdateOutput();
}
@Override
public void putStacksInSlots(ItemStack[] par1ArrayOfItemStack)
{
super.putStacksInSlots( par1ArrayOfItemStack );
this.getAndUpdateOutput();
}
public ItemStack getAndUpdateOutput()
{
InventoryCrafting ic = new InventoryCrafting( this, 3, 3 );
for (int x = 0; x < ic.getSizeInventory(); x++)
ic.setInventorySlotContents( x, this.crafting.getStackInSlot( x ) );
ItemStack is = CraftingManager.getInstance().findMatchingRecipe( ic, this.getPlayerInv().player.worldObj );
this.cOut.setInventorySlotContents( 0, is );
return is;
}
@GuiSync(97)
public boolean craftingMode = true;
@Override
public void detectAndSendChanges()
{
super.detectAndSendChanges();
if ( Platform.isServer() )
{
if ( this.craftingMode != this.ct.isCraftingRecipe() )
{
this.craftingMode = this.ct.isCraftingRecipe();
this.updateOrderOfOutputSlots();
}
}
}
@Override
public void onUpdate(String field, Object oldValue, Object newValue)
{
super.onUpdate( field, oldValue, newValue );
if ( field.equals( "craftingMode" ) )
{
this.getAndUpdateOutput();
this.updateOrderOfOutputSlots();
}
}
@Override
public void saveChanges()
{
}
public void encode()
{
ItemStack output = this.patternSlotOUT.getStack();
ItemStack[] in = this.getInputs();
ItemStack[] out = this.getOutputs();
// if there is no input, this would be silly.
if ( in == null || out == null )
return;
// first check the output slots, should either be null, or a pattern
if ( output != null && !this.isPattern( output ) )
return;
// if nothing is there we should snag a new pattern.
else if ( output == null )
{
output = this.patternSlotIN.getStack();
if ( output == null || !this.isPattern( output ) )
return; // no blanks.
// remove one, and clear the input slot.
output.stackSize--;
if ( output.stackSize == 0 )
this.patternSlotIN.putStack( null );
// add a new encoded pattern.
this.patternSlotOUT.putStack( output = AEApi.instance().items().itemEncodedPattern.stack( 1 ) );
}
// encode the slot.
NBTTagCompound encodedValue = new NBTTagCompound();
NBTTagList tagIn = new NBTTagList();
NBTTagList tagOut = new NBTTagList();
for (ItemStack i : in)
tagIn.appendTag( this.createItemTag( i ) );
for (ItemStack i : out)
tagOut.appendTag( this.createItemTag( i ) );
encodedValue.setTag( "in", tagIn );
encodedValue.setTag( "out", tagOut );
encodedValue.setBoolean( "crafting", this.craftingMode );
output.setTagCompound( encodedValue );
}
private NBTBase createItemTag(ItemStack i)
{
NBTTagCompound c = new NBTTagCompound();
if ( i != null )
i.writeToNBT( c );
return c;
}
private ItemStack[] getInputs()
{
ItemStack[] input = new ItemStack[9];
boolean hasValue = false;
for (int x = 0; x < this.craftingSlots.length; x++)
{
input[x] = this.craftingSlots[x].getStack();
if ( input[x] != null )
hasValue = true;
}
if ( hasValue )
return input;
return null;
}
private ItemStack[] getOutputs()
{
if ( this.craftingMode )
{
ItemStack out = this.getAndUpdateOutput();
if ( out != null && out.stackSize > 0 )
return new ItemStack[] { out };
}
else
{
List<ItemStack> list = new ArrayList<ItemStack>( 3 );
boolean hasValue = false;
for (OptionalSlotFake outputSlot : this.outputSlots)
{
ItemStack out = outputSlot.getStack();
if ( out != null && out.stackSize > 0 )
{
list.add( out );
hasValue = true;
}
}
if ( hasValue )
return list.toArray( new ItemStack[list.size()] );
}
return null;
}
private boolean isPattern(ItemStack output)
{
if ( output == null )
return false;
return AEApi.instance().items().itemEncodedPattern.sameAsStack( output ) || AEApi.instance().materials().materialBlankPattern.sameAsStack( output );
}
@Override
public boolean isSlotEnabled(int idx)
{
if ( idx == 1 )
return Platform.isServer() ? !this.ct.isCraftingRecipe() : !this.craftingMode;
else if ( idx == 2 )
return Platform.isServer() ? this.ct.isCraftingRecipe() : this.craftingMode;
else
return false;
}
@Override
public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removedStack, ItemStack newStack)
{
}
public void craftOrGetItem(PacketPatternSlot packetPatternSlot)
{
if ( packetPatternSlot.slotItem != null && this.cellInv != null )
{
IAEItemStack out = packetPatternSlot.slotItem.copy();
InventoryAdaptor inv = new AdaptorPlayerHand( this.getPlayerInv().player );
InventoryAdaptor playerInv = InventoryAdaptor.getAdaptor( this.getPlayerInv().player, ForgeDirection.UNKNOWN );
if ( packetPatternSlot.shift )
inv = playerInv;
if ( inv.simulateAdd( out.getItemStack() ) != null )
return;
IAEItemStack extracted = Platform.poweredExtraction( this.powerSrc, this.cellInv, out, this.mySrc );
EntityPlayer p = this.getPlayerInv().player;
if ( extracted != null )
{
inv.addItems( extracted.getItemStack() );
if ( p instanceof EntityPlayerMP )
this.updateHeld( (EntityPlayerMP) p );
this.detectAndSendChanges();
return;
}
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
InventoryCrafting real = new InventoryCrafting( new ContainerNull(), 3, 3 );
for (int x = 0; x < 9; x++)
{
ic.setInventorySlotContents( x, packetPatternSlot.pattern[x] == null ? null : packetPatternSlot.pattern[x].getItemStack() );
}
IRecipe r = Platform.findMatchingRecipe( ic, p.worldObj );
if ( r == null )
return;
IMEMonitor<IAEItemStack> storage = this.ct.getItemInventory();
IItemList<IAEItemStack> all = storage.getStorageList();
ItemStack is = r.getCraftingResult( ic );
for (int x = 0; x < ic.getSizeInventory(); x++)
{
if ( ic.getStackInSlot( x ) != null )
{
ItemStack pulled = Platform.extractItemsByRecipe( this.powerSrc, this.mySrc, storage, p.worldObj, r, is, ic, ic.getStackInSlot( x ), x, all,
Actionable.MODULATE, ItemViewCell.createFilter( this.getViewCells() ) );
real.setInventorySlotContents( x, pulled );
}
}
IRecipe rr = Platform.findMatchingRecipe( real, p.worldObj );
if ( rr == r && Platform.isSameItemPrecise( rr.getCraftingResult( real ), is ) )
{
SlotCrafting sc = new SlotCrafting( p, real, this.cOut, 0, 0, 0 );
sc.onPickupFromSlot( p, is );
for (int x = 0; x < real.getSizeInventory(); x++)
{
ItemStack failed = playerInv.addItems( real.getStackInSlot( x ) );
if ( failed != null )
p.dropPlayerItemWithRandomChoice( failed, false );
}
inv.addItems( is );
if ( p instanceof EntityPlayerMP )
this.updateHeld( (EntityPlayerMP) p );
this.detectAndSendChanges();
}
else
{
for (int x = 0; x < real.getSizeInventory(); x++)
{
ItemStack failed = real.getStackInSlot( x );
if ( failed != null )
{
this.cellInv.injectItems( AEItemStack.create( failed ), Actionable.MODULATE, new MachineSource( this.ct ) );
}
}
}
}
}
@Override
public void onSlotChange(Slot s)
{
if ( s == this.patternSlotOUT && Platform.isServer() )
{
for (Object crafter : this.crafters)
{
ICrafting icrafting = (ICrafting) crafter;
for (Object g : this.inventorySlots)
{
if ( g instanceof OptionalSlotFake || g instanceof SlotFakeCraftingMatrix )
{
Slot sri = (Slot) g;
icrafting.sendSlotContents( this, sri.slotNumber, sri.getStack() );
}
}
((EntityPlayerMP) icrafting).isChangingQuantityOnly = false;
}
this.detectAndSendChanges();
}
}
public void clear()
{
for (Slot s : this.craftingSlots)
s.putStack( null );
for (Slot s : this.outputSlots)
s.putStack( null );
this.detectAndSendChanges();
this.getAndUpdateOutput();
}
@Override
public IInventory getInventoryByName(String name)
{
if (name.equals("player"))
{
return this.invPlayer;
}
return this.ct.getInventoryByName( name );
}
@Override
public boolean useRealItems()
{
return false;
}
}