Applied-Energistics-2-tiler.../src/main/java/appeng/parts/reporting/AbstractPartPanel.java
2015-09-27 00:00:50 +02:00

134 lines
4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.reporting;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.util.AEColor;
import appeng.client.texture.CableBusTextures;
/**
* A very simple part for emitting light.
*
* Opposed to the other subclass of {@link AbstractPartReporting}, it will only use the bright front texture.
*
* @author AlgorithmX2
* @author yueh
* @version rv3
* @since rv3
*/
public abstract class AbstractPartPanel extends AbstractPartReporting
{
private static final CableBusTextures FRONT_BRIGHT_ICON = CableBusTextures.PartMonitor_Bright;
private static final CableBusTextures FRONT_DARK_ICON = CableBusTextures.PartMonitor_Colored;
private static final CableBusTextures FRONT_COLORED_ICON = CableBusTextures.PartMonitor_Colored;
public AbstractPartPanel( final ItemStack is )
{
super( is, false );
}
@Override
public CableBusTextures getFrontBright()
{
return FRONT_BRIGHT_ICON;
}
@Override
public CableBusTextures getFrontColored()
{
return FRONT_COLORED_ICON;
}
@Override
public CableBusTextures getFrontDark()
{
return FRONT_DARK_ICON;
}
@Override
public boolean isLightSource()
{
return true;
}
@Override
@SideOnly( Side.CLIENT )
public void renderInventory( final IPartRenderHelper rh, final RenderBlocks renderer )
{
rh.setBounds( 2, 2, 14, 14, 14, 16 );
final IIcon sideTexture = CableBusTextures.PartMonitorSides.getIcon();
final IIcon backTexture = CableBusTextures.PartMonitorBack.getIcon();
rh.setTexture( sideTexture, sideTexture, backTexture, this.is.getIconIndex(), sideTexture, sideTexture );
rh.renderInventoryBox( renderer );
rh.setInvColor( this.getBrightnessColor() );
rh.renderInventoryFace( this.getFrontBright().getIcon(), ForgeDirection.SOUTH, renderer );
rh.setBounds( 4, 4, 13, 12, 12, 14 );
rh.renderInventoryBox( renderer );
}
@Override
@SideOnly( Side.CLIENT )
public void renderStatic( final int x, final int y, final int z, final IPartRenderHelper rh, final RenderBlocks renderer )
{
final IIcon sideTexture = CableBusTextures.PartMonitorSides.getIcon();
final IIcon backTexture = CableBusTextures.PartMonitorBack.getIcon();
rh.setTexture( sideTexture, sideTexture, backTexture, this.is.getIconIndex(), sideTexture, sideTexture );
rh.setBounds( 2, 2, 14, 14, 14, 16 );
rh.renderBlock( x, y, z, renderer );
if( this.getLightLevel() > 0 )
{
final int l = 13;
Tessellator.instance.setBrightness( l << 20 | l << 4 );
}
Tessellator.instance.setColorOpaque_I( this.getBrightnessColor() );
rh.renderFace( x, y, z, this.getFrontBright().getIcon(), ForgeDirection.SOUTH, renderer );
rh.setBounds( 4, 4, 13, 12, 12, 14 );
rh.renderBlock( x, y, z, renderer );
}
/**
* How bright the color the panel should appear. Usually it depends on a {@link AEColor} variant.
* This does not affect the actual light level of the part.
*
* @return the brightness to be used.
*/
protected abstract int getBrightnessColor();
}