dbacb566bb
Every Block had a call to its super, passing its own class. This can easily be simulated by calling `this.getClass()` in the super class. Also this was basically only used as using a name. In the future it might be advisable to not use such methods, since they are prone to refactoring.
68 lines
2 KiB
Java
68 lines
2 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.block.solids;
|
|
|
|
|
|
import java.util.EnumSet;
|
|
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.world.IBlockAccess;
|
|
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
|
|
import appeng.block.AEBaseBlock;
|
|
import appeng.client.render.BaseBlockRender;
|
|
import appeng.client.render.blocks.RenderQuartzGlass;
|
|
import appeng.core.features.AEFeature;
|
|
import appeng.helpers.AEGlassMaterial;
|
|
|
|
|
|
public class BlockQuartzGlass extends AEBaseBlock
|
|
{
|
|
public BlockQuartzGlass()
|
|
{
|
|
super( Material.glass );
|
|
this.setLightOpacity( 0 );
|
|
this.isOpaque = false;
|
|
this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks ) );
|
|
}
|
|
|
|
@Override
|
|
@SideOnly( Side.CLIENT )
|
|
public Class<? extends BaseBlockRender> getRenderer()
|
|
{
|
|
return RenderQuartzGlass.class;
|
|
}
|
|
|
|
@Override
|
|
public boolean shouldSideBeRendered( IBlockAccess w, int x, int y, int z, int side )
|
|
{
|
|
Material mat = w.getBlock( x, y, z ).getMaterial();
|
|
if( mat == Material.glass || mat == AEGlassMaterial.INSTANCE )
|
|
{
|
|
if( w.getBlock( x, y, z ).getRenderType() == this.getRenderType() )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return super.shouldSideBeRendered( w, x, y, z, side );
|
|
}
|
|
}
|