696 lines
18 KiB
Java
696 lines
18 KiB
Java
package appeng.block;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.client.resources.Resource;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import appeng.api.implementations.items.IMemoryCard;
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import appeng.api.implementations.items.MemoryCardMessages;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.networking.BlockCableBus;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.BlockRenderInfo;
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import appeng.client.render.WorldRender;
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import appeng.client.texture.FlipableIcon;
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import appeng.core.Configuration;
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import appeng.core.features.AEFeature;
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import appeng.core.features.AEFeatureHandler;
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import appeng.core.features.IAEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.TileCableBus;
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import appeng.util.LookDirection;
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import appeng.util.Platform;
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import appeng.util.SettingsFrom;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class AEBaseBlock extends BlockContainer implements IAEFeature
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{
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private String FeatureFullname;
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private String FeatureSubname;
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private AEFeatureHandler feature;
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private Class<? extends TileEntity> tileEntityType = null;
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protected boolean isOpaque = true;
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protected boolean isFullSize = true;
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@SideOnly(Side.CLIENT)
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public Icon renderIcon;
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@SideOnly(Side.CLIENT)
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BlockRenderInfo renderInfo;
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@Override
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public String toString()
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{
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return FeatureFullname;
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}
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@SideOnly(Side.CLIENT)
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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return BaseBlockRender.class;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public int getRenderType()
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{
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return WorldRender.instance.getRenderId();
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}
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@SideOnly(Side.CLIENT)
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private FlipableIcon optionaIcon(IconRegister ir, String Name, Icon substitute)
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{
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// if the input is an flippable icon find the original.
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while (substitute instanceof FlipableIcon)
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substitute = ((FlipableIcon) substitute).getOriginal();
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if ( substitute != null )
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{
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try
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{
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ResourceLocation resLoc = new ResourceLocation( Name );
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resLoc = new ResourceLocation( resLoc.getResourceDomain(), String.format( "%s/%s%s", new Object[] { "textures/blocks", resLoc.getResourcePath(), ".png" } ) );
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Resource res = Minecraft.getMinecraft().getResourceManager().getResource( resLoc );
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if ( res != null )
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return new FlipableIcon( ir.registerIcon( Name ) );
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}
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catch (Throwable e)
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{
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return new FlipableIcon( substitute );
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}
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}
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return new FlipableIcon( ir.registerIcon( Name ) );
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void registerIcons(IconRegister iconRegistry)
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{
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BlockRenderInfo info = getRendererInstance();
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FlipableIcon topIcon;
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FlipableIcon bottomIcon;
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FlipableIcon sideIcon;
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FlipableIcon eastIcon;
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FlipableIcon westIcon;
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FlipableIcon southIcon;
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FlipableIcon northIcon;
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this.blockIcon = topIcon = optionaIcon( iconRegistry, this.getTextureName(), null );
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bottomIcon = optionaIcon( iconRegistry, this.getTextureName() + "Bottom", topIcon );
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sideIcon = optionaIcon( iconRegistry, this.getTextureName() + "Side", topIcon );
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eastIcon = optionaIcon( iconRegistry, this.getTextureName() + "East", sideIcon );
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westIcon = optionaIcon( iconRegistry, this.getTextureName() + "West", sideIcon );
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southIcon = optionaIcon( iconRegistry, this.getTextureName() + "Front", sideIcon );
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northIcon = optionaIcon( iconRegistry, this.getTextureName() + "Back", sideIcon );
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info.updateIcons( bottomIcon, topIcon, northIcon, southIcon, eastIcon, westIcon );
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}
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@Override
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@SideOnly(Side.CLIENT)
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public Icon getIcon(int direction, int metadata)
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{
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if ( renderIcon != null )
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return renderIcon;
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return getRendererInstance().getTexture( ForgeDirection.getOrientation( direction ) );
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}
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@Override
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public Icon getBlockTexture(IBlockAccess w, int x, int y, int z, int s)
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{
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return getIcon( mapRotation( w, x, y, z, s ), 0 );
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}
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protected void setTileEntiy(Class<? extends TileEntity> c)
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{
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AEBaseTile.registerTileItem( c, new ItemStack( this ) );
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GameRegistry.registerTileEntity( tileEntityType = c, FeatureFullname );
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}
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protected void setfeature(EnumSet<AEFeature> f)
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{
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feature = new AEFeatureHandler( f, this, FeatureSubname );
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}
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protected AEBaseBlock(Class<?> c, Material mat) {
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this( c, mat, null );
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setLightOpacity( 15 );
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setLightValue( 0 );
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setHardness( 1.2F );
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}
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protected AEBaseBlock(Class<?> c, Material mat, String subname) {
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super( Configuration.instance.getBlockID( c, subname ), mat );
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if ( mat == Material.glass )
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setStepSound( Block.soundGlassFootstep );
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else if ( mat == Material.rock )
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setStepSound( Block.soundStoneFootstep );
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else
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setStepSound( Block.soundMetalFootstep );
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FeatureFullname = AEFeatureHandler.getName( c, subname );
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FeatureSubname = subname;
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}
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@Override
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final public AEFeatureHandler feature()
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{
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return feature;
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}
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public boolean isOpaque()
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{
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return isOpaque;
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}
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@Override
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final public boolean isOpaqueCube()
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{
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return isOpaque;
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}
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@Override
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public boolean renderAsNormalBlock()
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{
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return isFullSize && isOpaque;
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}
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@Override
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final public boolean isBlockNormalCube(World world, int x, int y, int z)
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{
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return isFullSize;
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}
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public boolean hasBlockTileEntity()
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{
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return tileEntityType != null;
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}
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@Override
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final public boolean hasTileEntity(int metadata)
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{
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return hasBlockTileEntity();
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}
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public Class<? extends TileEntity> getTileEntityClass()
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{
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return tileEntityType;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderInfo getRendererInstance()
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{
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if ( renderInfo != null )
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return renderInfo;
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try
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{
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return renderInfo = new BlockRenderInfo( getRenderer().newInstance() );
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}
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catch (Throwable t)
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{
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throw new RuntimeException( t );
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}
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}
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@Override
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final public TileEntity createTileEntity(World world, int metadata)
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{
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try
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{
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return tileEntityType.newInstance();
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}
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catch (Throwable e)
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{
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throw new RuntimeException( e );
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}
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}
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@Override
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final public TileEntity createNewTileEntity(World world)
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{
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return createTileEntity( world, 0 );
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}
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final public <T extends TileEntity> T getTileEntity(IBlockAccess w, int x, int y, int z)
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{
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if ( !hasBlockTileEntity() )
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return null;
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TileEntity te = w.getBlockTileEntity( x, y, z );
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if ( tileEntityType.isInstance( te ) )
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return (T) te;
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return null;
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}
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@Override
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final public boolean rotateBlock(World w, int x, int y, int z, ForgeDirection axis)
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{
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IOrientable rotateable = null;
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if ( hasBlockTileEntity() )
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{
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rotateable = (AEBaseTile) getTileEntity( w, x, y, z );
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}
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else if ( this instanceof IOrientableBlock )
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{
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rotateable = ((IOrientableBlock) this).getOrientable( w, x, y, z );
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}
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if ( rotateable != null && rotateable.canBeRotated() )
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{
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ForgeDirection forward = rotateable.getForward();
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ForgeDirection up = rotateable.getUp();
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for (int rs = 0; rs < 4; rs++)
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{
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forward = Platform.rotateAround( forward, axis );
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up = Platform.rotateAround( up, axis );
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if ( this.isValidOrientation( w, x, y, z, forward, up ) )
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{
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rotateable.setOrientation( forward, up );
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return true;
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}
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}
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}
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return false;
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}
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public ForgeDirection mapRotation(IOrientable ori, ForgeDirection dir)
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{
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// case DOWN: return bottomIcon;
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// case UP: return blockIcon;
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// case NORTH: return northIcon;
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// case SOUTH: return southIcon;
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// case WEST: return sideIcon;
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// case EAST: return sideIcon;
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ForgeDirection forward = ori.getForward();
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ForgeDirection up = ori.getUp();
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ForgeDirection west = ForgeDirection.UNKNOWN;
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if ( forward == null || up == null )
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return dir;
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int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
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int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
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int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
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for (ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS)
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if ( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z )
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west = dx;
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if ( dir.equals( forward ) )
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return ForgeDirection.SOUTH;
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if ( dir.equals( forward.getOpposite() ) )
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return ForgeDirection.NORTH;
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if ( dir.equals( up ) )
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return ForgeDirection.UP;
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if ( dir.equals( up.getOpposite() ) )
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return ForgeDirection.DOWN;
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if ( dir.equals( west ) )
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return ForgeDirection.WEST;
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if ( dir.equals( west.getOpposite() ) )
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return ForgeDirection.EAST;
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return ForgeDirection.UNKNOWN;
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}
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int mapRotation(IBlockAccess w, int x, int y, int z, int s)
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{
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IOrientable ori = null;
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if ( hasBlockTileEntity() )
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{
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ori = (AEBaseTile) getTileEntity( w, x, y, z );
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}
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else if ( this instanceof IOrientableBlock )
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{
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ori = ((IOrientableBlock) this).getOrientable( w, x, y, z );
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}
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if ( ori != null && ori.canBeRotated() )
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{
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return mapRotation( ori, ForgeDirection.getOrientation( s ) ).ordinal();
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}
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return s;
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}
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@Override
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final public ForgeDirection[] getValidRotations(World w, int x, int y, int z)
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{
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if ( hasBlockTileEntity() )
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{
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AEBaseTile obj = getTileEntity( w, x, y, z );
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if ( obj != null && obj.canBeRotated() )
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{
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return ForgeDirection.VALID_DIRECTIONS;
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}
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}
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return new ForgeDirection[0];
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}
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@Override
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public void breakBlock(World w, int x, int y, int z, int a, int b)
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{
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AEBaseTile te = getTileEntity( w, x, y, z );
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if ( te != null )
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{
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if ( te.dropItems )
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{
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ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
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te.getDrops( w, x, y, z, drops );
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// Cry ;_; ...
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Platform.spawnDrops( w, x, y, z, drops );
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}
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}
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super.breakBlock( w, x, y, z, a, b );
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if ( te != null )
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w.setBlockTileEntity( x, y, z, null );
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}
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@Override
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public MovingObjectPosition collisionRayTrace(World w, int x, int y, int z, Vec3 a, Vec3 b)
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{
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ICustomCollision collisionHandler = null;
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if ( this instanceof ICustomCollision )
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collisionHandler = (ICustomCollision) this;
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else
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{
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AEBaseTile te = getTileEntity( w, x, y, z );
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if ( te instanceof ICustomCollision )
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collisionHandler = (ICustomCollision) te;
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}
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if ( collisionHandler != null )
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{
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Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z );
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MovingObjectPosition br = null;
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double lastDist = 0;
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for (AxisAlignedBB bb : bbs)
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{
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setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ );
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MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, a, b );
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setBlockBounds( 0, 0, 0, 1, 1, 1 );
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if ( r != null )
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{
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double xLen = (a.xCoord - r.hitVec.xCoord);
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double yLen = (a.yCoord - r.hitVec.yCoord);
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double zLen = (a.zCoord - r.hitVec.zCoord);
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double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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if ( br == null || lastDist > thisDist )
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{
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lastDist = thisDist;
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br = r;
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}
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}
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}
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if ( br != null )
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{
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return br;
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}
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return null;
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}
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setBlockBounds( 0, 0, 0, 1, 1, 1 );
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return super.collisionRayTrace( w, x, y, z, a, b );
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}
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@Override
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@SideOnly(Side.CLIENT)
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final public AxisAlignedBB getSelectedBoundingBoxFromPool(World w, int x, int y, int z)
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{
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ICustomCollision collisionHandler = null;
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AxisAlignedBB b = null;
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if ( this instanceof ICustomCollision )
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collisionHandler = (ICustomCollision) this;
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else
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{
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AEBaseTile te = getTileEntity( w, x, y, z );
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if ( te instanceof ICustomCollision )
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collisionHandler = (ICustomCollision) te;
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}
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if ( collisionHandler != null )
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{
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if ( Platform.isClient() )
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{
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LookDirection ld = Platform.getPlayerRay( Minecraft.getMinecraft().thePlayer );
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Iterable<AxisAlignedBB> bbs = collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z );
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AxisAlignedBB br = null;
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double lastDist = 0;
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for (AxisAlignedBB bb : bbs)
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{
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setBlockBounds( (float) bb.minX, (float) bb.minY, (float) bb.minZ, (float) bb.maxX, (float) bb.maxY, (float) bb.maxZ );
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MovingObjectPosition r = super.collisionRayTrace( w, x, y, z, ld.a, ld.b );
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setBlockBounds( 0, 0, 0, 1, 1, 1 );
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if ( r != null )
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{
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double xLen = (ld.a.xCoord - r.hitVec.xCoord);
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double yLen = (ld.a.yCoord - r.hitVec.yCoord);
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double zLen = (ld.a.zCoord - r.hitVec.zCoord);
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double thisDist = xLen * xLen + yLen * yLen + zLen * zLen;
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if ( br == null || lastDist > thisDist )
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{
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lastDist = thisDist;
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br = bb;
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}
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}
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}
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if ( br != null )
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{
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br.setBounds( br.minX + x, br.minY + y, br.minZ + z, br.maxX + x, br.maxY + y, br.maxZ + z );
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return br;
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}
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}
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for (AxisAlignedBB bx : collisionHandler.getSelectedBoundingBoxsFromPool( w, x, y, z ))
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{
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if ( b == null )
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b = bx;
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else
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{
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double minX = Math.min( b.minX, bx.minX );
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double minY = Math.min( b.minY, bx.minY );
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double minZ = Math.min( b.minZ, bx.minZ );
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double maxX = Math.max( b.maxX, bx.maxX );
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double maxY = Math.max( b.maxY, bx.maxY );
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double maxZ = Math.max( b.maxZ, bx.maxZ );
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b.setBounds( minX, minY, minZ, maxX, maxY, maxZ );
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}
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}
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b.setBounds( b.minX + x, b.minY + y, b.minZ + z, b.maxX + x, b.maxY + y, b.maxZ + z );
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}
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else
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b = super.getSelectedBoundingBoxFromPool( w, x, y, z );
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return b;
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}
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@Override
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final public void addCollisionBoxesToList(World w, int x, int y, int z, AxisAlignedBB bb, List out, Entity e)
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{
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ICustomCollision collisionHandler = null;
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if ( this instanceof ICustomCollision )
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collisionHandler = (ICustomCollision) this;
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else
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{
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AEBaseTile te = getTileEntity( w, x, y, z );
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if ( te instanceof ICustomCollision )
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collisionHandler = (ICustomCollision) te;
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}
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if ( collisionHandler != null && bb != null )
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{
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List<AxisAlignedBB> tmp = new ArrayList<AxisAlignedBB>();
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collisionHandler.addCollidingBlockToList( w, x, y, z, bb, tmp, e );
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for (AxisAlignedBB b : tmp)
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{
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b.minX += x;
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b.minY += y;
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b.minZ += z;
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b.maxX += x;
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b.maxY += y;
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b.maxZ += z;
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if ( bb.intersectsWith( b ) )
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out.add( b );
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}
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}
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else
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super.addCollisionBoxesToList( w, x, y, z, bb, out, e );
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}
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@Override
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public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
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{
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super.onBlockDestroyedByPlayer( par1World, par2, par3, par4, par5 );
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}
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public boolean onActivated(World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
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{
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return false;
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}
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@Override
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final public boolean onBlockActivated(World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
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{
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if ( player != null )
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{
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ItemStack is = player.inventory.getCurrentItem();
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if ( is != null )
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{
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if ( Platform.isWrench( player, is, x, y, z ) && player.isSneaking() )
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{
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int id = w.getBlockId( x, y, z );
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if ( id != 0 )
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{
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AEBaseTile tile = getTileEntity( w, x, y, z );
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ItemStack[] drops = Platform.getBlockDrops( w, x, y, z );
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if ( tile == null )
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return false;
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if ( tile instanceof TileCableBus )
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return false;
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ItemStack op = new ItemStack( this );
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for (ItemStack ol : drops)
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{
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if ( Platform.isSameItemType( ol, op ) )
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{
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NBTTagCompound tag = tile.downloadSettings( SettingsFrom.DISMANTLE_ITEM );
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if ( tag != null )
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ol.setTagCompound( tag );
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}
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}
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if ( Block.blocksList[id].removeBlockByPlayer( w, player, x, y, z ) )
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{
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List<ItemStack> l = new ArrayList<ItemStack>();
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for (ItemStack iss : drops)
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l.add( iss );
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Platform.spawnDrops( w, x, y, z, l );
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w.setBlockToAir( x, y, z );
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}
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}
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return false;
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}
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if ( is.getItem() instanceof IMemoryCard && !(this instanceof BlockCableBus) )
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{
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IMemoryCard memc = (IMemoryCard) is.getItem();
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if ( player.isSneaking() )
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{
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AEBaseTile t = getTileEntity( w, x, y, z );
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if ( t != null )
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{
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String name = getUnlocalizedName();
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NBTTagCompound data = t.downloadSettings( SettingsFrom.MEMORY_CARD );
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if ( data != null )
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{
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memc.setMemoryCardContents( is, name, data );
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memc.notifyUser( player, MemoryCardMessages.SETTINGS_SAVED );
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return false;
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}
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}
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}
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else
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{
|
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String name = memc.getSettingsName( is );
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NBTTagCompound data = memc.getData( is );
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if ( getUnlocalizedName().equals( name ) )
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{
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AEBaseTile t = getTileEntity( w, x, y, z );
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t.uploadSettings( SettingsFrom.MEMORY_CARD, data );
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memc.notifyUser( player, MemoryCardMessages.SETTINGS_LOADED );
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}
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else
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memc.notifyUser( player, MemoryCardMessages.INVALID_MACHINE );
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return false;
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}
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}
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}
|
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}
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|
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return onActivated( w, x, y, z, player, side, hitX, hitY, hitZ );
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}
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|
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public boolean isValidOrientation(World w, int x, int y, int z, ForgeDirection forward, ForgeDirection up)
|
|
{
|
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return true;
|
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}
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|
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public void addInformation(ItemStack is, EntityPlayer player, List<?> lines, boolean advancedItemTooltips)
|
|
{
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|
|
|
}
|
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|
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public Class<AEBaseItemBlock> getItemBlockClass()
|
|
{
|
|
return AEBaseItemBlock.class;
|
|
}
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@Override
|
|
public void postInit()
|
|
{
|
|
// override!
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}
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}
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