Applied-Energistics-2-tiler.../client/render/RenderBlocksWorkaround.java
AlgorithmX2 e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00

503 lines
17 KiB
Java

package appeng.client.render;
import java.lang.reflect.Field;
import java.util.EnumSet;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.Icon;
import net.minecraftforge.common.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderBlocksWorkaround extends RenderBlocks
{
public boolean calculations = true;
public EnumSet<ForgeDirection> faces = EnumSet.allOf( ForgeDirection.class );
private Icon rXPos = null;
private Icon rXNeg = null;
private Icon rYPos = null;
private Icon rYNeg = null;
private Icon rZPos = null;
private Icon rZNeg = null;
private boolean isAO = false;
private int bXPos = 0;
private int bXNeg = 0;
private int bYPos = 0;
private int bYNeg = 0;
private int bZPos = 0;
private int bZNeg = 0;
private int aoXPos[] = new int[4];
private int aoXNeg[] = new int[4];
private int aoYPos[] = new int[4];
private int aoYNeg[] = new int[4];
private int aoZPos[] = new int[4];
private int aoZNeg[] = new int[4];
private float foXPos[] = new float[12];
private float foXNeg[] = new float[12];
private float foYPos[] = new float[12];
private float foYNeg[] = new float[12];
private float foZPos[] = new float[12];
private float foZNeg[] = new float[12];
public boolean isFacade = false;
public boolean useTextures = true;
Field fBrightness;
public int getCurrentBrightness()
{
try
{
if ( fBrightness == null )
{
fBrightness = Tessellator.class.getDeclaredField( "brightness" );
fBrightness.setAccessible( true );
}
return (Integer) fBrightness.get( Tessellator.instance );
}
catch (Throwable t)
{
return 0;
}
}
public void setTexture(Icon ico)
{
rXPos = rXNeg = rYPos = rYNeg = rZPos = rZNeg = ico;
}
public boolean renderStandardBlockNoCalculations(Block b, int x, int y, int z)
{
Tessellator.instance.setBrightness( bXPos );
restoreAO( aoXPos, foXPos );
renderFaceXPos( b, x, y, z, useTextures ? rXPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
Tessellator.instance.setBrightness( bXNeg );
restoreAO( aoXNeg, foXNeg );
renderFaceXNeg( b, x, y, z, useTextures ? rXNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
Tessellator.instance.setBrightness( bYPos );
restoreAO( aoYPos, foYPos );
renderFaceYPos( b, x, y, z, useTextures ? rYPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
Tessellator.instance.setBrightness( bYNeg );
restoreAO( aoYNeg, foYNeg );
renderFaceYNeg( b, x, y, z, useTextures ? rYNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
Tessellator.instance.setBrightness( bZPos );
restoreAO( aoZPos, foZPos );
renderFaceZPos( b, x, y, z, useTextures ? rZPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
Tessellator.instance.setBrightness( bZNeg );
restoreAO( aoZNeg, foZNeg );
renderFaceZNeg( b, x, y, z, useTextures ? rZNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
return true;
}
private void restoreAO(int[] z, float[] c)
{
brightnessBottomLeft = z[0];
brightnessBottomRight = z[1];
brightnessTopLeft = z[2];
brightnessTopRight = z[3];
colorRedTopLeft = c[0];
colorGreenTopLeft = c[1];
colorBlueTopLeft = c[2];
colorRedBottomLeft = c[3];
colorGreenBottomLeft = c[4];
colorBlueBottomLeft = c[5];
colorRedBottomRight = c[6];
colorGreenBottomRight = c[7];
colorBlueBottomRight = c[8];
colorRedTopRight = c[9];
colorGreenTopRight = c[10];
colorBlueTopRight = c[11];
}
private void saveAO(int[] z, float[] c)
{
z[0] = brightnessBottomLeft;
z[1] = brightnessBottomRight;
z[2] = brightnessTopLeft;
z[3] = brightnessTopRight;
c[0] = colorRedTopLeft;
c[1] = colorGreenTopLeft;
c[2] = colorBlueTopLeft;
c[3] = colorRedBottomLeft;
c[4] = colorGreenBottomLeft;
c[5] = colorBlueBottomLeft;
c[6] = colorRedBottomRight;
c[7] = colorGreenBottomRight;
c[8] = colorBlueBottomRight;
c[9] = colorRedTopRight;
c[10] = colorGreenTopRight;
c[11] = colorBlueTopRight;
}
@Override
public boolean renderStandardBlock(Block par1Block, int par2, int par3, int par4)
{
try
{
if ( calculations )
return super.renderStandardBlock( par1Block, par2, par3, par4 );
else
{
enableAO = isAO;
return renderStandardBlockNoCalculations( par1Block, par2, par3, par4 );
}
}
catch (Throwable t)
{
t.printStackTrace();
// meh
}
return false;
}
@Override
public void renderFaceXNeg(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
if ( faces.contains( ForgeDirection.WEST ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par4 + this.renderMinY;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( renderMaxY, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
partialLightingColoring( renderMaxY, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( renderMinY, renderMinZ );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
partialLightingColoring( renderMinY, renderMaxZ );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
}
else
{
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
}
}
else
super.renderFaceXNeg( par1Block, par2, par4, par6, par8Icon );
}
else
{
isAO = enableAO;
rXNeg = par8Icon;
saveAO( aoXNeg, foXNeg );
bXNeg = getCurrentBrightness();
}
}
@Override
public void renderFaceXPos(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
if ( faces.contains( ForgeDirection.EAST ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMaxX;
double d12 = par4 + this.renderMinY;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinY, renderMaxZ );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
partialLightingColoring( 1.0 - renderMinY, renderMinZ );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
partialLightingColoring( 1.0 - renderMaxY, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( 1.0 - renderMaxY, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
}
else
{
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
}
}
else
super.renderFaceXPos( par1Block, par2, par4, par6, par8Icon );
}
else
{
isAO = enableAO;
rXPos = par8Icon;
saveAO( aoXPos, foXPos );
bXPos = getCurrentBrightness();
}
}
private void partialLightingColoring(double u, double v)
{
double rA = colorRedTopLeft * u + (1.0 - u) * colorRedTopRight;
double rB = colorRedBottomLeft * u + (1.0 - u) * colorRedBottomRight;
float r = (float) (rA * v + rB * (1.0 - v));
double gA = colorGreenTopLeft * u + (1.0 - u) * colorGreenTopRight;
double gB = colorGreenBottomLeft * u + (1.0 - u) * colorGreenBottomRight;
float g = (float) (gA * v + gB * (1.0 - v));
double bA = colorBlueTopLeft * u + (1.0 - u) * colorBlueTopRight;
double bB = colorBlueBottomLeft * u + (1.0 - u) * colorBlueBottomRight;
float b = (float) (bA * v + bB * (1.0 - v));
double highA = (brightnessTopLeft >> 16 & 255) * u + (1.0 - u) * (brightnessTopRight >> 16 & 255);
double highB = (brightnessBottomLeft >> 16 & 255) * u + (1.0 - u) * (brightnessBottomRight >> 16 & 255);
int high = ((int) (highA * v + highB * (1.0 - v))) & 255;
double lowA = ((brightnessTopLeft & 255)) * u + (1.0 - u) * ((brightnessTopRight & 255));
double lowB = ((brightnessBottomLeft & 255)) * u + (1.0 - u) * ((brightnessBottomRight & 255));
int low = ((int) (lowA * v + lowB * (1.0 - v))) & 255;
int out = (high << 16) | low;
Tessellator.instance.setColorOpaque_F( r, g, b );
Tessellator.instance.setBrightness( out );
}
@Override
public void renderFaceYNeg(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
if ( faces.contains( ForgeDirection.DOWN ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinX, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
partialLightingColoring( 1.0 - renderMinX, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( 1.0 - renderMaxX, renderMinZ );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
partialLightingColoring( 1.0 - renderMaxX, renderMaxZ );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
}
else
{
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
}
}
else
super.renderFaceYNeg( par1Block, par2, par4, par6, par8Icon );
}
else
{
isAO = enableAO;
rYNeg = par8Icon;
saveAO( aoYNeg, foYNeg );
bYNeg = getCurrentBrightness();
}
}
@Override
public void renderFaceYPos(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
if ( faces.contains( ForgeDirection.UP ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( this.renderMaxX, renderMaxZ );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( this.renderMaxX, renderMinZ );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
partialLightingColoring( this.renderMinX, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( this.renderMinX, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
else
{
tessellator.addVertexWithUV( d12, d13, d15, d3, d6 );
tessellator.addVertexWithUV( d12, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d11, d13, d14, d4, d5 );
tessellator.addVertexWithUV( d11, d13, d15, d4, d6 );
}
}
else
super.renderFaceYPos( par1Block, par2, par4, par6, par8Icon );
}
else
{
isAO = enableAO;
rYPos = par8Icon;
saveAO( aoYPos, foYPos );
bYPos = getCurrentBrightness();
}
}
@Override
public void renderFaceZNeg(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
if ( faces.contains( ForgeDirection.NORTH ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par4 + this.renderMaxY;
double d15 = par6 + this.renderMinZ;
if ( this.enableAO )
{
partialLightingColoring( renderMaxY, 1.0 - renderMinX );
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
partialLightingColoring( renderMaxY, 1.0 - renderMaxX );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
partialLightingColoring( renderMinY, 1.0 - renderMaxX );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( renderMinY, 1.0 - renderMinX );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
else
{
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
}
else
super.renderFaceZNeg( par1Block, par2, par4, par6, par8Icon );
}
else
{
isAO = enableAO;
rZNeg = par8Icon;
saveAO( aoZNeg, foZNeg );
bZNeg = getCurrentBrightness();
}
}
@Override
public void renderFaceZPos(Block par1Block, double par2, double par4, double par6, Icon par8Icon)
{
if ( faces.contains( ForgeDirection.SOUTH ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par4 + this.renderMaxY;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinX, renderMaxY );
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
partialLightingColoring( 1.0 - renderMinX, renderMinY );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
partialLightingColoring( 1.0 - renderMaxX, renderMinY );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( 1.0 - renderMaxX, renderMaxY );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
}
else
{
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
}
}
else
super.renderFaceZPos( par1Block, par2, par4, par6, par8Icon );
}
else
{
isAO = enableAO;
rZPos = par8Icon;
saveAO( aoZPos, foZPos );
bZPos = getCurrentBrightness();
}
}
}