e24d166f6a
Implemented passing of rotations to models. Removed unused unlisted properties. Included dummy grinder model. Found bugs that have to be fixed. Referencing #10.
419 lines
13 KiB
Java
419 lines
13 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.networking;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.particle.ParticleManager;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.parts.IPartHost;
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import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.AEConfig;
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import appeng.core.Api;
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import appeng.core.CommonHelper;
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import appeng.core.features.AECableBusFeatureHandler;
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import appeng.core.features.AEFeature;
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import appeng.helpers.AEGlassMaterial;
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import appeng.helpers.Reflected;
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import appeng.integration.IntegrationRegistry;
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import appeng.integration.IntegrationType;
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import appeng.integration.abstraction.IFMP;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.TileCableBus;
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import appeng.tile.networking.TileCableBusTESR;
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import appeng.util.Platform;
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// TODO: MFR INTEGRATION
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//@Interface( iface = "powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection", iname = IntegrationType.MFR )
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public class BlockCableBus extends AEBaseTileBlock // implements
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// IRedNetConnection
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{
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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private static Class<? extends AEBaseTile> noTesrTile;
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private static Class<? extends AEBaseTile> tesrTile;
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/**
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* Immibis MB Support.
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*
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* It will look for a field named
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* ImmibisMicroblocks_TransformableBlockMarker or
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* ImmibisMicroblocks_TransformableTileEntityMarker, modifiers, type, etc
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* can be ignored.
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*/
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@Reflected
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private static final boolean ImmibisMicroblocks_TransformableBlockMarker = true;
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public BlockCableBus()
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{
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super( AEGlassMaterial.INSTANCE );
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this.setLightOpacity( 0 );
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this.setFullSize( this.setOpaque( false ) );
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// this will actually be overwritten later through setupTile and the
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// combined layers
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this.setTileEntity( TileCableBus.class );
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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}
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@Override
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public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand )
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{
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this.cb( worldIn, pos ).randomDisplayTick( worldIn, pos, rand );
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}
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@Override
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public void onNeighborChange( final IBlockAccess w, final BlockPos pos, final BlockPos neighbor )
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{
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this.cb( w, pos ).onNeighborChanged();
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}
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@Override
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public Item getItemDropped( final IBlockState state, final Random rand, final int fortune )
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{
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return null;
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}
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@Override
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public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public boolean canProvidePower( final IBlockState state )
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{
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return true;
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}
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@Override
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public void onEntityCollidedWithBlock( final World w, final BlockPos pos, final IBlockState state, final Entity entityIn )
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{
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this.cb( w, pos ).onEntityCollision( entityIn );
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}
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@Override
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public int getStrongPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public int getLightValue( final IBlockState state, final IBlockAccess world, final BlockPos pos )
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{
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if( state != null && state.getBlock() != this )
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{
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return state.getBlock().getLightValue( state, world, pos );
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}
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if( state == null )
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{
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return 0;
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}
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return this.cb( world, pos ).getLightValue();
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}
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@Override
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public boolean isLadder( final IBlockState state, final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity )
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{
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return this.cb( world, pos ).isLadder( entity );
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}
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@Override
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public boolean isSideSolid( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
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{
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return this.cb( w, pos ).isSolidOnSide( side );
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}
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@Override
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public boolean isReplaceable( final IBlockAccess w, final BlockPos pos )
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{
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return this.cb( w, pos ).isEmpty();
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}
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@Override
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public boolean removedByPlayer( final IBlockState state, final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest )
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{
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if( player.capabilities.isCreativeMode )
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{
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final AEBaseTile tile = this.getTileEntity( world, pos );
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if( tile != null )
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{
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tile.disableDrops();
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}
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// maybe ray trace?
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}
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return super.removedByPlayer( state, world, pos, player, willHarvest );
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}
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@Override
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public boolean canConnectRedstone( final IBlockState state, final IBlockAccess w, final BlockPos pos, EnumFacing side )
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{
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if( side == null )
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{
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side = EnumFacing.UP;
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}
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return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) );
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}
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@Override
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public boolean canRenderInLayer( final BlockRenderLayer layer )
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{
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if( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) )
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{
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return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
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}
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return layer == BlockRenderLayer.CUTOUT;
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}
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@Override
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public ItemStack getPickBlock( final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player )
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{
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final Vec3d v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() );
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final SelectedPart sp = this.cb( world, pos ).selectPart( v3 );
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if( sp.part != null )
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{
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return sp.part.getItemStack( PartItemStack.Pick );
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}
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else if( sp.facade != null )
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{
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return sp.facade.getItemStack();
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}
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return null;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public boolean addHitEffects( final IBlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer )
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{
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final Object object = this.cb( world, target.getBlockPos() );
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if( object instanceof IPartHost )
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{
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final IPartHost host = (IPartHost) object;
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// TODO HIT EFFECTS
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/*
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* for( AEPartLocation side : AEPartLocation.values() ) { IPart p =
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* host.getPart( side ); TextureAtlasSprite ico = this.getIcon( p );
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* if( ico == null ) { continue; } byte b0 = (byte) (
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* Platform.getRandomInt() % 2 == 0 ? 1 : 0 ); for( int i1 = 0; i1 <
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* b0; ++i1 ) { for( int j1 = 0; j1 < b0; ++j1 ) { for( int k1 = 0;
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* k1 < b0; ++k1 ) { double d0 = target.blockX + ( i1 + 0.5D ) / b0;
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* double d1 = target.blockY + ( j1 + 0.5D ) / b0; double d2 =
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* target.blockZ + ( k1 + 0.5D ) / b0; double dd0 =
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* target.hitVec.xCoord; double dd1 = target.hitVec.yCoord; double
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* dd2 = target.hitVec.zCoord; EntityDiggingFX fx = ( new
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* EntityDiggingFX( world, dd0, dd1, dd2, d0 - target.blockX - 0.5D,
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* d1 - target.blockY - 0.5D, d2 - target.blockZ - 0.5D, this, 0 )
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* ).applyColourMultiplier( target.blockX, target.blockY,
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* target.blockZ ); fx.setParticleIcon( ico );
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* effectRenderer.addEffect( fx ); } } } }
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*/
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}
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return true;
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}
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@Override
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public boolean addDestroyEffects( final World world, final BlockPos pos, final ParticleManager effectRenderer )
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{
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final Object object = this.cb( world, pos );
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if( object instanceof IPartHost )
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{
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final IPartHost host = (IPartHost) object;
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// TODO DESTROY EFFECTS
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/*
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* for( AEPartLocation side : AEPartLocation.values() ) { IPart p =
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* host.getPart( side ); TextureAtlasSprite ico = this.getIcon( p );
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* if( ico == null ) { continue; } byte b0 = 3; for( int i1 = 0; i1
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* < b0; ++i1 ) { for( int j1 = 0; j1 < b0; ++j1 ) { for( int k1 =
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* 0; k1 < b0; ++k1 ) { double d0 = x + ( i1 + 0.5D ) / b0; double
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* d1 = y + ( j1 + 0.5D ) / b0; double d2 = z + ( k1 + 0.5D ) / b0;
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* EntityDiggingFX fx = ( new EntityDiggingFX( world, d0, d1, d2, d0
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* - x - 0.5D, d1 - y - 0.5D, d2 - z - 0.5D, this, meta )
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* ).applyColourMultiplier( x, y, z ); fx.setParticleIcon( ico );
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* effectRenderer.addEffect( fx ); } } } }
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*/
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}
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return true;
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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if( Platform.isServer() )
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{
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this.cb( w, pos ).onNeighborChanged();
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}
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}
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private ICableBusContainer cb( final IBlockAccess w, final BlockPos pos )
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{
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final TileEntity te = w.getTileEntity( pos );
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ICableBusContainer out = null;
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if( te instanceof TileCableBus )
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{
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out = ( (TileCableBus) te ).getCableBus();
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}
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else if( IntegrationRegistry.INSTANCE.isEnabled( IntegrationType.FMP ) )
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{
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out = ( (IFMP) IntegrationRegistry.INSTANCE.getInstance( IntegrationType.FMP ) ).getCableContainer( te );
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}
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return out == null ? NULL_CABLE_BUS : out;
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
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}
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@Override
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public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color )
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{
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return this.recolorBlock( world, pos, side, color, null );
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}
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public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color, final EntityPlayer who )
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{
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try
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{
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return this.cb( world, pos ).recolourBlock( side, AEColor.values()[color.ordinal()], who );
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}
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catch( final Throwable ignored )
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{
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}
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return false;
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void getCheckedSubBlocks( final Item item, final CreativeTabs tabs, final List<ItemStack> itemStacks )
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{
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// do nothing
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}
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@Override
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public <T extends AEBaseTile> T getTileEntity( final IBlockAccess w, final BlockPos pos )
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{
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final TileEntity te = w.getTileEntity( pos );
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if( noTesrTile.isInstance( te ) )
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{
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return (T) te;
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}
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if( tesrTile != null && tesrTile.isInstance( te ) )
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{
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return (T) te;
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}
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return null;
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}
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@Override
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protected void setFeature( final EnumSet<AEFeature> f )
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{
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final AECableBusFeatureHandler featureHandler = new AECableBusFeatureHandler( f, this, this.getFeatureSubName() );
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this.setHandler( featureHandler );
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}
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public void setupTile()
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{
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noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class.getName() );
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this.setTileEntity( noTesrTile );
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GameRegistry.registerTileEntity( noTesrTile, "BlockCableBus" );
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if( Platform.isClient() )
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{
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tesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBusTESR.class.getName() );
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GameRegistry.registerTileEntity( tesrTile, "ClientOnly_TESR_CableBus" );
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CommonHelper.proxy.bindTileEntitySpecialRenderer( tesrTile, this );
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}
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}
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public static Class<? extends AEBaseTile> getTesrTile()
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{
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return tesrTile;
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}
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public static Class<? extends AEBaseTile> getNoTesrTile()
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{
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return noTesrTile;
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}
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// TODO MFR Integration
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// @Override
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// @Method( iname = IntegrationType.MFR )
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// public RedNetConnectionType getConnectionType( World world, int x, int y,
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// int z, ForgeDirection side )
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// {
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// return this.cb( world, x, y, z ).canConnectRedstone( EnumSet.allOf(
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// ForgeDirection.class ) ) ?
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// RedNetConnectionType.CableSingle : RedNetConnectionType.None;
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// }
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//
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// public void setRenderColor( int color )
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// {
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// this.myColorMultiplier = color;
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// }
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}
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