Applied-Energistics-2-tiler.../src/main/java/appeng/bootstrap/ItemDefinitionBuilder.java
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00

112 lines
2.5 KiB
Java

package appeng.bootstrap;
import java.util.Collections;
import java.util.EnumSet;
import java.util.function.Supplier;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.core.AEConfig;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
import appeng.core.features.AEFeature;
import appeng.core.features.ItemDefinition;
import appeng.util.Platform;
class ItemDefinitionBuilder implements IItemBuilder
{
private final FeatureFactory factory;
private final String registryName;
private final Supplier<Item> itemSupplier;
private final EnumSet<AEFeature> features = EnumSet.noneOf( AEFeature.class );
@SideOnly( Side.CLIENT )
private ItemRendering itemRendering;
private CreativeTabs creativeTab = CreativeTab.instance;
ItemDefinitionBuilder( FeatureFactory factory, String registryName, Supplier<Item> itemSupplier )
{
this.factory = factory;
this.registryName = registryName;
this.itemSupplier = itemSupplier;
if( Platform.isClient() )
{
itemRendering = new ItemRendering();
}
}
@Override
public IItemBuilder features( AEFeature... features )
{
this.features.clear();
addFeatures( features );
return this;
}
@Override
public IItemBuilder addFeatures( AEFeature... features )
{
Collections.addAll( this.features, features );
return this;
}
@Override
public IItemBuilder creativeTab( CreativeTabs tab )
{
this.creativeTab = tab;
return this;
}
@Override
public IItemBuilder rendering( ItemRenderingCustomizer callback )
{
if( Platform.isClient() )
{
customizeForClient( callback );
}
return this;
}
@SideOnly( Side.CLIENT )
private void customizeForClient( ItemRenderingCustomizer callback )
{
callback.customize( itemRendering );
}
public ItemDefinition build()
{
if( !AEConfig.instance.areFeaturesEnabled( features ) )
{
return new ItemDefinition( registryName, null );
}
Item item = itemSupplier.get();
item.setRegistryName( AppEng.MOD_ID, registryName );
ItemDefinition definition = new ItemDefinition( registryName, item );
item.setUnlocalizedName( "appliedenergistics2." + registryName );
item.setCreativeTab( creativeTab );
factory.addPreInit( side -> GameRegistry.register( item ) );
if( Platform.isClient() )
{
itemRendering.apply( factory, item );
}
return definition;
}
}