6f2bbfab4c
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
112 lines
2.5 KiB
Java
112 lines
2.5 KiB
Java
package appeng.bootstrap;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.function.Supplier;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.core.AEConfig;
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import appeng.core.AppEng;
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import appeng.core.CreativeTab;
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import appeng.core.features.AEFeature;
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import appeng.core.features.ItemDefinition;
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import appeng.util.Platform;
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class ItemDefinitionBuilder implements IItemBuilder
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{
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private final FeatureFactory factory;
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private final String registryName;
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private final Supplier<Item> itemSupplier;
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private final EnumSet<AEFeature> features = EnumSet.noneOf( AEFeature.class );
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@SideOnly( Side.CLIENT )
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private ItemRendering itemRendering;
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private CreativeTabs creativeTab = CreativeTab.instance;
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ItemDefinitionBuilder( FeatureFactory factory, String registryName, Supplier<Item> itemSupplier )
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{
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this.factory = factory;
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this.registryName = registryName;
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this.itemSupplier = itemSupplier;
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if( Platform.isClient() )
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{
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itemRendering = new ItemRendering();
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}
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}
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@Override
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public IItemBuilder features( AEFeature... features )
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{
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this.features.clear();
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addFeatures( features );
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return this;
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}
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@Override
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public IItemBuilder addFeatures( AEFeature... features )
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{
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Collections.addAll( this.features, features );
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return this;
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}
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@Override
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public IItemBuilder creativeTab( CreativeTabs tab )
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{
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this.creativeTab = tab;
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return this;
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}
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@Override
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public IItemBuilder rendering( ItemRenderingCustomizer callback )
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{
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if( Platform.isClient() )
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{
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customizeForClient( callback );
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}
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return this;
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}
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@SideOnly( Side.CLIENT )
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private void customizeForClient( ItemRenderingCustomizer callback )
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{
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callback.customize( itemRendering );
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}
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public ItemDefinition build()
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{
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if( !AEConfig.instance.areFeaturesEnabled( features ) )
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{
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return new ItemDefinition( registryName, null );
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}
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Item item = itemSupplier.get();
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item.setRegistryName( AppEng.MOD_ID, registryName );
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ItemDefinition definition = new ItemDefinition( registryName, item );
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item.setUnlocalizedName( "appliedenergistics2." + registryName );
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item.setCreativeTab( creativeTab );
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factory.addPreInit( side -> GameRegistry.register( item ) );
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if( Platform.isClient() )
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{
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itemRendering.apply( factory, item );
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}
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return definition;
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}
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}
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