Applied-Energistics-2-tiler.../src/main/java/appeng/worldgen/MeteoritePlacer.java

577 lines
16 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.worldgen;
import java.util.Collection;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.oredict.OreDictionary;
import appeng.api.AEApi;
import appeng.api.definitions.IBlockDefinition;
import appeng.api.definitions.IBlocks;
import appeng.api.definitions.IMaterials;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.core.worlddata.WorldData;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
import appeng.worldgen.meteorite.Fallout;
import appeng.worldgen.meteorite.FalloutCopy;
import appeng.worldgen.meteorite.FalloutSand;
import appeng.worldgen.meteorite.FalloutSnow;
import appeng.worldgen.meteorite.IMeteoriteWorld;
import appeng.worldgen.meteorite.MeteoriteBlockPutter;
public final class MeteoritePlacer
{
private static final double PRESSES_SPAWN_CHANCE = 0.7;
private static final int SKYSTONE_SPAWN_LIMIT = 12;
private final Collection<Block> validSpawn = new HashSet<Block>();
private final Collection<Block> invalidSpawn = new HashSet<Block>();
private final IBlockDefinition skyChestDefinition;
private final IBlockDefinition skyStoneDefinition;
private final MeteoriteBlockPutter putter = new MeteoriteBlockPutter();
private double meteoriteSize = ( Math.random() * 6.0 ) + 2;
private double realCrater = this.meteoriteSize * 2 + 5;
private double squaredMeteoriteSize = this.meteoriteSize * this.meteoriteSize;
private double crater = this.realCrater * this.realCrater;
private NBTTagCompound settings;
private Fallout type;
public MeteoritePlacer()
{
final IBlocks blocks = AEApi.instance().definitions().blocks();
this.skyChestDefinition = blocks.skyStoneChest();
this.skyStoneDefinition = blocks.skyStoneBlock();
this.validSpawn.add( Blocks.STONE );
this.validSpawn.add( Blocks.COBBLESTONE );
this.validSpawn.add( Blocks.GRASS );
this.validSpawn.add( Blocks.SAND );
this.validSpawn.add( Blocks.DIRT );
this.validSpawn.add( Blocks.GRAVEL );
this.validSpawn.add( Blocks.NETHERRACK );
this.validSpawn.add( Blocks.IRON_ORE );
this.validSpawn.add( Blocks.GOLD_ORE );
this.validSpawn.add( Blocks.DIAMOND_ORE );
this.validSpawn.add( Blocks.REDSTONE_ORE );
this.validSpawn.add( Blocks.HARDENED_CLAY );
this.validSpawn.add( Blocks.ICE );
this.validSpawn.add( Blocks.SNOW );
this.validSpawn.add( Blocks.STAINED_HARDENED_CLAY );
this.skyStoneDefinition.maybeBlock().ifPresent( this.invalidSpawn::add );
this.invalidSpawn.add( Blocks.PLANKS );
this.invalidSpawn.add( Blocks.IRON_DOOR );
this.invalidSpawn.add( Blocks.IRON_BARS );
this.invalidSpawn.add( Blocks.OAK_DOOR );
this.invalidSpawn.add( Blocks.ACACIA_DOOR );
this.invalidSpawn.add( Blocks.BIRCH_DOOR );
this.invalidSpawn.add( Blocks.DARK_OAK_DOOR );
this.invalidSpawn.add( Blocks.IRON_DOOR );
this.invalidSpawn.add( Blocks.JUNGLE_DOOR );
this.invalidSpawn.add( Blocks.SPRUCE_DOOR );
this.invalidSpawn.add( Blocks.BRICK_BLOCK );
this.invalidSpawn.add( Blocks.CLAY );
this.invalidSpawn.add( Blocks.WATER );
this.invalidSpawn.add( Blocks.LOG );
this.invalidSpawn.add( Blocks.LOG2 );
this.type = new Fallout( this.putter, this.skyStoneDefinition );
}
boolean spawnMeteorite( final IMeteoriteWorld w, final NBTTagCompound meteoriteBlob )
{
this.settings = meteoriteBlob;
final int x = this.settings.getInteger( "x" );
final int y = this.settings.getInteger( "y" );
final int z = this.settings.getInteger( "z" );
this.meteoriteSize = this.settings.getDouble( "real_sizeOfMeteorite" );
this.realCrater = this.settings.getDouble( "realCrater" );
this.squaredMeteoriteSize = this.settings.getDouble( "sizeOfMeteorite" );
this.crater = this.settings.getDouble( "crater" );
final Block blk = Block.getBlockById( this.settings.getInteger( "blk" ) );
if( blk == Blocks.SAND )
{
this.type = new FalloutSand( w, x, y, z, this.putter, this.skyStoneDefinition );
}
else if( blk == Blocks.HARDENED_CLAY )
{
this.type = new FalloutCopy( w, x, y, z, this.putter, this.skyStoneDefinition );
}
else if( blk == Blocks.ICE || blk == Blocks.SNOW )
{
this.type = new FalloutSnow( w, x, y, z, this.putter, this.skyStoneDefinition );
}
final int skyMode = this.settings.getInteger( "skyMode" );
// creator
if( skyMode > 10 )
{
this.placeCrater( w, x, y, z );
}
this.placeMeteorite( w, x, y, z );
// collapse blocks...
if( skyMode > 3 )
{
this.decay( w, x, y, z );
}
w.done();
return true;
}
private void placeCrater( final IMeteoriteWorld w, final int x, final int y, final int z )
{
final boolean lava = this.settings.getBoolean( "lava" );
final int maxY = 255;
final int minX = w.minX( x - 200 );
final int maxX = w.maxX( x + 200 );
final int minZ = w.minZ( z - 200 );
final int maxZ = w.maxZ( z + 200 );
for( int j = y - 5; j < maxY; j++ )
{
boolean changed = false;
for( int i = minX; i < maxX; i++ )
{
for( int k = minZ; k < maxZ; k++ )
{
final double dx = i - x;
final double dz = k - z;
final double h = y - this.meteoriteSize + 1 + this.type.adjustCrater();
final double distanceFrom = dx * dx + dz * dz;
if( j > h + distanceFrom * 0.02 )
{
if( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w.getWorld(), new BlockPos( i, j, k ), EnumFacing.UP ) )
{
if( j > h + distanceFrom * 0.02 )
{
this.putter.put( w, i, j, k, Blocks.LAVA );
}
}
else
{
changed = this.putter.put( w, i, j, k, Platform.AIR_BLOCK ) || changed;
}
}
}
}
}
for( final Object o : w.getWorld().getEntitiesWithinAABB( EntityItem.class, new AxisAlignedBB( w.minX( x - 30 ), y - 5, w.minZ( z - 30 ), w.maxX( x + 30 ), y + 30, w.maxZ( z + 30 ) ) ) )
{
final Entity e = (Entity) o;
e.setDead();
}
}
private void placeMeteorite( final IMeteoriteWorld w, final int x, final int y, final int z )
{
// spawn meteor
this.skyStoneDefinition.maybeBlock().ifPresent( block -> placeMeteoriteSkyStone( w, x, y, z, block ) );
if( AEConfig.instance.isFeatureEnabled( AEFeature.SpawnPressesInMeteorites ) )
{
this.skyChestDefinition.maybeBlock().ifPresent( block -> this.putter.put( w, x, y, z, block ) );
final TileEntity te = w.getTileEntity( x, y, z );
if( te instanceof IInventory )
{
final InventoryAdaptor ap = InventoryAdaptor.getAdaptor( te, EnumFacing.UP );
int primary = Math.max( 1, (int) ( Math.random() * 4 ) );
if( primary > 3 ) // in case math breaks...
{
primary = 3;
}
for( int zz = 0; zz < primary; zz++ )
{
int r;
boolean duplicate;
do
{
duplicate = false;
if( Math.random() > PRESSES_SPAWN_CHANCE )
{
r = WorldData.instance().storageData().getNextOrderedValue( "presses" );
}
else
{
r = (int) ( Math.random() * 1000 );
}
ItemStack toAdd = null;
final IMaterials materials = AEApi.instance().definitions().materials();
switch( r % 4 )
{
case 0:
toAdd = materials.calcProcessorPress().maybeStack( 1 ).orElse( null );
break;
case 1:
toAdd = materials.engProcessorPress().maybeStack( 1 ).orElse( null );
break;
case 2:
toAdd = materials.logicProcessorPress().maybeStack( 1 ).orElse( null );
break;
case 3:
toAdd = materials.siliconPress().maybeStack( 1 ).orElse( null );
break;
default:
}
if( toAdd != null )
{
if( ap.simulateRemove( 1, toAdd, null ) == null )
{
ap.addItems( toAdd );
}
else
{
duplicate = true;
}
}
}
while( duplicate );
}
final int secondary = Math.max( 1, (int) ( Math.random() * 3 ) );
for( int zz = 0; zz < secondary; zz++ )
{
switch( (int) ( Math.random() * 1000 ) % 3 )
{
case 0:
final int amount = (int) ( ( Math.random() * SKYSTONE_SPAWN_LIMIT ) + 1 );
this.skyStoneDefinition.maybeStack( amount ).ifPresent( ap::addItems );
break;
case 1:
final List<ItemStack> possibles = new LinkedList<ItemStack>();
possibles.addAll( OreDictionary.getOres( "nuggetIron" ) );
possibles.addAll( OreDictionary.getOres( "nuggetCopper" ) );
possibles.addAll( OreDictionary.getOres( "nuggetTin" ) );
possibles.addAll( OreDictionary.getOres( "nuggetSilver" ) );
possibles.addAll( OreDictionary.getOres( "nuggetLead" ) );
possibles.addAll( OreDictionary.getOres( "nuggetPlatinum" ) );
possibles.addAll( OreDictionary.getOres( "nuggetNickel" ) );
possibles.addAll( OreDictionary.getOres( "nuggetAluminium" ) );
possibles.addAll( OreDictionary.getOres( "nuggetElectrum" ) );
possibles.add( new ItemStack( net.minecraft.init.Items.GOLD_NUGGET ) );
ItemStack nugget = Platform.pickRandom( possibles );
if( nugget != null )
{
nugget = nugget.copy();
nugget.stackSize = (int) ( Math.random() * 12 ) + 1;
ap.addItems( nugget );
}
break;
}
}
}
}
}
private void placeMeteoriteSkyStone( IMeteoriteWorld w, int x, int y, int z, Block block )
{
final int meteorXLength = w.minX( x - 8 );
final int meteorXHeight = w.maxX( x + 8 );
final int meteorZLength = w.minZ( z - 8 );
final int meteorZHeight = w.maxZ( z + 8 );
for( int i = meteorXLength; i < meteorXHeight; i++ )
{
for( int j = y - 8; j < y + 8; j++ )
{
for( int k = meteorZLength; k < meteorZHeight; k++ )
{
final double dx = i - x;
final double dy = j - y;
final double dz = k - z;
if( dx * dx * 0.7 + dy * dy * ( j > y ? 1.4 : 0.8 ) + dz * dz * 0.7 < this.squaredMeteoriteSize )
{
this.putter.put( w, i, j, k, block );
}
}
}
}
}
private void decay( final IMeteoriteWorld w, final int x, final int y, final int z )
{
double randomShit = 0;
final int meteorXLength = w.minX( x - 30 );
final int meteorXHeight = w.maxX( x + 30 );
final int meteorZLength = w.minZ( z - 30 );
final int meteorZHeight = w.maxZ( z + 30 );
for( int i = meteorXLength; i < meteorXHeight; i++ )
{
for( int k = meteorZLength; k < meteorZHeight; k++ )
{
for( int j = y - 9; j < y + 30; j++ )
{
Block blk = w.getBlock( i, j, k );
if( blk == Blocks.LAVA )
{
continue;
}
if( blk.isReplaceable( w.getWorld(), new BlockPos( i, j, k ) ) )
{
blk = Platform.AIR_BLOCK;
final Block blk_b = w.getBlock( i, j + 1, k );
if( blk_b != blk )
{
final IBlockState meta_b = w.getBlockState( i, j + 1, k );
w.setBlock( i, j, k, meta_b, 3 );
}
else if( randomShit < 100 * this.crater )
{
final double dx = i - x;
final double dy = j - y;
final double dz = k - z;
final double dist = dx * dx + dy * dy + dz * dz;
final Block xf = w.getBlock( i, j - 1, k );
if( !xf.isReplaceable( w.getWorld(), new BlockPos( i, j - 1, k ) ) )
{
final double extraRange = Math.random() * 0.6;
final double height = this.crater * ( extraRange + 0.2 ) - Math.abs( dist - this.crater * 1.7 );
if( xf != blk && height > 0 && Math.random() > 0.6 )
{
randomShit++;
this.type.getRandomFall( w, i, j, k );
}
}
}
}
else
{
// decay.
final Block blk_b = w.getBlock( i, j + 1, k );
if( blk_b == Platform.AIR_BLOCK )
{
if( Math.random() > 0.4 )
{
final double dx = i - x;
final double dy = j - y;
final double dz = k - z;
if( dx * dx + dy * dy + dz * dz < this.crater * 1.6 )
{
this.type.getRandomInset( w, i, j, k );
}
}
}
}
}
}
}
}
double getSqDistance( final int x, final int z )
{
final int chunkX = this.settings.getInteger( "x" ) - x;
final int chunkZ = this.settings.getInteger( "z" ) - z;
return chunkX * chunkX + chunkZ * chunkZ;
}
public boolean spawnMeteorite( final IMeteoriteWorld w, final int x, final int y, final int z )
{
if( !w.hasNoSky() )
{
return false;
}
Block blk = w.getBlock( x, y, z );
if( !this.validSpawn.contains( blk ) )
{
return false; // must spawn on a valid block..
}
this.settings = new NBTTagCompound();
this.settings.setInteger( "x", x );
this.settings.setInteger( "y", y );
this.settings.setInteger( "z", z );
this.settings.setInteger( "blk", Block.getIdFromBlock( blk ) );
this.settings.setDouble( "real_sizeOfMeteorite", this.meteoriteSize );
this.settings.setDouble( "realCrater", this.realCrater );
this.settings.setDouble( "sizeOfMeteorite", this.squaredMeteoriteSize );
this.settings.setDouble( "crater", this.crater );
this.settings.setBoolean( "lava", Math.random() > 0.9 );
if( blk == Blocks.SAND )
{
this.type = new FalloutSand( w, x, y, z, this.putter, this.skyStoneDefinition );
}
else if( blk == Blocks.HARDENED_CLAY )
{
this.type = new FalloutCopy( w, x, y, z, this.putter, this.skyStoneDefinition );
}
else if( blk == Blocks.ICE || blk == Blocks.SNOW )
{
this.type = new FalloutSnow( w, x, y, z, this.putter, this.skyStoneDefinition );
}
int realValidBlocks = 0;
for( int i = x - 6; i < x + 6; i++ )
{
for( int j = y - 6; j < y + 6; j++ )
{
for( int k = z - 6; k < z + 6; k++ )
{
blk = w.getBlock( i, j, k );
if( this.validSpawn.contains( blk ) )
{
realValidBlocks++;
}
}
}
}
int validBlocks = 0;
for( int i = x - 15; i < x + 15; i++ )
{
for( int j = y - 15; j < y + 15; j++ )
{
for( int k = z - 15; k < z + 15; k++ )
{
blk = w.getBlock( i, j, k );
if( this.invalidSpawn.contains( blk ) )
{
return false;
}
if( this.validSpawn.contains( blk ) )
{
validBlocks++;
}
}
}
}
final int minBLocks = 200;
if( validBlocks > minBLocks && realValidBlocks > 80 )
{
// we can spawn here!
int skyMode = 0;
for( int i = x - 15; i < x + 15; i++ )
{
for( int j = y - 15; j < y + 11; j++ )
{
for( int k = z - 15; k < z + 15; k++ )
{
if( w.canBlockSeeTheSky( i, j, k ) )
{
skyMode++;
}
}
}
}
boolean solid = true;
for( int j = y - 15; j < y - 1; j++ )
{
if( w.getBlock( x, j, z ) == Platform.AIR_BLOCK )
{
solid = false;
}
}
if( !solid )
{
skyMode = 0;
}
// creator
if( skyMode > 10 )
{
this.placeCrater( w, x, y, z );
}
this.placeMeteorite( w, x, y, z );
// collapse blocks...
if( skyMode > 3 )
{
this.decay( w, x, y, z );
}
this.settings.setInteger( "skyMode", skyMode );
w.done();
WorldData.instance().spawnData().addNearByMeteorites( w.getWorld().provider.getDimension(), x >> 4, z >> 4, this.settings );
return true;
}
return false;
}
NBTTagCompound getSettings()
{
return this.settings;
}
}