Added Quartz Knife Gui. You can now make name presses with the quartz knife. Added Inscriber Recipes. Fixed Bug with Spatial Dim Registrations.
206 lines
4.3 KiB
Java
206 lines
4.3 KiB
Java
package appeng.container.implementations;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
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import appeng.api.AEApi;
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import appeng.container.AEBaseContainer;
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import appeng.container.slot.QuartzKnifeOutput;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.container.slot.SlotRestrictedInput.PlaceableItemType;
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import appeng.items.contents.QuartzKnifeObj;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.tile.inventory.IAEAppEngInventory;
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import appeng.tile.inventory.InvOperation;
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import appeng.util.Platform;
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public class ContainerQuartzKnife extends AEBaseContainer implements IAEAppEngInventory, IInventory
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{
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QuartzKnifeObj toolInv;
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AppEngInternalInventory inSlot = new AppEngInternalInventory( this, 1 );
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SlotRestrictedInput metals;
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QuartzKnifeOutput output;
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String myName = "";
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public void setName(String value)
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{
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myName = value;
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}
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public ContainerQuartzKnife(InventoryPlayer ip, QuartzKnifeObj te) {
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super( ip, null, null );
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toolInv = te;
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addSlotToContainer( metals = new SlotRestrictedInput( PlaceableItemType.METAL_INGOTS, inSlot, 0, 94, 44 ) );
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addSlotToContainer( output = new QuartzKnifeOutput( this, 0, 134, 44, -1 ) );
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lockPlayerInventorySlot( ip.currentItem );
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bindPlayerInventory( ip, 0, 184 - /* height of playerinventory */82 );
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}
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@Override
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public void detectAndSendChanges()
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{
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ItemStack currentItem = getPlayerInv().getCurrentItem();
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if ( currentItem != toolInv.getItemStack() )
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{
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if ( currentItem != null )
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{
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if ( Platform.isSameItem( toolInv.getItemStack(), currentItem ) )
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getPlayerInv().setInventorySlotContents( getPlayerInv().currentItem, toolInv.getItemStack() );
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else
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isContainerValid = false;
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}
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else
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isContainerValid = false;
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}
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super.detectAndSendChanges();
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}
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@Override
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public void onContainerClosed(EntityPlayer par1EntityPlayer)
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{
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if ( inSlot.getStackInSlot( 0 ) != null )
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par1EntityPlayer.dropPlayerItemWithRandomChoice( inSlot.getStackInSlot( 0 ), false );
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}
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@Override
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public void saveChanges()
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{
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}
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@Override
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public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removedStack, ItemStack newStack)
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{
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}
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@Override
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public int getSizeInventory()
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{
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return 1;
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}
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@Override
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public ItemStack getStackInSlot(int var1)
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{
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ItemStack input = inSlot.getStackInSlot( 0 );
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if ( input == null )
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return null;
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if ( SlotRestrictedInput.isMetalIngot( input ) )
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{
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if ( myName.length() > 0 )
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{
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ItemStack name = AEApi.instance().materials().materialNamePress.stack( 1 );
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NBTTagCompound c = Platform.openNbtData( name );
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c.setString( "InscribeName", myName );
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return name;
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}
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}
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return null;
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}
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@Override
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public ItemStack decrStackSize(int var1, int var2)
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{
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ItemStack is = getStackInSlot( 0 );
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if ( is != null )
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{
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if ( makePlate() )
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return is;
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}
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return null;
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}
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private boolean makePlate()
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{
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if ( inSlot.decrStackSize( 0, 1 ) != null )
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{
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ItemStack item = toolInv.getItemStack();
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item.damageItem( 1, getPlayerInv().player );
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if ( item.stackSize == 0 )
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{
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getPlayerInv().mainInventory[getPlayerInv().currentItem] = null;
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MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( getPlayerInv().player, item ) );
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}
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return true;
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}
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return false;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int var1)
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{
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return null;
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}
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@Override
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public void setInventorySlotContents(int var1, ItemStack var2)
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{
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if ( var2 == null )
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makePlate();
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}
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@Override
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public String getInventoryName()
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{
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return "Quartz Knife Output";
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}
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@Override
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public boolean hasCustomInventoryName()
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{
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return false;
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}
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@Override
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public int getInventoryStackLimit()
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{
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return 1;
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}
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@Override
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public void markDirty()
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{
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer var1)
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{
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return false;
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}
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@Override
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public void openInventory()
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{
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}
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@Override
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public void closeInventory()
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{
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}
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@Override
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public boolean isItemValidForSlot(int var1, ItemStack var2)
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{
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return false;
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}
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}
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