Applied-Energistics-2-tiler.../client/render/blocks/RenderBlockCraftingCPUMonitor.java
AlgorithmX2 7242dfeb08 Fixed Crafting CPU Render.
Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00

176 lines
4.4 KiB
Java

package appeng.client.render.blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import appeng.api.storage.data.IAEItemStack;
import appeng.block.AEBaseBlock;
import appeng.client.ClientHelper;
import appeng.core.AELog;
import appeng.tile.AEBaseTile;
import appeng.tile.crafting.TileCraftingMonitorTile;
import appeng.util.Platform;
public class RenderBlockCraftingCPUMonitor extends RenderBlockCraftingCPU
{
public RenderBlockCraftingCPUMonitor() {
super( true, 20 );
}
@Override
public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
{
if ( Platform.isDrawing( tess ) )
return;
if ( tile instanceof TileCraftingMonitorTile )
{
TileCraftingMonitorTile cmt = (TileCraftingMonitorTile) tile;
IAEItemStack ais = (IAEItemStack) cmt.getJobProgress();
if ( cmt.dspList == null )
{
cmt.updateList = true;
cmt.dspList = GLAllocation.generateDisplayLists( 1 );
}
if ( ais != null )
{
GL11.glPushMatrix();
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
if ( cmt.updateList )
{
cmt.updateList = false;
GL11.glNewList( cmt.dspList, GL11.GL_COMPILE_AND_EXECUTE );
tesrRenderScreen( tess, cmt, ais );
GL11.glEndList();
}
else
GL11.glCallList( cmt.dspList );
GL11.glPopMatrix();
}
}
}
private void tesrRenderScreen(Tessellator tess, TileCraftingMonitorTile cmt, IAEItemStack ais)
{
ForgeDirection side = cmt.getForward();
ForgeDirection walrus = side.offsetY != 0 ? ForgeDirection.SOUTH : ForgeDirection.UP;
int spin = 0;
int max = 5;
while (walrus != cmt.getUp() && max-- > 0)
{
spin++;
walrus = Platform.rotateAround( walrus, side );
}
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
ForgeDirection d = side;
GL11.glTranslated( d.offsetX * 0.69, d.offsetY * 0.69, d.offsetZ * 0.69 );
float scale = 0.7f;
GL11.glScalef( scale, scale, scale );
if ( d == ForgeDirection.UP )
{
GL11.glScalef( 1.0f, -1.0f, 1.0f );
GL11.glRotatef( 90.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( (float) spin * 90.0F, 0, 0, 1 );
}
if ( d == ForgeDirection.DOWN )
{
GL11.glScalef( 1.0f, -1.0f, 1.0f );
GL11.glRotatef( -90.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( (float) spin * -90.0F, 0, 0, 1 );
}
if ( d == ForgeDirection.EAST )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( -90.0f, 0.0f, 1.0f, 0.0f );
}
if ( d == ForgeDirection.WEST )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
}
if ( d == ForgeDirection.NORTH )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
}
if ( d == ForgeDirection.SOUTH )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( 180.0f, 0.0f, 1.0f, 0.0f );
}
GL11.glPushMatrix();
try
{
ItemStack sis = ais.getItemStack();
sis.stackSize = 1;
int br = 16 << 20 | 16 << 4;
int var11 = br % 65536;
int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
// RenderHelper.enableGUIStandardItemLighting();
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
ClientHelper.proxy.doRenderItem( sis, cmt.getWorldObj() );
}
catch (Exception e)
{
AELog.error( e );
}
GL11.glPopMatrix();
GL11.glTranslatef( 0.0f, 0.14f, -0.24f );
GL11.glScalef( 1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f );
long qty = ais.getStackSize();
if ( qty > 999999999999L )
qty = 999999999999L;
String msg = Long.toString( qty );
if ( qty > 1000000000 )
msg = Long.toString( qty / 1000000000 ) + "B";
else if ( qty > 1000000 )
msg = Long.toString( qty / 1000000 ) + "M";
else if ( qty > 9999 )
msg = Long.toString( qty / 1000 ) + "K";
FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
int width = fr.getStringWidth( msg );
GL11.glTranslatef( -0.5f * width, 0.0f, -1.0f );
fr.drawString( msg, 0, 0, 0 );
GL11.glPopAttrib();
}
}