74 lines
2.2 KiB
Java
74 lines
2.2 KiB
Java
package appeng.client.render;
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import java.util.HashMap;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.IBlockAccess;
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import appeng.block.AEBaseBlock;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class WorldRender implements ISimpleBlockRenderingHandler
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{
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private RenderBlocks renderer = new RenderBlocks();
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final int renderID = RenderingRegistry.getNextAvailableRenderId();
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public static final WorldRender instance = new WorldRender();
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public HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap();
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void setRender(AEBaseBlock in, BaseBlockRender r)
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{
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blockRenders.put( in, r );
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}
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private WorldRender() {
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}
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
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{
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// wtf is this for?
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
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{
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AEBaseBlock blk = (AEBaseBlock) block;
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renderer.setRenderBoundsFromBlock( block );
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return getRender( blk ).renderInWorld( blk, world, x, y, z, renderer );
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}
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@Override
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public boolean shouldRender3DInInventory(int modelId)
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{
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return true;
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}
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@Override
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public int getRenderId()
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{
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return renderID;
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}
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public void renderItemBlock(ItemStack item)
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{
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AEBaseBlock block = (AEBaseBlock) Block.getBlockFromItem( item.getItem() );
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renderer.setRenderBoundsFromBlock( block );
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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getRender( block ).renderInventory( block, item, renderer );
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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}
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private BaseBlockRender getRender(AEBaseBlock block)
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{
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return block.getRendererInstance().rendererInstance;
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}
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}
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