Applied-Energistics-2-tiler.../src/main/java/appeng/tile/grindstone/TileGrinder.java
yueh eb1e86cacb Refactored GrinderRegistry. (#2644)
* Refactored GrinderRegistry.

Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.

Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.

Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.

* Added blacklist of explicit oredict names for the grindstone.

This can be used should the automatic recipe generation create unintended
loopholes.
2016-12-02 23:47:50 +01:00

207 lines
5.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.tile.grindstone;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.state.IBlockState;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import appeng.api.AEApi;
import appeng.api.features.IGrinderRecipe;
import appeng.api.implementations.tiles.ICrankable;
import appeng.tile.AEBaseInvTile;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.InvOperation;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
import appeng.util.inv.WrapperInventoryRange;
public class TileGrinder extends AEBaseInvTile implements ICrankable
{
private final int[] inputs = { 0, 1, 2 };
private final int[] sides = { 0, 1, 2, 3, 4, 5 };
private final AppEngInternalInventory inv = new AppEngInternalInventory( this, 7 );
private int points;
@Override
public void setOrientation( final EnumFacing inForward, final EnumFacing inUp )
{
super.setOrientation( inForward, inUp );
final IBlockState state = this.worldObj.getBlockState( this.pos );
this.getBlockType().neighborChanged( state, this.worldObj, this.pos, state.getBlock() );
}
@Override
public IInventory getInternalInventory()
{
return this.inv;
}
@Override
public void onChangeInventory( final IInventory inv, final int slot, final InvOperation mc, final ItemStack removed, final ItemStack added )
{
}
@Override
public boolean canInsertItem( final int slotIndex, final ItemStack insertingItem, final EnumFacing side )
{
if( AEApi.instance().registries().grinder().getRecipeForInput( insertingItem ) == null )
{
return false;
}
return slotIndex >= 0 && slotIndex <= 2;
}
@Override
public boolean canExtractItem( final int slotIndex, final ItemStack extractedItem, final EnumFacing side )
{
return slotIndex >= 3 && slotIndex <= 5;
}
@Override
public int[] getAccessibleSlotsBySide( final EnumFacing side )
{
return this.sides;
}
@Override
public boolean canTurn()
{
if( Platform.isClient() )
{
return false;
}
if( null == this.getStackInSlot( 6 ) ) // Add if there isn't one...
{
final IInventory src = new WrapperInventoryRange( this, this.inputs, true );
for( int x = 0; x < src.getSizeInventory(); x++ )
{
ItemStack item = src.getStackInSlot( x );
if( item == null )
{
continue;
}
final IGrinderRecipe r = AEApi.instance().registries().grinder().getRecipeForInput( item );
if( r != null )
{
if( item.stackSize >= r.getInput().stackSize )
{
item.stackSize -= r.getInput().stackSize;
final ItemStack ais = item.copy();
ais.stackSize = r.getInput().stackSize;
if( item.stackSize <= 0 )
{
item = null;
}
src.setInventorySlotContents( x, item );
this.setInventorySlotContents( 6, ais );
return true;
}
}
}
return false;
}
return true;
}
@Override
public void applyTurn()
{
if( Platform.isClient() )
{
return;
}
this.points++;
final ItemStack processing = this.getStackInSlot( 6 );
final IGrinderRecipe r = AEApi.instance().registries().grinder().getRecipeForInput( processing );
if( r != null )
{
if( r.getRequiredTurns() > this.points )
{
return;
}
this.points = 0;
final InventoryAdaptor sia = InventoryAdaptor.getAdaptor( new WrapperInventoryRange( this, 3, 3, true ), EnumFacing.EAST );
this.addItem( sia, r.getOutput() );
r.getOptionalOutput().ifPresent( itemStack ->
{
final float chance = ( Platform.getRandomInt() % 2000 ) / 2000.0f;
if( chance <= r.getOptionalChance() )
{
this.addItem( sia, itemStack );
}
} );
r.getSecondOptionalOutput().ifPresent( itemStack ->
{
final float chance = ( Platform.getRandomInt() % 2000 ) / 2000.0f;
if( chance <= r.getSecondOptionalChance() )
{
this.addItem( sia, itemStack );
}
} );
this.setInventorySlotContents( 6, null );
}
}
private void addItem( final InventoryAdaptor sia, final ItemStack output )
{
if( output == null )
{
return;
}
final ItemStack notAdded = sia.addItems( output );
if( notAdded != null )
{
final List<ItemStack> out = new ArrayList<ItemStack>();
out.add( notAdded );
Platform.spawnDrops( this.worldObj, this.pos.offset( this.getForward() ), out );
}
}
@Override
public boolean canCrankAttach( final EnumFacing directionToCrank )
{
return this.getUp() == directionToCrank;
}
}