199 lines
6.3 KiB
Java
199 lines
6.3 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.container.slot;
|
|
|
|
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.init.Items;
|
|
import net.minecraft.inventory.IInventory;
|
|
import net.minecraft.inventory.InventoryCrafting;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.item.ItemHoe;
|
|
import net.minecraft.item.ItemPickaxe;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.item.ItemSword;
|
|
import net.minecraft.item.ItemTool;
|
|
import net.minecraft.item.crafting.CraftingManager;
|
|
import net.minecraft.stats.AchievementList;
|
|
|
|
|
|
public class AppEngCraftingSlot extends AppEngSlot
|
|
{
|
|
|
|
/**
|
|
* The craft matrix inventory linked to this result slot.
|
|
*/
|
|
private final IInventory craftMatrix;
|
|
|
|
/**
|
|
* The player that is using the GUI where this slot resides.
|
|
*/
|
|
private final EntityPlayer thePlayer;
|
|
|
|
/**
|
|
* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
|
|
*/
|
|
private int amountCrafted;
|
|
|
|
public AppEngCraftingSlot( final EntityPlayer par1EntityPlayer, final IInventory par2IInventory, final IInventory par3IInventory, final int par4, final int par5, final int par6 )
|
|
{
|
|
super( par3IInventory, par4, par5, par6 );
|
|
this.thePlayer = par1EntityPlayer;
|
|
this.craftMatrix = par2IInventory;
|
|
}
|
|
|
|
/**
|
|
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
|
|
*/
|
|
@Override
|
|
public boolean isItemValid( final ItemStack par1ItemStack )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
|
|
* internal count then calls onCrafting(item).
|
|
*/
|
|
@Override
|
|
protected void onCrafting( final ItemStack par1ItemStack, final int par2 )
|
|
{
|
|
this.amountCrafted += par2;
|
|
this.onCrafting( par1ItemStack );
|
|
}
|
|
|
|
/**
|
|
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
|
|
*/
|
|
@Override
|
|
protected void onCrafting( final ItemStack par1ItemStack )
|
|
{
|
|
par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted );
|
|
this.amountCrafted = 0;
|
|
|
|
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.crafting_table ) )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.buildWorkBench, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() instanceof ItemPickaxe )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.buildPickaxe, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.furnace ) )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.buildFurnace, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() instanceof ItemHoe )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.buildHoe, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() == Items.bread )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.makeBread, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() == Items.cake )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.bakeCake, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() instanceof ItemPickaxe && ( (ItemTool) par1ItemStack.getItem() ).getToolMaterial() != Item.ToolMaterial.WOOD )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() instanceof ItemSword )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.buildSword, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.enchanting_table ) )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.enchantments, 1 );
|
|
}
|
|
|
|
if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.bookshelf ) )
|
|
{
|
|
this.thePlayer.addStat( AchievementList.bookcase, 1 );
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void onPickupFromSlot( final EntityPlayer playerIn, final ItemStack stack )
|
|
{
|
|
net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerCraftingEvent(playerIn, stack, this.craftMatrix );
|
|
this.onCrafting(stack);
|
|
net.minecraftforge.common.ForgeHooks.setCraftingPlayer(playerIn);
|
|
final InventoryCrafting ic = new InventoryCrafting( this.myContainer, 3, 3 );
|
|
|
|
for ( int x=0; x < this.craftMatrix.getSizeInventory(); x++ )
|
|
ic.setInventorySlotContents( x, this.craftMatrix.getStackInSlot( x ) );
|
|
|
|
final ItemStack[] aitemstack = CraftingManager.getInstance().func_180303_b(ic, playerIn.worldObj);
|
|
|
|
for ( int x=0; x < this.craftMatrix.getSizeInventory(); x++ )
|
|
this.craftMatrix.setInventorySlotContents( x, ic.getStackInSlot( x ) );
|
|
|
|
net.minecraftforge.common.ForgeHooks.setCraftingPlayer(null);
|
|
|
|
for (int i = 0; i < aitemstack.length; ++i)
|
|
{
|
|
final ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
|
|
final ItemStack itemstack2 = aitemstack[i];
|
|
|
|
if (itemstack1 != null)
|
|
{
|
|
this.craftMatrix.decrStackSize(i, 1);
|
|
}
|
|
|
|
if (itemstack2 != null)
|
|
{
|
|
if (this.craftMatrix.getStackInSlot(i) == null)
|
|
{
|
|
this.craftMatrix.setInventorySlotContents(i, itemstack2);
|
|
}
|
|
else if (!this.thePlayer.inventory.addItemStackToInventory(itemstack2))
|
|
{
|
|
this.thePlayer.dropPlayerItemWithRandomChoice(itemstack2, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
|
|
* stack.
|
|
*/
|
|
@Override
|
|
public ItemStack decrStackSize( final int par1 )
|
|
{
|
|
if( this.getHasStack() )
|
|
{
|
|
this.amountCrafted += Math.min( par1, this.getStack().stackSize );
|
|
}
|
|
|
|
return super.decrStackSize( par1 );
|
|
}
|
|
}
|