ed47a23156
Some general refactoring of every monitor including panels and terminals. Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a performance issue. Conflicts: src/main/java/appeng/parts/AEBasePart.java src/main/java/appeng/parts/reporting/PartConversionMonitor.java src/main/java/appeng/parts/reporting/PartDarkMonitor.java src/main/java/appeng/parts/reporting/PartMonitor.java src/main/java/appeng/parts/reporting/PartPatternTerminal.java src/main/java/appeng/parts/reporting/PartSemiDarkMonitor.java src/main/java/appeng/parts/reporting/PartStorageMonitor.java src/main/java/appeng/parts/reporting/PartTerminal.java
152 lines
5.3 KiB
Java
152 lines
5.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.reporting;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.parts.IPartRenderHelper;
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import appeng.client.render.IRenderHelper;
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import appeng.client.texture.CableBusTextures;
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import appeng.client.texture.IAESprite;
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/**
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* A more sophisticated part overlapping all 3 textures.
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*
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* Subclass this if you need want a new part and need all 3 textures.
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* For more concrete implementations, the direct abstract subclasses might be a better alternative.
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*
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* @author AlgorithmX2
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* @author yueh
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* @version rv3
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* @since rv3
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*/
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public abstract class AbstractPartDisplay extends AbstractPartReporting
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{
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public AbstractPartDisplay( ItemStack is )
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{
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super( is, true );
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void renderInventory( IPartRenderHelper rh, IRenderHelper renderer )
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{
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rh.setBounds( 2, 2, 14, 14, 14, 16 );
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final IAESprite sideTexture = CableBusTextures.PartMonitorSides.getIcon();
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final IAESprite backTexture = CableBusTextures.PartMonitorBack.getIcon();
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rh.setTexture( sideTexture, sideTexture, backTexture, renderer.getIcon( this.is ), sideTexture, sideTexture );
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rh.renderInventoryBox( renderer );
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rh.setInvColor( this.getColor().whiteVariant );
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rh.renderInventoryFace( this.getFrontBright().getIcon(), EnumFacing.SOUTH, renderer );
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rh.setInvColor( this.getColor().mediumVariant );
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rh.renderInventoryFace( this.getFrontDark().getIcon(), EnumFacing.SOUTH, renderer );
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rh.setInvColor( this.getColor().blackVariant );
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rh.renderInventoryFace( this.getFrontColored().getIcon(), EnumFacing.SOUTH, renderer );
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rh.setBounds( 4, 4, 13, 12, 12, 14 );
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rh.renderInventoryBox( renderer );
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}
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@Override
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@SideOnly( Side.CLIENT )
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public void renderStatic( BlockPos pos, IPartRenderHelper rh, IRenderHelper renderer )
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{
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final IAESprite sideTexture = CableBusTextures.PartMonitorSides.getIcon();
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final IAESprite backTexture = CableBusTextures.PartMonitorBack.getIcon();
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rh.setTexture( sideTexture, sideTexture, backTexture, renderer.getIcon( this.is ), sideTexture, sideTexture );
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rh.setBounds( 2, 2, 14, 14, 14, 16 );
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rh.renderBlock( pos, renderer );
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if( this.getLightLevel() > 0 )
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{
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final int l = 13;
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renderer.setBrightness( l << 20 | l << 4 );
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}
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = this.getSpin();
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renderer.setColorOpaque_I( this.getColor().whiteVariant );
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rh.renderFace( pos, this.getFrontBright().getIcon(), EnumFacing.SOUTH, renderer );
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renderer.setColorOpaque_I( this.getColor().mediumVariant );
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rh.renderFace( pos, this.getFrontDark().getIcon(), EnumFacing.SOUTH, renderer );
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renderer.setColorOpaque_I( this.getColor().blackVariant );
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rh.renderFace( pos, this.getFrontColored().getIcon(), EnumFacing.SOUTH, renderer );
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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final IAESprite sideStatusTexture = CableBusTextures.PartMonitorSidesStatus.getIcon();
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rh.setTexture( sideStatusTexture, sideStatusTexture, backTexture, renderer.getIcon( this.is ), sideStatusTexture, sideStatusTexture );
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rh.setBounds( 4, 4, 13, 12, 12, 14 );
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rh.renderBlock( pos, renderer );
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final boolean hasChan = ( this.getClientFlags() & ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG ) ) == ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG );
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final boolean hasPower = ( this.getClientFlags() & PartPanel.POWERED_FLAG ) == PartPanel.POWERED_FLAG;
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if( hasChan )
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{
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final int l = 14;
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renderer.setBrightness( l << 20 | l << 4 );
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renderer.setColorOpaque_I( this.getColor().blackVariant );
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}
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else if( hasPower )
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{
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final int l = 9;
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renderer.setBrightness( l << 20 | l << 4 );
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renderer.setColorOpaque_I( this.getColor().whiteVariant );
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}
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else
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{
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renderer.setBrightness( 0 );
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renderer.setColorOpaque_I( 0x000000 );
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}
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final IAESprite sideStatusLightTexture = CableBusTextures.PartMonitorSidesStatusLights.getIcon();
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rh.renderFace( pos, sideStatusLightTexture, EnumFacing.EAST, renderer );
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rh.renderFace( pos, sideStatusLightTexture, EnumFacing.WEST, renderer );
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rh.renderFace( pos, sideStatusLightTexture, EnumFacing.UP, renderer );
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rh.renderFace( pos, sideStatusLightTexture, EnumFacing.DOWN, renderer );
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}
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@Override
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public boolean isLightSource()
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{
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return false;
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}
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}
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