Applied-Energistics-2-tiler.../src/main/java/appeng/parts/reporting/AbstractPartDisplay.java
yueh ed47a23156 Closes #12 Added visual lock state to monitors
Some general refactoring of every monitor including panels and terminals.
Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a
performance issue.

Conflicts:
	src/main/java/appeng/parts/AEBasePart.java
	src/main/java/appeng/parts/reporting/PartConversionMonitor.java
	src/main/java/appeng/parts/reporting/PartDarkMonitor.java
	src/main/java/appeng/parts/reporting/PartMonitor.java
	src/main/java/appeng/parts/reporting/PartPatternTerminal.java
	src/main/java/appeng/parts/reporting/PartSemiDarkMonitor.java
	src/main/java/appeng/parts/reporting/PartStorageMonitor.java
	src/main/java/appeng/parts/reporting/PartTerminal.java
2015-06-22 15:34:46 +02:00

152 lines
5.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.reporting;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.parts.IPartRenderHelper;
import appeng.client.render.IRenderHelper;
import appeng.client.texture.CableBusTextures;
import appeng.client.texture.IAESprite;
/**
* A more sophisticated part overlapping all 3 textures.
*
* Subclass this if you need want a new part and need all 3 textures.
* For more concrete implementations, the direct abstract subclasses might be a better alternative.
*
* @author AlgorithmX2
* @author yueh
* @version rv3
* @since rv3
*/
public abstract class AbstractPartDisplay extends AbstractPartReporting
{
public AbstractPartDisplay( ItemStack is )
{
super( is, true );
}
@Override
@SideOnly( Side.CLIENT )
public void renderInventory( IPartRenderHelper rh, IRenderHelper renderer )
{
rh.setBounds( 2, 2, 14, 14, 14, 16 );
final IAESprite sideTexture = CableBusTextures.PartMonitorSides.getIcon();
final IAESprite backTexture = CableBusTextures.PartMonitorBack.getIcon();
rh.setTexture( sideTexture, sideTexture, backTexture, renderer.getIcon( this.is ), sideTexture, sideTexture );
rh.renderInventoryBox( renderer );
rh.setInvColor( this.getColor().whiteVariant );
rh.renderInventoryFace( this.getFrontBright().getIcon(), EnumFacing.SOUTH, renderer );
rh.setInvColor( this.getColor().mediumVariant );
rh.renderInventoryFace( this.getFrontDark().getIcon(), EnumFacing.SOUTH, renderer );
rh.setInvColor( this.getColor().blackVariant );
rh.renderInventoryFace( this.getFrontColored().getIcon(), EnumFacing.SOUTH, renderer );
rh.setBounds( 4, 4, 13, 12, 12, 14 );
rh.renderInventoryBox( renderer );
}
@Override
@SideOnly( Side.CLIENT )
public void renderStatic( BlockPos pos, IPartRenderHelper rh, IRenderHelper renderer )
{
final IAESprite sideTexture = CableBusTextures.PartMonitorSides.getIcon();
final IAESprite backTexture = CableBusTextures.PartMonitorBack.getIcon();
rh.setTexture( sideTexture, sideTexture, backTexture, renderer.getIcon( this.is ), sideTexture, sideTexture );
rh.setBounds( 2, 2, 14, 14, 14, 16 );
rh.renderBlock( pos, renderer );
if( this.getLightLevel() > 0 )
{
final int l = 13;
renderer.setBrightness( l << 20 | l << 4 );
}
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = this.getSpin();
renderer.setColorOpaque_I( this.getColor().whiteVariant );
rh.renderFace( pos, this.getFrontBright().getIcon(), EnumFacing.SOUTH, renderer );
renderer.setColorOpaque_I( this.getColor().mediumVariant );
rh.renderFace( pos, this.getFrontDark().getIcon(), EnumFacing.SOUTH, renderer );
renderer.setColorOpaque_I( this.getColor().blackVariant );
rh.renderFace( pos, this.getFrontColored().getIcon(), EnumFacing.SOUTH, renderer );
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
final IAESprite sideStatusTexture = CableBusTextures.PartMonitorSidesStatus.getIcon();
rh.setTexture( sideStatusTexture, sideStatusTexture, backTexture, renderer.getIcon( this.is ), sideStatusTexture, sideStatusTexture );
rh.setBounds( 4, 4, 13, 12, 12, 14 );
rh.renderBlock( pos, renderer );
final boolean hasChan = ( this.getClientFlags() & ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG ) ) == ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG );
final boolean hasPower = ( this.getClientFlags() & PartPanel.POWERED_FLAG ) == PartPanel.POWERED_FLAG;
if( hasChan )
{
final int l = 14;
renderer.setBrightness( l << 20 | l << 4 );
renderer.setColorOpaque_I( this.getColor().blackVariant );
}
else if( hasPower )
{
final int l = 9;
renderer.setBrightness( l << 20 | l << 4 );
renderer.setColorOpaque_I( this.getColor().whiteVariant );
}
else
{
renderer.setBrightness( 0 );
renderer.setColorOpaque_I( 0x000000 );
}
final IAESprite sideStatusLightTexture = CableBusTextures.PartMonitorSidesStatusLights.getIcon();
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.EAST, renderer );
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.WEST, renderer );
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.UP, renderer );
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.DOWN, renderer );
}
@Override
public boolean isLightSource()
{
return false;
}
}