131 lines
3.6 KiB
Java
131 lines
3.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.storage;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.api.AEApi;
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import appeng.api.storage.ICellHandler;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.localization.PlayerMessages;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.storage.TileChest;
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import appeng.util.Platform;
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public class BlockChest extends AEBaseTileBlock
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{
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private final static PropertyEnum<DriveSlotState> SLOT_STATE = PropertyEnum.create( "slot_state", DriveSlotState.class );
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public BlockChest()
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{
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super( Material.IRON );
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this.setTileEntity( TileChest.class );
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this.setDefaultState( getDefaultState().withProperty( SLOT_STATE, DriveSlotState.EMPTY ) );
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { SLOT_STATE };
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
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{
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DriveSlotState slotState = DriveSlotState.EMPTY;
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TileChest te = getTileEntity( worldIn, pos );
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if( te != null )
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{
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if( te.getCellCount() >= 1 )
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{
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slotState = DriveSlotState.fromCellStatus( te.getCellStatus( 0 ) );
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}
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// Power-state has to be checked separately
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if( !te.isPowered() && slotState != DriveSlotState.EMPTY )
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{
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slotState = DriveSlotState.OFFLINE;
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}
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}
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return super.getActualState( state, worldIn, pos )
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.withProperty( SLOT_STATE, slotState );
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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final TileChest tg = this.getTileEntity( w, pos );
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if( tg != null && !p.isSneaking() )
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{
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if( Platform.isClient() )
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{
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return true;
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}
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if( side != tg.getUp() )
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{
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Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_CHEST );
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}
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else
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{
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final ItemStack cell = tg.getStackInSlot( 1 );
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if( cell != null )
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{
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final ICellHandler ch = AEApi.instance().registries().cell().getHandler( cell );
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tg.openGui( p, ch, cell, side );
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}
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else
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{
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p.sendMessage( PlayerMessages.ChestCannotReadStorageCell.get() );
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}
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}
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return true;
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}
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return false;
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}
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}
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