92 lines
2.3 KiB
Java
92 lines
2.3 KiB
Java
package appeng.me.storage;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import appeng.api.config.FuzzyMode;
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import appeng.api.config.IncludeExclude;
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import appeng.api.config.Upgrades;
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import appeng.api.implementations.IUpgradeModule;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.util.Platform;
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import appeng.util.item.AEItemStack;
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import appeng.util.item.ItemList;
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import appeng.util.prioitylist.FuzzyPriorityList;
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import appeng.util.prioitylist.PrecisePriorityList;
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public class CellInventoryHandler extends MEInventoryHandler<IAEItemStack>
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{
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NBTTagCompound openNbtData()
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{
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return Platform.openNbtData( getCellInv().i );
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}
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public CellInventory getCellInv()
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{
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Object o = this.internal;
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if ( o instanceof MEPassthru )
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o = ((MEPassthru) o).getInternal();
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return (CellInventory) (o instanceof CellInventory ? o : null);
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}
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CellInventoryHandler(IMEInventory c) {
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super( c );
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CellInventory ci = getCellInv();
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if ( ci != null )
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{
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IItemList priorityList = new ItemList();
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IInventory upgrades = ci.getUpgradesInventory();
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IInventory config = ci.getConfigInventory();
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FuzzyMode fzMode = ci.getFuzzyMode();
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boolean hasInverter = false;
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boolean hasFuzzy = false;
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for (int x = 0; x < upgrades.getSizeInventory(); x++)
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{
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ItemStack is = upgrades.getStackInSlot( x );
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if ( is != null && is.getItem() instanceof IUpgradeModule )
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{
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Upgrades u = ((IUpgradeModule) is.getItem()).getType( is );
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if ( u != null )
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{
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switch (u)
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{
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case FUZZY:
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hasFuzzy = true;
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break;
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case INVERTER:
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hasInverter = true;
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break;
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default:
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}
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}
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}
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}
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for (int x = 0; x < config.getSizeInventory(); x++)
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{
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ItemStack is = config.getStackInSlot( x );
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if ( is != null )
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priorityList.add( AEItemStack.create( is ) );
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}
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myWhitelist = hasInverter ? IncludeExclude.BLACKLIST : IncludeExclude.WHITELIST;
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if ( !priorityList.isEmpty() )
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{
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if ( hasFuzzy )
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myPartitionList = new FuzzyPriorityList<IAEItemStack>( priorityList, fzMode );
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else
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myPartitionList = new PrecisePriorityList<IAEItemStack>( priorityList );
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}
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}
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}
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}
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