Applied-Energistics-2-tiler.../hooks/TickHandler.java
2014-05-12 21:15:45 -05:00

153 lines
3.1 KiB
Java

package appeng.hooks;
import java.util.Collection;
import java.util.LinkedList;
import java.util.Queue;
import java.util.concurrent.Callable;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import appeng.api.networking.IGridNode;
import appeng.core.AELog;
import appeng.me.Grid;
import appeng.me.NetworkList;
import appeng.tile.AEBaseTile;
import appeng.util.Platform;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.Type;
public class TickHandler
{
class HandlerRep
{
public Queue<AEBaseTile> tiles = new LinkedList();
public Collection<Grid> networks = new NetworkList();
public void clear()
{
tiles = new LinkedList();
networks = new NetworkList();
}
};
final public static TickHandler instance = new TickHandler();
final private Queue<Callable> callQueue = new LinkedList();
final private HandlerRep server = new HandlerRep();
final private HandlerRep client = new HandlerRep();
HandlerRep getRepo()
{
if ( Platform.isServer() )
return server;
return client;
}
public void addCallable(Callable c)
{
callQueue.add( c );
}
public void addInit(AEBaseTile tile)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().tiles.add( tile );
}
public void addNetwork(Grid grid)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().networks.add( grid );
}
public void removeNetwork(Grid grid)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().networks.remove( grid );
}
public Iterable<Grid> getGridList()
{
return getRepo().networks;
}
public void shutdown()
{
getRepo().clear();
}
@SubscribeEvent
public void unloadWorld(WorldEvent.Unload ev)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
{
LinkedList<IGridNode> toDestroy = new LinkedList();
for (Grid g : getRepo().networks)
{
for (IGridNode n : g.getNodes())
{
if ( n.getWorld() == ev.world )
toDestroy.add( n );
}
}
for (IGridNode n : toDestroy)
n.destroy();
}
}
@SubscribeEvent
public void onChunkLoad(ChunkEvent.Load load)
{
for (Object te : load.getChunk().chunkTileEntityMap.values())
{
if ( te instanceof AEBaseTile )
{
((AEBaseTile) te).onChunkLoad();
}
}
}
@SubscribeEvent
public void onTick(TickEvent ev)
{
if ( ev.type == Type.SERVER && ev.phase == Phase.END ) // for no there is no reason to care about this on the
// client...
{
HandlerRep repo = getRepo();
while (!repo.tiles.isEmpty())
{
AEBaseTile bt = repo.tiles.poll();
bt.onReady();
}
for (Grid g : getRepo().networks)
{
g.update();
}
Callable c = null;
while ((c = callQueue.poll()) != null)
{
try
{
c.call();
}
catch (Exception e)
{
AELog.error( e );
}
}
}
}
}