192 lines
5.1 KiB
Java
192 lines
5.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.misc;
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import java.util.Collections;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import net.minecraftforge.common.property.PropertyFloat;
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import appeng.block.AEBaseTileBlock;
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import appeng.helpers.ICustomCollision;
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import appeng.tile.misc.TileSkyCompass;
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public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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{
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// Rotation is expressed as radians
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public static final PropertyFloat ROTATION = new PropertyFloat( "rotation" );
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public BlockSkyCompass()
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{
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super( Material.CIRCUITS );
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this.setTileEntity( TileSkyCompass.class );
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] { ROTATION } );
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}
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@Override
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public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up )
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{
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final TileSkyCompass sc = this.getTileEntity( w, pos );
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if( sc != null )
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{
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return false;
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}
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return this.canPlaceAt( w, pos, forward.getOpposite() );
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}
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private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir )
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{
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return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false );
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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final TileSkyCompass sc = this.getTileEntity( w, pos );
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final EnumFacing forward = sc.getForward();
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if( !this.canPlaceAt( w, pos, forward.getOpposite() ) )
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{
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this.dropTorch( w, pos );
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}
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}
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private void dropTorch( final World w, final BlockPos pos )
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{
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final IBlockState prev = w.getBlockState( pos );
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w.destroyBlock( pos, true );
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w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
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}
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@Override
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public boolean canPlaceBlockAt( final World w, final BlockPos pos )
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{
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for( final EnumFacing dir : EnumFacing.VALUES )
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{
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if( this.canPlaceAt( w, pos, dir ) )
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final TileSkyCompass tile = this.getTileEntity( w, pos );
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if( tile != null )
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{
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final EnumFacing forward = tile.getForward();
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double minX = 0;
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double minY = 0;
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double minZ = 0;
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double maxX = 1;
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double maxY = 1;
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double maxZ = 1;
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switch( forward )
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{
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case DOWN:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 1.0;
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minY = 14.0 / 16.0;
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break;
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case EAST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 2.0 / 16.0;
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minX = 0.0;
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break;
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case NORTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 1.0;
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minZ = 14.0 / 16.0;
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break;
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case SOUTH:
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minY = minX = 5.0 / 16.0;
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maxY = maxX = 11.0 / 16.0;
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maxZ = 2.0 / 16.0;
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minZ = 0.0;
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break;
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case UP:
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minZ = minX = 5.0 / 16.0;
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maxZ = maxX = 11.0 / 16.0;
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maxY = 2.0 / 16.0;
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minY = 0.0;
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break;
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case WEST:
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minZ = minY = 5.0 / 16.0;
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maxZ = maxY = 11.0 / 16.0;
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maxX = 1.0;
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minX = 14.0 / 16.0;
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break;
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default:
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break;
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}
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return Collections.singletonList( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) );
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}
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return Collections.singletonList( new AxisAlignedBB( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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}
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@Override
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public EnumBlockRenderType getRenderType( IBlockState state )
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{
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return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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@Override
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public boolean isFullBlock( IBlockState state )
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{
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return false;
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}
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}
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