340 lines
8.3 KiB
Java
340 lines
8.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.hooks;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.WeakHashMap;
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import java.util.concurrent.TimeUnit;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.LinkedListMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.world.World;
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import net.minecraftforge.event.world.ChunkEvent;
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import net.minecraftforge.event.world.WorldEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent.Phase;
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import net.minecraftforge.fml.common.gameevent.TickEvent.Type;
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import net.minecraftforge.fml.common.gameevent.TickEvent.WorldTickEvent;
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import appeng.api.AEApi;
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import appeng.api.networking.IGridNode;
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import appeng.api.parts.CableRenderMode;
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import appeng.api.util.AEColor;
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import appeng.core.AEConfig;
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import appeng.core.AELog;
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import appeng.core.CommonHelper;
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import appeng.core.sync.packets.PacketPaintedEntity;
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import appeng.crafting.CraftingJob;
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import appeng.me.Grid;
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import appeng.me.NetworkList;
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import appeng.tile.AEBaseTile;
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import appeng.util.IWorldCallable;
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import appeng.util.Platform;
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public class TickHandler
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{
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public static final TickHandler INSTANCE = new TickHandler();
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private final Queue<IWorldCallable<?>> serverQueue = new LinkedList<IWorldCallable<?>>();
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private final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
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private final WeakHashMap<World, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<World, Queue<IWorldCallable<?>>>();
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private final HandlerRep server = new HandlerRep();
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private final HandlerRep client = new HandlerRep();
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private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
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private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<Integer, PlayerColor>();
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private CableRenderMode crm = CableRenderMode.STANDARD;
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public HashMap<Integer, PlayerColor> getPlayerColors()
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{
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if( Platform.isServer() )
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{
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return this.srvPlayerColors;
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}
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return this.cliPlayerColors;
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}
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public void addCallable( final World w, final IWorldCallable<?> c )
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{
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if( w == null )
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{
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this.serverQueue.add( c );
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}
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else
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{
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Queue<IWorldCallable<?>> queue = this.callQueue.get( w );
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if( queue == null )
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{
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queue = new LinkedList<IWorldCallable<?>>();
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this.callQueue.put( w, queue );
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}
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queue.add( c );
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}
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}
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public void addInit( final AEBaseTile tile )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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this.getRepo().tiles.add( tile );
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}
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}
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private HandlerRep getRepo()
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{
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if( Platform.isServer() )
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{
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return this.server;
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}
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return this.client;
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}
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public void addNetwork( final Grid grid )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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this.getRepo().networks.add( grid );
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}
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}
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public void removeNetwork( final Grid grid )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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this.getRepo().networks.remove( grid );
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}
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}
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public Iterable<Grid> getGridList()
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{
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return this.getRepo().networks;
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}
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public void shutdown()
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{
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this.getRepo().clear();
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}
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@SubscribeEvent
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public void unloadWorld( final WorldEvent.Unload ev )
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{
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if( Platform.isServer() ) // for no there is no reason to care about this on the client...
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{
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final LinkedList<IGridNode> toDestroy = new LinkedList<IGridNode>();
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for( final Grid g : this.getRepo().networks )
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{
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for( final IGridNode n : g.getNodes() )
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{
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if( n.getWorld() == ev.getWorld() )
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{
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toDestroy.add( n );
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}
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}
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}
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for( final IGridNode n : toDestroy )
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{
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n.destroy();
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}
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}
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}
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@SubscribeEvent
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public void onChunkLoad( final ChunkEvent.Load load )
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{
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for( final Object te : load.getChunk().getTileEntityMap().values() )
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{
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if( te instanceof AEBaseTile )
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{
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( (AEBaseTile) te ).onChunkLoad();
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}
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}
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}
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@SubscribeEvent
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public void onTick( final TickEvent ev )
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{
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if( ev.type == Type.CLIENT && ev.phase == Phase.START )
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{
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this.tickColors( this.cliPlayerColors );
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final CableRenderMode currentMode = AEApi.instance().partHelper().getCableRenderMode();
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if( currentMode != this.crm )
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{
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this.crm = currentMode;
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CommonHelper.proxy.triggerUpdates();
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}
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}
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if( ev.type == Type.WORLD && ev.phase == Phase.END )
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{
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final WorldTickEvent wte = (WorldTickEvent) ev;
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synchronized( this.craftingJobs )
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{
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final Collection<CraftingJob> jobSet = this.craftingJobs.get( wte.world );
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if( !jobSet.isEmpty() )
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{
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final int simTime = Math.max( 1, AEConfig.instance.craftingCalculationTimePerTick / jobSet.size() );
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final Iterator<CraftingJob> i = jobSet.iterator();
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while( i.hasNext() )
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{
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final CraftingJob cj = i.next();
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if( !cj.simulateFor( simTime ) )
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{
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i.remove();
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}
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}
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}
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}
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}
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// for no there is no reason to care about this on the client...
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else if( ev.type == Type.SERVER && ev.phase == Phase.END )
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{
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this.tickColors( this.srvPlayerColors );
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// ready tiles.
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final HandlerRep repo = this.getRepo();
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while( !repo.tiles.isEmpty() )
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{
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final AEBaseTile bt = repo.tiles.poll();
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if( !bt.isInvalid() )
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{
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bt.onReady();
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}
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}
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// tick networks.
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for( final Grid g : this.getRepo().networks )
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{
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g.update();
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}
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// cross world queue.
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this.processQueue( this.serverQueue, null );
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}
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// world synced queue(s)
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if( ev.type == Type.WORLD && ev.phase == Phase.START )
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{
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final World world = ( (WorldTickEvent) ev ).world;
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final Queue<IWorldCallable<?>> queue = this.callQueue.get( world );
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this.processQueue( queue, world );
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}
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}
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private void tickColors( final HashMap<Integer, PlayerColor> playerSet )
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{
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final Iterator<PlayerColor> i = playerSet.values().iterator();
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while( i.hasNext() )
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{
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final PlayerColor pc = i.next();
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if( pc.ticksLeft <= 0 )
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{
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i.remove();
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}
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pc.ticksLeft--;
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}
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}
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private void processQueue( final Queue<IWorldCallable<?>> queue, final World world )
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{
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if( queue == null )
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{
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return;
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}
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final Stopwatch sw = Stopwatch.createStarted();
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IWorldCallable<?> c = null;
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while( ( c = queue.poll() ) != null )
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{
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try
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{
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c.call( world );
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if( sw.elapsed( TimeUnit.MILLISECONDS ) > 50 )
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{
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break;
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}
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}
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catch( final Exception e )
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{
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AELog.debug( e );
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}
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}
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// long time = sw.elapsed( TimeUnit.MILLISECONDS );
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// if ( time > 0 )
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// AELog.info( "processQueue Time: " + time + "ms" );
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}
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public void registerCraftingSimulation( final World world, final CraftingJob craftingJob )
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{
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synchronized( this.craftingJobs )
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{
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this.craftingJobs.put( world, craftingJob );
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}
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}
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private static class HandlerRep
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{
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private Queue<AEBaseTile> tiles = new LinkedList<AEBaseTile>();
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private Collection<Grid> networks = new NetworkList();
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private void clear()
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{
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this.tiles = new LinkedList<AEBaseTile>();
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this.networks = new NetworkList();
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}
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}
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public static class PlayerColor
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{
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public final AEColor myColor;
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private final int myEntity;
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private int ticksLeft;
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public PlayerColor( final int id, final AEColor col, final int ticks )
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{
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this.myEntity = id;
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this.myColor = col;
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this.ticksLeft = ticks;
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}
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public PacketPaintedEntity getPacket()
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{
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return new PacketPaintedEntity( this.myEntity, this.myColor, this.ticksLeft );
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}
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}
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}
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