Applied-Energistics-2-tiler.../src/api/java/appeng/api/networking/IGridConnection.java

84 lines
2.4 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.networking;
import appeng.api.util.AEPartLocation;
/**
* Access to AE's internal grid connections.
*
* Messing with connection is generally completely unnecessary, you should be able to just use IGridNode.updateState()
* to have AE manage them for you.
*
* Don't Implement.
*/
public interface IGridConnection
{
/**
* lets you get the opposing node of the connection by passing your own node.
*
* @param gridNode current grid node
*
* @return the IGridNode which represents the opposite side of the connection.
*/
IGridNode getOtherSide( IGridNode gridNode );
/**
* determine the direction of the connection based on your node.
*
* @param gridNode current grid node
*
* @return the direction of the connection, only valid for in world connections.
*/
AEPartLocation getDirection( IGridNode gridNode );
/**
* by destroying a connection you may create new grids, and trigger un-expected behavior, you should only destroy
* connections if you created them.
*/
void destroy();
/**
* @return node A
*/
IGridNode a();
/**
* @return node B
*/
IGridNode b();
/**
* @return if the connection is invisible this returns false
*/
boolean hasDirection();
/**
* @return how many channels pass over this connections.
*/
int getUsedChannels();
}