a665200c31
Added a singleton getter instead the public field. Reduced all fields to private. Replaced field access with getters. Added setters where necessary (Dimension/Biome Registration) Added config options to disable more features. Splitted Enum name from the config key. Changed FacadeConfig and Networkhandler similar to AEConfig.init().
198 lines
4.5 KiB
Java
198 lines
4.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.entity;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import appeng.api.implementations.items.IGrowableCrystal;
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import appeng.api.implementations.tiles.ICrystalGrowthAccelerator;
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import appeng.client.EffectType;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
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import appeng.core.features.AEFeature;
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import appeng.util.Platform;
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public final class EntityGrowingCrystal extends EntityItem
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{
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private int progress_1000 = 0;
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public EntityGrowingCrystal( final World w )
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{
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super( w );
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}
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public EntityGrowingCrystal( final World w, final double x, final double y, final double z, final ItemStack is )
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{
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super( w, x, y, z, is );
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this.setNoDespawn();
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}
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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if( !AEConfig.instance().isFeatureEnabled( AEFeature.IN_WORLD_PURIFICATION ) )
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{
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return;
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}
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final ItemStack is = this.getEntityItem();
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final Item gc = is.getItem();
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if( gc instanceof IGrowableCrystal ) // if it changes this just stops being an issue...
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{
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final int j = MathHelper.floor_double( this.posX );
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final int i = MathHelper.floor_double( (this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY) / 2.0D );
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final int k = MathHelper.floor_double( this.posZ );
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final IBlockState state = this.worldObj.getBlockState( new BlockPos( j, i, k ) );
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final Material mat = state.getMaterial();
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final IGrowableCrystal cry = (IGrowableCrystal) is.getItem();
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final float multiplier = cry.getMultiplier( state.getBlock(), mat );
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final int speed = (int) Math.max( 1, this.getSpeed( j, i, k ) * multiplier );
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final boolean isClient = Platform.isClient();
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if( mat.isLiquid() )
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{
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if( isClient )
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{
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this.progress_1000++;
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}
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else
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{
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this.progress_1000 += speed;
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}
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}
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else
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{
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this.progress_1000 = 0;
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}
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if( isClient )
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{
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int len = 40;
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if( speed > 2 )
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{
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len = 20;
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}
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if( speed > 90 )
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{
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len = 15;
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}
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if( speed > 150 )
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{
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len = 10;
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}
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if( speed > 240 )
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{
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len = 7;
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}
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if( speed > 360 )
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{
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len = 3;
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}
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if( speed > 500 )
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{
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len = 1;
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}
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if( this.progress_1000 >= len )
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{
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this.progress_1000 = 0;
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CommonHelper.proxy.spawnEffect( EffectType.Vibrant, this.worldObj, this.posX, this.posY + 0.2, this.posZ, null );
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}
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}
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else
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{
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if( this.progress_1000 > 1000 )
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{
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this.progress_1000 -= 1000;
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this.setEntityItemStack( cry.triggerGrowth( is ) );
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}
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}
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}
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}
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private int getSpeed( final int x, final int y, final int z )
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{
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final int per = 80;
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final float mul = 0.3f;
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int qty = 0;
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if( this.isAccelerated( x + 1, y, z ) )
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{
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qty += per + qty * mul;
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}
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if( this.isAccelerated( x, y + 1, z ) )
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{
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qty += per + qty * mul;
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}
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if( this.isAccelerated( x, y, z + 1 ) )
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{
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qty += per + qty * mul;
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}
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if( this.isAccelerated( x - 1, y, z ) )
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{
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qty += per + qty * mul;
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}
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if( this.isAccelerated( x, y - 1, z ) )
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{
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qty += per + qty * mul;
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}
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if( this.isAccelerated( x, y, z - 1 ) )
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{
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qty += per + qty * mul;
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}
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return qty;
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}
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private boolean isAccelerated( final int x, final int y, final int z )
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{
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final TileEntity te = this.worldObj.getTileEntity( new BlockPos( x, y, z ) );
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return te instanceof ICrystalGrowthAccelerator && ( (ICrystalGrowthAccelerator) te ).isPowered();
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}
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}
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