62 lines
2.4 KiB
Java
62 lines
2.4 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.config;
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public enum PowerUnits {
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AE("gui.appliedenergistics2.units.appliedenergstics"), // Native Units - AE Energy
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EU("gui.appliedenergistics2.units.ic2"), // IndustrialCraft 2 - Energy Units
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WA("gui.appliedenergistics2.units.rotarycraft"), // RotaryCraft - Watts
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RF("gui.appliedenergistics2.units.thermalexpansion"
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), // ThermalExpansion - Redstone Flux
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MK("gui.appliedenergistics2.units.mekanism"); // Mekanism - Joules
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/**
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* unlocalized name for the power unit.
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*/
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public final String unlocalizedName;
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/**
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* please do not edit this value, it is set when AE loads its config files.
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*/
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public double conversionRatio = 1.0;
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PowerUnits(final String un) {
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this.unlocalizedName = un;
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}
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/**
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* do power conversion using AE's conversion rates.
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* <p>
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* Example: PowerUnits.EU.convertTo( PowerUnits.AE, 32 );
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* <p>
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* will normally returns 64, as it will convert the EU, to AE with AE's power
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* settings.
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*
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* @param target target power unit
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* @param value value
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* @return value converted to target units, from this units.
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*/
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public double convertTo(final PowerUnits target, final double value) {
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return (value * this.conversionRatio) / target.conversionRatio;
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}
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} |