Applied-Energistics-2-tiler.../helpers/MeteoritePlacer.java
AlgorithmX2 6f96ae6074 Removed Alpha Migration.
Fixed a crash when AE is rendering as a FMP Part.
Meteorite Loot is now less random.
Added support for CLApi ( might be neat as it develops )
2014-05-15 21:18:30 -05:00

474 lines
12 KiB
Java

package appeng.helpers;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.oredict.OreDictionary;
import appeng.api.AEApi;
import appeng.core.WorldSettings;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
public class MeteoritePlacer
{
private class Fallout
{
public int adjustCrator()
{
return 0;
}
public void getRandomFall(World w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
put( w, x, y, z, Blocks.stone );
else if ( a > 0.8 )
put( w, x, y, z, Blocks.cobblestone );
else if ( a > 0.7 )
put( w, x, y, z, Blocks.dirt );
else if ( a > 0.7 )
put( w, x, y, z, Blocks.gravel );
}
public void getRandomInset(World w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
put( w, x, y, z, Blocks.cobblestone );
else if ( a > 0.8 )
put( w, x, y, z, Blocks.stone );
else if ( a > 0.7 )
put( w, x, y, z, Blocks.grass );
else if ( a > 0.6 )
put( w, x, y, z, skystone );
else if ( a > 0.5 )
put( w, x, y, z, Blocks.gravel );
else if ( a > 0.5 )
put( w, x, y, z, Platform.air );
}
};
private class FalloutCopy extends Fallout
{
Block blk;
int meta;
public FalloutCopy(World w, int x, int y, int z) {
blk = w.getBlock( x, y, z );
meta = w.getBlockMetadata( x, y, z );
}
public void getOther(World w, int x, int y, int z, double a)
{
}
public void getRandomFall(World w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
put( w, x, y, z, blk, meta );
else
getOther( w, x, y, z, a );
}
public void getRandomInset(World w, int x, int y, int z)
{
double a = Math.random();
if ( a > 0.9 )
put( w, x, y, z, blk, meta );
else if ( a > 0.8 )
put( w, x, y, z, Platform.air );
else
getOther( w, x, y, z, a - 0.1 );
}
};
private class FalloutSand extends FalloutCopy
{
public FalloutSand(World w, int x, int y, int z) {
super( w, x, y, z );
}
public int adjustCrator()
{
return 2;
}
public void getOther(World w, int x, int y, int z, double a)
{
if ( a > 0.66 )
put( w, x, y, z, Blocks.glass );
}
};
private class FalloutSnow extends FalloutCopy
{
public FalloutSnow(World w, int x, int y, int z) {
super( w, x, y, z );
}
public int adjustCrator()
{
return 2;
}
public void getOther(World w, int x, int y, int z, double a)
{
if ( a > 0.7 )
put( w, x, y, z, Blocks.snow );
else if ( a > 0.5 )
put( w, x, y, z, Blocks.ice );
}
};
int minBLocks = 200;
HashSet<Block> validSpawn = new HashSet();
HashSet<Block> invalidSpawn = new HashSet();
Fallout type = new Fallout();
Block skystone = AEApi.instance().blocks().blockSkyStone.block();
Block skychest;
double real_sizeOfMetorite = (Math.random() * 6.0) + 2;
double real_crator = real_sizeOfMetorite * 2 + 5;
double sizeOfMetorite = real_sizeOfMetorite * real_sizeOfMetorite;
double crator = real_crator * real_crator;
public MeteoritePlacer() {
if ( AEApi.instance().blocks().blockSkyChest.block() == null )
skychest = Blocks.chest;
else
skychest = AEApi.instance().blocks().blockSkyChest.block();
validSpawn.add( Blocks.stone );
validSpawn.add( Blocks.cobblestone );
validSpawn.add( Blocks.grass );
validSpawn.add( Blocks.sand );
validSpawn.add( Blocks.dirt );
validSpawn.add( Blocks.gravel );
validSpawn.add( Blocks.netherrack );
validSpawn.add( Blocks.iron_ore );
validSpawn.add( Blocks.gold_ore );
validSpawn.add( Blocks.diamond_ore );
validSpawn.add( Blocks.redstone_ore );
validSpawn.add( Blocks.hardened_clay );
validSpawn.add( Blocks.ice );
validSpawn.add( Blocks.snow );
invalidSpawn.add( skystone );
invalidSpawn.add( Blocks.planks );
invalidSpawn.add( Blocks.iron_door );
invalidSpawn.add( Blocks.iron_bars );
invalidSpawn.add( Blocks.wooden_door );
invalidSpawn.add( Blocks.brick_block );
invalidSpawn.add( Blocks.clay );
invalidSpawn.add( Blocks.water );
invalidSpawn.add( Blocks.log );
invalidSpawn.add( Blocks.log2 );
}
public boolean spawnMeteorite(World w, int x, int y, int z)
{
int validBlocks = 0;
if ( w.provider.hasNoSky )
return false;
Block blk = w.getBlock( x, y, z );
if ( !validSpawn.contains( blk ) )
return false; // must spawn on a valid block..
if ( blk == Blocks.sand )
type = new FalloutSand( w, x, y, z );
else if ( blk == Blocks.hardened_clay )
type = new FalloutCopy( w, x, y, z );
else if ( blk == Blocks.ice || blk == Blocks.snow )
type = new FalloutSnow( w, x, y, z );
int realValidBlocks = 0;
for (int i = x - 6; i < x + 6; i++)
for (int j = y - 6; j < y + 6; j++)
for (int k = z - 6; k < z + 6; k++)
{
blk = w.getBlock( i, j, k );
if ( validSpawn.contains( blk ) )
realValidBlocks++;
}
for (int i = x - 15; i < x + 15; i++)
for (int j = y - 15; j < y + 15; j++)
for (int k = z - 15; k < z + 15; k++)
{
blk = w.getBlock( i, j, k );
if ( invalidSpawn.contains( blk ) )
return false;
if ( validSpawn.contains( blk ) )
validBlocks++;
}
if ( validBlocks > minBLocks && realValidBlocks > 80 )
{
// we can spawn here!
int skyMode = 0;
for (int i = x - 15; i < x + 15; i++)
for (int j = y - 15; j < y + 11; j++)
for (int k = z - 15; k < z + 15; k++)
{
if ( w.canBlockSeeTheSky( i, j, k ) )
skyMode++;
}
boolean solid = true;
for (int j = y - 15; j < y - 1; j++)
{
if ( w.getBlock( x, j, z ) == Platform.air )
solid = false;
}
if ( !solid )
skyMode = 0;
// creator
if ( skyMode > 10 )
placeCrator( w, x, y, z );
placeMetor( w, x, y, z );
// collapse blocks...
if ( skyMode > 3 )
Decay( w, x, y, z );
return true;
}
return false;
}
private void placeCrator(World w, int x, int y, int z)
{
boolean lava = Math.random() > 0.9;
for (int i = x - 30; i < x + 30; i++)
for (int j = y - 5; j < y + 40; j++)
for (int k = z - 30; k < z + 30; k++)
{
double dx = i - x;
double dz = k - z;
double h = y - real_sizeOfMetorite + 1 + type.adjustCrator();
double distanceFrom = dx * dx + dz * dz;
if ( j > h + distanceFrom * 0.02 )
{
if ( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w, i, j, k, 0 ) )
{
if ( j > h + distanceFrom * 0.02 )
put( w, i, j, k, Blocks.lava );
}
else
put( w, i, j, k, Platform.air );
}
}
for (Object o : w.getEntitiesWithinAABB( EntityItem.class, AxisAlignedBB.getBoundingBox( x - 30, y - 5, z - 30, x + 30, y + 30, z + 30 ) ))
{
Entity e = (Entity) o;
e.setDead();
}
}
private void placeMetor(World w, int x, int y, int z)
{
// spawn metor
for (int i = x - 8; i < x + 8; i++)
for (int j = y - 8; j < y + 8; j++)
for (int k = z - 8; k < z + 8; k++)
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
if ( dx * dx * 0.7 + dy * dy * (j > y ? 1.4 : 0.8) + dz * dz * 0.7 < sizeOfMetorite )
put( w, i, j, k, skystone );
}
put( w, x, y, z, skychest );
TileEntity te = w.getTileEntity( x, y, z );
if ( te instanceof IInventory )
{
InventoryAdaptor ap = InventoryAdaptor.getAdaptor( te, ForgeDirection.UP );
int primary = Math.max( 1, (int) (Math.random() * 4) );
for (int zz = 0; zz < primary; zz++)
{
int r = 0;
if ( Math.random() > 0.7 )
r = WorldSettings.getInstance().getNextOrderedValue( "presses" );
else
r = (int) (Math.random() * 1000);
switch (r % 4)
{
case 0:
ap.addItems( AEApi.instance().materials().materialCalcProcessorPress.stack( 1 ) );
break;
case 1:
ap.addItems( AEApi.instance().materials().materialEngProcessorPress.stack( 1 ) );
break;
case 2:
ap.addItems( AEApi.instance().materials().materialLogicProcessorPress.stack( 1 ) );
break;
case 3:
ap.addItems( AEApi.instance().materials().materialSiliconPress.stack( 1 ) );
break;
default:
}
}
int secondary = Math.max( 1, (int) (Math.random() * 3) );
for (int zz = 0; zz < secondary; zz++)
{
switch ((int) (Math.random() * 1000) % 3)
{
case 0:
ap.addItems( AEApi.instance().blocks().blockSkyStone.stack( (int) (Math.random() * 12) + 1 ) );
break;
case 1:
List<ItemStack> possibles = new LinkedList();
possibles.addAll( OreDictionary.getOres( "nuggetIron" ) );
possibles.addAll( OreDictionary.getOres( "nuggetCopper" ) );
possibles.addAll( OreDictionary.getOres( "nuggetTin" ) );
possibles.addAll( OreDictionary.getOres( "nuggetSilver" ) );
possibles.addAll( OreDictionary.getOres( "nuggetLead" ) );
possibles.addAll( OreDictionary.getOres( "nuggetPlatinum" ) );
possibles.addAll( OreDictionary.getOres( "nuggetNickel" ) );
possibles.addAll( OreDictionary.getOres( "nuggetAluminium" ) );
possibles.addAll( OreDictionary.getOres( "nuggetElectrum" ) );
possibles.add( new ItemStack( net.minecraft.init.Items.gold_nugget ) );
ItemStack nugget = Platform.pickRandom( possibles );
if ( nugget != null )
{
nugget = nugget.copy();
nugget.stackSize = (int) (Math.random() * 12) + 1;
ap.addItems( nugget );
}
break;
}
}
}
}
private void Decay(World w, int x, int y, int z)
{
double randomShit = 0;
for (int i = x - 30; i < x + 30; i++)
for (int k = z - 30; k < z + 30; k++)
for (int j = y - 9; j < y + 30; j++)
{
Block blk = w.getBlock( i, j, k );
if ( blk == Blocks.lava )
continue;
if ( blk.isReplaceable( w, i, j, k ) )
{
blk = Platform.air;
Block blk_b = w.getBlock( i, j + 1, k );
if ( blk_b != blk )
{
int meta_b = w.getBlockMetadata( i, j + 1, k );
w.setBlock( i, j, k, blk_b, meta_b, 3 );
w.setBlock( i, j + 1, k, blk );
}
else if ( randomShit < 100 * crator )
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
double dist = dx * dx + dy * dy + dz * dz;
Block xf = w.getBlock( i, j - 1, k );
if ( !xf.isReplaceable( w, i, j - 1, k ) )
{
double extrRange = Math.random() * 0.6;
double height = crator * (extrRange + 0.2) - Math.abs( dist - crator * 1.7 );
if ( xf != blk && height > 0 && Math.random() > 0.6 )
{
randomShit++;
type.getRandomFall( w, i, j, k );
}
}
}
}
else
{
// decay.
Block blk_b = w.getBlock( i, j + 1, k );
if ( blk_b == Platform.air )
{
if ( Math.random() > 0.4 )
{
double dx = i - x;
double dy = j - y;
double dz = k - z;
if ( dx * dx + dy * dy + dz * dz < crator * 1.6 )
{
type.getRandomInset( w, i, j, k );
}
}
}
}
}
}
private void put(World w, int i, int j, int k, Block blk)
{
if ( w.getBlock( i, j, k ) == Blocks.bedrock )
return;
w.setBlock( i, j, k, blk );
}
private void put(World w, int i, int j, int k, Block blk, int meta)
{
if ( w.getBlock( i, j, k ) == Blocks.bedrock )
return;
w.setBlock( i, j, k, blk, meta, 3 );
}
}