Applied-Energistics-2-tiler.../src/main/java/appeng/block/storage/BlockSkyChest.java
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00

112 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import com.google.common.base.Optional;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockSkyChest;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
import appeng.helpers.ICustomCollision;
import appeng.tile.storage.TileSkyChest;
import appeng.util.Platform;
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
{
public static enum SkyChestType
{
STONE, BLOCK
};
public final SkyChestType type;
public BlockSkyChest( final SkyChestType type )
{
super( Material.rock, Optional.of( type.name() ) );
this.setTileEntity( TileSkyChest.class );
this.setOpaque( this.setFullSize( false ) );
this.lightOpacity = 0;
this.setHasSubtypes( true );
this.setHardness( 50 );
this.blockResistance = 150.0f;
this.type = type;
this.setFeature( EnumSet.of( AEFeature.Core, AEFeature.SkyStoneChests ) );
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
{
return RenderBlockSkyChest.class;
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
if( Platform.isServer() )
{
Platform.openGUI( player, this.getTileEntity( w, pos ), AEPartLocation.fromFacing( side ), GuiBridge.GUI_SKYCHEST );
}
return true;
}
@Override
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
{
final TileSkyChest sk = this.getTileEntity( w, pos );
EnumFacing o = EnumFacing.UP;
if( sk != null )
{
o = sk.getUp();
}
final double offsetX = o.getFrontOffsetX() == 0 ? 0.06 : 0.0;
final double offsetY = o.getFrontOffsetY() == 0 ? 0.06 : 0.0;
final double offsetZ = o.getFrontOffsetZ() == 0 ? 0.06 : 0.0;
final double sc = 0.06;
return Collections.singletonList( AxisAlignedBB.fromBounds( Math.max( 0.0, offsetX - o.getFrontOffsetX() * sc ), Math.max( 0.0, offsetY - o.getFrontOffsetY() * sc ), Math.max( 0.0, offsetZ - o.getFrontOffsetZ() * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.getFrontOffsetX() * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.getFrontOffsetZ() * sc ) ) );
}
@Override
public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
{
out.add( AxisAlignedBB.fromBounds( 0.05, 0.05, 0.05, 0.95, 0.95, 0.95 ) );
}
}