f84b9a7e1d
Easier picking of 1.7 changes
92 lines
2.5 KiB
Java
92 lines
2.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.debug;
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import java.util.EnumSet;
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import java.util.LinkedList;
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import java.util.List;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import appeng.core.AELog;
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import appeng.core.features.AEFeature;
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import appeng.items.AEBaseItem;
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import appeng.util.Platform;
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public class ToolEraser extends AEBaseItem
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{
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private static final int BLOCK_ERASE_LIMIT = 90000;
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public ToolEraser()
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{
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this.setFeature( EnumSet.of( AEFeature.UnsupportedDeveloperTools, AEFeature.Creative ) );
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}
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@Override
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public boolean onItemUseFirst( final ItemStack stack, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( Platform.isClient() )
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{
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return false;
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}
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final IBlockState state = world.getBlockState( pos );
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List<BlockPos> next = new LinkedList<BlockPos>();
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next.add( pos );
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int blocks = 0;
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while( blocks < BLOCK_ERASE_LIMIT && !next.isEmpty() )
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{
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final List<BlockPos> c = next;
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next = new LinkedList<BlockPos>();
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for( final BlockPos wc : c )
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{
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final IBlockState c_state = world.getBlockState( wc );
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if( state == c_state )
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{
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blocks++;
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world.setBlockToAir( wc );
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next.add( wc.add( 1, 0, 0 ) );
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next.add( wc.add( -1, 0, 0 ) );
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next.add( wc.add( 0, 1, 0 ) );
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next.add( wc.add( 0, -1, 0 ) );
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next.add( wc.add( 0, 0, 1 ) );
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next.add( wc.add( 0, 0, -1 ) );
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}
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}
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}
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AELog.info( "Delete " + blocks + " blocks" );
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return true;
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}
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}
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