Applied-Energistics-2-tiler.../src/main/java/appeng/decorative/solid/QuartzGlassBlock.java
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00

76 lines
2.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.decorative.solid;
import java.util.EnumSet;
import net.minecraft.block.material.Material;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderQuartzGlass;
import appeng.core.features.AEFeature;
import appeng.helpers.AEGlassMaterial;
public class QuartzGlassBlock extends AEBaseBlock
{
public QuartzGlassBlock()
{
super( Material.glass );
this.setLightOpacity( 0 );
this.setOpaque( false );
this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks ) );
}
@Override
public EnumWorldBlockLayer getBlockLayer()
{
return EnumWorldBlockLayer.CUTOUT;
}
@Override
@SideOnly( Side.CLIENT )
public Class<? extends BaseBlockRender> getRenderer()
{
return RenderQuartzGlass.class;
}
@Override
public boolean shouldSideBeRendered( final IBlockAccess w, final BlockPos pos, final EnumFacing side )
{
final Material mat = w.getBlockState( pos ).getBlock().getMaterial();
if( mat == Material.glass || mat == AEGlassMaterial.INSTANCE )
{
if( w.getBlockState( pos ).getBlock().getRenderType() == this.getRenderType() )
{
return false;
}
}
return super.shouldSideBeRendered( w, pos, side );
}
}