572352c18e
Illuminated Panels now use proper channel and power settings.
60 lines
2 KiB
Java
60 lines
2 KiB
Java
package appeng.parts.reporting;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.IPartRenderHelper;
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import appeng.client.texture.CableBusTextures;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class PartDarkMonitor extends PartMonitor
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{
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public PartDarkMonitor(ItemStack is) {
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super( PartDarkMonitor.class, is, false );
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notLightSource = false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void renderInventory(IPartRenderHelper rh, RenderBlocks renderer)
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{
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rh.setBounds( 2, 2, 14, 14, 14, 16 );
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rh.setTexture( CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorBack.getIcon(),
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is.getIconIndex(), CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon() );
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rh.renderInventoryBox( renderer );
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rh.setInvColor( getColor().mediumVariant );
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rh.renderInventoryFace( frontBright.getIcon(), ForgeDirection.SOUTH, renderer );
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rh.setBounds( 4, 4, 13, 12, 12, 14 );
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rh.renderInventoryBox( renderer );
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void renderStatic(int x, int y, int z, IPartRenderHelper rh, RenderBlocks renderer)
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{
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rh.setTexture( CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorBack.getIcon(),
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is.getIconIndex(), CableBusTextures.PartMonitorSides.getIcon(), CableBusTextures.PartMonitorSides.getIcon() );
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rh.setBounds( 2, 2, 14, 14, 14, 16 );
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rh.renderBlock( x, y, z, renderer );
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if ( getLightLevel() > 0 )
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{
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int l = 13;
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Tessellator.instance.setBrightness( l << 20 | l << 4 );
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}
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Tessellator.instance.setColorOpaque_I( getColor().mediumVariant );
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rh.renderFace( x, y, z, frontBright.getIcon(), ForgeDirection.SOUTH, renderer );
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rh.setBounds( 4, 4, 13, 12, 12, 14 );
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rh.renderBlock( x, y, z, renderer );
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}
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}
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