310 lines
11 KiB
Java
310 lines
11 KiB
Java
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package com.simibubi.create.content.logistics.trains;
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import com.jozufozu.flywheel.api.MaterialManager;
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import com.jozufozu.flywheel.core.Materials;
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import com.jozufozu.flywheel.core.PartialModel;
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import com.jozufozu.flywheel.core.materials.model.ModelData;
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import com.jozufozu.flywheel.util.transform.Transform;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.simibubi.create.foundation.render.CachedBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.jetbrains.annotations.Nullable;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.Map;
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public abstract class BogeyRenderer {
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Map<String, ModelData[]> contraptionModelData = new HashMap<>();
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/**
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* A common interface for getting transform data for both in-world and in-contraption model data safely from a
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* partial model
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*
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* @param model The key for the model data to instantiate or retrieve
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* @param ms The posestack used for contraption model data
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* @param inInstancedContraption The type of model needed
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* @param size The amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?>[] getTransformsFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption, int size) {
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return (inInstancedContraption) ? transformContraptionModelData(keyFromModel(model), ms) : createModelData(model, size);
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}
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/**
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* A common interface for getting transform data for both in-world and in-contraption model data safely from a
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* blockstate
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*
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* @param state The key for the model data to instantiate or retrieve
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* @param ms The posestack used for contraption model data
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* @param inContraption The type of model needed
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* @param size The amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?>[] getTransformsFromBlockState(BlockState state, PoseStack ms, boolean inContraption, int size) {
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return inContraption ? transformContraptionModelData(keyFromModel(state), ms) : createModelData(state, size);
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}
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/**
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* Used for calling both in-world and in-contraption rendering
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*
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* @param bogeyData Custom data stored on the bogey able to be used for rendering
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* @param wheelAngle The angle of the wheel
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* @param ms The posestack to render to
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* @param light (Optional) Light used for in-world rendering
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* @param vb (Optional) Vertex Consumer used for in-world rendering
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*/
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@OnlyIn(Dist.CLIENT)
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public abstract void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms, int light, VertexConsumer vb, boolean inContraption);
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/**
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* Used for calling in-contraption rendering ensuring that falsey data is handled correctly
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*
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* @param bogeyData Custom data stored on the bogey able to be used for rendering
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* @param wheelAngle The angle of the wheel
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* @param ms The posestack to render to
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*/
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@OnlyIn(Dist.CLIENT)
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public void render(CompoundTag bogeyData, float wheelAngle, PoseStack ms) {
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this.render(bogeyData, wheelAngle, ms, 0, null, true);
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}
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public abstract BogeySizes.BogeySize getSize();
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/**
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* Used to collect Contraption Model Data for in-contraption rendering, should not be utilised directly when
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* rendering to prevent render type mismatch
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*
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* @param key The key used to access the model
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* @param ms Posestack of the contraption to bind the model data to
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] transformContraptionModelData(String key, PoseStack ms) {
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ModelData[] modelData = contraptionModelData.get(key);
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Arrays.stream(modelData).forEach(modelDataElement -> modelDataElement.setTransform(ms));
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return modelData;
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}
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/**
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* Used for in world rendering, creates a set count of model data to be rendered, allowing for a generic response
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* when rendering multiple models both in-world and in-contraption for example, with wheels
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*
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* @param model The partial model of the model data ot be made
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* @param size The Amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] createModelData(PartialModel model, int size) {
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BlockState air = Blocks.AIR.defaultBlockState();
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SuperByteBuffer[] data = { CachedBufferer.partial(model, air) };
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return expandArrayToLength(data, size);
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}
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/**
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* Used for in world rendering, creates a set count of model data to be rendered, allowing for a generic response
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* when rendering multiple models both in-world and in-contraption for example, with wheels
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*
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* @param state The state of the model data to be made
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* @param size Amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] createModelData(BlockState state, int size) {
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SuperByteBuffer[] data = { CachedBufferer.block(state) };
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return expandArrayToLength(data, size);
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}
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/**
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* Utility function to clone in-world models to a set size to allow for common handling of rendering with multiple
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* instances of the same model for example with wheels
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*
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* @param data An in-world model to be replicated
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* @param size Amount of models needed
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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private Transform<?>[] expandArrayToLength(SuperByteBuffer[] data, int size) {
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return Arrays.stream(Collections.nCopies(size, data).toArray())
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.flatMap(inner -> Arrays.stream((SuperByteBuffer[]) inner))
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.toArray(SuperByteBuffer[]::new);
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}
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/**
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* Helper function to collect or create a single model from a partial model used for both in-world and
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* in-contraption rendering
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*
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* @param model The key of the model to be collected or instantiated
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* @param ms Posestack to bind the model to if it is within a contraption
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* @param inInstancedContraption Type of rendering required
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?> getTransformFromPartial(PartialModel model, PoseStack ms, boolean inInstancedContraption) {
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BlockState air = Blocks.AIR.defaultBlockState();
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return inInstancedContraption ? contraptionModelData.get(keyFromModel(model))[0].setTransform(ms)
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: CachedBufferer.partial(model, air);
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}
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/**
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* A common interface for getting transform data for blockstates, for a single model
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*
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* @param state The state of the model to be collected or instantiated
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* @param ms Posestack to bind the model to if it is within a contraption
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* @param inContraption Type of model required
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* @return A generic transform which can be used for both in-world and in-contraption models
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*/
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public Transform<?> getTransformFromBlockState(BlockState state, PoseStack ms, boolean inContraption) {
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return (inContraption) ? contraptionModelData.get(keyFromModel(state))[0].setTransform(ms)
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: CachedBufferer.block(state);
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}
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/**
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* Provides render implementations a point in setup to instantiate all model data to be needed
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*
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* @param materialManager The material manager
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*/
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@OnlyIn(Dist.CLIENT)
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public abstract void initialiseContraptionModelData(MaterialManager materialManager);
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/**
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* Creates instances of models for in-world rendering to a set length from a provided partial model
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*
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* @param materialManager The material manager
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* @param model Partial model to be instanced
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* @param count Amount of models neeeded
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*/
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public void createModelInstances(MaterialManager materialManager, PartialModel model, int count) {
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ModelData[] modelData = new ModelData[count];
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materialManager.defaultSolid().material(Materials.TRANSFORMED)
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.getModel(model).createInstances(modelData);
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contraptionModelData.put(keyFromModel(model), modelData);
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}
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/**
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* Creates instances of models for in-contraption rendering to a set length from a provided blockstate
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*
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* @param materialManager The material manager
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* @param state Blockstate of the model to be created
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* @param count Amount of models needed
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*/
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public void createModelInstances(MaterialManager materialManager, BlockState state, int count) {
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ModelData[] modelData = new ModelData[count];
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materialManager.defaultSolid().material(Materials.TRANSFORMED)
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.getModel(state).createInstances(modelData);
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contraptionModelData.put(keyFromModel(state), modelData);
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}
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/**
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* Creates a single instance of models for in-contraption rendering from a provided blockstate
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*
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* @param materialManager The material manager
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* @param state Blockstate of the model to be created
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*/
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public void createModelInstance(MaterialManager materialManager, BlockState state) {
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this.createModelInstances(materialManager, state, 1);
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}
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/**
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* Helper function to create a single model instance for in-contraption rendering
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*
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* @param materialManager The material manager
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* @param models The type of model to create instances of
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*/
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public void createModelInstances(MaterialManager materialManager, PartialModel... models) {
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for (PartialModel model : models)
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createModelInstances(materialManager, model, 1);
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}
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/**
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* Handles scale for all model data and renders non contraption model data
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*
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* @param b The model data itself
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* @param ms Pose stack to render to
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* @param light light level of the scene
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* @param vb Vertex Consumber to render to
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* @param <B> Generic alias for both contraption and in-world model data
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*/
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public static <B extends Transform<?>> void finalize(B b, PoseStack ms, int light, @Nullable VertexConsumer vb) {
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b.scale(1 - 1/512f);
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if (b instanceof SuperByteBuffer byteBuf && vb != null)
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byteBuf.light(light).renderInto(ms, vb);
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}
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/**
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* Automatic handling for setting empty transforms for all model data
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*
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*/
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public void emptyTransforms() {
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for (ModelData[] data : contraptionModelData.values())
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for (ModelData model : data)
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model.setEmptyTransform();
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}
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/**
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* Automatic handling for updating all model data's light
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*
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* @param blockLight the blocklight to be applied
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* @param skyLight the skylight to be applied
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*/
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public void updateLight(int blockLight, int skyLight) {
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for (ModelData[] data : contraptionModelData.values())
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for (ModelData model : data)
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model.setBlockLight(blockLight).setSkyLight(skyLight);
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}
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/**
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* Automatic handling for clearing all model data of a contraption
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*
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*/
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public void remove() {
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for (ModelData[] data : contraptionModelData.values())
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for (ModelData model : data)
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model.delete();
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contraptionModelData.clear();
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}
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/**
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* Create a model key from a partial model, so it can be easily accessed
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*
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* @param partialModel the model we want a unique key for
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* @return Key of the model
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*/
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private String keyFromModel(PartialModel partialModel) {
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return partialModel.getLocation().toString();
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}
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/**
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* Create a model key from a blockstate, so it can be easily accessed
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*
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* @param state Blockstate of the model
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* @return Key of the model
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*/
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private String keyFromModel(BlockState state) {
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return state.toString();
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}
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public static abstract class CommonRenderer extends BogeyRenderer {
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@Override
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public BogeySizes.BogeySize getSize() {
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return null;
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}
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}
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}
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