- Javadoc doesn't like angle brackets
 - Add jar to artifacts
This commit is contained in:
Jozufozu 2021-08-06 12:13:51 -07:00
parent 333ef9ecbb
commit 0349d57929
3 changed files with 15 additions and 15 deletions

View file

@ -201,7 +201,7 @@ task javadocJar(type: Jar, dependsOn: javadoc) {
}
artifacts {
archives shadowJar, sourcesJar, javadocJar
archives jar, shadowJar, sourcesJar, javadocJar
}
publishing {

View file

@ -87,7 +87,7 @@ public class PipeConnection {
FlowSource flowSource = source.get();
flowSource.manageSource(world);
}
public boolean manageFlows(World world, BlockPos pos, FluidStack internalFluid,
Predicate<FluidStack> extractionPredicate) {
@ -193,7 +193,7 @@ public class PipeConnection {
if (world.isClientSide) {
if (!source.isPresent())
determineSource(world, pos);
spawnParticles(world, pos, flow.fluid);
if (particleSplashNextTick)
spawnSplashOnRim(world, pos, flow.fluid);
@ -282,8 +282,8 @@ public class PipeConnection {
/**
* @return zero if outward == inbound <br>
* positive if outward > inbound <br>
* negative if outward < inbound
* positive if outward {@literal >} inbound <br>
* negative if outward {@literal <} inbound
*/
public float comparePressure() {
return getOutwardPressure() - getInboundPressure();

View file

@ -132,7 +132,7 @@ public class SceneBuilder {
* Assign a unique translation key, as well as the standard english translation
* for this scene's title using this method, anywhere inside the program
* function.
*
*
* @param sceneId
* @param title
*/
@ -147,7 +147,7 @@ public class SceneBuilder {
* the the base plate. <br>
* As a result, showBasePlate() will only show the configured size, and the
* scene's scaling inside the UI will be consistent with its base size.
*
*
* @param xOffset Block spaces between the base plate and the schematic
* boundary on the Western side.
* @param zOffset Block spaces between the base plate and the schematic
@ -164,8 +164,8 @@ public class SceneBuilder {
/**
* Use this in case you are not happy with the scale of the scene relative to
* the overlay
*
* @param factor >1 will make the scene appear larger, smaller otherwise
*
* @param factor {@literal >}1 will make the scene appear larger, smaller otherwise
*/
public void scaleSceneView(float factor) {
scene.scaleFactor = factor;
@ -174,8 +174,8 @@ public class SceneBuilder {
/**
* Use this in case you are not happy with the vertical alignment of the scene
* relative to the overlay
*
* @param yOffset >0 moves the scene up, down otherwise
*
* @param yOffset {@literal >}0 moves the scene up, down otherwise
*/
public void setSceneOffsetY(float yOffset) {
scene.yOffset = yOffset;
@ -197,7 +197,7 @@ public class SceneBuilder {
* actions play out. <br>
* Idle does not stall any animations, only schedules a time gap between
* instructions.
*
*
* @param ticks Duration to wait for
*/
public void idle(int ticks) {
@ -209,7 +209,7 @@ public class SceneBuilder {
* actions play out. <br>
* Idle does not stall any animations, only schedules a time gap between
* instructions.
*
*
* @param seconds Duration to wait for
*/
public void idleSeconds(int seconds) {
@ -229,7 +229,7 @@ public class SceneBuilder {
/**
* Pans the scene's camera view around the vertical axis by the given amount
*
*
* @param degrees
*/
public void rotateCameraY(float degrees) {
@ -824,4 +824,4 @@ public class SceneBuilder {
scene.schedule.add(PonderInstruction.simple(callback));
}
}
}