Fix broken render state in RenderWorldLastEvent
This commit is contained in:
parent
b958be0712
commit
08a20972aa
1 changed files with 2 additions and 0 deletions
|
@ -1,6 +1,7 @@
|
||||||
package com.simibubi.create.events;
|
package com.simibubi.create.events;
|
||||||
|
|
||||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||||
|
import com.mojang.blaze3d.systems.RenderSystem;
|
||||||
import com.simibubi.create.AllFluids;
|
import com.simibubi.create.AllFluids;
|
||||||
import com.simibubi.create.Create;
|
import com.simibubi.create.Create;
|
||||||
import com.simibubi.create.CreateClient;
|
import com.simibubi.create.CreateClient;
|
||||||
|
@ -124,6 +125,7 @@ public class ClientEvents {
|
||||||
CreateClient.outliner.renderOutlines(ms, buffer);
|
CreateClient.outliner.renderOutlines(ms, buffer);
|
||||||
// CollisionDebugger.render(ms, buffer);
|
// CollisionDebugger.render(ms, buffer);
|
||||||
buffer.draw();
|
buffer.draw();
|
||||||
|
RenderSystem.enableCull();
|
||||||
|
|
||||||
ms.pop();
|
ms.pop();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue