Will ponders ever cease?
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers - Added #contraption_controlled as a tag for items accepted by the contraption controls slot
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@ -579,7 +579,7 @@ bf2b0310500213ff853c748c236eb5d01f61658e assets/create/blockstates/yellow_toolbo
|
|||
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
|
||||
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
|
||||
b04b22fd6e7941c2b2559fbb4e28f31cf54657af assets/create/lang/en_ud.json
|
||||
a4e2558314ebba2f5ff3b121672ed3f8f57b0278 assets/create/lang/en_us.json
|
||||
9489a13cafb96d2c968ea47185d12f959ccb4c02 assets/create/lang/en_us.json
|
||||
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
|
||||
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
|
||||
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
|
||||
|
@ -5317,6 +5317,7 @@ a8bdc387cfa6296ebcc4af14323e2ddb632234dc data/create/tags/fluids/bottomless/allo
|
|||
74700d556ca80c7a1db5fd4efb09c3ddb26cad66 data/create/tags/items/blaze_burner_fuel/regular.json
|
||||
97061ef67cac1fafd869493d06115b968bcb99bf data/create/tags/items/blaze_burner_fuel/special.json
|
||||
d99d5c67bdffff60789a19bd51a5c5267c75e0a4 data/create/tags/items/casing.json
|
||||
f450961313b78ba24b2cc8cc83e2c5a2886a9695 data/create/tags/items/contraption_controlled.json
|
||||
c98ffdc2780c2a7690c590f46f014aeee7b0b504 data/create/tags/items/create_ingots.json
|
||||
4480f211f4a37bfee193eba945bc9f5a8d2c6e34 data/create/tags/items/crushed_ores.json
|
||||
49847bfbea11808b5101c972023a7f5833fe5a14 data/create/tags/items/deployable_drink.json
|
||||
|
|
|
@ -1660,8 +1660,8 @@
|
|||
"create.train_assembly.bogeys_too_close": "Bogeys %1$s and %2$s are too close to each other",
|
||||
"create.train_assembly.single_bogey_carriage": "This Bogey type cannot support a carriage on its own",
|
||||
"create.train_assembly.nothing_attached": "No structure attached to Bogey %1$s",
|
||||
"create.train_assembly.no_controls": "At least one forward-facing controls block needs to be mounted on the train",
|
||||
"create.train_assembly.sideways_controls": "A mounted controls block is facing sideways",
|
||||
"create.train_assembly.no_controls": "Attach at least one forward-facing Train Controls block (Are you missing Super Glue?)",
|
||||
"create.train_assembly.sideways_controls": "Train Controls cannot face sideways",
|
||||
"create.train_assembly.bogey_created": "Bogey created. Click again to cycle type",
|
||||
"create.train_assembly.requires_casing": "Use Railway Casing to create bogeys on tracks",
|
||||
|
||||
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@ -2379,6 +2379,14 @@
|
|||
"create.ponder.cogwheel_casing.text_2": "Components added after encasing will not connect to the shaft outputs",
|
||||
"create.ponder.cogwheel_casing.text_3": "The Wrench can be used to toggle connections",
|
||||
|
||||
"create.ponder.contraption_controls.header": "Using Contraption Controls",
|
||||
"create.ponder.contraption_controls.text_1": "Actors on moving contraptions are always active by default",
|
||||
"create.ponder.contraption_controls.text_2": "Contraption Controls can be used to toggle them on the fly",
|
||||
"create.ponder.contraption_controls.text_3": "They can be attached anywhere on the contraption",
|
||||
"create.ponder.contraption_controls.text_4": "While disassembled, the filter can be changed to target specific types of actors",
|
||||
"create.ponder.contraption_controls.text_5": "If it is redstone-activated during assembly...",
|
||||
"create.ponder.contraption_controls.text_6": "...targeted actors will be turned off from the start",
|
||||
|
||||
"create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks",
|
||||
"create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
|
||||
"create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it",
|
||||
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@ -2463,6 +2471,31 @@
|
|||
"create.ponder.display_link_redstone.text_2": "Once unpowered, the Timer is reset and new info is sent immediately",
|
||||
"create.ponder.display_link_redstone.text_3": "Signals emitted from the source do not affect the Link",
|
||||
|
||||
"create.ponder.elevator_pulley.header": "Using the Elevator Pulley",
|
||||
"create.ponder.elevator_pulley.text_1": "Elevator Pulleys can move structures vertically between marked locations",
|
||||
"create.ponder.elevator_pulley.text_10": "Any redstone contact sharing this column will be converted",
|
||||
"create.ponder.elevator_pulley.text_11": "Supply a redstone pulse to call the elevator to the contact",
|
||||
"create.ponder.elevator_pulley.text_12": "The movement speed depends on the rotation input on the pulley",
|
||||
"create.ponder.elevator_pulley.text_13": "Scroll and click on the controls block to choose a floor while on-board",
|
||||
"create.ponder.elevator_pulley.text_14": "Right-Clicking the assembled pulley will turn the cabin back into blocks",
|
||||
"create.ponder.elevator_pulley.text_15": "Sliding doors attached to the cabin will open and close automatically",
|
||||
"create.ponder.elevator_pulley.text_16": "Elevator Contacts emit a signal while the cabin is on their floor",
|
||||
"create.ponder.elevator_pulley.text_17": "This can be useful to trigger doors or special effects upon arrival",
|
||||
"create.ponder.elevator_pulley.text_18": "Display Links on any of the contacts can show the current floor of the elevator",
|
||||
"create.ponder.elevator_pulley.text_2": "Start by constructing a cabin",
|
||||
"create.ponder.elevator_pulley.text_3": "Place a pair of Redstone Contacts facing each other...",
|
||||
"create.ponder.elevator_pulley.text_4": "...and glue one of them to your moving structure",
|
||||
"create.ponder.elevator_pulley.text_5": "Contraption Controls can be attached to make floor selection easier",
|
||||
"create.ponder.elevator_pulley.text_6": "Ensure that the pulley is supplied with Rotational Power",
|
||||
"create.ponder.elevator_pulley.text_7": "Right-Clicking the pulley assembles the elevator",
|
||||
"create.ponder.elevator_pulley.text_8": "The stationary contact now turns into an Elevator Contact",
|
||||
"create.ponder.elevator_pulley.text_9": "Elevator Contacts represent a 'floor' and can be configured",
|
||||
|
||||
"create.ponder.elevator_pulley_multi_rope.header": "Synchronised Pulley Movement",
|
||||
"create.ponder.elevator_pulley_multi_rope.text_1": "Whenever a pulley assembles a contraption...",
|
||||
"create.ponder.elevator_pulley_multi_rope.text_2": "...other pulleys on the same layer will connect to the structure",
|
||||
"create.ponder.elevator_pulley_multi_rope.text_3": "They do not require to be powered, the effect is purely cosmetic",
|
||||
|
||||
"create.ponder.empty_blaze_burner.header": "Using Empty Blaze Burners",
|
||||
"create.ponder.empty_blaze_burner.text_1": "Right-click a Blaze with the empty burner to capture it",
|
||||
"create.ponder.empty_blaze_burner.text_2": "Alternatively, Blazes can be collected from their Spawners directly",
|
||||
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@ -2764,6 +2797,22 @@
|
|||
"create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks",
|
||||
"create.ponder.mechanical_pump_speed.text_5": "Ensure that all of them are facing in the same direction",
|
||||
|
||||
"create.ponder.mechanical_roller_fill.header": "Filling terrain with the Roller",
|
||||
"create.ponder.mechanical_roller_fill.text_1": "While disassembled, rollers can be set to other modes",
|
||||
"create.ponder.mechanical_roller_fill.text_2": "The 'fill' modes can help to bridge gaps between pavement and terrain",
|
||||
"create.ponder.mechanical_roller_fill.text_3": "On 'straight fill', they will place simple columns down to the surface",
|
||||
"create.ponder.mechanical_roller_fill.text_4": "On 'sloped fill', layers placed further down will increase in size",
|
||||
"create.ponder.mechanical_roller_fill.text_5": "As opposed to 'clear & pave', neither of these modes will cause the rollers to break existing blocks",
|
||||
|
||||
"create.ponder.mechanical_roller_pave.header": "Clearing and Paving with the Roller",
|
||||
"create.ponder.mechanical_roller_pave.text_1": "Mechanical rollers help to clean up long tracks or paths conveniently",
|
||||
"create.ponder.mechanical_roller_pave.text_2": "In its default mode, without a material set, it will simply clear blocks like a Drill",
|
||||
"create.ponder.mechanical_roller_pave.text_3": "While disassembled, a suitable paving material can be specified",
|
||||
"create.ponder.mechanical_roller_pave.text_4": "Materials can be supplied via chests or barrels attached to the structure",
|
||||
"create.ponder.mechanical_roller_pave.text_5": "In addition to breaking blocks, it will now replace the layer beneath them",
|
||||
"create.ponder.mechanical_roller_pave.text_6": "Note that any block destroyed by a roller has a chance not to yield drops",
|
||||
"create.ponder.mechanical_roller_pave.text_7": "Rollers are especially useful on Trains, but can also be used on most other types of moving contraptions",
|
||||
|
||||
"create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw",
|
||||
"create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
|
||||
"create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
|
||||
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@ -2878,6 +2927,11 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rope_pulley_multi_rope.header": "Synchronised Pulley Movement",
|
||||
"create.ponder.rope_pulley_multi_rope.text_1": "Whenever a pulley assembles a contraption...",
|
||||
"create.ponder.rope_pulley_multi_rope.text_2": "...other pulleys on the same layer will connect to the structure",
|
||||
"create.ponder.rope_pulley_multi_rope.text_3": "They do not require to be powered, the effect is purely cosmetic",
|
||||
|
||||
"create.ponder.rose_quartz_lamp.header": "Rose Quartz Lamps",
|
||||
"create.ponder.rose_quartz_lamp.text_1": "Rose Quartz Lamps activate on a Redstone signal",
|
||||
"create.ponder.rose_quartz_lamp.text_2": "They will continue to emit redstone power afterwards",
|
||||
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@ -2919,6 +2973,14 @@
|
|||
"create.ponder.smart_chute.text_3": "Use the value panel to specify the extracted stack size",
|
||||
"create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.",
|
||||
|
||||
"create.ponder.smart_observer.header": "Advanced detection with Smart Observers",
|
||||
"create.ponder.smart_observer.text_1": "Smart Observers can be used detect a variety of events",
|
||||
"create.ponder.smart_observer.text_2": "It can detect items or fluids inside of generic containers",
|
||||
"create.ponder.smart_observer.text_3": "The filter slot can be used to look for specific contents only",
|
||||
"create.ponder.smart_observer.text_4": "It also activates when the block itself matches the filter",
|
||||
"create.ponder.smart_observer.text_5": "Additionally, smart observers can monitor belts, chutes and pipes",
|
||||
"create.ponder.smart_observer.text_6": "...and will emit a pulse, if an item enters or exits a funnel",
|
||||
|
||||
"create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes",
|
||||
"create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type",
|
||||
"create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract",
|
||||
|
@ -2986,6 +3048,17 @@
|
|||
"create.ponder.super_glue.text_5": "Overlapping glue volumes will move together",
|
||||
"create.ponder.super_glue.text_6": "Blocks hanging on others usually do not require glue",
|
||||
|
||||
"create.ponder.threshold_switch.header": "Monitoring with the Threshold Switch",
|
||||
"create.ponder.threshold_switch.text_1": "Threshold Switches monitor the fill level of containers",
|
||||
"create.ponder.threshold_switch.text_2": "When the inventory content exceeds the upper threshold...",
|
||||
"create.ponder.threshold_switch.text_3": "...the switch will change its redstone output",
|
||||
"create.ponder.threshold_switch.text_4": "The signal stays until the lower threshold is reached",
|
||||
"create.ponder.threshold_switch.text_5": "The redstone output can now be used to control item supply, keeping the buffer filled",
|
||||
"create.ponder.threshold_switch.text_6": "The specific thresholds can be changed in the UI",
|
||||
"create.ponder.threshold_switch.text_7": "A filter can help to only count specific contents toward the total",
|
||||
"create.ponder.threshold_switch.text_8": "Fluid buffers can be monitored in a similar fashion",
|
||||
"create.ponder.threshold_switch.text_9": "...as well as, curiously, the length of an extended rope pulley",
|
||||
|
||||
"create.ponder.track_chunks.header": "Traversing unloaded Chunks",
|
||||
"create.ponder.track_chunks.text_1": "Tracks stay functional outside of loaded chunks",
|
||||
"create.ponder.track_chunks.text_2": "Trains will travel through inactive sections of the world without issue",
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"create:portable_fluid_interface",
|
||||
"create:mechanical_drill",
|
||||
"create:mechanical_saw",
|
||||
"create:deployer",
|
||||
"create:portable_storage_interface",
|
||||
"create:redstone_contact",
|
||||
"create:mechanical_harvester",
|
||||
"create:mechanical_plough",
|
||||
"create:mechanical_roller",
|
||||
"create:train_door",
|
||||
"create:framed_glass_door",
|
||||
"create:andesite_funnel",
|
||||
"create:brass_funnel",
|
||||
"create:peculiar_bell",
|
||||
"create:haunted_bell",
|
||||
"minecraft:bell",
|
||||
"minecraft:campfire",
|
||||
"minecraft:soul_campfire",
|
||||
"minecraft:dispenser",
|
||||
"minecraft:dropper"
|
||||
]
|
||||
}
|
|
@ -1023,6 +1023,7 @@ public class AllBlocks {
|
|||
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.partialBaseModel(c, p)))
|
||||
.onRegister(movementBehaviour(new PortableStorageInterfaceMovement()))
|
||||
.item()
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel())
|
||||
.register();
|
||||
|
||||
|
@ -1310,6 +1311,7 @@ public class AllBlocks {
|
|||
.transform(BlockStressDefaults.setImpact(4.0))
|
||||
.onRegister(movementBehaviour(new DrillMovementBehaviour()))
|
||||
.item()
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel())
|
||||
.register();
|
||||
|
||||
|
@ -1323,6 +1325,7 @@ public class AllBlocks {
|
|||
.onRegister(movementBehaviour(new SawMovementBehaviour()))
|
||||
.addLayer(() -> RenderType::cutoutMipped)
|
||||
.item()
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel())
|
||||
.register();
|
||||
|
||||
|
@ -1335,6 +1338,7 @@ public class AllBlocks {
|
|||
.onRegister(movementBehaviour(new DeployerMovementBehaviour()))
|
||||
.onRegister(interactionBehaviour(new DeployerMovingInteraction()))
|
||||
.item(AssemblyOperatorBlockItem::new)
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel())
|
||||
.register();
|
||||
|
||||
|
@ -1346,6 +1350,7 @@ public class AllBlocks {
|
|||
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.partialBaseModel(c, p)))
|
||||
.onRegister(movementBehaviour(new PortableStorageInterfaceMovement()))
|
||||
.item()
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel())
|
||||
.register();
|
||||
|
||||
|
@ -1357,6 +1362,7 @@ public class AllBlocks {
|
|||
.onRegister(movementBehaviour(new ContactMovementBehaviour()))
|
||||
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.forPowered(c, p)))
|
||||
.item(RedstoneContactItem::new)
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel("_", "block"))
|
||||
.register();
|
||||
|
||||
|
@ -1387,6 +1393,7 @@ public class AllBlocks {
|
|||
.blockstate(BlockStateGen.horizontalBlockProvider(true))
|
||||
.addLayer(() -> RenderType::cutoutMipped)
|
||||
.item()
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel())
|
||||
.register();
|
||||
|
||||
|
@ -1397,7 +1404,9 @@ public class AllBlocks {
|
|||
.transform(axeOrPickaxe())
|
||||
.onRegister(movementBehaviour(new PloughMovementBehaviour()))
|
||||
.blockstate(BlockStateGen.horizontalBlockProvider(false))
|
||||
.simpleItem()
|
||||
.item()
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.build()
|
||||
.register();
|
||||
|
||||
public static final BlockEntry<RollerBlock> MECHANICAL_ROLLER =
|
||||
|
@ -1410,6 +1419,7 @@ public class AllBlocks {
|
|||
.blockstate(BlockStateGen.horizontalBlockProvider(true))
|
||||
.addLayer(() -> RenderType::cutoutMipped)
|
||||
.item(RollerBlockItem::new)
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.transform(customItemModel())
|
||||
.register();
|
||||
|
||||
|
@ -1759,6 +1769,7 @@ public class AllBlocks {
|
|||
.onRegister(movementBehaviour(FunnelMovementBehaviour.andesite()))
|
||||
.blockstate(new FunnelGenerator("andesite", false)::generate)
|
||||
.item(FunnelItem::new)
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.model(FunnelGenerator.itemModel("andesite"))
|
||||
.build()
|
||||
.register();
|
||||
|
@ -1784,6 +1795,7 @@ public class AllBlocks {
|
|||
.onRegister(movementBehaviour(FunnelMovementBehaviour.brass()))
|
||||
.blockstate(new FunnelGenerator("brass", true)::generate)
|
||||
.item(FunnelItem::new)
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.model(FunnelGenerator.itemModel("brass"))
|
||||
.build()
|
||||
.register();
|
||||
|
|
|
@ -60,6 +60,7 @@ public class AllMovementBehaviours {
|
|||
static void registerDefaults() {
|
||||
registerBehaviour(Blocks.BELL, new BellMovementBehaviour());
|
||||
registerBehaviour(Blocks.CAMPFIRE, new CampfireMovementBehaviour());
|
||||
registerBehaviour(Blocks.SOUL_CAMPFIRE, new CampfireMovementBehaviour());
|
||||
|
||||
DispenserMovementBehaviour.gatherMovedDispenseItemBehaviours();
|
||||
registerBehaviour(Blocks.DISPENSER, new DispenserMovementBehaviour());
|
||||
|
|
|
@ -158,6 +158,7 @@ public class AllTags {
|
|||
VANILLA_STRIPPED_LOGS,
|
||||
VANILLA_STRIPPED_WOOD,
|
||||
DEPLOYABLE_DRINK,
|
||||
CONTRAPTION_CONTROLLED,
|
||||
|
||||
STRIPPED_LOGS(FORGE),
|
||||
STRIPPED_WOOD(FORGE),
|
||||
|
|
|
@ -21,7 +21,7 @@ public class BellMovementBehaviour implements MovementBehaviour {
|
|||
|
||||
@Override
|
||||
public boolean isActive(MovementContext context) {
|
||||
return !(context.contraption instanceof CarriageContraption);
|
||||
return MovementBehaviour.super.isActive(context) && !(context.contraption instanceof CarriageContraption);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -17,7 +17,7 @@ public class CampfireMovementBehaviour implements MovementBehaviour {
|
|||
@Override
|
||||
public void tick(MovementContext context) {
|
||||
if (context.world == null || !context.world.isClientSide || context.position == null
|
||||
|| !context.state.getValue(CampfireBlock.LIT))
|
||||
|| !context.state.getValue(CampfireBlock.LIT) || context.disabled)
|
||||
return;
|
||||
|
||||
// Mostly copied from CampfireBlock and CampfireBlockEntity
|
||||
|
|
|
@ -30,9 +30,9 @@ public class ContraptionControlsBlock extends ControlsBlock implements IBE<Contr
|
|||
BlockHitResult pHit) {
|
||||
return onBlockEntityUse(pLevel, pPos, cte -> {
|
||||
cte.pressButton();
|
||||
cte.disabled = !cte.disabled;
|
||||
cte.notifyUpdate();
|
||||
if (!pLevel.isClientSide()) {
|
||||
cte.disabled = !cte.disabled;
|
||||
cte.notifyUpdate();
|
||||
ContraptionControlsBlockEntity.sendStatus(pPlayer, cte.filtering.getFilter(), !cte.disabled);
|
||||
AllSoundEvents.CONTROLLER_CLICK.play(cte.getLevel(), null, cte.getBlockPos(), 1,
|
||||
cte.disabled ? 0.8f : 1.5f);
|
||||
|
|
|
@ -4,6 +4,7 @@ import java.util.List;
|
|||
|
||||
import com.jozufozu.flywheel.util.transform.TransformStack;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.simibubi.create.AllTags.AllItemTags;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.interaction.controls.ControlsBlock;
|
||||
import com.simibubi.create.foundation.blockEntity.BlockEntityBehaviour;
|
||||
import com.simibubi.create.foundation.blockEntity.SmartBlockEntity;
|
||||
|
@ -50,6 +51,7 @@ public class ContraptionControlsBlockEntity extends SmartBlockEntity {
|
|||
public void addBehaviours(List<BlockEntityBehaviour> behaviours) {
|
||||
behaviours.add(filtering = new FilteringBehaviour(this, new ControlsSlot()));
|
||||
filtering.setLabel(Lang.translateDirect("contraptions.contoller.target"));
|
||||
filtering.withPredicate(AllItemTags.CONTRAPTION_CONTROLLED::matches);
|
||||
}
|
||||
|
||||
public void pressButton() {
|
||||
|
@ -140,7 +142,7 @@ public class ContraptionControlsBlockEntity extends SmartBlockEntity {
|
|||
|
||||
@Override
|
||||
public float getScale() {
|
||||
return .5f;
|
||||
return .508f;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -144,7 +144,7 @@ public class FilteringBehaviour extends BlockEntityBehaviour implements ValueSet
|
|||
|
||||
public boolean setFilter(ItemStack stack) {
|
||||
ItemStack filter = stack.copy();
|
||||
if (!predicate.test(filter))
|
||||
if (!filter.isEmpty() && !predicate.test(filter))
|
||||
return false;
|
||||
this.filter = filter;
|
||||
count = Math.min(count, stack.getMaxStackSize());
|
||||
|
|
|
@ -160,6 +160,7 @@ public class BuilderTransformers {
|
|||
.loot((lr, block) -> lr.add(block, BlockLoot.createDoorTable(block)))
|
||||
.item()
|
||||
.tag(ItemTags.DOORS)
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.model((c, p) -> p.blockSprite(c, p.modLoc("item/" + type + "_door")))
|
||||
.build();
|
||||
}
|
||||
|
@ -455,6 +456,7 @@ public class BuilderTransformers {
|
|||
}))
|
||||
.item()
|
||||
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/" + c.getName())))
|
||||
.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.build();
|
||||
}
|
||||
|
||||
|
|
|
@ -152,6 +152,9 @@ public class TagGen {
|
|||
.add(Items.GLASS_BOTTLE, Items.POTION, Items.SPLASH_POTION, Items.LINGERING_POTION,
|
||||
Items.HONEY_BOTTLE, Items.CAKE);
|
||||
|
||||
prov.tag(AllItemTags.CONTRAPTION_CONTROLLED.tag)
|
||||
.add(Items.BELL, Items.CAMPFIRE, Items.SOUL_CAMPFIRE, Items.DISPENSER, Items.DROPPER);
|
||||
|
||||
prov.tag(AllItemTags.VANILLA_STRIPPED_LOGS.tag)
|
||||
.add(Items.STRIPPED_ACACIA_LOG, Items.STRIPPED_BIRCH_LOG, Items.STRIPPED_CRIMSON_STEM,
|
||||
Items.STRIPPED_DARK_OAK_LOG, Items.STRIPPED_JUNGLE_LOG, Items.STRIPPED_OAK_LOG,
|
||||
|
|
|
@ -95,6 +95,7 @@ public class PonderScene {
|
|||
int basePlateSize;
|
||||
float scaleFactor;
|
||||
float yOffset;
|
||||
boolean hidePlatformShadow;
|
||||
|
||||
private boolean stoppedCounting;
|
||||
private int totalTime;
|
||||
|
@ -106,6 +107,7 @@ public class PonderScene {
|
|||
|
||||
pointOfInterest = Vec3.ZERO;
|
||||
textIndex = 1;
|
||||
hidePlatformShadow = false;
|
||||
|
||||
this.world = world;
|
||||
this.namespace = namespace;
|
||||
|
@ -183,7 +185,7 @@ public class PonderScene {
|
|||
.getDirection();
|
||||
Vec3 location = selectedHit.getSecond()
|
||||
.getLocation();
|
||||
|
||||
|
||||
ItemStack pickBlock = blockState.getCloneItemStack(new BlockHitResult(location, direction, selectedPos, true),
|
||||
world, selectedPos, Minecraft.getInstance().player);
|
||||
|
||||
|
@ -235,6 +237,7 @@ public class PonderScene {
|
|||
public void renderScene(SuperRenderTypeBuffer buffer, PoseStack ms, float pt) {
|
||||
ForcedDiffuseState.pushCalculator(DiffuseLightCalculator.DEFAULT);
|
||||
ms.pushPose();
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
Entity prevRVE = mc.cameraEntity;
|
||||
|
||||
|
@ -457,6 +460,10 @@ public class PonderScene {
|
|||
public int getBasePlateOffsetZ() {
|
||||
return basePlateOffsetZ;
|
||||
}
|
||||
|
||||
public boolean shouldHidePlatformShadow() {
|
||||
return hidePlatformShadow;
|
||||
}
|
||||
|
||||
public int getBasePlateSize() {
|
||||
return basePlateSize;
|
||||
|
@ -527,8 +534,8 @@ public class PonderScene {
|
|||
UIRenderHelper.flipForGuiRender(ms);
|
||||
float f = 30 * scaleFactor;
|
||||
ms.scale(f, f, f);
|
||||
ms.translate((basePlateSize + basePlateOffsetX) / -2f, -1f + yOffset,
|
||||
(basePlateSize + basePlateOffsetZ) / -2f);
|
||||
ms.translate((basePlateSize) / -2f - basePlateOffsetX, -1f + yOffset,
|
||||
(basePlateSize) / -2f - basePlateOffsetZ);
|
||||
|
||||
return ms;
|
||||
}
|
||||
|
@ -555,8 +562,8 @@ public class PonderScene {
|
|||
float f = 1f / (30 * scaleFactor);
|
||||
|
||||
vec = vec.multiply(f, -f, f);
|
||||
vec = vec.subtract((basePlateSize + basePlateOffsetX) / -2f, -1f + yOffset,
|
||||
(basePlateSize + basePlateOffsetZ) / -2f);
|
||||
vec = vec.subtract((basePlateSize) / -2f - basePlateOffsetX, -1f + yOffset,
|
||||
(basePlateSize) / -2f - basePlateOffsetZ);
|
||||
|
||||
return vec;
|
||||
}
|
||||
|
|
|
@ -180,6 +180,13 @@ public class SceneBuilder {
|
|||
public void scaleSceneView(float factor) {
|
||||
scene.scaleFactor = factor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Use this to disable the base plates' shadow for this scene
|
||||
*/
|
||||
public void removeShadow() {
|
||||
scene.hidePlatformShadow = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Use this in case you are not happy with the vertical alignment of the scene
|
||||
|
|
|
@ -0,0 +1,401 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import com.simibubi.create.content.logistics.block.redstone.SmartObserverBlockEntity;
|
||||
import com.simibubi.create.content.logistics.block.redstone.ThresholdSwitchBlock;
|
||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||
import com.simibubi.create.foundation.ponder.PonderPalette;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||
import com.simibubi.create.foundation.ponder.Selection;
|
||||
import com.simibubi.create.foundation.ponder.element.InputWindowElement;
|
||||
import com.simibubi.create.foundation.ponder.element.WorldSectionElement;
|
||||
import com.simibubi.create.foundation.utility.Pointing;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class DetectorScenes {
|
||||
|
||||
public static void smartObserver(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("smart_observer", "Advanced detection with Smart Observers");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.showBasePlate();
|
||||
scene.idle(5);
|
||||
|
||||
Selection chuteObserver = util.select.fromTo(0, 1, 4, 0, 2, 4);
|
||||
Selection chute = util.select.fromTo(1, 1, 4, 1, 3, 4);
|
||||
Selection pipe = util.select.fromTo(3, 1, 4, 3, 3, 4);
|
||||
Selection pipeObserver = util.select.fromTo(4, 1, 4, 4, 2, 4);
|
||||
Selection redstoneDust = util.select.fromTo(1, 1, 2, 0, 1, 2);
|
||||
Selection belt = util.select.fromTo(1, 1, 1, 3, 1, 1);
|
||||
Selection chest = util.select.position(2, 1, 0);
|
||||
Selection amethyst = util.select.position(3, 1, 0);
|
||||
Selection largeCog = util.select.position(5, 0, 2);
|
||||
Selection smallCogs = util.select.fromTo(3, 1, 2, 4, 1, 2);
|
||||
BlockPos observerPos = util.grid.at(2, 1, 2);
|
||||
BlockPos funnelPos = util.grid.at(3, 2, 1);
|
||||
Selection funnelChest = util.select.fromTo(4, 1, 1, 4, 2, 1);
|
||||
|
||||
scene.world.showSection(util.select.position(observerPos), Direction.DOWN);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("Smart Observers can be used detect a variety of events")
|
||||
.pointAt(util.vector.blockSurface(observerPos, Direction.WEST))
|
||||
.placeNearTarget();
|
||||
scene.idle(50);
|
||||
|
||||
scene.world.showSection(redstoneDust, Direction.EAST);
|
||||
scene.idle(5);
|
||||
ElementLink<WorldSectionElement> chestLink = scene.world.showIndependentSection(chest, Direction.SOUTH);
|
||||
scene.world.moveSection(chestLink, util.vector.of(0, 0, 1), 0);
|
||||
scene.idle(15);
|
||||
|
||||
ItemStack copperIngot = new ItemStack(Items.COPPER_INGOT);
|
||||
ItemStack amethystItem = new ItemStack(Blocks.AMETHYST_BLOCK);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(observerPos.north(), Direction.NORTH), Pointing.RIGHT)
|
||||
.withItem(copperIngot),
|
||||
40);
|
||||
scene.idle(7);
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.world.toggleRedstonePower(redstoneDust);
|
||||
scene.effects.indicateRedstone(observerPos);
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("It can detect items or fluids inside of generic containers")
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(observerPos, Direction.WEST))
|
||||
.placeNearTarget();
|
||||
scene.idle(65);
|
||||
|
||||
scene.overlay.showCenteredScrollInput(observerPos, Direction.UP, 10);
|
||||
scene.idle(5);
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(observerPos, Direction.UP), Pointing.DOWN).rightClick()
|
||||
.withItem(amethystItem),
|
||||
60);
|
||||
scene.idle(7);
|
||||
scene.world.setFilterData(util.select.position(observerPos), SmartObserverBlockEntity.class, amethystItem);
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.world.toggleRedstonePower(redstoneDust);
|
||||
scene.idle(25);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("The filter slot can be used to look for specific contents only")
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(observerPos, Direction.UP))
|
||||
.placeNearTarget();
|
||||
scene.idle(50);
|
||||
|
||||
scene.world.hideIndependentSection(chestLink, Direction.EAST);
|
||||
scene.idle(10);
|
||||
ElementLink<WorldSectionElement> amethystLink = scene.world.showIndependentSection(amethyst, Direction.EAST);
|
||||
scene.world.moveSection(amethystLink, util.vector.of(-1, 0, 1), 0);
|
||||
scene.idle(15);
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.world.toggleRedstonePower(redstoneDust);
|
||||
scene.effects.indicateRedstone(observerPos);
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.text("It also activates when the block itself matches the filter")
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(observerPos.north(), Direction.WEST))
|
||||
.placeNearTarget();
|
||||
|
||||
scene.idle(45);
|
||||
scene.world.hideIndependentSection(amethystLink, Direction.EAST);
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.world.toggleRedstonePower(redstoneDust);
|
||||
scene.idle(15);
|
||||
scene.world.showSection(largeCog, Direction.UP);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(smallCogs, Direction.DOWN);
|
||||
scene.world.showSection(belt, Direction.SOUTH);
|
||||
scene.idle(15);
|
||||
scene.world.setFilterData(util.select.position(0, 2, 4), SmartObserverBlockEntity.class, copperIngot);
|
||||
scene.world.showSection(chuteObserver, Direction.DOWN);
|
||||
scene.idle(2);
|
||||
scene.world.setFilterData(util.select.position(4, 2, 4), SmartObserverBlockEntity.class,
|
||||
new ItemStack(Items.LAVA_BUCKET));
|
||||
scene.world.showSection(pipeObserver, Direction.DOWN);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(chute, Direction.WEST);
|
||||
scene.idle(2);
|
||||
scene.world.showSection(pipe, Direction.EAST);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("Additionally, smart observers can monitor belts, chutes and pipes")
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(observerPos, Direction.UP))
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.createItemOnBelt(util.grid.at(3, 1, 1), Direction.EAST, amethystItem);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.world.toggleRedstonePower(redstoneDust);
|
||||
scene.effects.indicateRedstone(observerPos);
|
||||
scene.idle(13);
|
||||
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.world.toggleRedstonePower(redstoneDust);
|
||||
scene.idle(25);
|
||||
|
||||
scene.world.showSection(funnelChest, Direction.WEST);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.position(funnelPos), Direction.DOWN);
|
||||
scene.idle(5);
|
||||
ElementLink<WorldSectionElement> observerLink =
|
||||
scene.world.makeSectionIndependent(util.select.position(observerPos));
|
||||
scene.world.moveSection(observerLink, util.vector.of(1, 1, 0), 10);
|
||||
scene.world.hideSection(redstoneDust, Direction.EAST);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("...and will emit a pulse, if an item enters or exits a funnel")
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(observerPos.above()
|
||||
.east(), Direction.WEST))
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.world.createItemOnBelt(util.grid.at(3, 1, 1), Direction.EAST, amethystItem);
|
||||
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.effects.indicateRedstone(observerPos.above()
|
||||
.east());
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.toggleRedstonePower(util.select.position(observerPos));
|
||||
scene.idle(25);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void thresholdSwitch(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("threshold_switch", "Monitoring with the Threshold Switch");
|
||||
scene.configureBasePlate(0, 1, 5);
|
||||
|
||||
Selection fluidTank = util.select.fromTo(1, 1, 5, 1, 3, 5);
|
||||
Selection pulley = util.select.fromTo(3, 2, 3, 2, 2, 3);
|
||||
BlockPos pulleyPos = util.grid.at(2, 2, 3);
|
||||
BlockPos switchPos = util.grid.at(1, 1, 3);
|
||||
Selection redstone = util.select.fromTo(1, 1, 2, 1, 1, 1);
|
||||
Selection chest = util.select.fromTo(3, 1, 3, 2, 1, 3);
|
||||
Selection belt = util.select.fromTo(3, 0, 0, 3, 0, 6);
|
||||
Selection cogs = util.select.fromTo(4, 0, 6, 5, 0, 6)
|
||||
.add(util.select.position(5, 0, 5));
|
||||
Selection inFunnel = util.select.position(3, 1, 2);
|
||||
Selection outFunnel = util.select.position(3, 1, 4);
|
||||
Selection baseStrip = util.select.fromTo(1, 0, 1, 1, 0, 5);
|
||||
Selection basePlate = util.select.fromTo(0, 0, 1, 2, 0, 5)
|
||||
.add(util.select.fromTo(4, 0, 5, 4, 0, 1));
|
||||
|
||||
scene.world.showSection(basePlate, Direction.UP);
|
||||
ElementLink<WorldSectionElement> stripLink = scene.world.showIndependentSection(baseStrip, Direction.UP);
|
||||
scene.world.moveSection(stripLink, util.vector.of(2, 0, 0), 0);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.showSection(util.select.position(switchPos), Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(chest, Direction.WEST);
|
||||
scene.idle(10);
|
||||
scene.world.cycleBlockProperty(switchPos, ThresholdSwitchBlock.LEVEL);
|
||||
scene.idle(5);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("Threshold Switches monitor the fill level of containers")
|
||||
.pointAt(util.vector.blockSurface(switchPos, Direction.NORTH))
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.hideIndependentSection(stripLink, Direction.DOWN);
|
||||
scene.idle(15);
|
||||
scene.world.showSection(cogs, Direction.WEST);
|
||||
scene.world.showSection(belt, Direction.NORTH);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(inFunnel, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(redstone, Direction.SOUTH);
|
||||
ItemStack ironIngot = new ItemStack(Items.IRON_INGOT, 32);
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
scene.world.createItemOnBelt(util.grid.at(3, 0, 0), Direction.NORTH, ironIngot);
|
||||
scene.idle(10);
|
||||
scene.world.removeItemsFromBelt(util.grid.at(3, 0, 2));
|
||||
scene.world.flapFunnel(util.grid.at(3, 1, 2), false);
|
||||
|
||||
if (i % 2 == 1)
|
||||
scene.world.cycleBlockProperty(switchPos, ThresholdSwitchBlock.LEVEL);
|
||||
}
|
||||
|
||||
scene.addLazyKeyframe();
|
||||
scene.world.createItemOnBelt(util.grid.at(3, 0, 0), Direction.NORTH, ironIngot);
|
||||
scene.world.removeItemsFromBelt(util.grid.at(3, 0, 2));
|
||||
scene.world.multiplyKineticSpeed(util.select.everywhere(), 1 / 8f);
|
||||
scene.idle(10);
|
||||
|
||||
Vec3 upper = util.vector.blockSurface(switchPos, Direction.NORTH)
|
||||
.add(0, 3 / 16f, 0);
|
||||
scene.overlay.showLine(PonderPalette.RED, upper.add(2 / 16f, 0, 0), upper.subtract(2 / 16f, 0, 0), 60);
|
||||
scene.overlay.showText(70)
|
||||
.text("When the inventory content exceeds the upper threshold...")
|
||||
.colored(PonderPalette.RED)
|
||||
.pointAt(upper.subtract(2 / 16f, 0, 0))
|
||||
.placeNearTarget();
|
||||
|
||||
scene.idle(60);
|
||||
scene.world.removeItemsFromBelt(util.grid.at(3, 0, 2));
|
||||
scene.world.flapFunnel(util.grid.at(3, 1, 2), false);
|
||||
scene.world.cycleBlockProperty(switchPos, ThresholdSwitchBlock.LEVEL);
|
||||
scene.effects.indicateRedstone(switchPos);
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.text("...the switch will change its redstone output")
|
||||
.pointAt(util.vector.blockSurface(switchPos.north(), Direction.DOWN))
|
||||
.placeNearTarget();
|
||||
scene.idle(50);
|
||||
|
||||
scene.world.showSection(outFunnel, Direction.DOWN);
|
||||
scene.world.toggleRedstonePower(outFunnel);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.multiplyKineticSpeed(util.select.everywhere(), 8f);
|
||||
for (int i = 0; i < 5; i++) {
|
||||
scene.idle(10);
|
||||
scene.world.createItemOnBelt(util.grid.at(3, 0, 4), Direction.NORTH, ironIngot);
|
||||
if (i % 3 == 1)
|
||||
scene.world.modifyBlock(switchPos,
|
||||
s -> s.setValue(ThresholdSwitchBlock.LEVEL, s.getValue(ThresholdSwitchBlock.LEVEL) - 1), false);
|
||||
}
|
||||
scene.world.multiplyKineticSpeed(util.select.everywhere(), 1 / 8f);
|
||||
|
||||
Vec3 lower = util.vector.blockSurface(switchPos, Direction.NORTH)
|
||||
.add(0, -3 / 16f, 0);
|
||||
scene.overlay.showLine(PonderPalette.GREEN, lower.add(2 / 16f, 0, 0), lower.subtract(2 / 16f, 0, 0), 60);
|
||||
scene.overlay.showText(70)
|
||||
.text("The signal stays until the lower threshold is reached")
|
||||
.attachKeyFrame()
|
||||
.colored(PonderPalette.GREEN)
|
||||
.pointAt(lower.subtract(2 / 16f, 0, 0))
|
||||
.placeNearTarget();
|
||||
scene.idle(30);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.idle(10);
|
||||
scene.world.createItemOnBelt(util.grid.at(3, 0, 4), Direction.NORTH, ironIngot);
|
||||
if (i % 3 == 2)
|
||||
scene.world.modifyBlock(switchPos,
|
||||
s -> s.setValue(ThresholdSwitchBlock.LEVEL, s.getValue(ThresholdSwitchBlock.LEVEL) - 1), false);
|
||||
}
|
||||
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.idle(40);
|
||||
|
||||
scene.overlay.showText(90)
|
||||
.text("The redstone output can now be used to control item supply, keeping the buffer filled")
|
||||
.pointAt(util.vector.blockSurface(switchPos.north(), Direction.DOWN))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(100);
|
||||
|
||||
scene.addKeyframe();
|
||||
scene.overlay.showLine(PonderPalette.GREEN, lower.add(2 / 16f, 0, 0), lower.subtract(2 / 16f, 0, 0), 105);
|
||||
scene.idle(5);
|
||||
scene.overlay.showLine(PonderPalette.RED, upper.add(2 / 16f, 0, 0), upper.subtract(2 / 16f, 0, 0), 100);
|
||||
scene.idle(15);
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(switchPos, Direction.UP), Pointing.DOWN).rightClick(), 60);
|
||||
scene.idle(7);
|
||||
scene.overlay.showText(70)
|
||||
.text("The specific thresholds can be changed in the UI")
|
||||
.pointAt(upper.subtract(2 / 16f, 0, 0))
|
||||
.placeNearTarget();
|
||||
scene.idle(80);
|
||||
|
||||
scene.overlay.showCenteredScrollInput(switchPos, Direction.UP, 70);
|
||||
scene.overlay.showText(70)
|
||||
.text("A filter can help to only count specific contents toward the total")
|
||||
.pointAt(util.vector.blockSurface(switchPos, Direction.UP))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
|
||||
scene.idle(80);
|
||||
scene.world.hideSection(belt, Direction.SOUTH);
|
||||
scene.world.hideSection(cogs, Direction.EAST);
|
||||
scene.idle(2);
|
||||
scene.world.hideSection(inFunnel, Direction.EAST);
|
||||
scene.idle(2);
|
||||
scene.world.hideSection(chest, Direction.EAST);
|
||||
scene.idle(2);
|
||||
scene.world.hideSection(outFunnel, Direction.EAST);
|
||||
scene.idle(9);
|
||||
stripLink = scene.world.showIndependentSection(baseStrip, Direction.UP);
|
||||
scene.world.moveSection(stripLink, util.vector.of(2, 0, 0), 0);
|
||||
scene.idle(5);
|
||||
ElementLink<WorldSectionElement> tankLink = scene.world.showIndependentSection(fluidTank, Direction.DOWN);
|
||||
scene.world.moveSection(tankLink, util.vector.of(1, 0, -2), 0);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.cycleBlockProperty(switchPos, ThresholdSwitchBlock.LEVEL);
|
||||
scene.world.cycleBlockProperty(switchPos, ThresholdSwitchBlock.LEVEL);
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(70)
|
||||
.text("Fluid buffers can be monitored in a similar fashion")
|
||||
.pointAt(util.vector.blockSurface(switchPos, Direction.NORTH))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(80);
|
||||
|
||||
scene.world.hideIndependentSection(tankLink, Direction.SOUTH);
|
||||
scene.world.hideSection(redstone, Direction.NORTH);
|
||||
ElementLink<WorldSectionElement> switchLink =
|
||||
scene.world.makeSectionIndependent(util.select.position(switchPos));
|
||||
scene.idle(10);
|
||||
scene.world.moveSection(switchLink, util.vector.of(0, 1, 0), 15);
|
||||
scene.world.modifyBlock(switchPos, s -> s.setValue(ThresholdSwitchBlock.LEVEL, 0), false);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(pulley, Direction.DOWN);
|
||||
scene.idle(15);
|
||||
ElementLink<WorldSectionElement> hole = scene.world.makeSectionIndependent(util.select.position(2, 0, 3));
|
||||
scene.world.hideIndependentSection(hole, Direction.DOWN);
|
||||
|
||||
scene.overlay.showText(70)
|
||||
.text("...as well as, curiously, the length of an extended rope pulley")
|
||||
.pointAt(util.vector.blockSurface(switchPos.above(), Direction.NORTH))
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget();
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.setKineticSpeed(pulley, 32);
|
||||
scene.world.movePulley(pulleyPos, 15, 205);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
scene.idle(5);
|
||||
scene.world.cycleBlockProperty(switchPos, ThresholdSwitchBlock.LEVEL);
|
||||
scene.idle(45);
|
||||
if (i == 1)
|
||||
scene.markAsFinished();
|
||||
}
|
||||
|
||||
scene.idle(5);
|
||||
scene.world.cycleBlockProperty(switchPos, ThresholdSwitchBlock.LEVEL);
|
||||
scene.world.setKineticSpeed(pulley, 0);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,512 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.elevator.ElevatorContactBlock;
|
||||
import com.simibubi.create.content.curiosities.deco.SlidingDoorBlock;
|
||||
import com.simibubi.create.content.logistics.block.redstone.NixieTubeBlock;
|
||||
import com.simibubi.create.content.logistics.block.redstone.NixieTubeBlockEntity;
|
||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||
import com.simibubi.create.foundation.ponder.PonderPalette;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||
import com.simibubi.create.foundation.ponder.Selection;
|
||||
import com.simibubi.create.foundation.ponder.element.InputWindowElement;
|
||||
import com.simibubi.create.foundation.ponder.element.WorldSectionElement;
|
||||
import com.simibubi.create.foundation.utility.Components;
|
||||
import com.simibubi.create.foundation.utility.Pointing;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.world.item.DyeColor;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
|
||||
public class ElevatorScenes {
|
||||
|
||||
public static void elevator(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("elevator_pulley", "Using the Elevator Pulley");
|
||||
scene.configureBasePlate(1, 0, 5);
|
||||
scene.scaleSceneView(.85f);
|
||||
scene.removeShadow();
|
||||
scene.setSceneOffsetY(-1.5f);
|
||||
|
||||
Selection topFloor = util.select.fromTo(5, 12, 0, 1, 12, 4);
|
||||
Selection midFloor = util.select.fromTo(5, 6, 0, 1, 6, 4);
|
||||
Selection botFloor = util.select.fromTo(5, 0, 0, 1, 0, 4);
|
||||
Selection topCutout = util.select.fromTo(4, 12, 3, 2, 12, 1);
|
||||
Selection midCutout = util.select.fromTo(4, 6, 3, 2, 6, 1);
|
||||
Selection botCutout = util.select.fromTo(4, 0, 3, 2, 0, 1);
|
||||
BlockPos topContact = util.grid.at(1, 13, 2);
|
||||
BlockPos midContact = util.grid.at(1, 7, 2);
|
||||
BlockPos botContact = util.grid.at(1, 1, 2);
|
||||
Selection outputRedstone = util.select.fromTo(0, 0, 2, 0, 1, 2);
|
||||
Selection topInput = util.select.fromTo(1, 13, 0, 1, 13, 1);
|
||||
Selection midInput = util.select.fromTo(1, 7, 0, 1, 7, 1);
|
||||
Selection botInput = util.select.fromTo(1, 1, 0, 1, 1, 1);
|
||||
Selection pole = util.select.fromTo(6, 0, 3, 6, 17, 3)
|
||||
.add(util.select.position(5, 17, 3));
|
||||
Selection cog = util.select.fromTo(5, 18, 2, 4, 18, 2);
|
||||
BlockPos nixiePos = util.grid.at(4, 13, 0);
|
||||
BlockPos linkPos = util.grid.at(1, 14, 2);
|
||||
BlockPos doorPos = util.grid.at(3, 14, 1);
|
||||
Selection controls = util.select.position(4, 14, 2);
|
||||
BlockPos pulleyPos = util.grid.at(3, 18, 2);
|
||||
|
||||
ElementLink<WorldSectionElement> camLink = scene.world.showIndependentSection(topFloor, Direction.UP);
|
||||
scene.world.moveSection(camLink, util.vector.of(0, -12, 0), 0);
|
||||
scene.world.setKineticSpeed(util.select.position(pulleyPos), 0);
|
||||
scene.idle(5);
|
||||
ElementLink<WorldSectionElement> pulleyLink =
|
||||
scene.world.showIndependentSection(util.select.position(pulleyPos), Direction.DOWN);
|
||||
scene.world.moveSection(pulleyLink, util.vector.of(0, -16, 0), 0);
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(3, 2, 2), Direction.WEST))
|
||||
.text("Elevator Pulleys can move structures vertically between marked locations");
|
||||
scene.idle(60);
|
||||
scene.world.moveSection(pulleyLink, util.vector.of(0, 4, 0), 20);
|
||||
scene.world.setBlocks(topCutout, Blocks.AIR.defaultBlockState(), false);
|
||||
scene.idle(5);
|
||||
|
||||
ElementLink<WorldSectionElement> elevatorLink =
|
||||
scene.world.showIndependentSection(util.select.fromTo(4, 13, 3, 2, 13, 1), Direction.DOWN);
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, -13, 0), 0);
|
||||
scene.idle(10);
|
||||
scene.world.showSectionAndMerge(util.select.fromTo(4, 14, 1, 4, 16, 1), Direction.DOWN, elevatorLink);
|
||||
scene.idle(2);
|
||||
scene.world.showSectionAndMerge(util.select.fromTo(2, 14, 1, 2, 16, 1), Direction.DOWN, elevatorLink);
|
||||
scene.idle(2);
|
||||
scene.world.showSectionAndMerge(util.select.fromTo(4, 14, 3, 4, 16, 3), Direction.DOWN, elevatorLink);
|
||||
scene.idle(2);
|
||||
scene.world.showSectionAndMerge(util.select.fromTo(2, 14, 3, 2, 16, 3), Direction.DOWN, elevatorLink);
|
||||
scene.idle(10);
|
||||
scene.world.showSectionAndMerge(util.select.fromTo(4, 17, 1, 2, 17, 3), Direction.DOWN, elevatorLink);
|
||||
|
||||
scene.overlay.showText(40)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 1), Direction.UP))
|
||||
.text("Start by constructing a cabin");
|
||||
scene.idle(30);
|
||||
|
||||
scene.world.showSectionAndMerge(util.select.position(2, 14, 2), Direction.WEST, elevatorLink);
|
||||
scene.idle(2);
|
||||
scene.world.showSectionAndMerge(util.select.position(1, 13, 2), Direction.EAST, camLink);
|
||||
scene.idle(15);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 14, 2, 1, 13, 2));
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 1), Direction.UP))
|
||||
.text("Place a pair of Redstone Contacts facing each other...");
|
||||
scene.idle(55);
|
||||
|
||||
AABB glue1 = new AABB(util.grid.at(3, 4, 2));
|
||||
AABB glue2 = glue1.inflate(1, 0, 1)
|
||||
.expandTowards(0, -4, 0);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.centerOf(4, 3, 1), Pointing.RIGHT)
|
||||
.withItem(AllItems.SUPER_GLUE.asStack()), 60);
|
||||
scene.idle(7);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, glue1, glue1, 5);
|
||||
scene.idle(1);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, glue1, glue2, 90);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showSelectionWithText(util.select.position(2, 1, 2), 80)
|
||||
.placeNearTarget()
|
||||
.colored(PonderPalette.GREEN)
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 1), Direction.UP))
|
||||
.text("...and glue one of them to your moving structure");
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.showSectionAndMerge(controls, Direction.DOWN, elevatorLink);
|
||||
scene.idle(15);
|
||||
scene.effects.superGlue(util.grid.at(4, 1, 2), Direction.DOWN, true);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(4, 1, 2), Direction.UP))
|
||||
.text("Contraption Controls can be attached to make floor selection easier");
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.showSectionAndMerge(cog, Direction.DOWN, camLink);
|
||||
scene.world.showSectionAndMerge(pole, Direction.UP, camLink);
|
||||
scene.idle(10);
|
||||
scene.world.setKineticSpeed(util.select.position(pulleyPos), 64);
|
||||
scene.idle(5);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(3, 6, 2), Direction.WEST))
|
||||
.text("Ensure that the pulley is supplied with Rotational Power");
|
||||
scene.idle(75);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(3, 6, 2), Direction.NORTH), Pointing.RIGHT)
|
||||
.rightClick(),
|
||||
60);
|
||||
scene.idle(7);
|
||||
scene.effects.indicateSuccess(util.grid.at(3, 6, 2));
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 13, 2));
|
||||
scene.world.setBlock(topContact, AllBlocks.ELEVATOR_CONTACT.getDefaultState()
|
||||
.setValue(ElevatorContactBlock.FACING, Direction.EAST)
|
||||
.setValue(ElevatorContactBlock.POWERING, true), false);
|
||||
scene.world.movePulley(pulleyPos, 1, 0);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(3, 6, 2), Direction.WEST))
|
||||
.text("Right-Clicking the pulley assembles the elevator");
|
||||
scene.idle(60);
|
||||
|
||||
scene.overlay.showText(70)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP))
|
||||
.text("The stationary contact now turns into an Elevator Contact");
|
||||
scene.idle(80);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP), Pointing.DOWN)
|
||||
.rightClick(),
|
||||
60);
|
||||
scene.idle(7);
|
||||
scene.overlay.showSelectionWithText(util.select.position(1, 1, 2), 60)
|
||||
.placeNearTarget()
|
||||
.colored(PonderPalette.BLUE)
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.UP))
|
||||
.text("Elevator Contacts represent a 'floor' and can be configured");
|
||||
scene.idle(75);
|
||||
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, 7, 0), 15);
|
||||
scene.world.moveSection(camLink, util.vector.of(0, 7, 0), 15);
|
||||
scene.world.moveSection(pulleyLink, util.vector.of(0, 7, 0), 15);
|
||||
scene.addLazyKeyframe();
|
||||
scene.world.setBlocks(midCutout, Blocks.AIR.defaultBlockState(), false);
|
||||
scene.idle(15);
|
||||
scene.world.showSectionAndMerge(midFloor, Direction.EAST, camLink);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(util.select.position(midContact), Direction.DOWN, camLink);
|
||||
scene.idle(10);
|
||||
scene.effects.indicateSuccess(util.grid.at(1, 2, 2));
|
||||
scene.world.setBlock(midContact, AllBlocks.ELEVATOR_CONTACT.getDefaultState()
|
||||
.setValue(ElevatorContactBlock.FACING, Direction.EAST), false);
|
||||
scene.idle(15);
|
||||
|
||||
AABB bb = new AABB(util.grid.at(1, 8, 2));
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, bb, bb, 5);
|
||||
scene.idle(1);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, bb, bb.expandTowards(0, -6, 0), 90);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.UP))
|
||||
.text("Any redstone contact sharing this column will be converted");
|
||||
scene.idle(50);
|
||||
scene.world.showSectionAndMerge(midInput, Direction.SOUTH, camLink);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.toggleRedstonePower(midInput);
|
||||
scene.effects.indicateRedstone(util.grid.at(1, 2, 0));
|
||||
scene.world.cycleBlockProperty(midContact, ElevatorContactBlock.CALLING);
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, -6, 0), 60);
|
||||
scene.world.movePulley(pulleyPos, 6, 60);
|
||||
scene.idle(20);
|
||||
scene.world.toggleRedstonePower(midInput);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 0), Direction.UP))
|
||||
.text("Supply a redstone pulse to call the elevator to the contact");
|
||||
|
||||
scene.idle(30);
|
||||
scene.world.cycleBlockProperty(midContact, ElevatorContactBlock.CALLING);
|
||||
scene.world.cycleBlockProperty(midContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 7, 1));
|
||||
scene.idle(40);
|
||||
|
||||
scene.overlay.showText(70)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.centerOf(util.grid.at(2, 3, 3)))
|
||||
.text("The movement speed depends on the rotation input on the pulley");
|
||||
scene.idle(80);
|
||||
scene.addLazyKeyframe();
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(4, 2, 2), Direction.UP), Pointing.DOWN)
|
||||
.scroll(),
|
||||
60);
|
||||
scene.idle(15);
|
||||
scene.overlay.showText(90)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(4, 2, 2), Direction.UP))
|
||||
.text("Scroll and click on the controls block to choose a floor while on-board");
|
||||
scene.idle(85);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(4, 2, 2), Direction.UP), Pointing.DOWN)
|
||||
.rightClick(),
|
||||
10);
|
||||
scene.idle(7);
|
||||
scene.world.cycleBlockProperty(midContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.CALLING);
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 7, 1));
|
||||
scene.world.moveSection(camLink, util.vector.of(0, -7, 0), 60);
|
||||
scene.world.moveSection(pulleyLink, util.vector.of(0, -7, 0), 60);
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, -1, 0), 60);
|
||||
scene.world.movePulley(pulleyPos, -6, 60);
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.CALLING);
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(3, 6, 2), Direction.NORTH), Pointing.RIGHT)
|
||||
.rightClick(),
|
||||
60);
|
||||
scene.idle(7);
|
||||
scene.effects.indicateSuccess(util.grid.at(3, 6, 2));
|
||||
scene.world.movePulley(pulleyPos, -1, 0);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(3, 6, 2), Direction.WEST))
|
||||
.text("Right-Clicking the assembled pulley will turn the cabin back into blocks");
|
||||
scene.idle(90);
|
||||
|
||||
scene.world.showSectionAndMerge(util.select.fromTo(doorPos, doorPos.above()), Direction.DOWN, elevatorLink);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(3, 6, 2), Direction.NORTH), Pointing.RIGHT)
|
||||
.rightClick(),
|
||||
60);
|
||||
scene.idle(7);
|
||||
scene.effects.indicateSuccess(util.grid.at(3, 6, 2));
|
||||
scene.world.movePulley(pulleyPos, 1, 0);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.OPEN);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.VISIBLE);
|
||||
scene.world.cycleBlockProperty(doorPos.above(), SlidingDoorBlock.VISIBLE);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(3, 1, 1), Direction.NORTH))
|
||||
.text("Sliding doors attached to the cabin will open and close automatically");
|
||||
scene.idle(90);
|
||||
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, 13, 0), 15);
|
||||
scene.world.moveSection(camLink, util.vector.of(0, 13, 0), 15);
|
||||
scene.world.moveSection(pulleyLink, util.vector.of(0, 13, 0), 15);
|
||||
scene.world.setBlocks(botCutout, Blocks.AIR.defaultBlockState(), false);
|
||||
scene.idle(15);
|
||||
scene.world.showSectionAndMerge(botFloor, Direction.EAST, camLink);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(util.select.position(botContact), Direction.DOWN, camLink);
|
||||
scene.idle(10);
|
||||
scene.effects.indicateSuccess(util.grid.at(1, 2, 2));
|
||||
scene.world.setBlock(botContact, AllBlocks.ELEVATOR_CONTACT.getDefaultState()
|
||||
.setValue(ElevatorContactBlock.FACING, Direction.EAST), false);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(botInput, Direction.SOUTH, camLink);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.toggleRedstonePower(botInput);
|
||||
scene.effects.indicateRedstone(util.grid.at(1, 2, 0));
|
||||
scene.world.cycleBlockProperty(botContact, ElevatorContactBlock.CALLING);
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, -12, 0), 50);
|
||||
scene.world.movePulley(pulleyPos, 12, 50);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.OPEN);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.VISIBLE);
|
||||
scene.world.cycleBlockProperty(doorPos.above(), SlidingDoorBlock.VISIBLE);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.toggleRedstonePower(botInput);
|
||||
scene.world.showSectionAndMerge(outputRedstone, Direction.EAST, camLink);
|
||||
scene.idle(30);
|
||||
|
||||
scene.world.cycleBlockProperty(botContact, ElevatorContactBlock.CALLING);
|
||||
scene.world.cycleBlockProperty(botContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 1, 1));
|
||||
scene.world.toggleRedstonePower(outputRedstone);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.OPEN);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.VISIBLE);
|
||||
scene.world.cycleBlockProperty(doorPos.above(), SlidingDoorBlock.VISIBLE);
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.topOf(0, 1, 2))
|
||||
.text("Elevator Contacts emit a signal while the cabin is on their floor");
|
||||
scene.idle(90);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.topOf(0, 1, 2))
|
||||
.text("This can be useful to trigger doors or special effects upon arrival");
|
||||
scene.idle(90);
|
||||
|
||||
scene.world.setBlock(nixiePos, AllBlocks.NIXIE_TUBES.get(DyeColor.GREEN)
|
||||
.getDefaultState()
|
||||
.setValue(NixieTubeBlock.FACING, Direction.WEST), false);
|
||||
|
||||
scene.world.moveSection(camLink, util.vector.of(0, -13, 0), 20);
|
||||
scene.world.moveSection(pulleyLink, util.vector.of(0, -13, 0), 20);
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, -13, 0), 20);
|
||||
scene.idle(30);
|
||||
scene.world.showSectionAndMerge(util.select.position(nixiePos), Direction.DOWN, camLink);
|
||||
scene.idle(15);
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.blockSurface(util.grid.at(4, 1, 0), Direction.UP), Pointing.DOWN)
|
||||
.rightClick()
|
||||
.withItem(AllBlocks.DISPLAY_LINK.asStack()),
|
||||
15);
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 14, 2));
|
||||
scene.idle(15);
|
||||
scene.world.showSectionAndMerge(util.select.position(linkPos), Direction.DOWN, camLink);
|
||||
scene.world.flashDisplayLink(linkPos);
|
||||
scene.world.modifyBlockEntityNBT(util.select.position(nixiePos), NixieTubeBlockEntity.class, nbt -> {
|
||||
Component component = Components.literal("0F");
|
||||
nbt.putString("RawCustomText", component.getString());
|
||||
nbt.putString("CustomText", Component.Serializer.toJson(component));
|
||||
});
|
||||
|
||||
scene.overlay.showText(90)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.centerOf(1, 2, 2))
|
||||
.text("Display Links on any of the contacts can show the current floor of the elevator");
|
||||
scene.idle(90);
|
||||
|
||||
scene.world.showSectionAndMerge(topInput, Direction.SOUTH, camLink);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.toggleRedstonePower(topInput);
|
||||
scene.effects.indicateRedstone(util.grid.at(1, 2, 0));
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.CALLING);
|
||||
scene.world.cycleBlockProperty(botContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.moveSection(elevatorLink, util.vector.of(0, 12, 0), 70);
|
||||
scene.world.movePulley(pulleyPos, -12, 70);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.OPEN);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.VISIBLE);
|
||||
scene.world.cycleBlockProperty(doorPos.above(), SlidingDoorBlock.VISIBLE);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.toggleRedstonePower(topInput);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.flashDisplayLink(linkPos);
|
||||
scene.world.modifyBlockEntityNBT(util.select.position(nixiePos), NixieTubeBlockEntity.class, nbt -> {
|
||||
Component component = Components.literal("1F");
|
||||
nbt.putString("RawCustomText", component.getString());
|
||||
nbt.putString("CustomText", Component.Serializer.toJson(component));
|
||||
});
|
||||
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.CALLING);
|
||||
scene.world.cycleBlockProperty(topContact, ElevatorContactBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 13, 1));
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.OPEN);
|
||||
scene.world.cycleBlockProperty(doorPos, SlidingDoorBlock.VISIBLE);
|
||||
scene.world.cycleBlockProperty(doorPos.above(), SlidingDoorBlock.VISIBLE);
|
||||
|
||||
scene.world.flashDisplayLink(linkPos);
|
||||
scene.world.modifyBlockEntityNBT(util.select.position(nixiePos), NixieTubeBlockEntity.class, nbt -> {
|
||||
Component component = Components.literal("2F");
|
||||
nbt.putString("RawCustomText", component.getString());
|
||||
nbt.putString("CustomText", Component.Serializer.toJson(component));
|
||||
});
|
||||
}
|
||||
|
||||
public static void multiRope(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("elevator_pulley_multi_rope", "Synchronised Pulley Movement");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.setSceneOffsetY(-1);
|
||||
scene.scaleSceneView(.95f);
|
||||
scene.showBasePlate();
|
||||
scene.idle(5);
|
||||
|
||||
Selection mainPulley = util.select.fromTo(5, 0, 1, 5, 4, 1)
|
||||
.add(util.select.fromTo(4, 4, 1, 3, 4, 1));
|
||||
BlockPos pulley1 = util.grid.at(3, 4, 1);
|
||||
BlockPos pulley2 = util.grid.at(3, 4, 3);
|
||||
BlockPos pulley3 = util.grid.at(1, 4, 3);
|
||||
Selection contraption = util.select.fromTo(3, 1, 3, 1, 1, 1);
|
||||
|
||||
ElementLink<WorldSectionElement> planksLink = scene.world.showIndependentSection(contraption, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(mainPulley, Direction.WEST);
|
||||
scene.idle(4);
|
||||
scene.world.showSection(util.select.position(pulley2), Direction.DOWN);
|
||||
scene.idle(4);
|
||||
scene.world.showSection(util.select.position(pulley3), Direction.DOWN);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.movePulley(pulley1, 2, 20);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.pointAt(util.vector.topOf(util.grid.at(3, 1, 1)))
|
||||
.placeNearTarget()
|
||||
.text("Whenever a pulley assembles a contraption...");
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.movePulley(pulley2, 2, 0);
|
||||
scene.world.movePulley(pulley3, 2, 0);
|
||||
scene.idle(1);
|
||||
scene.world.movePulley(pulley1, -2, 20);
|
||||
scene.world.movePulley(pulley2, -2, 20);
|
||||
scene.world.movePulley(pulley3, -2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, 2, 0), 20);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 4, 3), Direction.WEST))
|
||||
.placeNearTarget()
|
||||
.text("...other pulleys on the same layer will connect to the structure");
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.movePulley(pulley1, 2, 20);
|
||||
scene.world.movePulley(pulley2, 2, 20);
|
||||
scene.world.movePulley(pulley3, 2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, -2, 0), 20);
|
||||
scene.idle(20);
|
||||
|
||||
scene.idle(20);
|
||||
scene.world.movePulley(pulley1, -2, 20);
|
||||
scene.world.movePulley(pulley2, -2, 20);
|
||||
scene.world.movePulley(pulley3, -2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, 2, 0), 20);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 4, 3), Direction.WEST))
|
||||
.placeNearTarget()
|
||||
.text("They do not require to be powered, the effect is purely cosmetic");
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.movePulley(pulley1, 2, 20);
|
||||
scene.world.movePulley(pulley2, 2, 20);
|
||||
scene.world.movePulley(pulley3, 2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, -2, 0), 20);
|
||||
scene.idle(20);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,8 +1,10 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.contraptions.components.actors.HarvesterBlockEntity;
|
||||
import com.simibubi.create.content.contraptions.components.actors.PortableItemInterfaceBlockEntity;
|
||||
import com.simibubi.create.content.contraptions.components.actors.PortableStorageInterfaceBlockEntity;
|
||||
import com.simibubi.create.content.contraptions.components.actors.controls.ContraptionControlsBlockEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.LinearChassisBlock;
|
||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||
import com.simibubi.create.foundation.ponder.PonderPalette;
|
||||
|
@ -475,10 +477,10 @@ public class MovementActorScenes {
|
|||
scene.idle(15);
|
||||
scene.world.showSectionAndMerge(util.select.fromTo(4, 3, 3, 4, 2, 3), Direction.DOWN, contraption);
|
||||
scene.idle(15);
|
||||
|
||||
|
||||
BlockPos bearingPos = util.grid.at(4, 3, 4);
|
||||
scene.addKeyframe();
|
||||
|
||||
|
||||
scene.world.setKineticSpeed(util.select.position(4, 0, 6), 8);
|
||||
scene.world.setKineticSpeed(util.select.position(5, 1, 6), -16);
|
||||
scene.world.setKineticSpeed(util.select.position(4, 3, 5), -16);
|
||||
|
@ -511,4 +513,240 @@ public class MovementActorScenes {
|
|||
scene.idle(30);
|
||||
}
|
||||
|
||||
public static void contraptionControls(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("contraption_controls", "Using Contraption Controls");
|
||||
scene.configureBasePlate(1, 0, 6);
|
||||
scene.scaleSceneView(0.9f);
|
||||
scene.showBasePlate();
|
||||
|
||||
BlockPos cobblePos = util.grid.at(3, 1, 2);
|
||||
BlockPos wheatPos = util.grid.at(2, 1, 1);
|
||||
BlockPos bearingPos = util.grid.at(5, 1, 4);
|
||||
Selection contraption = util.select.fromTo(5, 2, 4, 3, 2, 5)
|
||||
.add(util.select.fromTo(3, 1, 5, 1, 1, 4));
|
||||
BlockPos controlsPos1 = util.grid.at(1, 2, 5);
|
||||
BlockPos controlsPos2 = util.grid.at(2, 2, 5);
|
||||
BlockPos drillPos = util.grid.at(2, 1, 4);
|
||||
BlockPos harvesterPos = util.grid.at(1, 1, 4);
|
||||
Selection leverCol = util.select.fromTo(0, 0, 5, 0, 2, 5);
|
||||
BlockPos leverPos = util.grid.at(0, 2, 5);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.showSection(util.select.position(wheatPos), Direction.UP);
|
||||
scene.world.showSection(util.select.position(cobblePos), Direction.UP);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSection(util.select.position(bearingPos), Direction.DOWN);
|
||||
scene.idle(5);
|
||||
|
||||
ElementLink<WorldSectionElement> contraptionLink =
|
||||
scene.world.showIndependentSection(contraption, Direction.DOWN);
|
||||
scene.world.configureCenterOfRotation(contraptionLink, util.vector.centerOf(bearingPos));
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(-280));
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 64);
|
||||
scene.world.rotateBearing(bearingPos, -30, 20);
|
||||
scene.world.rotateSection(contraptionLink, 0, -30, 0, 20);
|
||||
|
||||
BlockState harvested = Blocks.WHEAT.defaultBlockState();
|
||||
|
||||
scene.idle(20);
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.topOf(cobblePos))
|
||||
.text("Actors on moving contraptions are always active by default");
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
scene.idle(3);
|
||||
scene.world.incrementBlockBreakingProgress(cobblePos);
|
||||
}
|
||||
|
||||
Vec3 m = util.vector.of(.1, 0, -.1);
|
||||
ItemStack cobbleItem = new ItemStack(Items.COBBLESTONE);
|
||||
ItemStack wheatItem = new ItemStack(Items.WHEAT);
|
||||
ElementLink<EntityElement> item1 = scene.world.createItemEntity(util.vector.centerOf(cobblePos), m, cobbleItem);
|
||||
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.rotateBearing(bearingPos, -60, 40);
|
||||
scene.world.rotateSection(contraptionLink, 0, -60, 0, 40);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.setBlock(wheatPos, harvested, true);
|
||||
ElementLink<EntityElement> item2 = scene.world.createItemEntity(util.vector.centerOf(wheatPos), m, wheatItem);
|
||||
scene.idle(35);
|
||||
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(0));
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 0);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.modifyEntity(item1, Entity::discard);
|
||||
scene.world.modifyEntity(item2, Entity::discard);
|
||||
scene.world.hideIndependentSection(contraptionLink, Direction.UP);
|
||||
scene.idle(15);
|
||||
contraptionLink = scene.world.showIndependentSection(contraption, Direction.DOWN);
|
||||
scene.world.configureCenterOfRotation(contraptionLink, util.vector.centerOf(bearingPos));
|
||||
scene.world.moveSection(contraptionLink, util.vector.of(0, 1 / 512f, 0), 0);
|
||||
|
||||
scene.world.restoreBlocks(util.select.position(wheatPos));
|
||||
scene.world.restoreBlocks(util.select.position(cobblePos));
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSectionAndMerge(util.select.position(controlsPos1), Direction.DOWN, contraptionLink);
|
||||
scene.idle(15);
|
||||
scene.effects.superGlue(controlsPos1, Direction.DOWN, true);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.topOf(controlsPos1)
|
||||
.add(0, -4 / 16f, 0))
|
||||
.attachKeyFrame()
|
||||
.text("Contraption Controls can be used to toggle them on the fly");
|
||||
scene.idle(55);
|
||||
|
||||
scene.world.rotateBearing(bearingPos, -15, 10);
|
||||
scene.world.rotateSection(contraptionLink, 0, -15, 0, 10);
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(-280));
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 64);
|
||||
scene.idle(10);
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(0));
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 0);
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.of(1.5, 2.75, 4.5), Pointing.DOWN).rightClick(),
|
||||
15);
|
||||
scene.idle(7);
|
||||
scene.world.modifyBlockEntity(controlsPos1, ContraptionControlsBlockEntity.class, ccte -> ccte.disabled = true);
|
||||
scene.effects.indicateRedstone(util.grid.at(1, 2, 4));
|
||||
scene.idle(10);
|
||||
scene.world.rotateBearing(bearingPos, -60, 40);
|
||||
scene.world.rotateSection(contraptionLink, 0, -60, 0, 40);
|
||||
scene.idle(40);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.of(3.5, 2.75, 1), Pointing.DOWN).rightClick(),
|
||||
15);
|
||||
scene.idle(7);
|
||||
scene.world.modifyBlockEntity(controlsPos1, ContraptionControlsBlockEntity.class,
|
||||
ccte -> ccte.disabled = false);
|
||||
scene.effects.indicateRedstone(util.grid.at(3, 2, 0));
|
||||
scene.idle(10);
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(-280));
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 64);
|
||||
scene.world.rotateBearing(bearingPos, -15, 10);
|
||||
scene.world.rotateSection(contraptionLink, 0, -15, 0, 10);
|
||||
scene.idle(10);
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(0));
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 0);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.hideIndependentSection(contraptionLink, Direction.UP);
|
||||
scene.idle(15);
|
||||
contraptionLink = scene.world.showIndependentSection(contraption, Direction.DOWN);
|
||||
scene.world.showSectionAndMerge(util.select.position(controlsPos1), Direction.DOWN, contraptionLink);
|
||||
scene.world.configureCenterOfRotation(contraptionLink, util.vector.centerOf(bearingPos));
|
||||
scene.world.moveSection(contraptionLink, util.vector.of(0, 1 / 512f, 0), 0);
|
||||
|
||||
scene.idle(15);
|
||||
scene.world.showSectionAndMerge(util.select.position(controlsPos2), Direction.DOWN, contraptionLink);
|
||||
scene.idle(15);
|
||||
scene.effects.superGlue(controlsPos2, Direction.DOWN, true);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.topOf(controlsPos2)
|
||||
.add(0, -4 / 16f, 0))
|
||||
.attachKeyFrame()
|
||||
.text("They can be attached anywhere on the contraption");
|
||||
scene.idle(75);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(controlsPos2), Pointing.DOWN).rightClick()
|
||||
.withItem(AllBlocks.MECHANICAL_DRILL.asStack()), 30);
|
||||
scene.idle(5);
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.centerOf(controlsPos1), Pointing.UP).rightClick()
|
||||
.withItem(AllBlocks.MECHANICAL_HARVESTER.asStack()), 25);
|
||||
scene.idle(2);
|
||||
scene.world.setFilterData(util.select.position(controlsPos2), ContraptionControlsBlockEntity.class,
|
||||
AllBlocks.MECHANICAL_DRILL.asStack());
|
||||
scene.idle(5);
|
||||
scene.world.setFilterData(util.select.position(controlsPos1), ContraptionControlsBlockEntity.class,
|
||||
AllBlocks.MECHANICAL_HARVESTER.asStack());
|
||||
scene.idle(30);
|
||||
|
||||
scene.overlay.showText(90)
|
||||
.placeNearTarget()
|
||||
.independent(80)
|
||||
.attachKeyFrame()
|
||||
.text("While disassembled, the filter can be changed to target specific types of actors");
|
||||
scene.idle(90);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(controlsPos2), Pointing.RIGHT).rightClick(),
|
||||
15);
|
||||
scene.idle(7);
|
||||
scene.world.modifyBlockEntity(controlsPos2, ContraptionControlsBlockEntity.class, ccte -> ccte.disabled = true);
|
||||
scene.effects.indicateRedstone(controlsPos2);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(-280));
|
||||
scene.world.rotateBearing(bearingPos, -90, 60);
|
||||
scene.world.rotateSection(contraptionLink, 0, -90, 0, 60);
|
||||
scene.idle(25);
|
||||
scene.world.setBlock(wheatPos, harvested, true);
|
||||
ElementLink<EntityElement> item3 = scene.world.createItemEntity(util.vector.centerOf(wheatPos), m, wheatItem);
|
||||
scene.idle(35);
|
||||
scene.world.modifyBlockEntity(harvesterPos, HarvesterBlockEntity.class, hte -> hte.setAnimatedSpeed(0));
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.modifyEntity(item3, Entity::discard);
|
||||
scene.world.hideIndependentSection(contraptionLink, Direction.UP);
|
||||
scene.idle(15);
|
||||
scene.world.modifyBlockEntity(controlsPos2, ContraptionControlsBlockEntity.class,
|
||||
ccte -> ccte.disabled = false);
|
||||
contraptionLink = scene.world.showIndependentSection(contraption, Direction.DOWN);
|
||||
scene.world.showSectionAndMerge(util.select.position(controlsPos1), Direction.DOWN, contraptionLink);
|
||||
scene.world.showSectionAndMerge(util.select.position(controlsPos2), Direction.DOWN, contraptionLink);
|
||||
scene.world.configureCenterOfRotation(contraptionLink, util.vector.centerOf(bearingPos));
|
||||
scene.world.moveSection(contraptionLink, util.vector.of(0, 1 / 512f, 0), 0);
|
||||
|
||||
scene.world.restoreBlocks(util.select.position(wheatPos));
|
||||
scene.idle(30);
|
||||
|
||||
scene.world.showSection(leverCol, Direction.EAST);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.placeNearTarget()
|
||||
.independent(100)
|
||||
.attachKeyFrame()
|
||||
.text("If it is redstone-activated during assembly...");
|
||||
scene.idle(30);
|
||||
|
||||
scene.world.toggleRedstonePower(leverCol);
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.modifyBlockEntity(controlsPos1, ContraptionControlsBlockEntity.class, ccte -> ccte.disabled = true);
|
||||
scene.idle(35);
|
||||
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 64);
|
||||
scene.world.rotateBearing(bearingPos, -30, 20);
|
||||
scene.world.rotateSection(contraptionLink, 0, -30, 0, 20);
|
||||
|
||||
scene.idle(20);
|
||||
scene.overlay.showText(60)
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.centerOf(wheatPos))
|
||||
.text("...targeted actors will be turned off from the start");
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
scene.idle(3);
|
||||
scene.world.incrementBlockBreakingProgress(cobblePos);
|
||||
}
|
||||
|
||||
ElementLink<EntityElement> item4 = scene.world.createItemEntity(util.vector.centerOf(cobblePos), m, cobbleItem);
|
||||
|
||||
scene.idle(5);
|
||||
scene.world.rotateBearing(bearingPos, -60, 40);
|
||||
scene.world.rotateSection(contraptionLink, 0, -60, 0, 40);
|
||||
scene.idle(40);
|
||||
scene.world.setKineticSpeed(util.select.position(drillPos), 0);
|
||||
scene.idle(5);
|
||||
scene.world.modifyEntity(item4, Entity::discard);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -182,12 +182,16 @@ public class PonderIndex {
|
|||
HELPER.forComponents(AllBlocks.MECHANICAL_PISTON, AllBlocks.STICKY_MECHANICAL_PISTON)
|
||||
.addStoryBoard("mechanical_piston/modes", PistonScenes::movementModes);
|
||||
|
||||
// Windmill Bearing
|
||||
// Pulleys
|
||||
HELPER.forComponents(AllBlocks.ROPE_PULLEY)
|
||||
.addStoryBoard("rope_pulley/anchor", PulleyScenes::movement, PonderTag.KINETIC_APPLIANCES,
|
||||
PonderTag.MOVEMENT_ANCHOR)
|
||||
.addStoryBoard("rope_pulley/modes", PulleyScenes::movementModes)
|
||||
.addStoryBoard("rope_pulley/multi_rope", PulleyScenes::multiRope)
|
||||
.addStoryBoard("rope_pulley/attachment", PulleyScenes::attachment);
|
||||
HELPER.forComponents(AllBlocks.ELEVATOR_PULLEY)
|
||||
.addStoryBoard("elevator_pulley/elevator", ElevatorScenes::elevator)
|
||||
.addStoryBoard("elevator_pulley/multi_rope", ElevatorScenes::multiRope);
|
||||
|
||||
// Windmill Bearing
|
||||
HELPER.forComponents(AllBlocks.WINDMILL_BEARING)
|
||||
|
@ -252,6 +256,11 @@ public class PonderIndex {
|
|||
.addStoryBoard("harvester", MovementActorScenes::harvester);
|
||||
HELPER.forComponents(AllBlocks.MECHANICAL_PLOUGH)
|
||||
.addStoryBoard("plough", MovementActorScenes::plough);
|
||||
HELPER.forComponents(AllBlocks.CONTRAPTION_CONTROLS)
|
||||
.addStoryBoard("contraption_controls", MovementActorScenes::contraptionControls);
|
||||
HELPER.forComponents(AllBlocks.MECHANICAL_ROLLER)
|
||||
.addStoryBoard("mechanical_roller/clear_and_pave", RollerScenes::clearAndPave)
|
||||
.addStoryBoard("mechanical_roller/fill", RollerScenes::fill);
|
||||
|
||||
// Fluids
|
||||
HELPER.forComponents(AllBlocks.FLUID_PIPE)
|
||||
|
@ -305,6 +314,11 @@ public class PonderIndex {
|
|||
HELPER.forComponents(AllBlocks.ROSE_QUARTZ_LAMP)
|
||||
.addStoryBoard("rose_quartz_lamp", RedstoneScenes2::roseQuartzLamp);
|
||||
|
||||
HELPER.forComponents(AllBlocks.SMART_OBSERVER)
|
||||
.addStoryBoard("smart_observer", DetectorScenes::smartObserver);
|
||||
HELPER.forComponents(AllBlocks.THRESHOLD_SWITCH)
|
||||
.addStoryBoard("threshold_switch", DetectorScenes::thresholdSwitch);
|
||||
|
||||
// Trains
|
||||
HELPER.forComponents(AllBlocks.TRACK)
|
||||
.addStoryBoard("train_track/placement", TrackScenes::placement)
|
||||
|
@ -402,6 +416,7 @@ public class PonderIndex {
|
|||
.add(AllBlocks.MECHANICAL_ARM)
|
||||
.add(AllBlocks.MECHANICAL_PISTON)
|
||||
.add(AllBlocks.ROPE_PULLEY)
|
||||
.add(AllBlocks.ELEVATOR_PULLEY)
|
||||
.add(AllBlocks.MECHANICAL_BEARING)
|
||||
.add(AllBlocks.GANTRY_SHAFT)
|
||||
.add(AllBlocks.GANTRY_CARRIAGE)
|
||||
|
@ -485,6 +500,8 @@ public class PonderIndex {
|
|||
.add(Blocks.WHITE_WOOL);
|
||||
|
||||
PonderRegistry.TAGS.forTag(PonderTag.REDSTONE)
|
||||
.add(AllBlocks.SMART_OBSERVER)
|
||||
.add(AllBlocks.THRESHOLD_SWITCH)
|
||||
.add(AllBlocks.ORANGE_NIXIE_TUBE)
|
||||
.add(AllBlocks.REDSTONE_CONTACT)
|
||||
.add(AllBlocks.ANALOG_LEVER)
|
||||
|
@ -501,6 +518,7 @@ public class PonderIndex {
|
|||
.add(AllBlocks.MECHANICAL_BEARING)
|
||||
.add(AllBlocks.CLOCKWORK_BEARING)
|
||||
.add(AllBlocks.ROPE_PULLEY)
|
||||
.add(AllBlocks.ELEVATOR_PULLEY)
|
||||
.add(AllBlocks.GANTRY_CARRIAGE)
|
||||
.add(AllBlocks.CART_ASSEMBLER)
|
||||
.add(AllBlocks.TRACK_STATION);
|
||||
|
@ -527,6 +545,7 @@ public class PonderIndex {
|
|||
.add(AllBlocks.BRASS_FUNNEL)
|
||||
.add(AllBlocks.SEATS.get(DyeColor.WHITE))
|
||||
.add(AllBlocks.TRAIN_CONTROLS)
|
||||
.add(AllBlocks.CONTRAPTION_CONTROLS)
|
||||
.add(AllBlocks.REDSTONE_CONTACT)
|
||||
.add(Blocks.BELL)
|
||||
.add(Blocks.DISPENSER)
|
||||
|
|
|
@ -165,7 +165,7 @@ public class PulleyScenes {
|
|||
scene.world.showSection(util.select.position(flowerPos), Direction.DOWN);
|
||||
scene.overlay.showCenteredScrollInput(pulleyPos, Direction.UP, 60);
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(pulleyPos), Pointing.DOWN).rightClick(),
|
||||
60);
|
||||
60);
|
||||
scene.overlay.showText(70)
|
||||
.pointAt(util.vector.topOf(pulleyPos))
|
||||
.placeNearTarget()
|
||||
|
@ -241,4 +241,90 @@ public class PulleyScenes {
|
|||
scene.idle(50);
|
||||
}
|
||||
|
||||
public static void multiRope(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("rope_pulley_multi_rope", "Synchronised Pulley Movement");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.setSceneOffsetY(-1);
|
||||
scene.scaleSceneView(.95f);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
scene.idle(5);
|
||||
|
||||
Selection contraption = util.select.fromTo(3, 1, 1, 1, 1, 3);
|
||||
BlockPos crankPos = util.grid.at(3, 4, 0);
|
||||
BlockPos pulley1 = util.grid.at(3, 4, 1);
|
||||
BlockPos pulley2 = util.grid.at(3, 4, 3);
|
||||
BlockPos pulley3 = util.grid.at(1, 4, 3);
|
||||
Selection kinetics = util.select.fromTo(3, 4, 0, 3, 4, 1);
|
||||
|
||||
ElementLink<WorldSectionElement> planksLink = scene.world.showIndependentSection(contraption, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(pulley1), Direction.DOWN);
|
||||
scene.idle(4);
|
||||
scene.world.showSection(util.select.position(pulley2), Direction.DOWN);
|
||||
scene.idle(4);
|
||||
scene.world.showSection(util.select.position(pulley3), Direction.DOWN);
|
||||
scene.idle(4);
|
||||
scene.world.showSection(util.select.position(crankPos), Direction.SOUTH);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.setKineticSpeed(kinetics, 32);
|
||||
scene.world.movePulley(pulley1, 2, 20);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.setKineticSpeed(kinetics, 0);
|
||||
scene.overlay.showText(60)
|
||||
.pointAt(util.vector.topOf(util.grid.at(3, 1, 1)))
|
||||
.placeNearTarget()
|
||||
.text("Whenever a pulley assembles a contraption...");
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.movePulley(pulley2, 2, 0);
|
||||
scene.world.movePulley(pulley3, 2, 0);
|
||||
scene.idle(1);
|
||||
scene.world.setKineticSpeed(kinetics, -32);
|
||||
scene.world.movePulley(pulley1, -2, 20);
|
||||
scene.world.movePulley(pulley2, -2, 20);
|
||||
scene.world.movePulley(pulley3, -2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, 2, 0), 20);
|
||||
scene.idle(20);
|
||||
scene.world.setKineticSpeed(kinetics, 0);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 4, 3), Direction.WEST))
|
||||
.placeNearTarget()
|
||||
.text("...other pulleys on the same layer will connect to the structure");
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.setKineticSpeed(kinetics, 32);
|
||||
scene.world.movePulley(pulley1, 2, 20);
|
||||
scene.world.movePulley(pulley2, 2, 20);
|
||||
scene.world.movePulley(pulley3, 2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, -2, 0), 20);
|
||||
scene.idle(20);
|
||||
scene.world.setKineticSpeed(kinetics, 0);
|
||||
|
||||
scene.idle(20);
|
||||
scene.world.setKineticSpeed(kinetics, 32);
|
||||
scene.world.movePulley(pulley1, -2, 20);
|
||||
scene.world.movePulley(pulley2, -2, 20);
|
||||
scene.world.movePulley(pulley3, -2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, 2, 0), 20);
|
||||
scene.idle(20);
|
||||
scene.world.setKineticSpeed(kinetics, 0);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(1, 4, 3), Direction.WEST))
|
||||
.placeNearTarget()
|
||||
.text("They do not require to be powered, the effect is purely cosmetic");
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.setKineticSpeed(kinetics, 32);
|
||||
scene.world.movePulley(pulley1, 2, 20);
|
||||
scene.world.movePulley(pulley2, 2, 20);
|
||||
scene.world.movePulley(pulley3, 2, 20);
|
||||
scene.world.moveSection(planksLink, util.vector.of(0, -2, 0), 20);
|
||||
scene.idle(20);
|
||||
scene.world.setKineticSpeed(kinetics, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,539 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.actors.RollerBlockEntity;
|
||||
import com.simibubi.create.content.logistics.trains.management.edgePoint.station.StationBlock;
|
||||
import com.simibubi.create.foundation.gui.AllIcons;
|
||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||
import com.simibubi.create.foundation.ponder.PonderPalette;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||
import com.simibubi.create.foundation.ponder.Selection;
|
||||
import com.simibubi.create.foundation.ponder.element.InputWindowElement;
|
||||
import com.simibubi.create.foundation.ponder.element.ParrotElement;
|
||||
import com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose;
|
||||
import com.simibubi.create.foundation.ponder.element.WorldSectionElement;
|
||||
import com.simibubi.create.foundation.utility.Pointing;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class RollerScenes {
|
||||
|
||||
public static void clearAndPave(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("mechanical_roller_pave", "Clearing and Paving with the Roller");
|
||||
scene.configureBasePlate(0, 0, 9);
|
||||
scene.scaleSceneView(.75f);
|
||||
scene.setSceneOffsetY(-1);
|
||||
scene.showBasePlate();
|
||||
scene.idle(5);
|
||||
|
||||
BlockPos stationPos = util.grid.at(7, 1, 1);
|
||||
Selection gantryPole = util.select.fromTo(9, 5, 4, 1, 5, 4);
|
||||
Selection cogs = util.select.fromTo(9, 0, 4, 9, 4, 4);
|
||||
Selection gantryCar = util.select.fromTo(7, 2, 8, 7, 4, 8);
|
||||
BlockPos bogeyPos = util.grid.at(7, 2, 4);
|
||||
Selection someRubble = util.select.fromTo(2, 1, 3, 3, 2, 5)
|
||||
.substract(util.select.fromTo(3, 1, 4, 2, 1, 4));
|
||||
Selection chest = util.select.fromTo(7, 2, 5, 8, 3, 5);
|
||||
Selection rollers = util.select.fromTo(6, 2, 3, 6, 2, 5);
|
||||
Selection train = util.select.fromTo(8, 3, 4, 7, 2, 4);
|
||||
BlockPos controlsPos = util.grid.at(7, 3, 4);
|
||||
|
||||
for (int i = 8; i >= 0; i--) {
|
||||
scene.world.showSection(util.select.position(i, 1, 4), Direction.DOWN);
|
||||
scene.idle(1);
|
||||
}
|
||||
|
||||
scene.special.movePointOfInterest(util.grid.at(0, 3, 4));
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.position(stationPos), Direction.DOWN);
|
||||
scene.idle(5);
|
||||
ElementLink<ParrotElement> birbLink =
|
||||
scene.special.createBirb(util.vector.centerOf(8, 3, 4), FacePointOfInterestPose::new);
|
||||
ElementLink<WorldSectionElement> trainLink = scene.world.showIndependentSection(train, Direction.DOWN);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(rollers, Direction.EAST, trainLink);
|
||||
scene.idle(15);
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, true);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.pointAt(util.vector.topOf(util.grid.at(6, 2, 4)))
|
||||
.attachKeyFrame()
|
||||
.text("Mechanical rollers help to clean up long tracks or paths conveniently")
|
||||
.placeNearTarget();
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, false);
|
||||
scene.world.showSection(someRubble, Direction.DOWN);
|
||||
scene.world.toggleControls(controlsPos);
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-1.5, 0, 0), 30);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-1.5, 0, 0), 30);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
scene.world.animateBogey(bogeyPos, 1.5f, 30);
|
||||
scene.idle(30);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(util.grid.at(2, 2, 4)), Pointing.DOWN)
|
||||
.showing(AllIcons.I_ROLLER_PAVE), 70);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.pointAt(util.vector.topOf(util.grid.at(2, 2, 4)))
|
||||
.attachKeyFrame()
|
||||
.text("In its default mode, without a material set, it will simply clear blocks like a Drill")
|
||||
.placeNearTarget();
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
scene.idle(3);
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(3, 1, 5));
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(3, 1, 3));
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(3, 2, 5));
|
||||
}
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-1, 0, 0), 20);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-1, 0, 0), 20);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
scene.world.animateBogey(bogeyPos, 1f, 20);
|
||||
scene.idle(20);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
scene.idle(3);
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(2, 2, 4));
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(2, 1, 3));
|
||||
}
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-2, 0, 0), 40);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-2, 0, 0), 40);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
scene.world.animateBogey(bogeyPos, 2f, 40);
|
||||
scene.idle(40);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
scene.special.hideElement(birbLink, Direction.UP);
|
||||
scene.world.hideIndependentSection(trainLink, Direction.UP);
|
||||
scene.idle(15);
|
||||
|
||||
birbLink = scene.special.createBirb(util.vector.centerOf(8, 3, 4), FacePointOfInterestPose::new);
|
||||
trainLink = scene.world.showIndependentSection(train, Direction.DOWN);
|
||||
scene.world.toggleControls(controlsPos);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(rollers, Direction.EAST, trainLink);
|
||||
scene.idle(15);
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, true);
|
||||
scene.world.hideSection(someRubble, Direction.DOWN);
|
||||
|
||||
Vec3 filterSlot = util.vector.of(6.75 - 1 / 16f, 3, 3.25 + 1 / 16f);
|
||||
scene.overlay.showFilterSlotInput(filterSlot, Direction.UP, 60);
|
||||
scene.overlay.showText(60)
|
||||
.pointAt(filterSlot.add(-.125, 0, 0))
|
||||
.attachKeyFrame()
|
||||
.text("While disassembled, a suitable paving material can be specified")
|
||||
.placeNearTarget();
|
||||
scene.idle(50);
|
||||
|
||||
Block paveMaterial = Blocks.TUFF;
|
||||
ItemStack paveItem = new ItemStack(paveMaterial);
|
||||
scene.overlay.showControls(new InputWindowElement(filterSlot, Pointing.DOWN).withItem(paveItem), 40);
|
||||
scene.idle(7);
|
||||
scene.world.setFilterData(rollers, RollerBlockEntity.class, paveItem);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.showSectionAndMerge(chest, Direction.DOWN, trainLink);
|
||||
scene.idle(15);
|
||||
scene.overlay.showText(70)
|
||||
.pointAt(util.vector.topOf(util.grid.at(7, 3, 5)))
|
||||
.text("Materials can be supplied via chests or barrels attached to the structure")
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.restoreBlocks(someRubble);
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, false);
|
||||
scene.world.showSection(someRubble, Direction.DOWN);
|
||||
scene.world.toggleControls(controlsPos);
|
||||
scene.world.showSection(someRubble, Direction.DOWN);
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-1.5, 0, 0), 30);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-1.5, 0, 0), 30);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
scene.world.animateBogey(bogeyPos, 1.5f, 30);
|
||||
|
||||
scene.world.replaceBlocks(util.select.fromTo(5, 0, 3, 5, 0, 5), paveMaterial.defaultBlockState(), true);
|
||||
scene.idle(20);
|
||||
scene.world.replaceBlocks(util.select.fromTo(4, 0, 3, 4, 0, 5), paveMaterial.defaultBlockState(), true);
|
||||
scene.idle(10);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.pointAt(util.vector.topOf(util.grid.at(5, 0, 3)))
|
||||
.attachKeyFrame()
|
||||
.text("In addition to breaking blocks, it will now replace the layer beneath them")
|
||||
.placeNearTarget();
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
scene.idle(3);
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(3, 1, 5));
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(3, 1, 3));
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(3, 2, 5));
|
||||
}
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-1, 0, 0), 20);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-1, 0, 0), 20);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
scene.world.animateBogey(bogeyPos, 1f, 20);
|
||||
scene.idle(10);
|
||||
scene.world.replaceBlocks(util.select.fromTo(3, 0, 3, 3, 0, 5), paveMaterial.defaultBlockState(), true);
|
||||
scene.idle(10);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
scene.idle(3);
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(2, 2, 4));
|
||||
scene.world.incrementBlockBreakingProgress(util.grid.at(2, 1, 3));
|
||||
}
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-3, 0, 0), 60);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-3, 0, 0), 60);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
scene.world.animateBogey(bogeyPos, 3f, 60);
|
||||
scene.idle(10);
|
||||
scene.world.replaceBlocks(util.select.fromTo(2, 0, 3, 2, 0, 5), paveMaterial.defaultBlockState(), true);
|
||||
scene.idle(20);
|
||||
scene.world.replaceBlocks(util.select.fromTo(1, 0, 3, 1, 0, 5), paveMaterial.defaultBlockState(), true);
|
||||
scene.idle(20);
|
||||
scene.world.replaceBlocks(util.select.fromTo(0, 0, 3, 0, 0, 5), paveMaterial.defaultBlockState(), true);
|
||||
scene.idle(10);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
scene.special.hideElement(birbLink, Direction.UP);
|
||||
scene.world.hideIndependentSection(trainLink, Direction.UP);
|
||||
scene.idle(5);
|
||||
scene.world.hideSection(util.select.fromTo(8, 1, 4, 0, 1, 4), Direction.SOUTH);
|
||||
scene.world.hideSection(util.select.position(stationPos), Direction.UP);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showSelectionWithText(util.select.fromTo(5, 0, 3, 0, 0, 5), 90)
|
||||
.pointAt(util.vector.topOf(util.grid.at(3, 0, 4)))
|
||||
.attachKeyFrame()
|
||||
.colored(PonderPalette.RED)
|
||||
.text("Note that any block destroyed by a roller has a chance not to yield drops")
|
||||
.placeNearTarget();
|
||||
scene.idle(100);
|
||||
|
||||
scene.world.showSection(gantryPole, Direction.DOWN);
|
||||
scene.world.showSection(cogs, Direction.WEST);
|
||||
scene.idle(10);
|
||||
ElementLink<WorldSectionElement> gantryLink = scene.world.showIndependentSection(gantryCar, Direction.UP);
|
||||
scene.world.moveSection(gantryLink, util.vector.of(0, 0, -4), 0);
|
||||
scene.idle(10);
|
||||
ElementLink<WorldSectionElement> gantryLink2 = scene.world.showIndependentSection(rollers, Direction.EAST);
|
||||
scene.idle(5);
|
||||
ElementLink<WorldSectionElement> gantryLink3 = scene.world.showIndependentSection(chest, Direction.SOUTH);
|
||||
scene.world.moveSection(gantryLink3, util.vector.of(0, 0, -2), 0);
|
||||
scene.idle(15);
|
||||
|
||||
paveMaterial = Blocks.GRASS_BLOCK;
|
||||
paveItem = new ItemStack(paveMaterial);
|
||||
scene.overlay.showControls(new InputWindowElement(filterSlot, Pointing.DOWN).withItem(paveItem), 40);
|
||||
scene.idle(7);
|
||||
scene.world.setFilterData(rollers, RollerBlockEntity.class, paveItem);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(110)
|
||||
.independent()
|
||||
.attachKeyFrame()
|
||||
.text(
|
||||
"Rollers are especially useful on Trains, but can also be used on most other types of moving contraptions");
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.moveSection(gantryLink, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.world.moveSection(gantryLink2, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.world.moveSection(gantryLink3, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.world.setKineticSpeed(gantryPole, 48);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
scene.world.setKineticSpeed(util.select.position(9, i, 4), i % 2 == 0 ? -48 : 48);
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
for (int i = 0; i < 5; i++) {
|
||||
scene.world.replaceBlocks(util.select.fromTo(5 - i, 0, 3, 5 - i, 0, 5), paveMaterial.defaultBlockState(),
|
||||
true);
|
||||
scene.idle(20);
|
||||
}
|
||||
scene.world.replaceBlocks(util.select.fromTo(0, 0, 3, 0, 0, 5), paveMaterial.defaultBlockState(), true);
|
||||
scene.idle(10);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 2, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
scene.world.setKineticSpeed(util.select.everywhere(), 0);
|
||||
|
||||
}
|
||||
|
||||
public static void fill(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("mechanical_roller_fill", "Filling terrain with the Roller");
|
||||
scene.configureBasePlate(0, 0, 9);
|
||||
scene.scaleSceneView(.625f);
|
||||
scene.setSceneOffsetY(-3);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
scene.idle(5);
|
||||
|
||||
BlockPos stationPos = util.grid.at(7, 5, 1);
|
||||
BlockPos controlsPos = util.grid.at(7, 7, 4);
|
||||
BlockPos bogeyPos = util.grid.at(7, 6, 4);
|
||||
Selection train = util.select.fromTo(8, 6, 4, 7, 7, 5);
|
||||
Selection rollers = util.select.fromTo(6, 6, 3, 6, 6, 5);
|
||||
|
||||
scene.special.movePointOfInterest(util.grid.at(0, 7, 4));
|
||||
|
||||
for (int i = 8; i >= 0; i--) {
|
||||
scene.world.showSection(util.select.fromTo(i, 4, 3, i, 5, 5), Direction.DOWN);
|
||||
scene.idle(1);
|
||||
}
|
||||
|
||||
// 1
|
||||
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.fromTo(8, 1, 2, 6, 4, 2), Direction.DOWN);
|
||||
scene.world.showSection(util.select.fromTo(8, 1, 6, 6, 4, 6), Direction.DOWN);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.showSection(util.select.fromTo(7, 4, 1, 7, 5, 1), Direction.SOUTH);
|
||||
scene.idle(5);
|
||||
|
||||
ElementLink<WorldSectionElement> trainLink = scene.world.showIndependentSection(train, Direction.DOWN);
|
||||
ElementLink<ParrotElement> birbLink =
|
||||
scene.special.createBirb(util.vector.centerOf(8, 7, 4), FacePointOfInterestPose::new);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(rollers, Direction.EAST, trainLink);
|
||||
scene.idle(15);
|
||||
|
||||
Vec3 filterSlot = util.vector.of(6.75 - 1 / 16f, 7, 3.75 - 1 / 16f);
|
||||
scene.overlay.showFilterSlotInput(filterSlot, Direction.UP, 60);
|
||||
scene.overlay.showText(60)
|
||||
.pointAt(filterSlot.add(-.125, 0, 0))
|
||||
.attachKeyFrame()
|
||||
.text("While disassembled, rollers can be set to other modes")
|
||||
.placeNearTarget();
|
||||
scene.idle(70);
|
||||
|
||||
scene.overlay.showSelectionWithText(util.select.fromTo(5, 3, 3, 0, 1, 5), 90)
|
||||
.attachKeyFrame()
|
||||
.colored(PonderPalette.BLUE)
|
||||
.text("The 'fill' modes can help to bridge gaps between pavement and terrain")
|
||||
.placeNearTarget();
|
||||
scene.idle(100);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(filterSlot, Pointing.DOWN).showing(AllIcons.I_ROLLER_FILL),
|
||||
50);
|
||||
scene.idle(15);
|
||||
Block paveMaterial = Blocks.COARSE_DIRT;
|
||||
ItemStack paveItem = new ItemStack(paveMaterial);
|
||||
scene.overlay
|
||||
.showControls(new InputWindowElement(filterSlot.add(0, 0, -6 / 16f), Pointing.UP).withItem(paveItem), 35);
|
||||
scene.idle(7);
|
||||
scene.world.setFilterData(rollers, RollerBlockEntity.class, paveItem);
|
||||
scene.idle(10);
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, false);
|
||||
scene.world.toggleControls(controlsPos);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.world.animateBogey(bogeyPos, 5.5f, 110);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 6, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
|
||||
for (int j = 0; j < 5; j++) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.world.showSection(util.select.fromTo(5 - j, 3 - i, 3, 5 - j, 3 - i, 5), null);
|
||||
scene.idle(2);
|
||||
}
|
||||
|
||||
if (j == 2)
|
||||
scene.overlay.showText(90)
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(3, 2, 3), Direction.NORTH))
|
||||
.text("On 'straight fill', they will place simple columns down to the surface")
|
||||
.placeNearTarget();
|
||||
|
||||
scene.idle(14);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.world.showSection(util.select.fromTo(0, 3 - i, 3, 0, 3 - i, 5), null);
|
||||
scene.idle(2);
|
||||
}
|
||||
|
||||
scene.idle(4);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 6, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
scene.idle(15);
|
||||
scene.world.hideSection(util.select.fromTo(5, 1, 3, 0, 3, 5), Direction.SOUTH);
|
||||
scene.world.hideIndependentSection(trainLink, Direction.UP);
|
||||
scene.special.hideElement(birbLink, Direction.UP);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.toggleControls(controlsPos);
|
||||
scene.idle(15);
|
||||
|
||||
// 2
|
||||
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, true);
|
||||
birbLink = scene.special.createBirb(util.vector.centerOf(8, 7, 4), FacePointOfInterestPose::new);
|
||||
trainLink = scene.world.showIndependentSection(train, Direction.DOWN);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(rollers, Direction.EAST, trainLink);
|
||||
scene.idle(25);
|
||||
|
||||
scene.overlay
|
||||
.showControls(new InputWindowElement(filterSlot, Pointing.DOWN).showing(AllIcons.I_ROLLER_WIDE_FILL), 40);
|
||||
scene.idle(45);
|
||||
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, false);
|
||||
scene.world.toggleControls(controlsPos);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.world.animateBogey(bogeyPos, 5.5f, 110);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 6, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
|
||||
for (int j = 0; j < 5; j++) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.world.showSection(util.select.fromTo(5 - j, 3 - i, 1, 5 - j, 3 - i, 7), null);
|
||||
scene.idle(2);
|
||||
}
|
||||
|
||||
if (j == 2)
|
||||
scene.overlay.showText(90)
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(3, 2, 3), Direction.NORTH))
|
||||
.text("On 'sloped fill', layers placed further down will increase in size")
|
||||
.placeNearTarget();
|
||||
|
||||
scene.idle(14);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.world.showSection(util.select.fromTo(0, 3 - i, 1, 0, 3 - i, 7), null);
|
||||
scene.idle(2);
|
||||
}
|
||||
|
||||
scene.idle(4);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 6, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
scene.idle(15);
|
||||
scene.world.hideSection(util.select.fromTo(5, 1, 1, 0, 3, 7), Direction.SOUTH);
|
||||
scene.world.hideIndependentSection(trainLink, Direction.UP);
|
||||
scene.special.hideElement(birbLink, Direction.UP);
|
||||
scene.idle(15);
|
||||
|
||||
scene.world.toggleControls(controlsPos);
|
||||
scene.world.replaceBlocks(util.select.fromTo(5, 1, 3, 0, 3, 5), Blocks.COBBLESTONE.defaultBlockState(), false);
|
||||
scene.idle(15);
|
||||
|
||||
// 3
|
||||
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, true);
|
||||
scene.world.showSection(util.select.fromTo(5, 1, 3, 0, 3, 5), Direction.NORTH);
|
||||
birbLink = scene.special.createBirb(util.vector.centerOf(8, 7, 4), FacePointOfInterestPose::new);
|
||||
trainLink = scene.world.showIndependentSection(train, Direction.DOWN);
|
||||
scene.idle(5);
|
||||
scene.world.showSectionAndMerge(rollers, Direction.EAST, trainLink);
|
||||
scene.idle(25);
|
||||
|
||||
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
|
||||
scene.world.animateTrainStation(stationPos, false);
|
||||
scene.world.toggleControls(controlsPos);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.moveSection(trainLink, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.special.moveParrot(birbLink, util.vector.of(-5.5, 0, 0), 110);
|
||||
scene.world.animateBogey(bogeyPos, 5.5f, 110);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 6, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(-100));
|
||||
|
||||
scene.overlay.showText(110)
|
||||
.attachKeyFrame()
|
||||
.independent()
|
||||
.text(
|
||||
"As opposed to 'clear & pave', neither of these modes will cause the rollers to break existing blocks")
|
||||
.placeNearTarget();
|
||||
|
||||
for (int j = 0; j < 5; j++) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.world.showSection(util.select.fromTo(5 - j, 3 - i, 1, 5 - j, 3 - i, 7), null);
|
||||
scene.idle(2);
|
||||
}
|
||||
|
||||
scene.idle(14);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
scene.world.showSection(util.select.fromTo(0, 3 - i, 1, 0, 3 - i, 7), null);
|
||||
scene.idle(2);
|
||||
}
|
||||
|
||||
scene.rotateCameraY(-30);
|
||||
|
||||
scene.idle(4);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
scene.world.modifyBlockEntity(util.grid.at(6, 6, 3 + i), RollerBlockEntity.class,
|
||||
rte -> rte.setAnimatedSpeed(0));
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -433,7 +433,7 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
|
||||
protected void renderScene(PoseStack ms, int mouseX, int mouseY, int i, float partialTicks) {
|
||||
SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
|
||||
PonderScene story = scenes.get(i);
|
||||
PonderScene scene = scenes.get(i);
|
||||
double value = lazyIndex.getValue(minecraft.getFrameTime());
|
||||
double diff = i - value;
|
||||
double slide = Mth.lerp(diff * diff, 200, 600) * diff;
|
||||
|
@ -449,24 +449,29 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
|
||||
ms.pushPose();
|
||||
ms.translate(0, 0, -800);
|
||||
story.getTransform()
|
||||
|
||||
scene.getTransform()
|
||||
.updateScreenParams(width, height, slide);
|
||||
story.getTransform()
|
||||
scene.getTransform()
|
||||
.apply(ms, partialTicks);
|
||||
story.getTransform()
|
||||
|
||||
// ms.translate(-story.getBasePlateOffsetX() * .5, 0, -story.getBasePlateOffsetZ() * .5);
|
||||
|
||||
scene.getTransform()
|
||||
.updateSceneRVE(partialTicks);
|
||||
story.renderScene(buffer, ms, partialTicks);
|
||||
|
||||
scene.renderScene(buffer, ms, partialTicks);
|
||||
buffer.draw();
|
||||
|
||||
BoundingBox bounds = story.getBounds();
|
||||
BoundingBox bounds = scene.getBounds();
|
||||
ms.pushPose();
|
||||
|
||||
// kool shadow fx
|
||||
{
|
||||
if (!scene.shouldHidePlatformShadow()) {
|
||||
RenderSystem.enableCull();
|
||||
RenderSystem.enableDepthTest();
|
||||
ms.pushPose();
|
||||
ms.translate(story.getBasePlateOffsetX(), 0, story.getBasePlateOffsetZ());
|
||||
ms.translate(scene.getBasePlateOffsetX(), 0, scene.getBasePlateOffsetZ());
|
||||
UIRenderHelper.flipForGuiRender(ms);
|
||||
|
||||
float flash = finishingFlash.getValue(partialTicks) * .9f;
|
||||
|
@ -477,21 +482,21 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
flash = 1 - flash;
|
||||
|
||||
for (int f = 0; f < 4; f++) {
|
||||
ms.translate(story.getBasePlateSize(), 0, 0);
|
||||
ms.translate(scene.getBasePlateSize(), 0, 0);
|
||||
ms.pushPose();
|
||||
ms.translate(0, 0, -1 / 1024f);
|
||||
if (flash > 0) {
|
||||
ms.pushPose();
|
||||
ms.scale(1, .5f + flash * .75f, 1);
|
||||
GuiUtils.drawGradientRect(ms.last()
|
||||
.pose(), 0, 0, -1, -story.getBasePlateSize(), 0, 0x00_c6ffc9,
|
||||
.pose(), 0, 0, -1, -scene.getBasePlateSize(), 0, 0x00_c6ffc9,
|
||||
new Color(0xaa_c6ffc9).scaleAlpha(alpha)
|
||||
.getRGB());
|
||||
ms.popPose();
|
||||
}
|
||||
ms.translate(0, 0, 2 / 1024f);
|
||||
GuiUtils.drawGradientRect(ms.last()
|
||||
.pose(), 0, 0, 0, -story.getBasePlateSize(), 4, 0x66_000000, 0x00_000000);
|
||||
.pose(), 0, 0, 0, -scene.getBasePlateSize(), 4, 0x66_000000, 0x00_000000);
|
||||
ms.popPose();
|
||||
ms.mulPose(Vector3f.YP.rotationDegrees(-90));
|
||||
}
|
||||
|
|
|
@ -814,8 +814,8 @@
|
|||
"create.train_assembly.bogeys_too_close": "Bogeys %1$s and %2$s are too close to each other",
|
||||
"create.train_assembly.single_bogey_carriage": "This Bogey type cannot support a carriage on its own",
|
||||
"create.train_assembly.nothing_attached": "No structure attached to Bogey %1$s",
|
||||
"create.train_assembly.no_controls": "At least one forward-facing controls block needs to be mounted on the train",
|
||||
"create.train_assembly.sideways_controls": "A mounted controls block is facing sideways",
|
||||
"create.train_assembly.no_controls": "Attach at least one forward-facing Train Controls block (Are you missing Super Glue?)",
|
||||
"create.train_assembly.sideways_controls": "Train Controls cannot face sideways",
|
||||
"create.train_assembly.bogey_created": "Bogey created. Click again to cycle type",
|
||||
"create.train_assembly.requires_casing": "Use Railway Casing to create bogeys on tracks",
|
||||
|
||||
|
|
|
@ -1,52 +1,16 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {
|
||||
"4": "create:block/contraption_controls_indicator",
|
||||
"particle": "create:block/andesite_casing"
|
||||
"4": "create:block/contraption_controls_indicator"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [2, 9.05, 8],
|
||||
"to": [14, 10.05, 14],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 10, 7]},
|
||||
"from": [2, 9.125, 8],
|
||||
"to": [14, 10.125, 14],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 10.1, 7]},
|
||||
"faces": {
|
||||
"up": {"uv": [1, 0.5, 7, 3.5], "rotation": 180, "texture": "#4"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"rotation": [75, 45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"thirdperson_lefthand": {
|
||||
"rotation": [75, 45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [0, 45, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"firstperson_lefthand": {
|
||||
"rotation": [0, 225, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"ground": {
|
||||
"translation": [0, 3, 0],
|
||||
"scale": [0.25, 0.25, 0.25]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 225, 0],
|
||||
"translation": [1.5, -0.25, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"head": {
|
||||
"translation": [0, 8.5, -2.25]
|
||||
},
|
||||
"fixed": {
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,52 +1,16 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {
|
||||
"4": "create:block/contraption_controls_indicator",
|
||||
"particle": "create:block/andesite_casing"
|
||||
"4": "create:block/contraption_controls_indicator"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [2, 9.05, 8],
|
||||
"to": [14, 10.05, 14],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 10, 7]},
|
||||
"from": [2, 9.125, 8],
|
||||
"to": [14, 10.125, 14],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 10.1, 7]},
|
||||
"faces": {
|
||||
"up": {"uv": [1, 4.5, 7, 7.5], "rotation": 180, "texture": "#4"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"rotation": [75, 45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"thirdperson_lefthand": {
|
||||
"rotation": [75, 45, 0],
|
||||
"translation": [0, 2.5, 0],
|
||||
"scale": [0.375, 0.375, 0.375]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [0, 45, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"firstperson_lefthand": {
|
||||
"rotation": [0, 225, 0],
|
||||
"scale": [0.4, 0.4, 0.4]
|
||||
},
|
||||
"ground": {
|
||||
"translation": [0, 3, 0],
|
||||
"scale": [0.25, 0.25, 0.25]
|
||||
},
|
||||
"gui": {
|
||||
"rotation": [30, 225, 0],
|
||||
"translation": [1.5, -0.25, 0],
|
||||
"scale": [0.625, 0.625, 0.625]
|
||||
},
|
||||
"head": {
|
||||
"translation": [0, 8.5, -2.25]
|
||||
},
|
||||
"fixed": {
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
|
@ -1,52 +1,16 @@
|
|||
{
|
||||
"credit": "Made with Blockbench",
|
||||
"textures": {
|
||||
"4": "create:block/contraption_controls_indicator",
|
||||
"particle": "create:block/andesite_casing"
|
||||
"4": "create:block/contraption_controls_indicator"
|
||||
},
|
||||
"elements": [
|
||||
{
|
||||
"from": [2, 9.05, 8],
|
||||
"to": [14, 10.05, 14],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 10, 7]},
|
||||
"from": [2, 9.125, 8],
|
||||
"to": [14, 10.125, 14],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [8, 10.1, 7]},
|
||||
"faces": {
|
||||
"up": {"uv": [1, 8.5, 7, 11.5], "rotation": 180, "texture": "#4"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
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src/main/resources/assets/create/ponder/smart_observer.nbt
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src/main/resources/assets/create/ponder/threshold_switch.nbt
Normal file
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