From 3689acd63d41e05ff4d278079bacea25420e2974 Mon Sep 17 00:00:00 2001 From: gloomybanana <736695463@qq.com> Date: Fri, 12 Jun 2020 15:06:38 +0800 Subject: [PATCH] Update zh_cn.json MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit add the translation of the new entries ,and fixed the missing localization on 1.15.2version (based on BigDale's localization) --- .../resources/assets/create/lang/zh_cn.json | 2253 +++++++++-------- 1 file changed, 1184 insertions(+), 1069 deletions(-) diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index b797ed7ce..02fb4993a 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -1,637 +1,397 @@ { - "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", + "_": "->------------------------] Game Elements [------------------------<-", - "item.create.wand_of_symmetry": "对称法杖", - "item.create.handheld_blockzapper": "手持式方块放置器", - "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.tree_fertilizer": "树木肥料", - "item.create.empty_schematic": "空白蓝图", - "item.create.andesite_alloy": "安山合金", - "item.create.chromatic_compound": "异彩化合物", - "item.create.shadow_steel": "暗影金属", - "item.create.schematic_and_quill": "蓝图与笔", - "item.create.schematic": "蓝图", - "item.create.belt_connector": "传送带", - "item.create.goggles": "工程师护目镜", - "item.create.filter": "过滤器", - "item.create.attribute_filter": "属性过滤器", - "item.create.rose_quartz": "玫瑰石英", - "item.create.polished_rose_quartz": "磨制玫瑰石英", - "item.create.refined_radiance": "光辉石", - "item.create.iron_sheet": "铁板", - "item.create.gold_sheet": "金板", - "item.create.lapis_plate": "青金石电镀版", - "item.create.obsidian_dust": "黑曜石粉", - "item.create.propeller": "扇叶", - "item.create.whisk": "搅拌器", - "item.create.brass_hand": "机械手部零件", - "item.create.crafter_slot_cover": "制造器盖板", - "item.create.zinc_handle": "锌工具手柄", - "item.create.flour": "小麦粉", - "item.create.dough": "面团", - "item.create.wrench": "扳手", - "item.create.deforester": "树林毁灭者", - "item.create.crushed_iron": "碎铁矿", - "item.create.crushed_gold": "碎金矿", - "item.create.sand_paper": "砂纸", - "item.create.super_glue": "强力胶", - "item.create.red_sand_paper": "红砂纸", - "item.create.minecart_contraption": "结构化矿车", + "block.create.acacia_window": "金合欢窗户", + "block.create.acacia_window_pane": "金合欢窗户板", + "block.create.adjustable_crate": "可调节板条箱", + "block.create.adjustable_pulley": "可调节连携齿轮箱", + "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", + "block.create.adjustable_repeater": "可调节中继器", + "block.create.analog_lever": "可调节拉杆", + "block.create.andesite_bricks": "安山岩砖", + "block.create.andesite_bricks_slab": "安山岩砖台阶", + "block.create.andesite_bricks_stairs": "安山岩砖楼梯", + "block.create.andesite_bricks_wall": "安山岩砖墙", + "block.create.andesite_casing": "安山机壳", + "block.create.andesite_cobblestone": "安山岩圆石", + "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", + "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", + "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_pillar": "竖纹安山岩", + "block.create.basin": "工作盆", + "block.create.belt": "传送带", + "block.create.belt_observer": "传送带侦测器", + "block.create.belt_tunnel": "传送带隧道", + "block.create.birch_window": "白桦窗户", + "block.create.birch_window_pane": "白桦窗户板", + "block.create.brass_block": "黄铜块", + "block.create.brass_casing": "黄铜机壳", + "block.create.cart_assembler": "矿车装配站", + "block.create.chiseled_dark_scoria": "錾制深色熔渣", + "block.create.chiseled_dolomite": "錾制白云岩", + "block.create.chiseled_gabbro": "錾制辉长岩", + "block.create.chiseled_limestone": "錾制石灰岩", + "block.create.chiseled_scoria": "錾制熔渣", + "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.clockwork_bearing": "时钟轴承", + "block.create.clutch": "离合器", + "block.create.cogwheel": "齿轮", + "block.create.copper_block": "铜块", + "block.create.copper_casing": "铜机壳", + "block.create.copper_ore": "铜矿石", + "block.create.copper_shingles": "铜瓦", + "block.create.creative_crate": "创造板条箱", + "block.create.creative_motor": "创造马达", + "block.create.crushing_wheel": "粉碎轮", + "block.create.crushing_wheel_controller": "粉碎轮控制器", + "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.dark_oak_window": "深色橡木窗户", + "block.create.dark_oak_window_pane": "深色橡木窗户板", + "block.create.dark_scoria": "深色熔渣", + "block.create.dark_scoria_bricks": "深色熔渣砖", + "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", + "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", + "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", + "block.create.dark_scoria_cobblestone": "深色熔渣圆石", + "block.create.dark_scoria_cobblestone_slab": "深色熔渣圆石台阶", + "block.create.dark_scoria_cobblestone_stairs": "深色熔渣圆石楼梯", + "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", + "block.create.dark_scoria_pillar": "竖纹深色熔渣", + "block.create.deployer": "机械手", + "block.create.diorite_bricks": "闪长岩砖", + "block.create.diorite_bricks_slab": "闪长岩砖台阶", + "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", + "block.create.diorite_bricks_wall": "闪长岩砖墙", + "block.create.diorite_cobblestone": "闪长岩圆石", + "block.create.diorite_cobblestone_slab": "闪长岩圆石台阶", + "block.create.diorite_cobblestone_stairs": "闪长岩圆石楼梯", + "block.create.diorite_cobblestone_wall": "闪长岩圆石墙", + "block.create.diorite_pillar": "竖纹闪长岩", + "block.create.dolomite": "白云岩", + "block.create.dolomite_bricks": "白云岩砖", + "block.create.dolomite_bricks_slab": "白云岩砖台阶", + "block.create.dolomite_bricks_stairs": "白云岩砖楼梯", + "block.create.dolomite_bricks_wall": "白云岩砖墙", + "block.create.dolomite_cobblestone": "白云岩圆石", + "block.create.dolomite_cobblestone_slab": "白云岩圆石台阶", + "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", + "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", + "block.create.dolomite_pillar": "竖纹白云岩", + "block.create.encased_belt": "连携齿轮箱", + "block.create.encased_fan": "鼓风机", + "block.create.encased_shaft": "齿轮箱", + "block.create.extractor": "提取器", + "block.create.fancy_andesite_bricks": "方纹安山岩砖", + "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", + "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", + "block.create.fancy_andesite_bricks_wall": "方纹安山岩砖墙", + "block.create.fancy_dark_scoria_bricks": "方纹深色熔渣砖", + "block.create.fancy_dark_scoria_bricks_slab": "方纹深色熔渣砖台阶", + "block.create.fancy_dark_scoria_bricks_stairs": "方纹深色熔渣砖楼梯", + "block.create.fancy_dark_scoria_bricks_wall": "方纹深色熔渣砖墙", + "block.create.fancy_diorite_bricks": "方纹闪长岩砖", + "block.create.fancy_diorite_bricks_slab": "方纹闪长岩砖台阶", + "block.create.fancy_diorite_bricks_stairs": "方纹闪长岩砖楼梯", + "block.create.fancy_diorite_bricks_wall": "方纹闪长岩砖墙", + "block.create.fancy_dolomite_bricks": "方纹白云岩砖", + "block.create.fancy_dolomite_bricks_slab": "方纹白云岩砖台阶", + "block.create.fancy_dolomite_bricks_stairs": "方纹白云岩砖楼梯", + "block.create.fancy_dolomite_bricks_wall": "方纹白云岩砖墙", + "block.create.fancy_gabbro_bricks": "方纹辉长岩砖", + "block.create.fancy_gabbro_bricks_slab": "方纹辉长岩砖台阶", + "block.create.fancy_gabbro_bricks_stairs": "方纹辉长岩砖楼梯", + "block.create.fancy_gabbro_bricks_wall": "方纹辉长岩砖墙", + "block.create.fancy_granite_bricks": "方纹花岗岩砖", + "block.create.fancy_granite_bricks_slab": "方纹花岗岩砖台阶", + "block.create.fancy_granite_bricks_stairs": "方纹花岗岩砖楼梯", + "block.create.fancy_granite_bricks_wall": "方纹花岗岩砖墙", + "block.create.fancy_limestone_bricks": "方纹石灰岩砖", + "block.create.fancy_limestone_bricks_slab": "方纹石灰岩砖台阶", + "block.create.fancy_limestone_bricks_stairs": "方纹石灰岩砖楼梯", + "block.create.fancy_limestone_bricks_wall": "方纹石灰岩砖墙", + "block.create.fancy_scoria_bricks": "方纹熔渣砖", + "block.create.fancy_scoria_bricks_slab": "方纹熔渣砖台阶", + "block.create.fancy_scoria_bricks_stairs": "方纹熔渣砖楼梯", + "block.create.fancy_scoria_bricks_wall": "方纹熔渣砖墙", + "block.create.fancy_weathered_limestone_bricks": "方纹风化石灰岩砖", + "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", + "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", + "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.flywheel": "飞轮", + "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_pane": "边框玻璃板", + "block.create.funnel": "漏斗", + "block.create.furnace_engine": "熔炼引擎", + "block.create.gabbro": "辉长岩", + "block.create.gabbro_bricks": "辉长岩砖", + "block.create.gabbro_bricks_slab": "辉长岩砖台阶", + "block.create.gabbro_bricks_stairs": "辉长岩砖楼梯", + "block.create.gabbro_bricks_wall": "辉长岩砖墙", + "block.create.gabbro_cobblestone": "辉长岩圆石", + "block.create.gabbro_cobblestone_slab": "辉长岩圆石台阶", + "block.create.gabbro_cobblestone_stairs": "辉长岩圆石楼梯", + "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", + "block.create.gabbro_pillar": "竖纹辉长岩", + "block.create.gearbox": "十字齿轮箱", + "block.create.gearshift": "红石齿轮箱", + "block.create.granite_bricks": "花岗岩砖", + "block.create.granite_bricks_slab": "花岗岩砖台阶", + "block.create.granite_bricks_stairs": "花岗岩砖楼梯", + "block.create.granite_bricks_wall": "花岗岩砖墙", + "block.create.granite_cobblestone": "花岗岩圆石", + "block.create.granite_cobblestone_slab": "花岗岩圆石台阶", + "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", + "block.create.granite_cobblestone_wall": "花岗岩圆石墙", + "block.create.granite_pillar": "竖纹花岗岩", + "block.create.hand_crank": "手摇曲柄", + "block.create.horizontal_framed_glass": "竖直边框玻璃", + "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.jungle_window": "丛林窗户", + "block.create.jungle_window_pane": "丛林窗户板", + "block.create.large_cogwheel": "大齿轮", + "block.create.layered_andesite": "层叠安山岩", + "block.create.layered_dark_scoria": "层叠深色熔渣", + "block.create.layered_diorite": "层叠闪长岩", + "block.create.layered_dolomite": "层叠白云岩", + "block.create.layered_gabbro": "层叠辉长岩", + "block.create.layered_granite": "层叠花岗岩", + "block.create.layered_limestone": "层叠石灰岩", + "block.create.layered_scoria": "层叠熔渣", + "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.limesand": "石灰沙", + "block.create.limestone": "石灰岩", + "block.create.limestone_bricks": "石灰岩砖", + "block.create.limestone_bricks_slab": "石灰岩砖台阶", + "block.create.limestone_bricks_stairs": "石灰岩砖楼梯", + "block.create.limestone_bricks_wall": "石灰岩砖墙", + "block.create.limestone_cobblestone": "石灰岩圆石", + "block.create.limestone_cobblestone_slab": "石灰岩圆石台阶", + "block.create.limestone_cobblestone_stairs": "石灰岩圆石楼梯", + "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", + "block.create.limestone_pillar": "竖纹石灰岩", + "block.create.linear_chassis": "机壳底盘", + "block.create.linked_extractor": "无线提取器", + "block.create.linked_transposer": "无线传输器", + "block.create.mechanical_bearing": "动力轴承", + "block.create.mechanical_crafter": "动力制造器", + "block.create.mechanical_drill": "动力钻头", + "block.create.mechanical_harvester": "动力收割机", + "block.create.mechanical_mixer": "动力搅拌器", + "block.create.mechanical_piston": "动力活塞", + "block.create.mechanical_piston_head": "动力活塞头", + "block.create.mechanical_plough": "动力犁", + "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_saw": "动力切割机", + "block.create.millstone": "石磨", + "block.create.minecart_anchor": "矿车锚", + "block.create.mossy_andesite": "生苔安山岩", + "block.create.mossy_dark_scoria": "生苔深色熔渣", + "block.create.mossy_diorite": "生苔闪长岩", + "block.create.mossy_dolomite": "生苔白云岩", + "block.create.mossy_gabbro": "生苔辉长岩", + "block.create.mossy_granite": "生苔花岗岩", + "block.create.mossy_limestone": "生苔石灰岩", + "block.create.mossy_scoria": "生苔熔渣", + "block.create.mossy_weathered_limestone": "生苔风化石灰岩", + "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", + "block.create.natural_scoria": "天然熔渣", + "block.create.nixie_tube": "辉光管", + "block.create.nozzle": "分散网", + "block.create.oak_window": "橡木窗户", + "block.create.oak_window_pane": "橡木窗户板", + "block.create.ornate_iron_window": "华丽铁窗户", + "block.create.ornate_iron_window_pane": "华丽铁窗户板", + "block.create.overgrown_andesite": "生草安山岩", + "block.create.overgrown_dark_scoria": "生草深色熔渣", + "block.create.overgrown_diorite": "生草闪长岩", + "block.create.overgrown_dolomite": "生草白云岩", + "block.create.overgrown_gabbro": "生草辉长岩", + "block.create.overgrown_granite": "生草花岗岩", + "block.create.overgrown_limestone": "生草石灰岩", + "block.create.overgrown_scoria": "生草熔渣", + "block.create.overgrown_weathered_limestone": "生草风化石灰岩", + "block.create.paved_andesite": "安山岩铺路石", + "block.create.paved_andesite_slab": "安山岩铺路石台阶", + "block.create.paved_andesite_stairs": "安山岩铺路石楼梯", + "block.create.paved_andesite_wall": "安山岩铺路石墙", + "block.create.paved_dark_scoria": "深色熔渣铺路石", + "block.create.paved_dark_scoria_slab": "深色熔渣铺路石台阶", + "block.create.paved_dark_scoria_stairs": "深色熔渣铺路石楼梯", + "block.create.paved_dark_scoria_wall": "深色熔渣铺路石墙", + "block.create.paved_diorite": "闪长岩铺路石", + "block.create.paved_diorite_slab": "闪长岩铺路石台阶", + "block.create.paved_diorite_stairs": "闪长岩铺路石楼梯", + "block.create.paved_diorite_wall": "闪长岩铺路石墙", + "block.create.paved_dolomite": "白云岩铺路石", + "block.create.paved_dolomite_slab": "白云岩铺路石台阶", + "block.create.paved_dolomite_stairs": "白云岩铺路石楼梯", + "block.create.paved_dolomite_wall": "白云岩铺路石墙", + "block.create.paved_gabbro": "辉长岩铺路石", + "block.create.paved_gabbro_slab": "辉长岩铺路石台阶", + "block.create.paved_gabbro_stairs": "辉长岩铺路石楼梯", + "block.create.paved_gabbro_wall": "辉长岩铺路石墙", + "block.create.paved_granite": "花岗岩铺路石", + "block.create.paved_granite_slab": "花岗岩铺路石台阶", + "block.create.paved_granite_stairs": "花岗岩铺路石楼梯", + "block.create.paved_granite_wall": "花岗岩铺路石墙", + "block.create.paved_limestone": "石灰岩铺路石", + "block.create.paved_limestone_slab": "石灰岩铺路石台阶", + "block.create.paved_limestone_stairs": "石灰岩铺路石楼梯", + "block.create.paved_limestone_wall": "石灰岩铺路石墙", + "block.create.paved_scoria": "熔渣铺路石", + "block.create.paved_scoria_slab": "熔渣铺路石台阶", + "block.create.paved_scoria_stairs": "熔渣铺路石楼梯", + "block.create.paved_scoria_wall": "熔渣铺路石墙", + "block.create.paved_weathered_limestone": "风化石灰岩铺路石", + "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", + "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", + "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.piston_extension_pole": "活塞杆", + "block.create.polished_dark_scoria": "磨制深色熔渣", + "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", + "block.create.polished_dark_scoria_stairs": "磨制深色熔渣楼梯", + "block.create.polished_dark_scoria_wall": "磨制深色熔渣墙", + "block.create.polished_dolomite": "磨制白云岩", + "block.create.polished_dolomite_slab": "磨制白云岩台阶", + "block.create.polished_dolomite_stairs": "磨制白云岩楼梯", + "block.create.polished_dolomite_wall": "磨制白云岩墙", + "block.create.polished_gabbro": "磨制辉长岩", + "block.create.polished_gabbro_slab": "磨制辉长岩台阶", + "block.create.polished_gabbro_stairs": "磨制辉长岩楼梯", + "block.create.polished_gabbro_wall": "磨制辉长岩墙", + "block.create.polished_limestone": "磨制石灰岩", + "block.create.polished_limestone_slab": "磨制石灰岩台阶", + "block.create.polished_limestone_stairs": "磨制石灰岩楼梯", + "block.create.polished_limestone_wall": "磨制石灰岩墙", + "block.create.polished_scoria": "磨制熔渣", + "block.create.polished_scoria_slab": "磨制熔渣台阶", + "block.create.polished_scoria_stairs": "磨制熔渣楼梯", + "block.create.polished_scoria_wall": "磨制熔渣墙", + "block.create.polished_weathered_limestone": "磨制风化石灰岩", + "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", + "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", + "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_storage_interface": "移动式存储接口", + "block.create.powered_latch": "锁存器", + "block.create.powered_toggle_latch": "T触发器", + "block.create.pulley_magnet": "传送带磁铁", + "block.create.pulse_repeater": "脉冲中继器", + "block.create.radial_chassis": "旋转底盘", + "block.create.redstone_contact": "信号检测器", + "block.create.redstone_link": "无限红石信号终端", + "block.create.rope": "绳索", + "block.create.rope_pulley": "绳索滑轮", + "block.create.rotation_speed_controller": "转速控制器", + "block.create.schematic_table": "蓝图桌", + "block.create.schematicannon": "蓝图加农炮", + "block.create.scoria": "熔渣", + "block.create.scoria_bricks": "熔渣砖", + "block.create.scoria_bricks_slab": "熔渣砖台阶", + "block.create.scoria_bricks_stairs": "熔渣砖楼梯", + "block.create.scoria_bricks_wall": "熔渣砖墙", + "block.create.scoria_cobblestone": "熔渣圆石", + "block.create.scoria_cobblestone_slab": "熔渣圆石台阶", + "block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯", + "block.create.scoria_cobblestone_wall": "熔渣圆石墙", + "block.create.scoria_pillar": "竖纹熔渣", + "block.create.secondary_linear_chassis": "机壳底盘2号", + "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shaft": "传动杆", + "block.create.speedometer": "速度表", + "block.create.spruce_window": "云杉窗户", + "block.create.spruce_window_pane": "云杉窗户板", + "block.create.sticky_mechanical_piston": "粘性动力活塞", + "block.create.stockpile_switch": "存储检测器", + "block.create.stressometer": "应力表", + "block.create.tiled_glass": "十字玻璃窗", + "block.create.tiled_glass_pane": "十字玻璃窗板", + "block.create.transposer": "传输器", + "block.create.turntable": "转盘", + "block.create.vertical_extractor": "竖直提取器", + "block.create.vertical_framed_glass": "竖直边框玻璃", + "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", + "block.create.vertical_funnel": "竖直漏斗", + "block.create.vertical_linked_extractor": "竖直无限提取器", + "block.create.vertical_linked_transposer": "竖直无线传输器", + "block.create.vertical_transposer": "竖直传输器", + "block.create.water_wheel": "水车", + "block.create.weathered_limestone": "风化石灰岩", + "block.create.weathered_limestone_bricks": "风化石灰岩砖", + "block.create.weathered_limestone_bricks_slab": "风化石灰岩砖台阶", + "block.create.weathered_limestone_bricks_stairs": "风化石灰岩砖楼梯", + "block.create.weathered_limestone_bricks_wall": "风化石灰岩砖墙", + "block.create.weathered_limestone_cobblestone": "风化石灰岩圆石", + "block.create.weathered_limestone_cobblestone_slab": "风化石灰岩圆石台阶", + "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", + "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", + "block.create.weathered_limestone_pillar": "竖纹风化石灰岩", + "block.create.zinc_block": "锌块", + "block.create.zinc_ore": "锌矿石", - "item.create.brass_ingot": "黄铜锭", - "item.create.brass_sheet": "黄铜板", - "item.create.brass_nugget": "黄铜粒", - "item.create.crushed_brass": "碎黄铜", - "item.create.zinc_ingot": "锌锭", - "item.create.zinc_nugget": "锌粒", - "item.create.crushed_zinc": "碎锌", - "item.create.copper_sheet": "铜板", - "item.create.copper_ingot": "铜锭", - "item.create.copper_nugget": "铜粒", - "item.create.crushed_copper": "碎铜", - - "item.create.electron_tube": "电子管", - "item.create.integrated_circuit": "集成电路", - - "item.create.blazing_pickaxe": "烈焰稿", - "item.create.blazing_shovel": "烈焰铲", - "item.create.blazing_axe": "烈焰斧", - "item.create.blazing_sword": "烈焰长剑", - - "item.create.shadow_steel_pickaxe": "暗影金属镐", - "item.create.shadow_steel_mattock": "暗影金属鹤嘴锄", - "item.create.shadow_steel_sword": "暗影金属剑", - - "item.create.rose_quartz_pickaxe": "玫瑰石英镐", - "item.create.rose_quartz_shovel": "玫瑰石英铲", - "item.create.rose_quartz_axe": "玫瑰石英斧", - "item.create.rose_quartz_sword": "玫瑰石英剑", - - "block.create.copper_ore": "铜矿", - "block.create.copper_block": "铜块", - "block.create.copper_shingles": "铜瓦堆", - "block.create.zinc_ore": "锌矿", - "block.create.zinc_block": "锌块", - "block.create.brass_block": "黄铜块", - - "block.create.andesite_casing": "安山外壳", - "block.create.brass_casing": "黄铜外壳", - "block.create.copper_casing": "铜制外壳", - - "block.create.cogwheel": "齿轮", - "block.create.large_cogwheel": "大齿轮", - "block.create.turntable": "转盘", - "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "红石齿轮箱", - "block.create.clutch": "离合器", - "block.create.shaft": "传动杆", - "block.create.encased_belt": "连携齿轮箱", - "block.create.encased_shaft": "齿轮箱", - "block.create.encased_fan": "鼓风机", - "block.create.adjustable_pulley": "高级连携齿轮箱", - "block.create.nozzle": "分散网", - "block.create.hand_crank": "曲柄", - "block.create.cuckoo_clock": "布谷鸟鸣钟", - "block.create.creative_motor": "动力马达", - "block.create.belt": "传送带", - "block.create.millstone": "石磨", - "block.create.crushing_wheel": "粉碎轮", - "block.create.mechanical_drill": "动力钻头", - "block.create.portable_storage_interface": "移动式储物接口", - "block.create.mechanical_harvester": "收割机", - "block.create.mechanical_plough": "犁", - "block.create.mechanical_saw": "切割机", - "block.create.water_wheel": "水车", - "block.create.mechanical_press": "辊压机", - "block.create.mechanical_mixer": "搅拌器", - "block.create.deployer": "机械手", - "block.create.basin": "工作盆", - "block.create.mechanical_crafter": "机械制造机", - "block.create.flywheel": "飞轮", - "block.create.furnace_engine": "熔炉引擎", - "block.create.speedometer": "速度表", - "block.create.stressometer": "应力表", - "block.create.cart_assembler": "矿车装配器", - "block.create.analog_lever": "可调节推杆", - "block.create.rotation_speed_controller": "旋转速度控制器", - - "block.create.sticky_mechanical_piston": "粘性动力活塞", - "block.create.mechanical_piston": "动力活塞", - "block.create.mechanical_piston_head": "动力活塞头", - "block.create.piston_extension_pole": "活塞杆", - "block.create.mechanical_bearing": "动力轴承", - "block.create.clockwork_bearing": "时钟轴承", - "block.create.rope_pulley": "绳索滑轮", - "block.create.rope": "绳索", - "block.create.pulley_magnet": "滑轮磁铁", - "block.create.linear_chassis": "机壳底盘", - "block.create.radial_chassis": "旋转底盘", - - "block.create.redstone_contact": "信号检测器", - "block.create.redstone_link": "无线红石信号终端", - "block.create.stockpile_switch": "存储检测器", - "block.create.adjustable_crate": "板条箱", - "block.create.creative_crate": "创造板条箱", - "block.create.extractor": "提取器", - "block.create.funnel": "传送带漏斗", - "block.create.linked_extractor": "无线提取器", - "block.create.transposer": "传输器", - "block.create.linked_transposer": "无线传输器", - "block.create.pulse_repeater": "脉冲中继器", - "block.create.adjustable_pulse_repeater": "高级脉冲中继器", - "block.create.powered_latch": "锁存器", - "block.create.powered_toggle_latch": "T触发器", - "block.create.adjustable_repeater": "高级中继器", - "block.create.belt_observer": "传送带侦测器", - "block.create.belt_tunnel": "传送带隧道", - "block.create.sequenced_gearshift": "可编程齿轮箱", - - "block.create.tiled_glass": "玻璃瓦", - "block.create.framed_glass": "大型玻璃窗", - "block.create.vertical_framed_glass": "竖直玻璃窗", - "block.create.horizontal_framed_glass": "水平玻璃窗", - "block.create.oak_glass": "橡木窗", - "block.create.spruce_glass": "云杉木窗", - "block.create.birch_glass": "桦木窗", - "block.create.jungle_glass": "从林木窗", - "block.create.dark_oak_glass": "深色橡木窗", - "block.create.acacia_glass": "合金欢木窗", - "block.create.iron_glass": "华丽的铁窗", - - "block.create.tiled_glass_pane": "玻璃瓦片板", - "block.create.framed_glass_pane": "大型玻璃窗板", - "block.create.vertical_framed_glass_pane": "竖直玻璃窗板", - "block.create.horizontal_framed_glass_pane": "水平玻璃窗板", - "block.create.oak_glass_pane": "橡木窗板", - "block.create.spruce_glass_pane": "云杉木窗板", - "block.create.birch_glass_pane": "桦木窗板", - "block.create.jungle_glass_pane": "从林木窗板", - "block.create.dark_oak_glass_pane": "深色橡木窗板", - "block.create.acacia_glass_pane": "合金欢木窗板", - "block.create.iron_glass_pane": "华丽的铁窗板", - - "block.create.window_in_a_block": "玻璃板块", - "block.create.andesite_bricks": "安山岩石砖", - "block.create.andesite_layers": "层叠安山岩", - "block.create.diorite_bricks": "闪长岩石砖", - "block.create.diorite_layers": "层叠闪长岩", - "block.create.granite_bricks": "花岗岩石砖", - "block.create.granite_layers": "层叠花岗岩", - - "block.create.gabbro": "辉长岩", - "block.create.gabbro_stairs": "辉长岩楼梯", - "block.create.gabbro_slab": "辉长岩台阶", - "block.create.gabbro_wall": "辉长岩墙", - "block.create.polished_gabbro": "磨制辉长岩", - "block.create.gabbro_bricks": "辉长岩石砖", - "block.create.gabbro_bricks_stairs": "辉长岩石砖楼梯", - "block.create.gabbro_bricks_wall": "辉长岩石砖墙", - "block.create.paved_gabbro_bricks": "辉长岩砖块", - "block.create.paved_gabbro_bricks_slab": "辉长岩砖块台阶", - "block.create.indented_gabbro": "平滑辉长岩石砖", - "block.create.indented_gabbro_slab": "平滑辉长岩石砖台阶", - "block.create.slightly_mossy_gabbro_bricks": "辉长岩苔石砖", - "block.create.mossy_gabbro_bricks": "辉长岩苔藓石砖", - "block.create.gabbro_layers": "层叠辉长岩", - - "block.create.weathered_limestone": "风化石灰石", - "block.create.weathered_limestone_stairs": "风化石灰石楼梯", - "block.create.weathered_limestone_wall": "风化石灰石墙", - "block.create.weathered_limestone_slab": "风化石灰石台阶", - "block.create.polished_weathered_limestone": "磨制风化 石灰石", - "block.create.polished_weathered_limestone_slab": "磨制风化石灰石台阶", - "block.create.weathered_limestone_bricks": "风化石灰石砖", - "block.create.weathered_limestone_bricks_stairs": "风化石灰石砖楼梯", - "block.create.weathered_limestone_bricks_wall": "风化石灰石砖墙", - "block.create.weathered_limestone_bricks_slab": "风化石灰石砖台阶", - "block.create.weathered_limestone_pillar": "风化石灰石柱", - "block.create.weathered_limestone_layers": "层叠风化石灰石", - - "block.create.dolomite_pillar": "白云岩柱", - "block.create.dolomite": "白云岩", - "block.create.dolomite_stairs": "白云岩楼梯", - "block.create.dolomite_wall": "白云岩墙", - "block.create.dolomite_slab": "白云岩台阶", - "block.create.dolomite_bricks": "白云岩石砖", - "block.create.dolomite_bricks_wall": "白云岩石砖墙", - "block.create.dolomite_bricks_stairs": "白云岩石砖楼梯", - "block.create.dolomite_bricks_slab": "白云岩石砖台阶", - "block.create.polished_dolomite": "磨制白云岩", - "block.create.dolomite_layers": "层叠白云岩", - - "block.create.limesand": "石灰沙", - "block.create.limestone": "石灰石", - "block.create.limestone_stairs": "石灰石楼梯", - "block.create.limestone_slab": "石灰石台阶", - "block.create.limestone_wall": "石灰石墙", - "block.create.limestone_bricks": "石灰石砖", - "block.create.limestone_bricks_stairs": "石灰石砖楼梯", - "block.create.limestone_bricks_slab": "石灰石砖台阶", - "block.create.limestone_bricks_wall": "石灰石砖墙", - "block.create.polished_limestone": "磨制石灰石", - "block.create.polished_limestone_slab": "磨制石灰石台阶", - "block.create.limestone_pillar": "石灰石柱", - "block.create.limestone_layers": "层叠石灰石", - - "block.create.natural_scoria": "天然熔渣", - "block.create.scoria": "熔渣", - "block.create.scoria_stairs": "熔渣楼梯", - "block.create.scoria_slab": "熔渣台阶", - "block.create.scoria_wall": "熔渣墙", - "block.create.scoria_bricks": "熔渣砖块", - "block.create.polished_scoria": "磨制熔渣", - "block.create.polished_scoria_slab": "磨制熔渣台阶", - "block.create.scoria_pillar": "熔渣柱", - "block.create.scoria_layers": "层叠熔渣", - - "block.create.dark_scoria": "深色熔渣", - "block.create.polished_dark_scoria": "磨制深色熔渣", - "block.create.dark_scoria_tiles": "深色熔渣瓦", - "block.create.dark_scoria_tiles_stairs": "深色熔渣瓦楼梯", - "block.create.dark_scoria_tiles_slab": "深色熔渣瓦台阶", - "block.create.dark_scoria_bricks": "深色熔渣砖", - "block.create.dark_scoria_bricks_stairs": "深色熔渣砖楼梯", - "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", - "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - - "block.create.schematicannon": "加农炮", - "block.create.schematic_table": "蓝图桌", - - "block.create.cocoa_log": "可可木", - - "entity.create.contraption": "移动结构", + "entity.create.contraption": "结构", "entity.create.stationary_contraption": "固定结构", "entity.create.super_glue": "强力胶", - - "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", - "death.attack.create.crush": "%1$s 被压扁了", - "death.attack.create.fan_fire": "%1$s 试图接受热风的洗礼", - "death.attack.create.fan_lava": "%1$s 在接受热风的洗礼中欲火焚身", - "death.attack.create.mechanical_drill": "%1$s 的钻头是突破天际的钻头", - "death.attack.create.mechanical_saw": "%1$s 被圆锯切成了两截", - "create.block.deployer.damage_source_name": "机械臂二五仔", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟闹钟炸得粉身碎骨", + "item.create.andesite_alloy": "安山合金", + "item.create.attribute_filter": "属性过滤器", + "item.create.belt_connector": "传送带", + "item.create.brass_hand": "黄铜手部零件", + "item.create.brass_ingot": "黄铜锭", + "item.create.brass_nugget": "黄铜粒", + "item.create.brass_sheet": "黄铜板", + "item.create.chromatic_compound": "异彩化合物", + "item.create.copper_ingot": "铜锭", + "item.create.copper_nugget": "铜粒", + "item.create.copper_sheet": "铜板", + "item.create.crafter_slot_cover": "制造器盖板", + "item.create.crushed_brass": "粉碎黄铜", + "item.create.crushed_copper_ore": "粉碎铜矿石", + "item.create.crushed_gold_ore": "粉碎金矿石", + "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_zinc_ore": "粉碎锌矿石", + "item.create.deforester": "树林毁灭者", + "item.create.dough": "面团", + "item.create.electron_tube": "电子管", + "item.create.empty_schematic": "空白蓝图", + "item.create.extendo_grip": "伸缩机械手", + "item.create.filter": "过滤器", + "item.create.furnace_minecart_contraption": "装配过的动力矿车", + "item.create.goggles": "工程师护目镜", + "item.create.golden_sheet": "金板", + "item.create.handheld_blockzapper": "手持式方块放置器", + "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.integrated_circuit": "集成电路板", + "item.create.iron_sheet": "铁板", + "item.create.lapis_sheet": "青金石板", + "item.create.minecart_contraption": "装配过的矿车", + "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.propeller": "扇叶", + "item.create.red_sand_paper": "红砂纸", + "item.create.refined_radiance": "光辉石", + "item.create.rose_quartz": "玫瑰石英", + "item.create.sand_paper": "砂纸", + "item.create.schematic": "蓝图", + "item.create.schematic_and_quill": "蓝图与笔", + "item.create.shadow_steel": "暗影金属", + "item.create.super_glue": "强力胶", + "item.create.tree_fertilizer": "树木肥料", + "item.create.vertical_gearbox": "竖直十字齿轮箱", + "item.create.wand_of_symmetry": "对称法杖", + "item.create.wheat_flour": "小麦粉", + "item.create.whisk": "搅拌器", + "item.create.wrench": "扳手", + "item.create.zinc_ingot": "锌锭", + "item.create.zinc_nugget": "锌粒", - "create.recipe.crushing": "批量粉碎", - "create.recipe.milling": "批量研磨", - "create.recipe.splashing": "批量洗涤", - "create.recipe.splashing.fan": "在鼓风机前方倒水", - "create.recipe.smokingViaFan": "批量烟熏", - "create.recipe.smokingViaFan.fan": "在鼓风机前方点火", - "create.recipe.blastingViaFan": "批量冶炼", - "create.recipe.blastingViaFan.fan": "在鼓风机前方倒岩浆", - "create.recipe.pressing": "金属压片", - "create.recipe.mixing": "混合搅拌", - "create.recipe.packing": "压块塑形", - "create.recipe.mechanical_sawing": "木材切割", - "create.recipe.mechanical_crafting": "自动合成", - "create.recipe.block_cutting": "方块切割", - "create.recipe.blockzapperUpgrade": "手持式方块放置器", - "create.recipe.sandpaper_polishing": "砂纸抛光", - "create.recipe.mystery_conversion": "化合物变异", - "create.recipe.processing.catalyst": "催化剂", - "create.recipe.processing.chance": "%1$s%% 概率", - "create.recipe.processing.chanceToReturn": "%1$s%% 概率返还", - "create.generic.range": "范围", - "create.generic.radius": "半径", - "create.generic.width": "宽度", - "create.generic.height": "高度", - "create.generic.length": "长度", - "create.generic.speed": "速度", - "create.generic.delay": "延时", - "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "秒", - "create.generic.unit.minutes": "分钟", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - - "create.action.scroll": "滚轮", - "create.action.confirm": "确认", - "create.action.abort": "退出", - "create.action.saveToFile": "保存", - "create.action.discard": "丢弃", - - "create.keyinfo.toolmenu": "工具菜单", - "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", - "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - - "create.gui.scrollInput.defaultTitle": "选择一个选项:", - "create.gui.scrollInput.scrollToModify": "滚动修改", - "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", - "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", - - "create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL] 循环", - - "create.gui.symmetryWand.mirrorType": "镜子类型", - "create.gui.symmetryWand.orientation": "方向", - "create.symmetry.mirror.plane": "镜像", - "create.symmetry.mirror.doublePlane": "矩形", - "create.symmetry.mirror.triplePlane": "八角", - "create.orientation.orthogonal": "垂直", - "create.orientation.diagonal": "对角线", - "create.orientation.horizontal": "水平", - "create.orientation.alongZ": "以z轴对齐", - "create.orientation.alongX": "以x轴对齐", - - "create.gui.blockzapper.title": "手持式方块放置机", - "create.gui.blockzapper.replaceMode": "替换模式", - "create.gui.blockzapper.searchDiagonal": "根据对角线", - "create.gui.blockzapper.searchFuzzy": "忽视边界", - "create.gui.blockzapper.range": "扩散范围", - "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级扩散器", - "create.gui.blockzapper.patternSection": "模式", - "create.gui.blockzapper.pattern.solid": "实心", - "create.gui.blockzapper.pattern.checkered": "棋盘", - "create.gui.blockzapper.pattern.inversecheckered": "反转棋盘", - "create.gui.blockzapper.pattern.chance25": "25% ", - "create.gui.blockzapper.pattern.chance50": "50% ", - "create.gui.blockzapper.pattern.chance75": "75% ", - - "create.gui.terrainzapper.title": "手持式环境塑形器", - "create.gui.terrainzapper.placement": "放置模式", - "create.gui.terrainzapper.placement.merged": "结合", - "create.gui.terrainzapper.placement.attached": "依附", - "create.gui.terrainzapper.placement.inserted": "插入", - "create.gui.terrainzapper.brush": "塑形类型", - "create.gui.terrainzapper.brush.cuboid": "矩形体", - "create.gui.terrainzapper.brush.sphere": "球体", - "create.gui.terrainzapper.brush.cylinder": "圆柱体", - "create.gui.terrainzapper.tool": "填充类型", - "create.gui.terrainzapper.tool.fill": "填充", - "create.gui.terrainzapper.tool.place": "复写", - "create.gui.terrainzapper.tool.replace": "替换", - "create.gui.terrainzapper.tool.clear": "清除", - "create.gui.terrainzapper.tool.overlay": "覆盖", - "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", - - "create.blockzapper.usingBlock": "使用: %1$s", - "create.blockzapper.componentUpgrades": "组件升级:", - "create.blockzapper.component.body": "机体", - "create.blockzapper.component.amplifier": "增大", - "create.blockzapper.component.accelerator": "加速", - "create.blockzapper.component.retriever": "寻回", - "create.blockzapper.component.scope": "范围", - "create.blockzapper.componentTier.none": "无", - "create.blockzapper.componentTier.blazebrass": "烈焰合金", - "create.blockzapper.componentTier.choruschrome": "紫颂合金", - "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", - "create.blockzapper.empty": "方块不足!", - - "create.contraptions.movement_mode": "运动模式", - "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", - "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置实体化方块", - "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才实体化方块", - "create.contraptions.movement_mode.rotate_place": "停止时总是实体化方块", - "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度实体化方块", - "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才实体化方块", - "create.contraptions.cart_movement_mode": "矿车运动模式", - "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", - "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", - "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", - - "create.logistics.filter": "过滤器", - "create.logistics.firstFrequency": "频道. #1", - "create.logistics.secondFrequency": "频道. #2", - - "create.gui.goggles.generator_stats": "产能器状态:", - "create.gui.goggles.kinetic_stats": "动能状态:", - "create.gui.goggles.at_current_speed": "当前速度应力值", - "create.gui.goggles.base_value": "应力基础值", - - "create.gui.gauge.info_header": "仪表信息:", - "create.gui.speedometer.title": "旋转速度", - "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力", - "create.gui.stressometer.overstressed": "超载", - "create.gui.stressometer.no_rotation": "无旋转", - - "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", - "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力", - - "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", - - "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.lowerLimit": "阈值下限", - "create.gui.stockpile_switch.upperLimit": "阈值上限", - "create.gui.stockpile_switch.startAt": "启动信号", - "create.gui.stockpile_switch.startAbove": "给予红石信号当容量大于", - "create.gui.stockpile_switch.stopAt": "停止信号", - "create.gui.stockpile_switch.stopBelow": "停止红石信号当容量小于", - - "create.gui.sequenced_gearshift.title": "可编程齿轮箱", - "create.gui.sequenced_gearshift.instruction": "指令", - "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", - "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", - "create.gui.sequenced_gearshift.instruction.wait": "等待", - "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", - "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.speed": "速度, 速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速, 正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速, 正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速, 反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速, 反向", - - "create.schematicAndQuill.dimensions": "蓝图尺寸: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置.", - "create.schematicAndQuill.secondPos": "第二个位置.", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.", - "create.schematicAndQuill.abort": "删除选择.", - "create.schematicAndQuill.prompt": "输入蓝图的名称:", - "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为 %1$s", - - "create.schematic.invalid": "[!] 无效的项目", - "create.schematic.position": "位置", - "create.schematic.rotation": "旋转", - "create.schematic.rotation.none": "无", - "create.schematic.rotation.cw90": "顺时针90", - "create.schematic.rotation.cw180": "顺时针180", - "create.schematic.rotation.cw270": "顺时针270", - "create.schematic.mirror": "镜像", - "create.schematic.mirror.none": "无", - "create.schematic.mirror.frontBack": "前后", - "create.schematic.mirror.leftRight": "左右", - - "create.schematic.tool.deploy": "部署", - "create.schematic.tool.move": "移动 XZ", - "create.schematic.tool.movey": "移动 Y", - "create.schematic.tool.rotate": "旋转", - "create.schematic.tool.print": "打印", - "create.schematic.tool.flip": "翻转", - - "create.schematic.tool.deploy.description.0": "将结构移到某个位置.", - "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置.", - "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择.", - "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离.", - "create.schematic.tool.move.description.0": "水平移动蓝图", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动.", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "垂直移动蓝图", - "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图.", - "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "立即将结构放置在世界上", - "create.schematic.tool.print.description.1": "右键单机确认当前位置.", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式.", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图.", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转.", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - - "create.schematics.synchronizing": "正在同步...", - "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - - "create.gui.schematicTable.title": "蓝图桌", - "create.gui.schematicTable.availableSchematics": "可用蓝图", - "create.gui.schematicTable.noSchematics": "没有保存的蓝图", - "create.gui.schematicTable.uploading": "正在上传...", - "create.gui.schematicTable.finished": "上传完成!", - - "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.settingsTitle": "放置设置", - "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%", - "create.gui.schematicannon.shotsRemaining": "发射进度: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", - "create.gui.schematicannon.optionEnabled": "当前启用", - "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用实心方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块(放置新方块时清理工作区域内所有原本的方块)", - "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", - "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - - "create.gui.schematicannon.option.skipMissing.description": "如果蓝图无法找到所需的放置块,它将在下一个位置继续(译者:看不懂可以直接看视频,因为我也看不懂...).", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "加农炮将永远不会替换工作范围内的任何实体方块.", - "create.gui.schematicannon.option.replaceWithSolid.description": "如果蓝图在其工作范围内包含实体方块,则加农炮将仅替换实体方块.", - "create.gui.schematicannon.option.replaceWithAny.description": "如果蓝图在其工作范围内包含任何块,则加农炮将替换实体方块.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "加农炮将清除其工作范围内的所有阻碍物,包括被空气取代的障碍.", - - "create.schematicannon.status.idle": "闲置", - "create.schematicannon.status.ready": "准备", - "create.schematicannon.status.running": "运行", - "create.schematicannon.status.finished": "完成", - "create.schematicannon.status.paused": "已暂停", - "create.schematicannon.status.stopped": "停止", - "create.schematicannon.status.noGunpowder": "火药消耗殆尽", - "create.schematicannon.status.targetNotLoaded": "方块未加载", - "create.schematicannon.status.targetOutsideRange": "定位目标太远", - "create.schematicannon.status.searching": "搜索", - "create.schematicannon.status.skipping": "跳过", - "create.schematicannon.status.missingBlock": "缺少方块:", - "create.schematicannon.status.placing": "配置", - "create.schematicannon.status.clearing": "清除方块", - "create.schematicannon.status.schematicInvalid": "蓝图无效", - "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", - "create.schematicannon.status.schematicExpired": "蓝图文件已过期", - - "create.gui.filter.blacklist": "黑名单", - "create.gui.filter.blacklist.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", - "create.gui.filter.whitelist": "白名单", - "create.gui.filter.whitelist.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过", - "create.gui.filter.respect_data": "匹配物品属性", - "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", - "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "就是跟属性无关", - - "create.item_attributes.placeable": "可放置", - "create.item_attributes.consumable": "可食用", - "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.washable": "可被筛洗", - "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.damaged": "已损坏", - "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.equipable": "可装备", - "create.item_attributes.furnace_fuel": "是燃料", - "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_item_group": "属于 %1$s", - "create.item_attributes.added_by": "由%1$s添加", - - "create.gui.attribute_filter.no_selected_attributes": "没有任何属性", - "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.whitelist_disjunctive": "任意匹配白名单 (任何)", - "create.gui.attribute_filter.whitelist_disjunctive.description": "只要有其中一项属性符合,就可以通过", - "create.gui.attribute_filter.whitelist_conjunctive": "全匹配白名单 (所有)", - "create.gui.attribute_filter.whitelist_conjunctive.description": "只有所有属性都匹配才可以通过", - "create.gui.attribute_filter.blacklist": "黑名单", - "create.gui.attribute_filter.blacklist.description": "只要没有上述属性,就可以通过", - "create.gui.attribute_filter.add_reference_item": "添加参考物品", - - "create.tooltip.holdKey": "按住 [%1$s]", - "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - - "create.tooltip.speedRequirement": "需求速度: %1$s", - "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当的", - "create.tooltip.speedRequirement.high": "飞快的", - - "create.tooltip.stressImpact": "应力消耗: %1$s", - "create.tooltip.stressImpact.low": "低", - "create.tooltip.stressImpact.medium": "中", - "create.tooltip.stressImpact.high": "高", - "create.tooltip.stressImpact.overstressed": "过载", - - "create.tooltip.capacityProvided": "应力容量: %1$s", - "create.tooltip.capacityProvided.low": "小", - "create.tooltip.capacityProvided.medium": "中", - "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", - "create.tooltip.generationSpeed": "产生 %1$s %2$s", - - "create.tooltip.analogStrength": "拟电(红石信号)强度: %1$s/15", - - "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "Work in progress!", - - "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", - "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", - "create.tooltip.randomWipDescription2": "使用后果自负", - "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品, 走开吧", - "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8...", - "create.tooltip.randomWipDescription5": "这玩意真的没用, 我骗你干嘛", - "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造成的任何后果没有责任.", - "create.tooltip.randomWipDescription7": "这玩意不是给你用的, 换个吧", - "create.tooltip.randomWipDescription8": "试试就逝世", - - "create.mechanical_mixer.min_ingredients": "最小的物品数", - - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了, TPS正常 :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", - "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", - "create.command.killTPSCommand.argument.tickTime": "tickTime", + "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "欢迎来到机械动力", "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", "advancement.create.andesite_alloy": "原始人类的合金替代品", "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", - "advancement.create.its_alive": "鲜活的机械生命", "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转.", "advancement.create.shifting_gears": "换挡,加速,起飞!", @@ -648,7 +408,6 @@ "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", "advancement.create.stressometer": "精密的应力控制", "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", - "advancement.create.water_wheel": "治水", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", "advancement.create.lava_wheel": "风火轮", @@ -656,7 +415,7 @@ "advancement.create.millstone": "便携式粉碎机", "advancement.create.millstone.desc": "放置一个石磨并且为其供能", "advancement.create.andesite_casing": "安山纪元", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山外壳", + "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", "advancement.create.mechanical_drill": "坚如磐石,势如破竹", "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", "advancement.create.press": "'Duang!'", @@ -673,33 +432,28 @@ "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", "advancement.create.compact": "快乐压缩", "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", - - "advancement.create.expert_lane_1": "The Andesite Expert Lane", - "advancement.create.expert_lane_1.desc": "Work in Progress", - + "advancement.create.expert_lane_1": "安山岩专家", + "advancement.create.expert_lane_1.desc": "工作进行中", "advancement.create.brass": "真正的合金", "advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜", "advancement.create.brass_casing": "黄铜纪元", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜外壳", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", "advancement.create.copper_casing": "铜纪元", - "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制外壳", - + "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", "advancement.create.crafter": "自动化流水作业", "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", "advancement.create.deployer": "我就指着你了咋地?", "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", - "advancement.create.fist_bump": "机械之间的友谊", + "advancement.create.fist_bump": "来碰个拳,哥们~", "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", - "advancement.create.crushing_wheel": "超级巨无霸", + "advancement.create.crushing_wheel": "一对大家伙", "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", - - "advancement.create.chromatic_compound": "极性材料", + "advancement.create.chromatic_compound": "两极材料", "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", - "advancement.create.shadow_steel": "暗影中的宝石", + "advancement.create.shadow_steel": "虚空归来的宝石", "advancement.create.shadow_steel.desc": "制作一些暗影金属", "advancement.create.refined_radiance": "闪耀着洁白的圣光", "advancement.create.refined_radiance.desc": "制作一个光辉石", - "advancement.create.zapper": "讲究的建筑师", "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", "advancement.create.upgraded_zapper": "来自异世界的超频", @@ -708,518 +462,879 @@ "advancement.create.wand_of_symmetry.desc": "制作一个对称法杖", "advancement.create.deforester": "超时空砍伐", "advancement.create.deforester.desc": "制作一个森林毁灭者, 然后跟你后院的树林说再见吧", + "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", + "advancement.create.dual_extendo_grip": "biu——biu——biu——", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手加长距离", + "advancement.create.eob": "Beta版结束", + "advancement.create.eob.desc": "期待未来会有更多的内容. <3", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "机械动力", + "itemGroup.create.palettes": "机械动力建筑方块", + + "death.attack.create.crush": "%1$s 被压扁了", + "death.attack.create.fan_fire": "%1$s 试图接受热风的洗礼", + "death.attack.create.fan_lava": "%1$s 在接受热风的洗礼中欲火焚身", + "death.attack.create.mechanical_drill": "%1$s 被钻头钻的坏掉了", + "death.attack.create.mechanical_saw": "%1$s 被圆锯切成了两截", + "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", + + "create.block.deployer.damage_source_name": "二五仔机械臂", + + "create.recipe.crushing": "粉碎", + "create.recipe.milling": "研磨", + "create.recipe.splashing": "洗涤", + "create.recipe.splashing.fan": "在鼓风机前方倒水", + "create.recipe.smokingViaFan": "烟熏", + "create.recipe.smokingViaFan.fan": "在鼓风机前方点火", + "create.recipe.blastingViaFan": "冶炼", + "create.recipe.blastingViaFan.fan": "在鼓风机前方倒岩浆", + "create.recipe.pressing": "金属压片", + "create.recipe.mixing": "混合搅拌", + "create.recipe.packing": "压块塑形", + "create.recipe.mechanical_sawing": "木材切割", + "create.recipe.mechanical_crafting": "自动合成", + "create.recipe.block_cutting": "方块切割", + "create.recipe.blockzapperUpgrade": "手持式方块放置器", + "create.recipe.sandpaper_polishing": "砂纸抛光", + "create.recipe.mystery_conversion": "化合物变异", + "create.recipe.processing.catalyst": "催化剂", + "create.recipe.processing.chance": "%1$s%% 概率", + "create.recipe.processing.chanceToReturn": "%1$s%% 概率返还", + + "create.generic.range": "范围", + "create.generic.radius": "半径", + "create.generic.width": "宽度", + "create.generic.height": "高度", + "create.generic.length": "长度", + "create.generic.speed": "速度", + "create.generic.delay": "延时", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "秒", + "create.generic.unit.minutes": "分钟", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", - "advancement.create.eob": "测试版内容到此为止", - "advancement.create.eob.desc": "未来会有更多很棒棒的东西哦", + "create.action.scroll": "滚轮", + "create.action.confirm": "确认", + "create.action.abort": "退出", + "create.action.saveToFile": "保存", + "create.action.discard": "丢弃", + + "create.keyinfo.toolmenu": "工具菜单", + "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", + "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", + + "create.gui.scrollInput.defaultTitle": "选择一个选项:", + "create.gui.scrollInput.scrollToModify": "滚动修改", + "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", + "create.gui.scrollInput.scrollToSelect": "滚动选择", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择", + "create.gui.toolmenu.cycle": "[SCROLL] 循环", + "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", + "create.symmetry.mirror.doublePlane": "矩形", + "create.symmetry.mirror.triplePlane": "八角", - "create.subtitle.schematicannon_launch_block": "蓝图大炮发射", - "create.subtitle.schematicannon_finish": "蓝图大炮完成任务", - "create.subtitle.slime_added": "史莱姆挤压", - "create.subtitle.mechanical_press_activation": "辊压机工作", - "create.subtitle.mechanical_press_item_break": "金属碰撞", - "create.subtitle.blockzapper_place": "放置方块", - "create.subtitle.blockzapper_confirm": "选择方块", - "create.subtitle.blockzapper_deny": "放置失败", - "create.subtitle.block_funnel_eat": "传送带漏斗吞食", + "create.orientation.orthogonal": "垂直", + "create.orientation.diagonal": "对角线", + "create.orientation.horizontal": "水平", + "create.orientation.alongZ": "以z轴对齐", + "create.orientation.alongX": "以x轴对齐", + + "create.gui.blockzapper.title": "手持式方块放置机", + "create.gui.blockzapper.replaceMode": "替换模式", + "create.gui.blockzapper.searchDiagonal": "根据对角线", + "create.gui.blockzapper.searchFuzzy": "忽视边界", + "create.gui.blockzapper.range": "扩散范围", + "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级扩散器", + "create.gui.blockzapper.patternSection": "模式", + "create.gui.blockzapper.pattern.solid": "实心", + "create.gui.blockzapper.pattern.checkered": "棋盘", + "create.gui.blockzapper.pattern.inversecheckered": "反转棋盘", + "create.gui.blockzapper.pattern.chance25": "25% ", + "create.gui.blockzapper.pattern.chance50": "50% ", + "create.gui.blockzapper.pattern.chance75": "75% ", + "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.placement": "放置模式", + "create.gui.terrainzapper.placement.merged": "结合", + "create.gui.terrainzapper.placement.attached": "依附", + "create.gui.terrainzapper.placement.inserted": "插入", + "create.gui.terrainzapper.brush": "塑形类型", + "create.gui.terrainzapper.brush.cuboid": "矩形体", + "create.gui.terrainzapper.brush.sphere": "球体", + "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.tool": "填充类型", + "create.gui.terrainzapper.tool.fill": "填充", + "create.gui.terrainzapper.tool.place": "复写", + "create.gui.terrainzapper.tool.replace": "替换", + "create.gui.terrainzapper.tool.clear": "清除", + "create.gui.terrainzapper.tool.overlay": "覆盖", + "create.gui.terrainzapper.tool.flatten": "平整", - "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", + "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", + "create.blockzapper.usingBlock": "使用: %1$s", + "create.blockzapper.componentUpgrades": "组件升级:", + "create.blockzapper.component.body": "机体", + "create.blockzapper.component.amplifier": "增大", + "create.blockzapper.component.accelerator": "加速", + "create.blockzapper.component.retriever": "寻回", + "create.blockzapper.component.scope": "范围", + "create.blockzapper.componentTier.none": "无", + "create.blockzapper.componentTier.blazebrass": "烈焰合金", + "create.blockzapper.componentTier.choruschrome": "紫颂合金", + "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", + "create.blockzapper.empty": "方块不足!", + + "create.contraptions.movement_mode": "运动模式", + "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", + "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置实体化方块", + "create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才实体化方块", + "create.contraptions.movement_mode.rotate_place": "停止时总是实体化方块", + "create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度实体化方块", + "create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才实体化方块", + "create.contraptions.cart_movement_mode": "矿车运动模式", + "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", + "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", + "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", + + "create.logistics.filter": "过滤器", + "create.logistics.firstFrequency": "频道. #1", + "create.logistics.secondFrequency": "频道. #2", + + "create.gui.goggles.generator_stats": "产能器状态:", + "create.gui.goggles.kinetic_stats": "动能状态:", + "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.base_value": "应力基础值", + "create.gui.gauge.info_header": "仪表信息:", + "create.gui.speedometer.title": "旋转速度", + "create.gui.stressometer.title": "网络应力", + "create.gui.stressometer.capacity": "剩余应力", + "create.gui.stressometer.overstressed": "超载", + "create.gui.stressometer.no_rotation": "无旋转", + "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力", + "create.gui.adjustable_crate.title": "板条箱", + "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.stockpile_switch.title": "储存开关", + "create.gui.stockpile_switch.lowerLimit": "阈值下限", + "create.gui.stockpile_switch.upperLimit": "阈值上限", + "create.gui.stockpile_switch.startAt": "启动信号", + "create.gui.stockpile_switch.startAbove": "给予红石信号当容量大于", + "create.gui.stockpile_switch.stopAt": "停止信号", + "create.gui.stockpile_switch.stopBelow": "停止红石信号当容量小于", + "create.gui.sequenced_gearshift.title": "可编程齿轮箱", + "create.gui.sequenced_gearshift.instruction": "指令", + "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度", + "create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离", + "create.gui.sequenced_gearshift.instruction.wait": "等待", + "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", + "create.gui.sequenced_gearshift.instruction.end": "停止", + "create.gui.sequenced_gearshift.speed": "速度, 速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速, 正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速, 正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速, 反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速, 反向", + + "create.schematicAndQuill.dimensions": "蓝图尺寸: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置.", + "create.schematicAndQuill.secondPos": "第二个位置.", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.", + "create.schematicAndQuill.abort": "删除选择.", + "create.schematicAndQuill.prompt": "输入蓝图的名称:", + "create.schematicAndQuill.fallbackName": "我的蓝图", + "create.schematicAndQuill.saved": "另存为 %1$s", + + "create.schematic.invalid": "[!] 无效的项目", + "create.schematic.position": "位置", + "create.schematic.rotation": "旋转", + "create.schematic.rotation.none": "无", + "create.schematic.rotation.cw90": "顺时针90", + "create.schematic.rotation.cw180": "顺时针180", + "create.schematic.rotation.cw270": "顺时针270", + "create.schematic.mirror": "镜像", + "create.schematic.mirror.none": "无", + "create.schematic.mirror.frontBack": "前后", + "create.schematic.mirror.leftRight": "左右", + "create.schematic.tool.deploy": "部署", + "create.schematic.tool.move": "移动 XZ", + "create.schematic.tool.movey": "移动 Y", + "create.schematic.tool.rotate": "旋转", + "create.schematic.tool.print": "打印", + "create.schematic.tool.flip": "翻转", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置.", + "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置.", + "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择.", + "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离.", + "create.schematic.tool.move.description.0": "水平移动蓝图", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动.", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "垂直移动蓝图", + "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图.", + "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "立即将结构放置在世界上", + "create.schematic.tool.print.description.1": "右键单机确认当前位置.", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式.", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图.", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转.", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "正在同步...", + "create.schematics.uploadTooLarge": "你的蓝图太大", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + + "create.gui.schematicTable.title": "蓝图桌", + "create.gui.schematicTable.availableSchematics": "可用蓝图", + "create.gui.schematicTable.noSchematics": "没有保存的蓝图", + "create.gui.schematicTable.uploading": "正在上传...", + "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicannon.title": "蓝图加农炮", + "create.gui.schematicannon.settingsTitle": "放置设置", + "create.gui.schematicannon.listPrinter": "物品清单打印机", + "create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%", + "create.gui.schematicannon.shotsRemaining": "发射进度: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", + "create.gui.schematicannon.optionEnabled": "当前启用", + "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", + "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", + "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料, 蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块.", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块.", + + "create.schematicannon.status.idle": "闲置", + "create.schematicannon.status.ready": "准备", + "create.schematicannon.status.running": "运行", + "create.schematicannon.status.finished": "完成", + "create.schematicannon.status.paused": "已暂停", + "create.schematicannon.status.stopped": "停止", + "create.schematicannon.status.noGunpowder": "火药消耗完毕", + "create.schematicannon.status.targetNotLoaded": "方块未加载", + "create.schematicannon.status.targetOutsideRange": "定位目标太远", + "create.schematicannon.status.searching": "搜索", + "create.schematicannon.status.skipping": "跳过", + "create.schematicannon.status.missingBlock": "缺少方块:", + "create.schematicannon.status.placing": "建筑中", + "create.schematicannon.status.clearing": "清除方块中", + "create.schematicannon.status.schematicInvalid": "蓝图无效", + "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", + "create.schematicannon.status.schematicExpired": "蓝图文件已过期", + + "create.gui.filter.blacklist": "黑名单", + "create.gui.filter.blacklist.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", + "create.gui.filter.whitelist": "白名单", + "create.gui.filter.whitelist.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过", + "create.gui.filter.respect_data": "匹配物品属性", + "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", + "create.gui.filter.ignore_data": "忽视物品属性", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", + + "create.item_attributes.placeable": "可放置", + "create.item_attributes.consumable": "可食用", + "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.washable": "可被筛洗", + "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.damaged": "已损坏", + "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.equipable": "可装备", + "create.item_attributes.furnace_fuel": "是燃料", + "create.item_attributes.in_tag": "标签是%1$s", + "create.item_attributes.in_item_group": "属于 %1$s", + "create.item_attributes.added_by": "由%1$s添加", + + "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", + "create.gui.attribute_filter.selected_attributes": "已选择的属性:", + "create.gui.attribute_filter.whitelist_disjunctive": "任意匹配白名单 (任何)", + "create.gui.attribute_filter.whitelist_disjunctive.description": "只要有其中一项属性符合,就可以通过", + "create.gui.attribute_filter.whitelist_conjunctive": "全匹配白名单 (所有)", + "create.gui.attribute_filter.whitelist_conjunctive.description": "只有所有属性都匹配才可以通过", + "create.gui.attribute_filter.blacklist": "黑名单", + "create.gui.attribute_filter.blacklist.description": "只要没有上述属性,就可以通过", + "create.gui.attribute_filter.add_reference_item": "添加参考物品", + + "create.tooltip.holdKey": "按住 [%1$s]", + "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "需求速度: %1$s", + "create.tooltip.speedRequirement.none": "无", + "create.tooltip.speedRequirement.medium": "适当的", + "create.tooltip.speedRequirement.high": "飞快的", + "create.tooltip.stressImpact": "应力消耗: %1$s", + "create.tooltip.stressImpact.low": "低", + "create.tooltip.stressImpact.medium": "中", + "create.tooltip.stressImpact.high": "高", + "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.capacityProvided": "应力生产量: %1$s", + "create.tooltip.capacityProvided.low": "小", + "create.tooltip.capacityProvided.medium": "中", + "create.tooltip.capacityProvided.high": "大", + "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", + "create.tooltip.generationSpeed": "产生 %1$s %2$s", + "create.tooltip.analogStrength": "调节强度: %1$s/15", - "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "完美地映射你在已配置平面上的方块放置.", - "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "保持活跃", - "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", - "item.create.wand_of_symmetry.tooltip.action1": "创建或移动镜子", - "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", - "item.create.wand_of_symmetry.tooltip.action2": "删除镜子", - "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", - "item.create.wand_of_symmetry.tooltip.action3": "打开gui界面", + "create.mechanical_mixer.min_ingredients": "最少物品种类数", - "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", - "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", - "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块.", - "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", - "item.create.handheld_blockzapper.tooltip.action2": "放置或替换目标方块.", - "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", - "item.create.handheld_blockzapper.tooltip.action3": "打开gui界面", + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了, TPS正常 :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", + "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", + "create.command.killTPSCommand.argument.tickTime": "tickTime", - "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "创造大陆和山脉的手持工具", - "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", - "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", - "item.create.handheld_worldshaper.tooltip.control2": "当右键方块时", - "item.create.handheld_worldshaper.tooltip.action2": "放置或替换目标方块", - "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", + "create.subtitle.schematicannon_launch_block": "蓝图大炮发射", + "create.subtitle.schematicannon_finish": "蓝图大炮完成任务", + "create.subtitle.slime_added": "粘液挤压", + "create.subtitle.mechanical_press_activation": "辊压机工作", + "create.subtitle.mechanical_press_item_break": "金属碰撞", + "create.subtitle.blockzapper_place": "放置方块", + "create.subtitle.blockzapper_confirm": "选择方块", + "create.subtitle.blockzapper_deny": "放置失败", + "create.subtitle.block_funnel_eat": "漏斗吞食", - "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", - "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论生长时间多少,直接长大", - "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "树林毁灭者,能够瞬间_砍倒_一棵树", + "_": "->------------------------] Item Descriptions [------------------------<-", - "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "将物品更精确地进行筛选分类, 可以同时筛选多个物品或者将已标记的过滤器放在另一个过滤器里嵌套使用.", - "item.create.filter.tooltip.condition1": "当处于过滤器槽中", - "item.create.filter.tooltip.behaviour1": "根据过滤器的配置,控制物品流经过滤器", - "item.create.filter.tooltip.condition2": "当右键时", - "item.create.filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", - "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "比起普通过滤器, 属性过滤器可以根据不同物品的属性来进行过滤", - "item.create.attribute_filter.tooltip.condition1": "当处于过滤器槽中", - "item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的配置,控制物品流经过滤器", - "item.create.attribute_filter.tooltip.condition2": "当右键时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", + "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", + "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜子", + "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_ 镜子", + "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", + "item.create.wand_of_symmetry.tooltip.action3": "打开_gui界面_", - "block.create.cocoa_log.tooltip": "COCOA LOG", - "block.create.cocoa_log.tooltip.summary": "增强的可可豆丛林木,更方便实现可可豆自动化", - "block.create.cocoa_log.tooltip.condition1": "成熟时", - "block.create.cocoa_log.tooltip.behaviour1": "四面生长可可豆", + "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", + "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", + "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", + "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块.", + "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", + "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_ 目标方块.", + "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", + "item.create.handheld_blockzapper.tooltip.action3": "打开_gui界面_", - "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在蓝图桌使用", + "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", + "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", + "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", + "item.create.handheld_worldshaper.tooltip.control2": "当右键方块时", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块", + "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", - "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用蓝图加农炮进行构建.", - "item.create.schematic.tooltip.condition1": "当全息图存在时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具定位", - "item.create.schematic.tooltip.control1": "当潜行右键时", - "item.create.schematic.tooltip.action1": "打开一个用于输入精确坐标的界面.", + "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", + "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", + "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", - "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", - "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", - "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存.", - "item.create.schematic_and_quill.tooltip.control1": "右键", - "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", - "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区.", + "item.create.deforester.tooltip": "DEFORESTER", + "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "发射方块以在世界中重新构建已部署的全息图,使用相邻箱子中的物品及火药作为燃料.", - "block.create.schematicannon.tooltip.control1": "当右键时", - "block.create.schematicannon.tooltip.action1": "打开gui界面", + "item.create.extendo_grip.tooltip": "EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_.", + "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", + "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_.", - "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入空白蓝图", - "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", + "item.create.filter.tooltip": "FILTER", + "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_, 可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用.", + "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器", + "item.create.filter.tooltip.condition2": "当右键时", + "item.create.filter.tooltip.behaviour2": "打开_配置面板_", - "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "传动杆.", + "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.attribute_filter.tooltip.condition1": "当处于_过滤器_槽中", + "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器的_配置,_控制_物品流经过滤器", + "item.create.attribute_filter.tooltip.condition2": "当右键时", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", - "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "传动结构之一.", + "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", - "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到小型齿轮时改变其转速.", + "item.create.schematic.tooltip": "SCHEMATIC", + "item.create.schematic.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用_蓝图加农炮_进行构建.", + "item.create.schematic.tooltip.condition1": "当全息图存在时", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具定位", + "item.create.schematic.tooltip.control1": "当潜行右键时", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面.", - "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "一字齿轮传动结构.", + "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", + "item.create.schematic_and_quill.tooltip.condition1": "第一步", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", + "item.create.schematic_and_quill.tooltip.condition2": "第二步", + "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存.", + "item.create.schematic_and_quill.tooltip.control1": "右键", + "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", + "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", + "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区.", - "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构.", + "block.create.schematicannon.tooltip": "SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料.", + "block.create.schematicannon.tooltip.control1": "当右键时", + "block.create.schematicannon.tooltip.action1": "打开_gui界面_", - "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "用于传动的可控旋转开关.", - "block.create.gearshift.tooltip.condition1": "当提供红石信号时", - "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", + "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", + "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", + "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", - "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "传动控制装置.", - "block.create.clutch.tooltip.condition1": "当提供红石信号时", - "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", + "block.create.shaft.tooltip": "SHAFT", + "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递.", - "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "通过此方块传递动力,比如将动力传递到连接的传送带.", - "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", - "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.", + "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", + + "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_.", + + "block.create.encased_shaft.tooltip": "ENCASED SHAFT", + "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_.", + + "block.create.gearbox.tooltip": "GEARBOX", + "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", - "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "通过此方块传递动力,比如将动力传递到连接的传送带.当方块接收到信号时旋转速度将会改变", - "block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时", - "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_", + "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", + "item.create.vertical_gearbox.tooltip.summary": "_竖直_版本的_十字传动_结构", - "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "用传送带连接传动杆,连接的传动杆将具有完全相同的转速和方向.传送带可以传输实体.", - "item.create.belt_connector.tooltip.control1": "当右键传动杆时", - "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互垂直,水平或对角平齐.", - "item.create.belt_connector.tooltip.control2": "当潜行右键时", - "item.create.belt_connector.tooltip.action2": "重置传送带的第一个选定位置", + "block.create.gearshift.tooltip": "GEARSHIFT", + "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", + "block.create.gearshift.tooltip.condition1": "当提供红石信号时", + "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", + + "block.create.clutch.tooltip": "CLUTCH", + "block.create.clutch.tooltip.summary": "传动开关装置.", + "block.create.clutch.tooltip.condition1": "当提供红石信号时", + "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", + + "block.create.encased_belt.tooltip": "ENCASED_BELT", + "block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.", + "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", + "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.", + + "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", + "block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.当方块接收到信号时旋转速度将会改变.", + "block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时", + "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_", + + "item.create.belt_connector.tooltip": "BELT CONNECTOR", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.", + "item.create.belt_connector.tooltip.control1": "当右键传动杆时", + "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_.", + "item.create.belt_connector.tooltip.control2": "当潜行右键时", + "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", + + "item.create.goggles.tooltip": "GOGGLES", + "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", + "item.create.goggles.tooltip.condition1": "当装备时", + "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", + "item.create.goggles.tooltip.condition2": "当看向仪表时", + "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息.", + + "item.create.wrench.tooltip": "WRENCH", + "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", + "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", + "item.create.wrench.tooltip.control2": "当潜行右键时", + "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中.", + + "block.create.creative_motor.tooltip": "CREATIVE MOTOR", + "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", + + "block.create.water_wheel.tooltip": "WATER WHEEL", + "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", + + "block.create.encased_fan.tooltip": "ENCASED FAN", + "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换.", + "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火, 岩浆等)转化成_动能_, 需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.condition2": "当旋转时", + "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力.", + "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,岩浆粒子中放置物品会获得相应产物(_建议配合jei查看_).", - "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", - "item.create.goggles.tooltip.condition1": "当装备时", - "item.create.goggles.tooltip.behaviour1": "将会展示动能的速度、应力等信息", - "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的速度、应力等信息.", - - "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", - "item.create.wrench.tooltip.control1": "当右键动能时", - "item.create.wrench.tooltip.action1": "旋转动能的方向至你点击的面", - "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品取下并移动到你的背包中.", - - "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", - - "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", - - "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将动力转化为气流.", - "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的热能(火, 岩浆等)转化成动能, 需要将鼓风机向下摆放", - "block.create.encased_fan.tooltip.condition2": "当旋转时", - "block.create.encased_fan.tooltip.behaviour2": "一面推动实体,一面吸引实体,强度和速度取决于给予的动力.", - "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", - "block.create.encased_fan.tooltip.behaviour3": "获得相应产物(建议配合jei查看).", - - "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", - - "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要人工转动.", - "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,潜行时将会提供反向的旋转动力", - - "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", - "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当前时间_ 并且一天会咕咕_两次_.中午咕咕一次, 黄昏可以睡觉的时候咕咕一次 ", - - "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", + "block.create.nozzle.tooltip": "NOZZLE", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", + + "block.create.hand_crank.tooltip": "HAND CRANK", + "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要_人工转动_.", + "block.create.hand_crank.tooltip.condition1": "当使用时", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", + + "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", + "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当前时间_ 并且一天会咕咕_两次_.中午咕咕一次, 黄昏可以睡觉的时候咕咕一次 ", + + "block.create.turntable.tooltip": "TURNTABLE", + "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "一个能研磨物品的动能装置, 可以被临近的齿轮供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", + "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置, 可以被临近的_齿轮_供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", "block.create.millstone.tooltip.condition1": "当旋转运作时", "block.create.millstone.tooltip.behaviour1": "开始根据 _研磨配方_ 来处理物品.", "block.create.millstone.tooltip.condition2": "当右键时", "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品.", - "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "用于建造多方块粉碎机,粉碎轮的齿必须以相同的速度朝相对的方向旋转才可处理各种物品的粉碎合成.", - "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", - "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", + "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", + "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作", + "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", + "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", + + "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", + "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品.", + "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", + "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品.", + "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", + "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品.", + "block.create.mechanical_mixer.tooltip.condition3": "当下方是_工作盆_时", + "block.create.mechanical_mixer.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品_压缩塑形_.", + + "block.create.basin.tooltip": "BASIN", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测", + + "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", + "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定且够快的速度,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌", + "block.create.mechanical_mixer.tooltip.condition2": "当使用扳手时", + "block.create.mechanical_mixer.tooltip.behaviour2": "_配置_配方中物品合成所需的最小数目,通过这个配置能够_避免不需要_的、相似的配方", - "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞,用于压制其下方的物品.", - "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", - "block.create.mechanical_press.tooltip.behaviour1": "压制其下方的物品.", - "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "自动压缩经过传送带的物品.", - "block.create.mechanical_mixer.tooltip.condition3": "当下方是工作盆时", - "block.create.mechanical_mixer.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品压缩组合.", + "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", + "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机,并且用扳手调整物品在制造机里的_传动方向_以让他们合在一起后被输出", + "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作.", + "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", + "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", + "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", + "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向. 要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", + "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", + "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机", - "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "一种方便的物品容器,常常用于辊压机和搅拌机,可以被红石比较器检测", + "block.create.furnace_engine.tooltip": "FURNACE ENGINE", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", + "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", + + "block.create.flywheel.tooltip": "FLYWHEEL", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮, 能将_熔炉引擎_提供的动能稳定化输出, 需要与_熔炉引擎_间隔一个方块", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", + "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_.", + + "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", + "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动", + "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", + "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下", + + "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", + "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", + "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", + "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮,连接的大齿轮要放在上方.", + + "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", + "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", + + "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", + "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", + "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", - "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定的速度并且下方需要放置工作盆(中间需要一格宽)", - "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要工作盆中有必要的物品,就会将物品进行搅拌", - "block.create.mechanical_mixer.tooltip.condition2": "当使用扳手时", - "block.create.mechanical_mixer.tooltip.behaviour2": "配置配方中物品合成所需的最小数目,通过这个配置能够避免不需要的、相似的配方", + "block.create.piston_extension_pole.tooltip": "PISTON POLE", + "block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", + "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", + "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", - "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "一种动态制作的工作台,根据你配置的配方进行合成.", - "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中的物品槽有物品时,将会启动所有的制造机来工作.", - "block.create.mechanical_crafter.tooltip.control1": "当前方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向.为了构建一个工作网格,需要将网格中所有的物品,移动到最后的网格,最后的网格需要离开工作网格", - "block.create.mechanical_crafter.tooltip.control2": "当后方使用扳手时", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏..", + "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", + "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.", + "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", + "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块", + "block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时", + "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用_羊毛_建造).", + + "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", + "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", + "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", + "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", + + "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。 此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", + "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", + "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", + "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_", - "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "一种强力的能量旋转能量来源,但是需要正在工作的炉", - "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动相连的飞轮(需要间隔一格),用高炉速度更快", + "block.create.cart_assembler.tooltip": "CART ASSEMBLER", + "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", + "block.create.cart_assembler.tooltip.condition1": "当被红石信号激活时", + "block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路", + "block.create.cart_assembler.tooltip.condition2": "没有红石信号时", + "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车.", - "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能过够提供稳定的旋转动力,动力来自熔炉引擎,需要与熔炉引擎间隔一个方块", - "block.create.flywheel.tooltip.condition1": "当连接正在燃烧的炉", - "block.create.flywheel.tooltip.behaviour1": "将会提供相应的旋转力.", + "block.create.rope_pulley.tooltip": "ROPE PULLEY", + "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.condition1": "当旋转时", + "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构.", - "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "一种便携的物品接口,能够将移动的结构上的物品进行交换移动", - "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", - "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_ 交互.", + "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", + "block.create.linear_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.linear_chassis.tooltip.condition1": "被移动时", + "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl).", + "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", + "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围.按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘.", + "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", - "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换绑定的齿轮旋转速度的方块", - "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转改变速度后,传递给绑定的齿轮,绑定的齿轮要放在上方.", + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", + "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.radial_chassis.tooltip.condition1": "当旋转时", + "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl).", + "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", + "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径.按住_Ctrl_可以同时配置相连的其他底盘.", + "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_.所有工作范围内与其相连的方块会与其_一同移动_.", - "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用机械动力精确移动粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用机壳底盘可以移动多行.", - "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "速度和方向与转速相关.", + "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", + "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_drill.tooltip.condition1": "被供能时", + "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家.", + "block.create.mechanical_drill.tooltip.condition2": "当移动时", + "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块.", - "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用机械动力精确移动粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用机壳底盘可以移动多行.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "速度和方向与转速相关.", + "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", + "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动.", + "block.create.mechanical_harvester.tooltip.condition1": "当移动时", + "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态.", - "block.create.piston_extension_pole.tooltip": "PISTON POLE", - "block.create.piston_extension_pole.tooltip.summary": "用于增加动力活塞范围", - "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", - "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的延伸范围将扩大", - - "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "用于建造旋转的大型风力动能结构,比如风车.", - "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", - "block.create.mechanical_bearing.tooltip.behaviour1": "使用_史莱姆块_或者_底盘_来驱动更多方块", - "block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时", - "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用羊毛建造).", - - "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏时间旋转两个时针", - "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", - "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", - - "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的角度.使用机械轴承,活塞等物品时可以控制他们的速度和时间.高速旋转时可能会变得不精确.", - "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转速度下,执行指令.", - "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置指令的界面_", - - "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在矿车上", - "block.create.cart_assembler.tooltip.condition1": "当给予红石信号时", - "block.create.cart_assembler.tooltip.behaviour1": "将解除已连接的矿车上的结构.", - - "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构.", - "block.create.rope_pulley.tooltip.condition1": "当旋转时", - "block.create.rope_pulley.tooltip.behaviour1": "根据输入的旋转速度,移动链接的结构.", - - "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "动力活塞移动的多方块结构基础,这种方块须在活塞前面第一层放置.", - "block.create.linear_chassis.tooltip.condition1": "由动力活塞推动时", - "block.create.linear_chassis.tooltip.behaviour1": "朝相同的方向移动所有连接在一起的机壳底盘;当活塞缩回时,只拉回底盘表面设置数量的方块(详情见Ctrl).", - "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", - "block.create.linear_chassis.tooltip.behaviour2": "配置连接的方块的范围.按住_Ctrl_可以同时配置相连的其他方块.", - "block.create.linear_chassis.tooltip.control1": "当用史莱姆球右键时", - "block.create.linear_chassis.tooltip.action1": "变为粘性机壳底盘.", - - "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "使用旋转底盘是旋转结构必须的", - "block.create.radial_chassis.tooltip.condition1": "当旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "在其周围的配置范围内旋转所有粘贴到粘性面的方块(详情见Ctrl).", - "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", - "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的范围.按住_Ctrl_可以同时配置相连的其他方块.", - "block.create.radial_chassis.tooltip.control1": "当用史莱姆球右键时", - "block.create.radial_chassis.tooltip.action1": "当底盘旋转同时旋转所有粘贴到粘性面的方块.", - - "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "用于破坏方块的装置", - "block.create.mechanical_drill.tooltip.condition1": "当旋转时", - "block.create.mechanical_drill.tooltip.behaviour1": "破化正前方的方块,且伤害在一定范围内生物及玩家.", - "block.create.mechanical_drill.tooltip.condition2": "由动力活塞推动时", - "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向破坏相当于活塞杆长度的方块.", - - "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", - "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机", - "block.create.mechanical_harvester.tooltip.condition1": "由动力活塞推动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物收割作物并将作物变为初始生长状态.", - "block.create.mechanical_plough.tooltip": "MECHANICAL mechanical_plough", - "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等方块带动", + "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等带动", "block.create.mechanical_plough.tooltip.condition1": "当移动时", - "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些附着方块,比如火把和雪等. 可以在不伤害实体的情况下推动它们. 能像锄头一样翻土耕田", + "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等. 可以在不伤害实体的情况下移动它们. 能像_锄头_一样翻土耕田.", - "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块.", - "block.create.mechanical_saw.tooltip.condition1": "当方向向上时", - "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", - "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", - "block.create.mechanical_saw.tooltip.behaviour2": "可以砍到面前的树木", - "block.create.mechanical_saw.tooltip.condition3": "当移动时", - "block.create.mechanical_saw.tooltip.behaviour3": "将会切割碰撞到的树木.", + "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", + "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", + "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", + "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", + "block.create.mechanical_saw.tooltip.behaviour2": "可以砍倒面前的树木", + "block.create.mechanical_saw.tooltip.condition3": "当移动时", + "block.create.mechanical_saw.tooltip.behaviour3": "将会砍倒碰撞到的树木", - "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器存储空间大小切换红石信号强度.", - "block.create.stockpile_switch.tooltip.condition1": "低于下限时", - "block.create.stockpile_switch.tooltip.behaviour1": "停止提供红石信号", - "block.create.stockpile_switch.tooltip.condition2": "超过上限时", - "block.create.stockpile_switch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限.", - "block.create.stockpile_switch.tooltip.control1": "当右键方块时", - "block.create.stockpile_switch.tooltip.action1": "打开配置面板", + "block.create.stockpile_switch.tooltip": "stockpile_switch", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.", + "block.create.stockpile_switch.tooltip.condition1": "低于下限时", + "block.create.stockpile_switch.tooltip.behaviour1": "停止提供红石信号", + "block.create.stockpile_switch.tooltip.condition2": "超过上限时", + "block.create.stockpile_switch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限.", + "block.create.stockpile_switch.tooltip.control1": "当右键方块时", + "block.create.stockpile_switch.tooltip.action1": "打开配置面板", - "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道,但距离有限.", - "block.create.redstone_link.tooltip.condition1": "当启用时", - "block.create.redstone_link.tooltip.behaviour1": "接收相同频道提供的红石信号.", - "block.create.redstone_link.tooltip.control1": "当右键方块时", - "block.create.redstone_link.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", - "block.create.redstone_link.tooltip.control2": "当潜行右键方块时", - "block.create.redstone_link.tooltip.action2": "在终端模式和接收模式之间切换.", + "block.create.redstone_link.tooltip": "REDSTONE LINK", + "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.", + "block.create.redstone_link.tooltip.condition1": "当启用时", + "block.create.redstone_link.tooltip.behaviour1": "接收相同频道提供的红石信号.", + "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", + "block.create.redstone_link.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", + "block.create.redstone_link.tooltip.control2": "当潜行右键时", + "block.create.redstone_link.tooltip.action2": "在终端模式和接收模式之间切换.", - "block.create.redstone_contact.tooltip": "REDSTONE redstone_contact", - "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备.", - "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置信号检测器时", - "block.create.redstone_contact.tooltip.behaviour1": "提供红石信号", - "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "将会触发途径的固定触发点", + "block.create.nixie_tube.tooltip": "NIXIE TUBE", + "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的红石强度显示器,范围:0到15。", + "block.create.nixie_tube.tooltip.condition1": "被红石激活时", + "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度", - "block.create.adjustable_crate.tooltip": "adjustable_crate", - "block.create.adjustable_crate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳16组物品.", - "block.create.adjustable_crate.tooltip.control1": "当右键方块时", - "block.create.adjustable_crate.tooltip.action1": "打开箱子", + "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", + "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动", + "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", + "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_.", + "block.create.redstone_contact.tooltip.condition2": "当移动时", + "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号.", + + "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", + "block.create.adjustable_crate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品.", + "block.create.adjustable_crate.tooltip.control1": "当右键方块时", + "block.create.adjustable_crate.tooltip.action1": "打开箱子", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的 _蓝图大炮_ 提供无限物品以及燃料 (创造专用物品)", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供无限量的标记物品,并且任何放置到容器中的物品都会被送入虚空", + "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", - "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "从连接的箱子里自动将物品输出到外面,可以设置白名单过滤.", - "block.create.extractor.tooltip.condition1": "当提供红石信号时", - "block.create.extractor.tooltip.behaviour1": "暂停自动输出", - "block.create.extractor.tooltip.condition2": "放置在传送带上时", - "block.create.extractor.tooltip.behaviour2": "当传送带被黄铜外壳加固时,使用提取器可以将传送带上的物品提取出来. 当提取器堵塞时,传送带将会停下.", - "block.create.extractor.tooltip.control1": "当右键过滤框时", - "block.create.extractor.tooltip.action1": "将当前持有的物品设置为物品过滤白名单", + "block.create.extractor.tooltip": "EXTRACTOR", + "block.create.extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.", + "block.create.extractor.tooltip.condition1": "当提供红石信号时", + "block.create.extractor.tooltip.behaviour1": "_暂停_自动输出", + "block.create.extractor.tooltip.condition2": "放置在传送带上时", + "block.create.extractor.tooltip.behaviour2": "当传送带被_黄铜机壳_加固时,使用提取器可以将传送带上的物品_提取_出来. 当提取器堵塞时,传送带将会停下.", + "block.create.extractor.tooltip.control1": "当右键过滤框时", + "block.create.extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + + "block.create.transposer.tooltip": "TRANSPOSER", + "block.create.transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.", + "block.create.transposer.tooltip.condition1": "当给予红石信号时", + "block.create.transposer.tooltip.behaviour1": "_暂停_传输.", + "block.create.transposer.tooltip.condition2": "放置在传送带上时", + "block.create.transposer.tooltip.behaviour2": "当传送带被_黄铜机壳_加固时,使用_传输器_可以将传送带上的物品_提取_出来. 当传输器堵塞时,传送带将会停下.", + "block.create.transposer.tooltip.control1": "当右键过滤框时", + "block.create.transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + + "block.create.deployer.tooltip": "DEPLOYER", + "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为,也能将方块从容器中取出并_放置_. 可以设置_白名单_.", + "block.create.deployer.tooltip.condition1": "被供能时", + "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离", + "block.create.deployer.tooltip.condition2": "当使用扳手时", + "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.", + + "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", + "block.create.linked_extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.可以使用_无线红石信号终端_控制.", + "block.create.linked_extractor.tooltip.condition1": "当无线红石信号激活时", + "block.create.linked_extractor.tooltip.behaviour1": "_暂停_输出物品", + "block.create.linked_extractor.tooltip.control1": "右键过滤框时", + "block.create.linked_extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.linked_extractor.tooltip.control2": "当右键提取器侧面的频道框时", + "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", + + "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", + "block.create.linked_transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.能够使用_无线红石信号终端_控制", + "block.create.linked_transposer.tooltip.condition1": "当无线红石信号触发时", + "block.create.linked_transposer.tooltip.behaviour1": "暂停传输", + "block.create.linked_transposer.tooltip.control1": "当右键过滤框时", + "block.create.linked_transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.linked_transposer.tooltip.control2": "当右键传输器侧面的频道框时", + "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", - "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "将绑定的物品栏中的物品传送到指定的物品栏.", - "block.create.transposer.tooltip.condition1": "当给予红石信号时", - "block.create.transposer.tooltip.behaviour1": "暂停传输.", - "block.create.transposer.tooltip.condition2": "放置在传送带上时", - "block.create.transposer.tooltip.behaviour2": "当传送带被黄铜外壳加固时,使用传输器可以将传送带上的物品提取出来. 当传输器堵塞时,传送带将会停下.", - "block.create.transposer.tooltip.control1": "当右键过滤框时", - "block.create.transposer.tooltip.action1": "将当前持有的物品设置为物品过滤白名单.", + "block.create.funnel.tooltip": "FUNNEL", + "block.create.funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_,必须放置在_正对_传送带的_方向_及_高度_.", + "block.create.funnel.tooltip.condition1": "提取传送带物品", + "block.create.funnel.tooltip.behaviour1": "位于黄铜机壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_. 传动带漏斗阻塞时_不会阻塞_传送带.", - "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "它是一个机械手,将尽可能模仿玩家的行为,能够将物品拿出来,也可以将物品放入物品栏中. 可以设置白名单.", - "block.create.deployer.tooltip.condition1": "当旋转时", - "block.create.deployer.tooltip.behaviour1": "将可以伸出手臂两个方块长", - "block.create.deployer.tooltip.condition2": "当使用扳手时", - "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品破坏方块,或者攻击实体.", + "block.create.belt_tunnel.tooltip": "BELT TUNNEL", + "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让_传送带_穿过墙壁时更美观, 但是传送带必须被黄铜机壳包装才能在上方放置此方块. 如果启动了_同步模式_,且旁边有_传送带隧道_时, 将会等待其他所有传送带隧道的物品_一起通过_. [Ctrl]", + "block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时", + "block.create.belt_tunnel.tooltip.action1": "启动_同步模式_, 同步模式下,只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_", + "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键侧面时", + "block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_,调整其窗口内的_遮帘高度_", - "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "从连接的箱子里自动将物品输出到外面,可以设置白名单过滤,直到上一次输出的物品被清空才会再次输出,可以使用无线红石信号终端控制.", - "block.create.linked_extractor.tooltip.condition1": "当无线红石信号激活时", - "block.create.linked_extractor.tooltip.behaviour1": "暂停输出物品", - "block.create.linked_extractor.tooltip.control1": "右键方块时", - "block.create.linked_extractor.tooltip.action1": "将当前持有的物品数量的物品设置为物品过滤白名单且输出此数量的物品.", - "block.create.linked_extractor.tooltip.control2": "当右键方块侧面时", - "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置频道,将接收无线红石终端相应频道,可以组合两个物品.", + "block.create.brass_casing.tooltip": "BRASS CASING", + "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用处.", + "block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时", + "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜机壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品", - "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "将绑定的物品栏中的物品传送到指定的物品栏.能够使用无线红石信号控制", - "block.create.linked_transposer.tooltip.condition1": "当无线红石信号触发时", - "block.create.linked_transposer.tooltip.behaviour1": "暂停传输", - "block.create.linked_transposer.tooltip.control1": "当右键过滤框时", - "block.create.linked_transposer.tooltip.action1": "将当前持有的物品数量的物品设置为物品过滤白名单且输出此数量的物品.", - "block.create.linked_transposer.tooltip.control2": "当右键频道框时", - "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置频道,将接收无线红石终端相应频道,可以组合两个物品.", + "block.create.belt_observer.tooltip": "BELT OBSERVER", + "block.create.belt_observer.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体. 使用_扳手_将可以修改它的模式. 非物品实体总会以观测模式经行侦测. 可进行物品标记", + "block.create.belt_observer.tooltip.condition1": "观测模式", + "block.create.belt_observer.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_", + "block.create.belt_observer.tooltip.condition2": "脉冲模式", + "block.create.belt_observer.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时,将会发出_红石脉冲_", + "block.create.belt_observer.tooltip.condition3": "转移模式", + "block.create.belt_observer.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带. 如果目标位置被堵塞,物品将会_停下_等待转移.", + "block.create.belt_observer.tooltip.condition4": "均分模式", + "block.create.belt_observer.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带.", - "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "接收传送带上的物品到连接的储存空间,必须放置在正对传送带的方向及高度.", - "block.create.funnel.tooltip.condition1": "接收传送带物品", - "block.create.funnel.tooltip.behaviour1": "位于传送带边上或者终点时,传送带漏斗可以将物品从传送带上拿出. 如果在传送带边上且传动带漏斗阻塞时,不会阻塞传送带.", + "block.create.pulse_repeater.tooltip": "PULSE REPEATER", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.", - "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让传送带穿过墙壁,但是传送带必须被黄铜外壳包装.如果启动了同步模式,且旁边有传送带隧道时,将会等待另一个周围的传送带隧道的物品,一起通过. [Ctrl]", - "block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时", - "block.create.belt_tunnel.tooltip.action1": "启动同步模式", - "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键边上时", - "block.create.belt_tunnel.tooltip.action2": "当传送带隧道出现玻璃窗时,右键将会关闭玻璃窗", + "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", + "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", - "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "一种坚固的外壳,有多种用处.", - "block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时", - "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜外壳时,可以提供传送带两侧安装传送带隧道、提取器、传输器、传送带漏斗等物品", + "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", + "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次1tick的红石脉冲器,可以调节延时至30min", - "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "检测传送带上经过观察者的物品、实体. 使用扳手将可以修改它的模式.", - "block.create.belt_observer.tooltip.condition1": "观测模式", - "block.create.belt_observer.tooltip.behaviour1": "当观测到传送带上有物品或者实体时,将会提供红石信号", - "block.create.belt_observer.tooltip.condition2": "脉冲模式", - "block.create.belt_observer.tooltip.behaviour2": "当观察者中心线匹配到物品时,将会发出红石脉冲", - "block.create.belt_observer.tooltip.condition3": "转移模式", - "block.create.belt_observer.tooltip.behaviour3": "将匹配的物品转移至观察者前方的传送带. 如果目标位置被堵塞,物品将会停下等待转移.", - "block.create.belt_observer.tooltip.condition4": "分裂模式", - "block.create.belt_observer.tooltip.behaviour4": "将匹配的物品分成两部分,一半的物品被传送到前方的传送带.", + "block.create.analog_lever.tooltip": "ANALOG LEVER", + "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆.", - "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路,将通过的红石信号变为1tick.", + "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", + "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器.", - "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", + "block.create.powered_latch.tooltip": "POWERED LATCH", + "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", - "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "一种红石中继器可以调节延时至30m", + "block.create.speedometer.tooltip": "SPEEDOMETER", + "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.speedometer.tooltip.condition1": "接入动力时", + "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快.", - "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "一种可以调节信号强度的推杆", + "block.create.stressometer.tooltip": "STRESSOMETER", + "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stressometer.tooltip.condition1": "接入动力时", + "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", - "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作触发器", - - "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", - - "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", - "block.create.speedometer.tooltip.condition1": "当旋转时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快.", - - "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", - "block.create.stressometer.tooltip.condition1": "当旋转时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力", - - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "用来打磨物品的砂纸, 可以用机械臂来实现自动化.", - "tool.create.sand_paper.tooltip.condition1": "当使用时", - "tool.create.sand_paper.tooltip.behaviour1": "打磨副手上或者准心所指向的物品", + "tool.create.sand_paper.tooltip": "SAND PAPER", + "tool.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸, 可以用机械臂来实现自动化.", + "tool.create.sand_paper.tooltip.condition1": "当使用时", + "tool.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品", "item.create.super_glue.tooltip": "SUPER GLUE", - "item.create.super_glue.tooltip.summary": "让两个方块互相粘黏,他们会一直因此相爱到永远", + "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", "item.create.super_glue.tooltip.condition1": "右键使用时", - "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的那一面会变得有粘性。和这一面相邻的方块在被活塞或者动力轴承等方块驱动的时候会被一同带动", + "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", - "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被直接黏在所放置的方块上", + "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", - "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "一种用光辉锻造的化合物材料.", + "item.create.refined_radiance.tooltip": "REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料.", + + "item.create.shadow_steel.tooltip": "SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.", - "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "一种用虚空锻造的化合物材料.", + "item.create.crafter_slot_cover.tooltip": "SLOT COVER", + "item.create.crafter_slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用.", - "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "用来标记制造机不放入物品.", + "create.tooltip.wip": "WIP", + "create.tooltip.workInProgress": "工作进行中!", + "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", + "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", + "create.tooltip.randomWipDescription2": "使用后果自负", + "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品, 走开吧", + "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8...", + "create.tooltip.randomWipDescription5": "这玩意真的没用, 我骗你干嘛", + "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造成的任何后果没有责任.", + "create.tooltip.randomWipDescription7": "这玩意不是给你用的, 换个吧", + "create.tooltip.randomWipDescription8": "试试就逝世", - "tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS", - "tool.create.shadow_steel.tooltip.summary": "一种强力的工具, 但是破坏方块的同时也会破坏其掉落物。 杀死生物会掉落更多经验, 经验的数量和_抢夺_的附魔等级有关", + "_": "谢谢您翻译机械动力!(不用谢不用谢2333)" - "tool.create.blazing.tooltip": "BLAZING TOOLS", - "tool.create.blazing.tooltip.summary": "将会冶炼被破坏的方块,并且点燃怪物,在地狱中不会减少耐久", - - "tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS", - "tool.create.rose_quartz.tooltip.summary": "这个工具将会让你的手更长,伸得更远.", - - "itemGroup.create": "机械动力" }