Merge pull request #3115 from PiTheGuy/drill-fix

Allows the drill to be waterlogged
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simibubi 2022-08-01 15:15:39 +02:00 committed by GitHub
commit 0ea56293fd
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@ -15,12 +15,19 @@ import net.minecraft.util.Mth;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SimpleWaterloggedBlock;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.material.PushReaction;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.AABB;
@ -29,11 +36,12 @@ import net.minecraft.world.phys.shapes.VoxelShape;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class DrillBlock extends DirectionalKineticBlock implements ITE<DrillTileEntity> {
public class DrillBlock extends DirectionalKineticBlock implements ITE<DrillTileEntity>, SimpleWaterloggedBlock {
public static DamageSource damageSourceDrill = new DamageSource("create.mechanical_drill").bypassArmor();
public DrillBlock(Properties properties) {
super(properties);
registerDefaultState(super.defaultBlockState().setValue(BlockStateProperties.WATERLOGGED, false));
}
@Override
@ -83,6 +91,31 @@ public class DrillBlock extends DirectionalKineticBlock implements ITE<DrillTile
return false;
}
@Override
public FluidState getFluidState(BlockState state) {
return state.getValue(BlockStateProperties.WATERLOGGED) ? Fluids.WATER.getSource(false) : Fluids.EMPTY.defaultFluidState();
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(BlockStateProperties.WATERLOGGED);
super.createBlockStateDefinition(builder);
}
@Override
public BlockState updateShape(BlockState state, Direction direction, BlockState neighbourState,
LevelAccessor world, BlockPos pos, BlockPos neighbourPos) {
if (state.getValue(BlockStateProperties.WATERLOGGED))
world.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
return state;
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
FluidState FluidState = context.getLevel().getFluidState(context.getClickedPos());
return super.getStateForPlacement(context).setValue(BlockStateProperties.WATERLOGGED, Boolean.valueOf(FluidState.getType() == Fluids.WATER));
}
public static double getDamage(float speed) {
float speedAbs = Math.abs(speed);
double sub1 = Math.min(speedAbs / 16, 2);