diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index 32904c908..68cd66cb0 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -164,7 +164,7 @@ "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", "block.create.gabbro_pillar": "竖纹辉长岩", "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "换挡齿轮箱", + "block.create.gearshift": "反转齿轮箱", "block.create.glass_fluid_pipe": "玻璃流体管道", "block.create.granite_bricks": "花岗岩砖", "block.create.granite_bricks_slab": "花岗岩砖台阶", @@ -235,7 +235,7 @@ "block.create.mechanical_plough": "动力犁", "block.create.mechanical_press": "动力辊压机", "block.create.mechanical_pump": "动力泵", - "block.create.mechanical_saw": "动力切割机", + "block.create.mechanical_saw": "动力锯", "block.create.metal_bracket": "金属支架", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", @@ -374,8 +374,8 @@ "block.create.spout": "注液器", "block.create.spruce_window": "云杉窗户", "block.create.spruce_window_pane": "云杉窗户板", - "block.create.sticky_mechanical_piston": "粘性动力活塞", - "block.create.stockpile_switch": "存量检测器", + "block.create.sticky_mechanical_piston": "黏性动力活塞", + "block.create.stockpile_switch": "存量转换器", "block.create.stressometer": "应力表", "block.create.tiled_glass": "十字玻璃窗", "block.create.tiled_glass_pane": "十字玻璃窗户板", @@ -481,7 +481,7 @@ "item.create.super_glue": "强力胶", "item.create.tree_fertilizer": "树木肥料", "item.create.vertical_gearbox": "竖直十字齿轮箱", - "item.create.wand_of_symmetry": "对称法杖", + "item.create.wand_of_symmetry": "对称之杖", "item.create.wheat_flour": "小麦粉", "item.create.whisk": "搅拌器", "item.create.wrench": "扳手", @@ -493,17 +493,17 @@ "advancement.create.root": "欢迎来到机械动力", "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", - "advancement.create.andesite_alloy": "原始人类的合金替代品", - "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", + "advancement.create.andesite_alloy": "头韵狂魔", + "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。", "advancement.create.its_alive": "鲜活的机械生命", "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。", "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,机械结构的转速将会翻倍", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,机械结构的转速将会翻倍。", "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络超载。", - "advancement.create.belt": "大批流水作业", + "advancement.create.overstressed.desc": "首次使能量网络过载。", + "advancement.create.belt": "海带传动", "advancement.create.belt.desc": "用传送带连接两个传动杆", - "advancement.create.tunnel": "掩护!", + "advancement.create.tunnel": "找掩护!", "advancement.create.tunnel.desc": "用隧道修饰您的传送带。", "advancement.create.splitter_tunnel": "分而治之", "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", @@ -511,18 +511,18 @@ "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", "advancement.create.upward_chute": "空中劫持", "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", - "advancement.create.belt_funnel": "漏斗的垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,以创建特殊结构。", - "advancement.create.belt_funnel_kiss": "鹦鹉和襟翼", - "advancement.create.belt_funnel_kiss.desc": "使两个安装在传送带上的漏斗接吻。", - "advancement.create.fan": "动力气枪", + "advancement.create.belt_funnel": "漏斗垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊材质的漏斗。", + "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", + "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻。", + "advancement.create.fan": "动力御气师", "advancement.create.fan.desc": "飘在鼓风机吹出的气流上", - "advancement.create.fan_lava": "地热空间加热器", - "advancement.create.fan_lava.desc": "感受熔炼物品的气流。", - "advancement.create.fan_water": "奇怪的洗涤", - "advancement.create.fan_water.desc": "被洗涤的气流所吸引。", - "advancement.create.fan_smoke": "动力波纹管", - "advancement.create.fan_smoke.desc": "感受烟熏气流。", + "advancement.create.fan_lava": "地热取暖器", + "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。", + "advancement.create.fan_water": "奇妙的洗涤流程", + "advancement.create.fan_water.desc": "被洗涤气流洗了个澡。", + "advancement.create.fan_smoke": "动力风箱", + "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。", "advancement.create.wrench": "细节调整", "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", "advancement.create.goggles": "应力,一目了然", @@ -531,23 +531,23 @@ "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", "advancement.create.stressometer": "精密的应力控制", "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", - "advancement.create.aesthetics": "繁荣,美学!", + "advancement.create.aesthetics": "美观,即是一切!", "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", "advancement.create.reinforced": "Boom~加强!", "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", "advancement.create.water_wheel": "治水", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", - "advancement.create.chocolate_wheel": "美味的动力源", - "advancement.create.chocolate_wheel.desc": "用融化的巧克力驱动水车。", + "advancement.create.chocolate_wheel": "味美动力", + "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "它本不应该起作用的..。", - "advancement.create.cuckoo": "到点了吗?", + "advancement.create.lava_wheel.desc": "它本不应该起作用的...", + "advancement.create.cuckoo": "到点了吗?", "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。", "advancement.create.millstone": "便携式粉碎机", "advancement.create.millstone.desc": "放置一个石磨并且为其供能", - "advancement.create.windmill": "微风拂过", + "advancement.create.windmill": "微风吹拂", "advancement.create.windmill.desc": "组装风车。", - "advancement.create.maxed_windmill": "强风阵阵", + "advancement.create.maxed_windmill": "强风肆虐", "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", "advancement.create.andesite_casing": "安山纪元", "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", @@ -560,12 +560,12 @@ "advancement.create.electron_tube": "哔~~哔~~", "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个切割机并且为其供能", + "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能", "advancement.create.basin": "快到碗里来", "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", "advancement.create.mixer": "均匀搅拌", "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", - "advancement.create.blaze_burner": "活着的壁炉", + "advancement.create.blaze_burner": "活炉", "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", "advancement.create.compact": "快乐压缩", "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", @@ -573,55 +573,55 @@ "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜", "advancement.create.brass_casing": "黄铜纪元", "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", - "advancement.create.copper_casing": "铜纪元", + "advancement.create.copper_casing": "铜之纪元", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", - "advancement.create.spout": "窜稀", + "advancement.create.spout": "哗啦啦", "advancement.create.spout.desc": "观察注液器灌满物品。", "advancement.create.spout_potion": "全球啤酒厂", "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", - "advancement.create.chocolate": "梦里的世界", + "advancement.create.chocolate": "幻想世界", "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", - "advancement.create.item_drain": "滚筒排水", + "advancement.create.item_drain": "滚筒排液", "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", - "advancement.create.chained_item_drain": "让它摇滚!", - "advancement.create.chained_item_drain.desc": "看着物品横穿多个链状分液池。", - "advancement.create.glass_pipe": "偷窥流体", - "advancement.create.glass_pipe.desc": "透过窗户观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", - "advancement.create.pipe_collision": "永不交叉的溪流!", - "advancement.create.pipe_collision.desc": "观察两种流体在您的管网中汇合", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放到世界。", + "advancement.create.chained_item_drain": "翻滚吧!", + "advancement.create.chained_item_drain.desc": "观察物品穿过多个链状分布的分液池。", + "advancement.create.glass_pipe": "流之观察者", + "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "Never cross the Streams!", + "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会。", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。", "advancement.create.hose_pulley": "工业泄漏", - "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或充满液体。", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片液体。", "advancement.create.infinite_water": "排干海洋", - "advancement.create.infinite_water.desc": "从足以被认为是无限的水源中抽水。", - "advancement.create.infinite_lava": "汲取行星的核心", + "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星核心", "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", - "advancement.create.infinite_chocolate": "淹没在想象中", - "advancement.create.infinite_chocolate.desc": "从广阔的巧克力海中抽出巧克力。", - "advancement.create.crafter": "自动化流水作业", + "advancement.create.infinite_chocolate": "幻想沉溺", + "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。", + "advancement.create.crafter": "自动化装配", "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", - "advancement.create.clockwork_bearing": "时差", + "advancement.create.clockwork_bearing": "巧械时钟", "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。", - "advancement.create.nixie_tube": "风格的迹象", + "advancement.create.nixie_tube": "花样符号", "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", "advancement.create.deployer": "我就指着你了咋地?", "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", - "advancement.create.speed_controller": "工程师讨厌他!", + "advancement.create.speed_controller": "工程师讨厌他!", "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", "advancement.create.flywheel": "工厂之心", "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", - "advancement.create.overstress_flywheel": "压力过大", + "advancement.create.overstress_flywheel": "高压", "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.integrated_circuit": "复杂的运算", + "advancement.create.integrated_circuit": "复杂运算", "advancement.create.integrated_circuit.desc": "组装集成电路。", "advancement.create.mechanical_arm": "忙碌的手!", - "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放下并赋予它动力; 然后看着它为您完成所有工作。", - "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", + "advancement.create.musical_arm": "没人能在我的 BGM 里打败我!", "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", - "advancement.create.arm_many_targets": "你是要累死我吗?", + "advancement.create.arm_many_targets": "掌控全局", "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", - "advancement.create.arm_blaze_burner": "燃烧吧!烈焰人!", + "advancement.create.arm_blaze_burner": "熊熊燃烧", "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", "advancement.create.fist_bump": "来碰个拳,哥们~", "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", @@ -631,25 +631,25 @@ "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", "advancement.create.chromatic_compound": "两极材料", "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", - "advancement.create.shadow_steel": "虚空归来的宝石", + "advancement.create.shadow_steel": "虚空归来者", "advancement.create.shadow_steel.desc": "制作一些暗影钢", - "advancement.create.refined_radiance": "闪耀着洁白的圣光", + "advancement.create.refined_radiance": "明亮而启灵", "advancement.create.refined_radiance.desc": "制作一个光辉石", - "advancement.create.chromatic_age": "缤纷纪元", + "advancement.create.chromatic_age": "异彩纪元", "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", "advancement.create.zapper": "讲究的建筑师", "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", "advancement.create.upgraded_zapper": "来自异世界的超频", "advancement.create.upgraded_zapper.desc": "制作一个完全升级的手持方块放置器", "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一个对称法杖", + "advancement.create.wand_of_symmetry.desc": "制作一个对称之杖", "advancement.create.deforester": "超时空砍伐", "advancement.create.deforester.desc": "制作一个森林毁灭者,然后跟你后院的树林说再见吧", "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手", "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手进一步加长触碰距离", - "advancement.create.eob": "Beta版结束", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", + "advancement.create.eob": "Beta 版结束", "advancement.create.eob.desc": "期待未来会有更多的内容。<3", @@ -660,10 +660,10 @@ "death.attack.create.crush": "%1$s被压扁了", "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中欲火焚身", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", - "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", "create.block.deployer.damage_source_name": "二五仔机械手", "create.block.cart_assembler.invalid": "将您的矿车装备器放在铁轨上", @@ -773,10 +773,10 @@ "create.gui.terrainzapper.tool.overlay": "覆盖", "create.gui.terrainzapper.tool.flatten": "平整", - "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", + "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键以设置塑形类型", "create.blockzapper.usingBlock": "使用:%1$s", - "create.blockzapper.componentUpgrades": "组件升级:", + "create.blockzapper.componentUpgrades": "组件升级:", "create.blockzapper.component.body": "放置器机体", "create.blockzapper.component.amplifier": "范围扩大器", "create.blockzapper.component.accelerator": "射击加速器", @@ -785,7 +785,7 @@ "create.blockzapper.componentTier.none": "无", "create.blockzapper.componentTier.brass": "黄铜", "create.blockzapper.componentTier.chromatic": "异彩化合物", - "create.blockzapper.leftClickToSet": "左键点击方块以设定方块种类", + "create.blockzapper.leftClickToSet": "左击方块将其设定为放置方块", "create.blockzapper.empty": "方块不足!", "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", @@ -816,22 +816,23 @@ "create.logistics.fluid_filter": "流体过滤器", "create.logistics.firstFrequency": "频道. #1", "create.logistics.secondFrequency": "频道. #2", - "create.logistics.filter.apply": "将过滤器应用于%1$s。", - "create.logistics.filter.apply_click_again": "将过滤器应用于%1$s,再次点击以复制数量。", - "create.logistics.filter.apply_count": "应用提取计数过滤。", + "create.logistics.filter.apply": "已将过滤器应用于%1$s。", + "create.logistics.filter.apply_click_again": "已将过滤器应用于%1$s,再次点击可将手持物品数量复制到过滤器上。", + "create.logistics.filter.apply_count": "已将提取数量应用至过滤器。", - "create.gui.goggles.generator_stats": "产能器状态:", - "create.gui.goggles.kinetic_stats": "动力学状态:", + "create.gui.goggles.generator_stats": "应力发生器状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", "create.gui.goggles.at_current_speed": "当前速度应力值", + "create.gui.goggles.pole_length": "活塞杆长度:", "create.gui.goggles.base_value": "应力基础值", - "create.gui.gauge.info_header": "仪表信息:", + "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", "create.gui.stressometer.title": "网络应力", "create.gui.stressometer.capacity": "剩余应力量", "create.gui.stressometer.overstressed": "应力过载", "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然%1$s 没有达到足够的工作转速。", - "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多应力", + "create.gui.contraptions.not_fast_enough": "显然%1$s没有达到足够的工作转速。", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速网络中的高应力消耗装置或者添加更多的应力发生装置", "create.gui.adjustable_crate.title": "板条箱", "create.gui.adjustable_crate.storageSpace": "储存空间", "create.gui.stockpile_switch.title": "储存开关", @@ -853,7 +854,7 @@ "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "第一个位置。", "create.schematicAndQuill.secondPos": "第二个位置。", "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", @@ -907,7 +908,7 @@ "create.schematics.synchronizing": "正在同步..", "create.schematics.uploadTooLarge": "你的蓝图太大", - "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", + "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", "create.gui.schematicTable.refresh": "刷新文件", "create.gui.schematicTable.open_folder": "打开文件夹", @@ -915,12 +916,12 @@ "create.gui.schematicTable.availableSchematics": "可用蓝图", "create.gui.schematicTable.noSchematics": "没有保存的蓝图", "create.gui.schematicTable.uploading": "正在上传...", - "create.gui.schematicTable.finished": "上传完成!", + "create.gui.schematicTable.finished": "上传完成!", "create.gui.schematicannon.title": "蓝图加农炮", "create.gui.schematicannon.listPrinter": "物品清单打印机", "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", - "create.gui.schematicannon.shotsRemaining": "发射进度:%1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份:%1$s", + "create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s", "create.gui.schematicannon.optionEnabled": "当前启用", "create.gui.schematicannon.optionDisabled": "当前禁用", "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", @@ -933,7 +934,7 @@ "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在了特点位置", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作", "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子。", "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", @@ -951,7 +952,7 @@ "create.schematicannon.status.targetOutsideRange": "定位目标太远", "create.schematicannon.status.searching": "搜索", "create.schematicannon.status.skipping": "跳过", - "create.schematicannon.status.missingBlock": "缺少方块:", + "create.schematicannon.status.missingBlock": "缺少方块:", "create.schematicannon.status.placing": "建筑中", "create.schematicannon.status.clearing": "清除方块中", "create.schematicannon.status.schematicInvalid": "蓝图无效", @@ -976,8 +977,8 @@ "create.item_attributes.consumable.inverted": "不可食用", "create.item_attributes.smeltable": "可被熔炉烧制", "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", - "create.item_attributes.washable": "可被筛洗", - "create.item_attributes.washable.inverted": "不可被筛洗", + "create.item_attributes.washable": "可被洗涤", + "create.item_attributes.washable.inverted": "不可被洗涤", "create.item_attributes.smokable": "可被烟熏", "create.item_attributes.smokable.inverted": "不可被烟熏", "create.item_attributes.crushable": "可被粉碎", @@ -1043,27 +1044,27 @@ "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求速度:%1$s", + "create.tooltip.speedRequirement": "需求转速:%1$s", "create.tooltip.speedRequirement.none": "无", "create.tooltip.speedRequirement.medium": "适当", "create.tooltip.speedRequirement.high": "快", - "create.tooltip.stressImpact": "应力消耗:%1$s", + "create.tooltip.stressImpact": "应力影响:%1$s", "create.tooltip.stressImpact.low": "低", "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力生产量:%1$s", + "create.tooltip.capacityProvided": "应力量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator":"(作为发生器)", - "create.tooltip.generationSpeed": "产生%1$s %2$s", - "create.tooltip.analogStrength": "调节强度:%1$s/15", + "create.tooltip.capacityProvided.asGenerator":"(作为应力发生器)", + "create.tooltip.generationSpeed": "产生于%1$s %2$s", + "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", - "create.mechanical_arm.extract_from": "从%1$s 拿取物品", - "create.mechanical_arm.deposit_to": "向%1$s 存储物品", - "create.mechanical_arm.summary": "动力臂有%1$s 输入以及 %2$s 输出。", - "create.mechanical_arm.points_outside_range":"%1$s 由于距离限制,选定的交互点被移除。", + "create.mechanical_arm.extract_from": "从%1$s中拿取物品", + "create.mechanical_arm.deposit_to": "向%1$s存储物品", + "create.mechanical_arm.summary": "动力臂的输入为%1$s,输出为%2$s。", + "create.mechanical_arm.points_outside_range":"由于距离限制,选定的交互点%1$s已被移除。", "create.logistics.when_multiple_outputs_available": "当多个输出可用时", @@ -1080,24 +1081,26 @@ "create.tunnel.selection_mode.synchronize": "同步输入", "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行移动", - "create.tooltip.chute.items_move_up": "物品上行移动", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", "create.tooltip.chute.no_fans_attached": "未安装鼓风机", "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从下方进行吸引", - "create.tooltip.chute.fans_pull_down": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", + "create.hint.hose_pulley.title": "无限供应", + "create.hint.hose_pulley": "目标液体对象被视为无限量的。", "create.hint.mechanical_arm_no_targets.title": "没有目标", - "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", "create.hint.horizontal_funnel.title": "水平漏斗", - "create.hint.horizontal_funnel": "无法_直接_在两库存间移动物品。试着使用传送带或者置物台来从库存中提取物品。", + "create.hint.horizontal_funnel": "无法_直接_在两个物品栏间移动物品。请使用传送带或者置物台来从物品栏中提取物品。", "create.hint.upward_funnel.title": "漏斗向上", - "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。试着做一些溜槽来垂直运输物品。", + "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。请试着做一些溜槽来垂直运输物品。", "create.hint.empty_bearing.title": "更新轴承", - "create.hint.empty_bearing": "_空手右键_轴承来_添加_你新建造的结构。", + "create.hint.empty_bearing": "_空手右键_轴承来_激活_你新建造的结构。", "create.hint.full_deployer.title": "机械手物品溢出", - "create.hint.full_deployer": "_机械手_包含_过剩的物品_需要被_提取._使用_料斗,__漏斗_或其他方法将溢出释放出来。", + "create.hint.full_deployer": "_机械手_包含_过剩的物品,_需要被_提取。你需要_使用_料斗,__漏斗_或其他方法将溢出释放出来。", "create.gui.config.overlay1": "Hi :)", "create.gui.config.overlay2": "这是一个实例层", @@ -1111,21 +1114,21 @@ "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了,TPS正常 :D", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常速度 :D", "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.subtitle.schematicannon_launch_block": "蓝图大炮发射", - "create.subtitle.schematicannon_finish": "蓝图大炮完成任务", - "create.subtitle.slime_added": "粘液挤压", - "create.subtitle.mechanical_press_activation": "辊压机工作", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.schematicannon_finish": "蓝图加农炮:完成任务", + "create.subtitle.slime_added": "粘液:挤碎声", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", "create.subtitle.mechanical_press_item_break": "金属碰撞", "create.subtitle.blockzapper_place": "放置方块", "create.subtitle.blockzapper_confirm": "选择方块", "create.subtitle.blockzapper_deny": "放置失败", - "create.subtitle.block_funnel_eat": "漏斗吞食", - "create.subtitle.blaze_munch": "烈焰人开心地咀嚼着", + "create.subtitle.block_funnel_eat": "漏斗:吞食", + "create.subtitle.blaze_munch": "烈焰人:开心地咀嚼着", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1146,39 +1149,39 @@ "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_物品。用黄铜机壳包裹世界中的传动杆,机壳不会被消耗。", "block.create.wooden_bracket.tooltip": "木质支架", - "block.create.wooden_bracket.tooltip.summary": "舒适的木质材料,用于装饰_传动杆_,_齿轮_和_管道_。", + "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架,来_装饰_你的_传动杆_,_齿轮_和_管道_吧。", "block.create.metal_bracket.tooltip": "金属支架", - "block.create.metal_bracket.tooltip.summary": "坚固的工业材料,用于装饰_传动杆_,_齿轮_和_管道_。", + "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架,来_装饰_你的_传动杆_,_齿轮_和_管道_吧。", "block.create.andesite_casing.tooltip": "安山机壳", "block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳,可用于加固并装饰_传动杆_,_传送带_", "block.create.andesite_funnel.tooltip": "安山漏斗", "block.create.andesite_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制。", - "block.create.andesite_funnel.tooltip.condition1": "一般形态", - "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", - "block.create.andesite_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时,会转化为贴片形态", - "block.create.andesite_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", - "block.create.andesite_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.andesite_funnel.tooltip.condition1": "一般行为", + "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_,并_传输_到它与吸收位置的方向相反的_容器_里。", + "block.create.andesite_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时", + "block.create.andesite_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品,并将其背后的物品栏视为缓存,向其中_放入_或从其中_抽出_物品,无论何时,只要该漏斗面朝特定的方向,你都可以通过扳手来翻转它的面朝方向。", + "block.create.andesite_funnel.tooltip.condition3": "当被垂直放置于两个容器之间时", "block.create.andesite_funnel.tooltip.behaviour3": "仅向下垂直传输物品,类似一个没有缓冲槽的漏斗。", "block.create.andesite_tunnel.tooltip": "安山隧道", - "block.create.andesite_tunnel.tooltip.summary": "传送带的保护隧道,能让你的传送路线优雅地穿过墙壁。", + "block.create.andesite_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。_安山隧道_可以从主传送带上的一堆物品中抽取出一个物品,并将该物品放置到侧面的传送带或者置物台上。", "block.create.andesite_tunnel.tooltip.control1": "扳手右键侧面时", "block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", "block.create.brass_funnel.tooltip": "黄铜漏斗", - "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带过滤插槽", - "block.create.brass_funnel.tooltip.condition1": "一般形态", - "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", - "block.create.brass_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时", - "block.create.brass_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带·过滤槽·。", + "block.create.brass_funnel.tooltip.condition1": "一般行为", + "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_,并_传输_到它与吸收位置的方向相反的_容器_里。", + "block.create.brass_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时", + "block.create.brass_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品,并将其背后的物品栏视为缓存,向其中_放入_或从其中_抽出_物品,无论何时,只要该漏斗面朝特定的方向,你都可以通过扳手来翻转它的面朝方向。", "block.create.brass_funnel.tooltip.condition3": "垂直放置于两个容器之间时", "block.create.brass_funnel.tooltip.behaviour3": "向下垂直传输物品,类似一个没有缓冲槽的漏斗。", "block.create.brass_tunnel.tooltip": "黄铜隧道", - "block.create.brass_tunnel.tooltip.summary": "_黄铜隧道_拥有_过滤_,_分流_传送带上物品的功能。", + "block.create.brass_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。不仅如此,_黄铜隧道_还带有物品_过滤_以及_分流_的配置选项。", "block.create.brass_tunnel.tooltip.condition1": "当它们_并排放置_时", "block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。", "block.create.brass_tunnel.tooltip.condition2": "过滤", @@ -1209,7 +1212,7 @@ "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", "block.create.chute.tooltip": "溜槽", - "block.create.chute.tooltip.summary": "用于_收集_物品并_垂直运输_它们。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_装配的安山岩漏斗_和_装配的黄铜漏斗_等传输设备交互", + "block.create.chute.tooltip.summary": "用于_收集_并_垂直_或_对角_运输_物品。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_侧装漏斗_等传输设备交互", "block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时", "block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_,可以从_置物台_或者_传送带_上吸取物品。", @@ -1219,12 +1222,12 @@ "block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。", "item.create.blaze_cake.tooltip": "熔岩蛋糕", - "item.create.blaze_cake.tooltip.summary": "对辛勤劳作的_烈焰人_的美味款待。让他们兴奋起来吧!", + "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", "item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室", "item.create.empty_blaze_burner.tooltip.summary": "你火热的朋友的一个小小的铁质的家。我相信你会好好利用他们的!", "item.create.empty_blaze_burner.tooltip.condition1": "当对着烈焰人或烈焰人刷怪笼使用时", - "item.create.empty_blaze_burner.tooltip.behaviour1": "即可_捕获_烈焰人", + "item.create.empty_blaze_burner.tooltip.behaviour1": "将烈焰人_捕获_至物品中", "block.create.fluid_pipe.tooltip": "流体管道", "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。", @@ -1243,16 +1246,16 @@ "block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体,直到达到_软管末端_的高度。", "block.create.fluid_tank.tooltip": "流体储罐", - "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_", + "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_,根据整体结构的宽和高决定其储存容量", "block.create.fluid_tank.tooltip.condition1": "使用扳手右键", - "block.create.fluid_tank.tooltip.behaviour1": "改变可选窗口", + "block.create.fluid_tank.tooltip.behaviour1": "打开或关闭窗户", "block.create.creative_fluid_tank.tooltip": "创造流体储罐", - "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体。", + "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体,根据整体结构的宽和高决定其储存容量", "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时", "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", - "block.create.creative_fluid_tank.tooltip.condition2": "扳手右击时", - "block.create.creative_fluid_tank.tooltip.behaviour2": "打开关闭窗户", + "block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右键", + "block.create.creative_fluid_tank.tooltip.behaviour2": "打开或关闭窗户", "block.create.fluid_valve.tooltip": "流体阀门", "block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。", @@ -1267,215 +1270,215 @@ "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向", "block.create.smart_fluid_pipe.tooltip": "智能流体管道", - "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定通过哪个_流体_。", + "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定其只流通特定的_流体_。", "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时", "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。", "block.create.smart_fluid_pipe.tooltip.condition2": "与_流体容器相邻_时", - "block.create.smart_fluid_pipe.tooltip.behaviour2": "从_任何容器_开始流动的_智能管道_只会抽取与其过滤器匹配的流体。", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "_智能管道_会开始从_相邻的任何容器_中抽取与其过滤器匹配的流体。", "block.create.spout.tooltip": "注液器", "block.create.spout.tooltip.summary": "一种用于_装罐_的机器。", "block.create.spout.tooltip.condition1": "流体传输", - "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器将试图将自身存储的液体注入到下方的_流体容器物品_中。", + "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器会试图将自身存储的液体注入到下方的_流体容器物品_中。", "block.create.spout.tooltip.condition2": "流体自动化", - "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注入_。", + "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注液_。", "block.create.item_drain.tooltip": "分液池", "block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台", "block.create.item_drain.tooltip.condition1": "流体传输", - "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将其倒入其_自身的液体库存_中。空的_流体容器物品_将被弹出至_另一侧_。", + "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将物品内的液体倒入其_自身的液体物品栏_中。空的_流体容器物品_将被弹出至_另一侧_。", "block.create.mechanical_arm.tooltip": "动力臂", "block.create.mechanical_arm.tooltip.summary": "移动_物品_的高级装置", "block.create.mechanical_arm.tooltip.condition1": "转移物品", "block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品,比如说_传送带_,_置物台_,_漏斗_以及_动力合成器_。", "block.create.mechanical_arm.tooltip.control1": "手持时", - "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可获取的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", + "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可使用的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", "block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮", "block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。", - "item.create.wand_of_symmetry.tooltip": "对称法杖", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置于破坏", - "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", - "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", + "item.create.wand_of_symmetry.tooltip": "对称之杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边", + "item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时", + "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制。", "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", - "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜子", + "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面。", "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜子", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面。", "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", - "item.create.wand_of_symmetry.tooltip.action3": "打开_gui界面_", + "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", "item.create.handheld_blockzapper.tooltip": "手持式方块放置器", "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块。", - "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", - "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块。", - "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", + "item.create.handheld_blockzapper.tooltip.control1": "当左击方块时", + "item.create.handheld_blockzapper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_blockzapper.tooltip.control2": "当右击方块时", "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", - "item.create.handheld_blockzapper.tooltip.action3": "打开_gui界面_", + "item.create.handheld_blockzapper.tooltip.control3": "当潜行右击时", + "item.create.handheld_blockzapper.tooltip.action3": "打开_配置界面_。", "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", - "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", - "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", - "item.create.handheld_worldshaper.tooltip.control2": "当右键方块时", - "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块", - "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", - "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", + "item.create.handheld_worldshaper.tooltip.control1": "当左击方块时", + "item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块。", + "item.create.handheld_worldshaper.tooltip.control2": "当右击方块时", + "item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块。", + "item.create.handheld_worldshaper.tooltip.control3": "当潜行右击时", + "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_。", "item.create.tree_fertilizer.tooltip": "树木肥料", - "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", + "item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。", "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", + "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", "item.create.deforester.tooltip": "树林毁灭者", - "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", + "item.create.deforester.tooltip.summary": "一把_光辉四溢的斧子_,能够瞬间砍倒一棵树", "item.create.extendo_grip.tooltip": "伸缩机械手", "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。", "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", - "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_。", + "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_接触距离_。", "item.create.filter.tooltip": "过滤器", - "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_,可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用。", + "item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个 _相嵌套的过滤器_相匹配。", "item.create.filter.tooltip.condition1": "放置于过滤插槽中时", - "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品流是否能够通过。", "item.create.filter.tooltip.condition2": "当右键时", - "item.create.filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.filter.tooltip.behaviour2": "打开_配置面板_。", "item.create.attribute_filter.tooltip": "属性过滤器", - "item.create.attribute_filter.tooltip.summary": "比起普通过滤器,_属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.attribute_filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。", "item.create.attribute_filter.tooltip.condition1": "放置于过滤插槽中时", - "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", + "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品流是否能够通过。", "item.create.attribute_filter.tooltip.condition2": "当右键时", - "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", + "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_。", "item.create.empty_schematic.tooltip": "空白蓝图", "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", "item.create.schematic.tooltip": "蓝图", - "item.create.schematic.tooltip.summary": "将工程结构的_全息图_放置于_世界中_,并使用_蓝图加农炮_进行构建。", - "item.create.schematic.tooltip.condition1": "当全息图存在时", + "item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中,将蓝图全息影像部署完毕后,使用_蓝图加农炮_进行结构建造。", + "item.create.schematic.tooltip.condition1": "当手持蓝图时", "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置", "item.create.schematic.tooltip.control1": "当潜行右键时", "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面。", "item.create.schematic_and_quill.tooltip": "蓝图与笔", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到 .nbt 文件。", "item.create.schematic_and_quill.tooltip.condition1": "第一步", - "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", + "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右键选择两个对角点", "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存。", + "item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域,按住 Ctrl 键并滑动鼠标滚轮,可以调整选区的大小,右键保存。", "item.create.schematic_and_quill.tooltip.control1": "右键", - "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", - "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", - "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", - "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", + "item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存。", + "item.create.schematic_and_quill.tooltip.control2": "按住 Ctrl ", + "item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点,_滑动滚轮_可调整距离。", + "item.create.schematic_and_quill.tooltip.control3": "当潜行右击时", "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", "block.create.schematicannon.tooltip": "蓝图加农炮", - "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料。", + "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", "block.create.schematicannon.tooltip.control1": "当右键时", - "block.create.schematicannon.tooltip.action1": "打开_gui界面_", + "block.create.schematicannon.tooltip.action1": "打开_界面_", "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", - "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", + "block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件。", "block.create.shaft.tooltip": "传动杆", - "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递。", + "block.create.shaft.tooltip.summary": "将_旋转_进行直线传递。", "block.create.cogwheel.tooltip": "齿轮", - "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", + "block.create.cogwheel.tooltip.summary": "将_旋转_进行直线传递,或者传递旋转到邻近的_齿轮_上", "block.create.large_cogwheel.tooltip": "大齿轮", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_。", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_齿轮_时改变其_转速_。", "block.create.encased_shaft.tooltip": "传动杆箱", - "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_。", + "block.create.encased_shaft.tooltip.summary": "将_旋转_进行直线传递,适合用于需要穿墙传递旋转的情景。", "block.create.gearbox.tooltip": "十字齿轮箱", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_。", + "block.create.gearbox.tooltip.summary": "将_旋转转送_到_四个方向上_,同时反转直线方向上的旋转方向。", - "block.create.gearshift.tooltip": "换挡齿轮箱", + "block.create.gearshift.tooltip": "反转齿轮箱", "block.create.gearshift.tooltip.summary": "用于反转传动杆_旋转方向_的开关。", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。", "block.create.clutch.tooltip": "离合器", - "block.create.clutch.tooltip.summary": "传动开关装置。", + "block.create.clutch.tooltip.summary": "可用于控制与其相连的传动杆的转动/停转。", "block.create.clutch.tooltip.condition1": "当提供红石信号时", "block.create.clutch.tooltip.behaviour1": " _停止_ 另一侧的旋转。", "block.create.encased_chain_drive.tooltip": "链式传动箱", - "block.create.encased_chain_drive.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,它们的朝向不必一致。", + "block.create.encased_chain_drive.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_,相邻的链式传动箱会结合在一起,前提是接触面没有传动杆. 它们的朝向不必一致。", "block.create.encased_chain_drive.tooltip.condition1": "互相连接时", "block.create.encased_chain_drive.tooltip.behaviour1": "_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。", "block.create.adjustable_chain_gearshift.tooltip": "可调节链式传动箱", - "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,可通过_红石信号_改变其内部主齿轮的半径大小从而提高其耦合齿轮的_转速_,进而提高其_连携_的其它_链式传动箱_的_转速_。", + "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_,向其通入_红石信号_,可以控制它与其它链式传动箱相接的是何种大小的齿轮。", "block.create.adjustable_chain_gearshift.tooltip.condition1": "红石控制", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。红石信号拉满时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。通入满值红石信号时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", "item.create.belt_connector.tooltip": "传送带", - "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个或多个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", "item.create.belt_connector.tooltip.control1": "当右键传动杆时", "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_。", "item.create.belt_connector.tooltip.control2": "当潜行右键时", "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", "item.create.goggles.tooltip": "工程师护目镜", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见_动能_的信息。", + "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", "item.create.goggles.tooltip.condition1": "当装备时", - "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", + "item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_,显示它的_颜色指示器_,也会显示这个组件的_应力影响_以及_应力量_。", "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息。", + "item.create.goggles.tooltip.behaviour2": "将会显示与仪表相连的网络的_转速_、_应力_等详细信息。", "item.create.wrench.tooltip": "扳手", - "item.create.wrench.tooltip.summary": "一种常用的工具,能够调整_动能_的_方向_、_配置_等。", - "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", + "item.create.wrench.tooltip.summary": "操控动力组件的使用工具。可用于_旋转_,_拆除_以及_配置_组件。", + "item.create.wrench.tooltip.control1": "当右键点击_动力方块_时", "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中。", + "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到你的背包中。", "block.create.creative_motor.tooltip": "创造马达", - "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", + "block.create.creative_motor.tooltip.summary": "可以配置的_动力_来源", "block.create.water_wheel.tooltip": "水车", - "block.create.water_wheel.tooltip.summary": "从相邻的流动水中获得动力", + "block.create.water_wheel.tooltip.summary": "从相邻的_流动水_中获得_动力_。", "block.create.encased_fan.tooltip": "鼓风机", "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换。", "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机面朝下方摆放。", "block.create.encased_fan.tooltip.condition2": "接入动力时", "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力。", - "block.create.encased_fan.tooltip.condition3": "当气流通过火、水、熔岩时", - "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,熔岩粒子中放置物品会获得相应产物(_建议配合jei查看_)。", + "block.create.encased_fan.tooltip.condition3": "当对着特定方块吹风时", + "block.create.encased_fan.tooltip.behaviour3": "微量的_液体_以及_火焰_会被吹入气流中,这种气流可以用于_处理物品_。", "block.create.nozzle.tooltip": "分散网", - "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果_分散_各个方向。", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果分散到_各个方向_。", "block.create.hand_crank.tooltip": "手摇曲柄", "block.create.hand_crank.tooltip.summary": "一种简单的动力源,需要_人工转动_,注意不要让自己太累!", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供_动力_,_潜行_时将会提供_反向_的旋转动力", "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕_两次_。中午咕咕一次,黄昏可以睡觉的时候咕咕一次 ", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次。_中午_咕咕一次,_黄昏可以睡觉_的时候咕咕一次 ", "block.create.turntable.tooltip": "转盘", "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。", "block.create.millstone.tooltip": "石磨", "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨", - "block.create.millstone.tooltip.condition1": "当旋转运作时", - "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理物品。", + "block.create.millstone.tooltip.condition1": "当接入动力时", + "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理被放入的物品,物品可以从侧面和上面放入。", "block.create.millstone.tooltip.condition2": "当右键时", - "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品。", + "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的产物。", "block.create.crushing_wheel.tooltip": "粉碎轮", "block.create.crushing_wheel.tooltip.summary": "一对能够_粉碎一切_的粉碎轮。向两个粉碎轮提供_向内_且_相反的转速_后开始工作", @@ -1492,32 +1495,30 @@ "block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。", "block.create.basin.tooltip": "工作盆", - "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测。其上自带有一个过滤槽,你可以指定该工作盆用于制作何种产物。", "block.create.basin.tooltip.condition1": "自动输出", - "block.create.basin.tooltip.behaviour1": "当裸露的容器(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", + "block.create.basin.tooltip.behaviour1": "当有开放式物品栏(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", "block.create.blaze_burner.tooltip": "烈焰人燃烧室", "block.create.blaze_burner.tooltip.summary": "一个用于加热_工作盆_的设备,由烈焰人来驱动。", "block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时", "block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。", - "block.create.blaze_burner.tooltip.condition2": "对烈焰加热器使用可燃物时", + "block.create.blaze_burner.tooltip.condition2": "对烈焰人燃烧室使用可燃物时", "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_熔岩蛋糕_投喂将提供_更高的温度_。", "block.create.reinforced_rail.tooltip": "强化铁轨", - "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,不需要_方块支撑_。", + "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,下方不需要_方块支撑_。", "block.create.mechanical_mixer.tooltip": "动力搅拌器", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip.summary": "这种动力搅拌器提供了一些可自动合成的,多原料无序合成的配方。它需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)。", "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有满足配方的物品,将自动进行搅拌", - "block.create.mechanical_mixer.tooltip.control1": "被红石激活时", - "block.create.mechanical_mixer.tooltip.action1": "停止搅拌,试用于紧急时刻!", + "block.create.mechanical_mixer.tooltip.behaviour1": "一旦盆内含有了所有必要的原料,搅拌器就会开始搅拌。若想要屏蔽掉那些不需要的配方,你可以在盆上添加过滤,或者在必要原料齐全之前停止向搅拌器供应动力。", "block.create.mechanical_crafter.tooltip": "动力合成器", - "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", + "block.create.mechanical_crafter.tooltip.summary": "这种动力组装装置可以_自动化_任何_有序合成_配方。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", "block.create.mechanical_crafter.tooltip.condition1": "接入动力时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的合成器来工作。", - "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽都有物品时,将会启动所有的合成器进行工作。", + "block.create.mechanical_crafter.tooltip.condition2": "通入红石脉冲", "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", @@ -1525,28 +1526,28 @@ "block.create.mechanical_crafter.tooltip.action2": "连接相邻的合成器的物品栏,这样_相同_的物品就会自动进入所有相互连接的合成器", "block.create.furnace_engine.tooltip": "熔炉引擎", - "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", - "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_才能正常运作。", + "block.create.furnace_engine.tooltip.condition1": "当连接到正在燃烧的熔炉", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快。", "block.create.flywheel.tooltip": "飞轮", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块", - "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块。", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的熔炉引擎", "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", "block.create.portable_storage_interface.tooltip": "移动存储接口", - "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,且必须彼此隔开1-2个方块。", "block.create.portable_storage_interface.tooltip.condition1": "装配在移动结构上时", "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_存储容器_交互,进行物品的_输入输出_。", - "block.create.portable_storage_interface.tooltip.condition2": "被红石激活时", - "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何活动连接。", + "block.create.portable_storage_interface.tooltip.condition2": "通入红石信号时时", + "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", "block.create.portable_fluid_interface.tooltip": "移动流体接口", - "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个会面的接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个接口会面时将_自动对接_,且必须彼此隔开1-2个方块。", "block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时", "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_流体储罐_交互,进行流体的_导入导出_。", - "block.create.portable_fluid_interface.tooltip.condition2": "被红石激活时", - "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何活动的连接。", + "block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时", + "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", "block.create.rotation_speed_controller.tooltip": "转速控制器", "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", @@ -1554,7 +1555,7 @@ "block.create.rotation_speed_controller.tooltip.behaviour1": "通过_鼠标滚轮_调整接入动力的_转速_,传递给连接的_大齿轮_,连接的大齿轮需要放置在其上方。", "block.create.mechanical_piston.tooltip": "动力活塞", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其前方的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", "block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_与所接受_转速_的_大小_以及_方向_相关。", @@ -1564,17 +1565,17 @@ "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", "block.create.mechanical_bearing.tooltip": "动力轴承", - "block.create.mechanical_bearing.tooltip.summary": "由动力驱动,根据动力的方向旋转,用于建造大型的旋转结构。", + "block.create.mechanical_bearing.tooltip.summary": "使用旋转力旋转_大型结构_ 。", "block.create.mechanical_bearing.tooltip.condition1": "接入动力时", - "block.create.mechanical_bearing.tooltip.behaviour1": "前方的旋转盘将带动_粘液块_或者_底盘_来驱动更多方块一同旋转。", + "block.create.mechanical_bearing.tooltip.behaviour1": "开始使相接的方块旋转。使用_机壳底盘_,_粘液球_或者_强力胶_将方块连接在一起,可以使得动力轴承带动更多的方块。", "block.create.windmill_bearing.tooltip": "风车轴承", - "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。用您独特的设计拼接它并让它旋转!", + "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。设计你的独特风车,让其肆意旋转吧!", "block.create.windmill_bearing.tooltip.condition1": "右键时", - "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳地盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", + "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳底盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", "block.create.sail_frame.tooltip": "风帆框架", - "block.create.sail_frame.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源。", + "block.create.sail_frame.tooltip.summary": "实用的建筑方块,而将其安装于_风车轴承_上并组成特定结构时,它又能产出动力学能量。", "block.create.white_sail.tooltip": "风帆", "block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源,有多种颜色。", @@ -1587,56 +1588,56 @@ "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", "block.create.sequenced_gearshift.tooltip": "可编程齿轮箱", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", - "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。在高转速时工作精度可能会下降。", + "block.create.sequenced_gearshift.tooltip.condition1": "当通入红石信号时", "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。", "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_", "block.create.cart_assembler.tooltip": "矿车装配站", - "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", - "block.create.cart_assembler.tooltip.condition1": "当被红石信号激活时", - "block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路", - "block.create.cart_assembler.tooltip.condition2": "没有红石信号时", - "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车。", + "block.create.cart_assembler.tooltip.summary": "当放置于铁轨上时,将会_装配_或者_卸载_穿越它的矿车移动结构。按下 [Ctrl] 可以查阅它在不同轨道上的行为。", + "block.create.cart_assembler.tooltip.condition1": "单个矿车结构", + "block.create.cart_assembler.tooltip.behaviour1": "只有_单个_矿车装配结构,整个结构在旋转时会以这_单个_矿车为基点。使用_扳手_可以指定结构的_旋转行为_。", + "block.create.cart_assembler.tooltip.condition2": "连续矿车结构", + "block.create.cart_assembler.tooltip.behaviour2": "由_一整个结构所相连_的两个矿车装配结构,这_两个矿车_会被这_架设于它们之间的结构连接起来。这一结构的行为类似于_矿车联轴器_。", "block.create.cart_assembler.tooltip.control1": "放置于轨道上时", - "block.create.cart_assembler.tooltip.action1": "红石激活时_装配_经过的矿车,未激活时_卸载_经过的矿车。", + "block.create.cart_assembler.tooltip.action1": "通入红石信号时_装配_经过的矿车,未激活时_卸载_经过的矿车。", "block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时", - "block.create.cart_assembler.tooltip.action2": "红石激活时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", + "block.create.cart_assembler.tooltip.action2": "通入红石信号时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", "block.create.cart_assembler.tooltip.control3": "放置在探测铁轨上时", - "block.create.cart_assembler.tooltip.action3": "_装配_未装配过的矿车,_卸载_装配过的矿车。", + "block.create.cart_assembler.tooltip.action3": "_装配未装配_过的矿车,_卸载装配_过的矿车。", "block.create.cart_assembler.tooltip.control4": "放置在激活铁轨上时", - "block.create.cart_assembler.tooltip.action4": "红石激活时_卸载_矿车。", + "block.create.cart_assembler.tooltip.action4": "通入红石信号时_卸载_矿车。", "block.create.rope_pulley.tooltip": "绳索滑轮", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构。使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.summary": "带动与其相接的_方块_以及_垂直方向上的结构_。你可以利用使用_底盘_、_粘液球_或_强力胶_来移动更多的方块。", "block.create.rope_pulley.tooltip.condition1": "接入动力时", "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", "block.create.linear_chassis.tooltip": "机壳底盘", - "block.create.linear_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.linear_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。", "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl)。", - "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", - "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围。按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘。", + "block.create.linear_chassis.tooltip.behaviour1": "_带动_所有_相接的底盘_,以及上方一定范围内的柱形方块进行同方向移动。上方的方块想要被_带动_,底盘上面的面必须是_有黏性的_。(详参 Ctrl )", + "block.create.linear_chassis.tooltip.condition2": "手持扳手查看时", + "block.create.linear_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。", "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_。所有工作范围内与其相连的方块会与其_一同移动_", + "block.create.linear_chassis.tooltip.action1": "使得被使用面具有_黏性_。当移动时,无论具体的移动方向如何,底盘都会_带动_与该面相接的方块。", "block.create.secondary_linear_chassis.tooltip": "机壳底盘2号", "block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_,不会与第一种机壳底盘互相连接。", "block.create.radial_chassis.tooltip": "旋转底盘", - "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.radial_chassis.tooltip.summary": "一种可配置的基础方块,用于连接移动结构。", "block.create.radial_chassis.tooltip.condition1": "当被旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl)。", - "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", - "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径。按住_Ctrl_可以同时配置相连的其他底盘。", + "block.create.radial_chassis.tooltip.behaviour1": "_带动_所有_附着于它_的,位于_其上方成柱形_的方块。侧面所附着的方块必需在一定的范围内且附着的面必须是有黏性的,方可被带动。(详参 Ctrl)", + "block.create.radial_chassis.tooltip.condition2": "手持扳手查看时", + "block.create.radial_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。", "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_。所有工作范围内与其相连的方块会与其_一同移动_。", + "block.create.radial_chassis.tooltip.action1": "使旋转底盘的这一面_具有黏性_。所有该方向上与其相连的方块会与其_一同移动_。", "block.create.mechanical_drill.tooltip": "动力钻头", "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等移动设备带动", - "block.create.mechanical_drill.tooltip.condition1": "被供能时", + "block.create.mechanical_drill.tooltip.condition1": "当接入动力时", "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家。", "block.create.mechanical_drill.tooltip.condition2": "当移动时", "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向沿路破坏其所_碰到_的方块。", @@ -1644,32 +1645,32 @@ "block.create.mechanical_harvester.tooltip": "动力收割机", "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动。", "block.create.mechanical_harvester.tooltip.condition1": "当移动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态。", + "block.create.mechanical_harvester.tooltip.behaviour1": "当收割机移动至_成熟作物_时,_收割_作物并将作物变为初始生长状态。", "block.create.mechanical_plough.tooltip": "动力犁", "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块,它可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_plough.tooltip.condition1": "当移动时", "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。", - "block.create.mechanical_saw.tooltip": "动力切割机", - "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_saw.tooltip": "动力锯", + "block.create.mechanical_saw.tooltip.summary": "可以用于_砍树_,也可以用于_切割方块_,可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", - "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", - "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", - "block.create.mechanical_saw.tooltip.behaviour2": "可以砍倒面前的树木", + "block.create.mechanical_saw.tooltip.behaviour1": "对掉落或放置在其上方的方块应用_板材切割_以及_石材切割配方_。当可能出现多种产物时,它会进行循环输出,除非使用_过滤器_指定其输出产物。", + "block.create.mechanical_saw.tooltip.condition2": "当水平放置时", + "block.create.mechanical_saw.tooltip.behaviour2": "可以破坏其面前的_原木_。如果这些原木支撑着_一整颗树_,这棵_树_会被锯子_砍倒_。", "block.create.mechanical_saw.tooltip.condition3": "当移动时", - "block.create.mechanical_saw.tooltip.behaviour3": "将会砍倒碰撞到的树木", + "block.create.mechanical_saw.tooltip.behaviour3": "将会_砍倒_碰撞到的树。", - "block.create.stockpile_switch.tooltip": "存量检测器", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度。", - "block.create.stockpile_switch.tooltip.condition1": "低于_下线_或高于_上线_时", - "block.create.stockpile_switch.tooltip.behaviour1": "提供红石信号", + "block.create.stockpile_switch.tooltip": "存量转换器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转换器_信号反转的_阈值_。", + "block.create.stockpile_switch.tooltip.condition1": "当右键时", + "block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_。", "block.create.content_observer.tooltip": "物品侦测器", - "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当观察到包含匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", + "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当在_物品栏_,_传送带_或者_溜槽所容物_中侦测到匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", - "block.create.redstone_link.tooltip": "无限红石信号终端", - "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离有限,但是也挺远的。", + "block.create.redstone_link.tooltip": "无线红石信号终端", + "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离挺远,但是终归是有限的。", "block.create.redstone_link.tooltip.condition1": "当启用时", "block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。", "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", @@ -1678,49 +1679,49 @@ "block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。", "block.create.nixie_tube.tooltip": "辉光管", - "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的_红石强度_显示器,范围:0到15。", - "block.create.nixie_tube.tooltip.condition1": "被红石激活时", - "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度", + "block.create.nixie_tube.tooltip.summary": "一个精致,且有红石能量激活的_数值_和_文本_显示器。", + "block.create.nixie_tube.tooltip.condition1": "通入红石信号时时", + "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前_红石信号_的强度", "block.create.nixie_tube.tooltip.condition2": "被命名牌命名时", - "block.create.nixie_tube.tooltip.behaviour2": "显示_命名牌内容_,名称过长时需要_沿直线排列_多个辉光管。", + "block.create.nixie_tube.tooltip.behaviour2": "在_沿直线排列_多个辉光管上显示_命名牌内容_。", "block.create.redstone_contact.tooltip": "接触式红石信号发生器", - "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等带动", + "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等控制类机器带动。", "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", - "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_。", + "block.create.redstone_contact.tooltip.behaviour1": "发出_红石信号_。", "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号。", + "block.create.redstone_contact.tooltip.behaviour2": "会使所有与其接触的发生器发出红石信号。", "block.create.adjustable_crate.tooltip": "可调节板条箱", - "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。", + "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", "block.create.adjustable_crate.tooltip.control1": "当右键时", "block.create.adjustable_crate.tooltip.action1": "打开箱子", "block.create.creative_crate.tooltip": "创造板条箱", - "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的_蓝图大炮_提供无限物品以及燃料 (创造专用物品)", + "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", + "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_ ,而任何_放置_到容器中的物品都会被_送入虚空_", "block.create.deployer.tooltip": "机械手", - "block.create.deployer.tooltip.summary": "它是一个尽可能_模仿玩家_的行为的_机械手_,自带一个物品_缓存区_,可以由漏斗、动力臂等输入设备为其提供物品,并带有过滤插槽", + "block.create.deployer.tooltip.summary": "_攻击_,_使用_,以及 _激活_。这个机器会竭尽所能地_模仿_一个_玩家_的行为。它可以将物品从其自身的_物品栏_中_拿取_出来,或者将物品_存入_其中。Held items have to be _inserted_ and _extracted_ from the block directly.", "block.create.deployer.tooltip.condition1": "接入动能时", "block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离,取出_缓存区_的物品并使用。", "block.create.deployer.tooltip.condition2": "当使用扳手右键时", "block.create.deployer.tooltip.behaviour2": "启用拳头模式,在拳头模式之下,机械手将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", "block.create.deployer.tooltip.condition3": "配有_过滤器_时", - "block.create.deployer.tooltip.behaviour3": "当_缓存区_的物品与过滤器匹配,机械手才会取出并使用,不匹配的物品_无法从外部输入_到机械手的_缓存区_中;_缓存区_中与过滤器匹配的物品_无法被提取_。", + "block.create.deployer.tooltip.behaviour3": "只有在机械手手持的物品与_过滤器_物品相_匹配_时才会激活。不匹配的物品无法被其持有;匹配且持有在机械手上的物品无法被提取。", "block.create.brass_casing.tooltip": "黄铜机壳", - "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。", + "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。可以用来包装_传动杆_以及_传送带_。", "block.create.pulse_repeater.tooltip": "可调节脉冲中继器", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick。", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为 1 tick。", "block.create.adjustable_repeater.tooltip": "可调节中继器", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", + "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置 30 分钟延迟。", "block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器", - "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次1tick的红石脉冲器,可以调节延时至30min", + "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次 1 tick 的红石脉冲器,可以调节延时至30 min。", "block.create.analog_lever.tooltip": "可调节拉杆", "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。", @@ -1732,34 +1733,34 @@ "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。", "block.create.controller_rail.tooltip": "控制铁轨", - "block.create.controller_rail.tooltip.summary": "单向电动导轨,能够精细控制矿车的移动速度。", - "block.create.controller_rail.tooltip.condition1": "被红石激活时", - "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。将红石强度传播到相邻的控制铁轨。", + "block.create.controller_rail.tooltip.summary": "一种_汇流的,受红石信号影响的_铁轨,可以_较好地控制_经过矿车的_移动速度_。", + "block.create.controller_rail.tooltip.condition1": "通入红石信号时时", + "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", "block.create.speedometer.tooltip": "速度表", - "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.speedometer.tooltip.summary": "测量并展示连接网络的_旋转速度_,支持使用_红石比较器_。", "block.create.speedometer.tooltip.condition1": "接入动力时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快。", + "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,_绿色_为慢速、_蓝色_为中速、_紫色_为快速。一些动力组件需要足够的速度等级方能正常工作。", "block.create.stressometer.tooltip": "应力表", - "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stressometer.tooltip.summary": "测量并展示连接网络的_应力值_,支持使用_红石比较器_。", "block.create.stressometer.tooltip.condition1": "接入动力时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果网络过载则会瘫痪,必须减少机器或者增加动力", + "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果_网络过载_则会瘫痪,必须_减少使用机器_或者_增加动力源_。", - "item.create.sand_paper.tooltip": "红砂纸", + "item.create.sand_paper.tooltip": "砂纸", "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用_机械手_来实现自动化。", "item.create.sand_paper.tooltip.condition1": "使用时", "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", "item.create.super_glue.tooltip": "强力胶", - "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", + "item.create.super_glue.tooltip.summary": "让两个方块互相_粘在一起_,他们将再也无法分开了。", "item.create.super_glue.tooltip.condition1": "右键使用时", - "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", + "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有黏性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", - "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", + "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_粘在所放置的方块上", "item.create.builders_tea.tooltip": "建造工茶饮", - "item.create.builders_tea.tooltip.summary": "神清气爽的一天,从这杯完美茶饮开始。回复_饥饿值_并获得_急迫_效果。", + "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以回复_饥饿值_并获得_急迫_效果。", "item.create.refined_radiance.tooltip": "光辉石", "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。",