From b5c2df0b68471dbf97aa83fa5552d15516724001 Mon Sep 17 00:00:00 2001 From: Lucas dos Santos Abreu Date: Wed, 9 Oct 2019 07:51:22 -0300 Subject: [PATCH 1/2] skeleton --- .../resources/assets/create/lang/pt_br.json | 608 ++++++++++++++++++ 1 file changed, 608 insertions(+) create mode 100644 src/main/resources/assets/create/lang/pt_br.json diff --git a/src/main/resources/assets/create/lang/pt_br.json b/src/main/resources/assets/create/lang/pt_br.json new file mode 100644 index 000000000..a1d85e7c8 --- /dev/null +++ b/src/main/resources/assets/create/lang/pt_br.json @@ -0,0 +1,608 @@ +{ + + "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", + + "item.create.symmetry_wand": "Staff of Symmetry", + "item.create.placement_handgun": "Handheld Blockzapper", + "item.create.tree_fertilizer": "Tree Fertilizer", + "item.create.empty_blueprint": "Empty Schematic", + "item.create.andesite_alloy_cube": "Andesite Alloy", + "item.create.blaze_brass_cube": "Blaze Brass", + "item.create.chorus_chrome_cube": "Chorus Chrome", + "item.create.chromatic_compound_cube": "Chromatic Compound", + "item.create.shadow_steel_cube": "Shadow Steel", + "item.create.blueprint_and_quill": "Schematic and Quill", + "item.create.blueprint": "Schematic", + "item.create.belt_connector": "Mechanical Belt", + "item.create.filter": "Filter", + "item.create.rose_quartz": "Rose Quartz", + "item.create.refined_rose_quartz": "Refined Rose Quartz", + "item.create.refined_radiance_cube": "Refined Radiance", + "item.create.iron_sheet": "Iron Sheets", + "item.create.gold_sheet": "Gold Sheets", + "item.create.propeller": "Propeller", + "item.create.flour": "Wheat Flour", + "item.create.dough": "Dough", + + "item.create.blazing_pickaxe": "Blazing Pickaxe", + "item.create.blazing_shovel": "Blazing Shovel", + "item.create.blazing_axe": "Blazing Axe", + "item.create.blazing_sword": "Blazing Longsword", + + "item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe", + "item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock", + "item.create.shadow_steel_sword": "Shadow Steel Sword", + + "item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe", + "item.create.rose_quartz_shovel": "Gilded Quartz Shovel", + "item.create.rose_quartz_axe": "Gilded Quartz Axe", + "item.create.rose_quartz_sword": "Gilded Quartz Blade", + + "block.create.cogwheel": "Cogwheel", + "block.create.large_cogwheel": "Large Cogwheel", + "block.create.turntable": "Turntable", + "block.create.gearbox": "Gearbox", + "block.create.gearshift": "Gearshift", + "block.create.clutch": "Clutch", + "block.create.shaft": "Shaft", + "block.create.encased_belt": "Encased Belt", + "block.create.encased_shaft": "Encased Shaft", + "block.create.encased_fan": "Encased Fan", + "block.create.motor": "Motor", + "block.create.belt": "Mechanical Belt", + "block.create.crushing_wheel": "Crushing Wheel", + "block.create.drill": "Mechanical Drill", + "block.create.harvester": "Mechanical Harvester", + "block.create.water_wheel": "Water Wheel", + "block.create.belt_support": "Belt Support", + "block.create.mechanical_press": "Mechanical Press", + + "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", + "block.create.mechanical_piston": "Mechanical Piston", + "block.create.mechanical_piston_head": "Mechanical Piston Head", + "block.create.piston_pole": "Piston Extension Pole", + "block.create.mechanical_bearing": "Mechanical Bearing", + "block.create.translation_chassis": "Translation Chassis", + "block.create.rotation_chassis": "Rotation Chassis", + + "block.create.contact": "Redstone Contact", + "block.create.redstone_bridge": "Redstone Link", + "block.create.stockswitch": "Stockpile Switch", + "block.create.flexcrate": "FlexCrate", + "block.create.extractor": "Extractor", + "block.create.belt_funnel": "Belt Funnel", + "block.create.linked_extractor": "Linked Extractor", + "block.create.pulse_repeater": "Pulse Repeater", + "block.create.flexpeater": "FlexPeater", + "block.create.entity_detector": "Belt Observer", + + "block.create.tiled_glass": "Tiled Glass", + "block.create.tiled_glass_pane": "Tiled Glass Pane", + + "block.create.window_in_a_block": "Block with Glass Pane", + "block.create.andesite_bricks": "Andesite Bricks", + "block.create.diorite_bricks": "Diorite Bricks", + "block.create.granite_bricks": "Granite Bricks", + + "block.create.gabbro": "Gabbro", + "block.create.gabbro_stairs": "Gabbro Stairs", + "block.create.gabbro_slab": "Gabbro Slab", + "block.create.gabbro_wall": "Gabbro Wall", + "block.create.polished_gabbro": "Polished Gabbro", + "block.create.gabbro_bricks": "Gabbro Bricks", + "block.create.gabbro_bricks_stairs": "Gabbro Brick Stairs", + "block.create.gabbro_bricks_wall": "Gabbro Brick Wall", + "block.create.paved_gabbro_bricks": "Paved Gabbro Bricks", + "block.create.paved_gabbro_bricks_slab": "Paved Gabbro Bricks Slab", + "block.create.indented_gabbro": "Indented Gabbro Tile", + "block.create.indented_gabbro_slab": "Indented Gabbro Slab", + "block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks", + "block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks", + + "block.create.weathered_limestone": "Weathered Limestone", + "block.create.weathered_limestone_stairs": "Weathered Limestone Stairs", + "block.create.weathered_limestone_wall": "Weathered Limestone Wall", + "block.create.weathered_limestone_slab": "Weathered Limestone Slab", + "block.create.polished_weathered_limestone": "Polished Weathered Limestone", + "block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab", + "block.create.weathered_limestone_bricks": "Weathered Limestone Bricks", + "block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Brick Stairs", + "block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall", + "block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab", + "block.create.weathered_limestone_pillar": "Weathered Limestone Pillar", + + "block.create.dolomite_pillar": "Dolomite Pillar", + "block.create.dolomite": "Dolomite", + "block.create.dolomite_stairs": "Dolomite Stairs", + "block.create.dolomite_wall": "Dolomite Wall", + "block.create.dolomite_slab": "Dolomite Slab", + "block.create.dolomite_bricks": "Dolomite Bricks", + "block.create.dolomite_bricks_wall": "Dolomite Brick Wall", + "block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs", + "block.create.dolomite_bricks_slab": "Dolomite Brick Slab", + "block.create.polished_dolomite": "Polished Dolomite", + + "block.create.limesand": "Limesand", + "block.create.limestone": "Limestone", + "block.create.limestone_stairs": "Limestone Stairs", + "block.create.limestone_slab": "Limestone Slab", + "block.create.limestone_wall": "Limestone Wall", + "block.create.limestone_bricks": "Limestone Bricks", + "block.create.limestone_bricks_stairs": "Limestone Brick Stairs", + "block.create.limestone_bricks_slab": "Limestone Brick Slab", + "block.create.limestone_bricks_wall": "Limestone Brick Wall", + "block.create.polished_limestone": "Polished Limestone", + "block.create.polished_limestone_slab": "Polished Limestone Slab", + "block.create.limestone_pillar": "Limestone Pillar", + + "block.create.schematicannon": "Schematicannon", + "block.create.schematic_table": "Schematic Table", + "block.create.creative_crate": "Schematicannon Creatifier", + + "block.create.cocoa_log": "Cocoa Jungle Log", + + "block.create.shop_shelf": "Shelf", + + "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", + + "death.attack.create.crush": "%1$s was processed by Crushing Wheels", + "death.attack.create.fan_fire": "%1$s was burned to death by hot air", + "death.attack.create.fan_lava": "%1$s was burned to death by lava fan", + "death.attack.create.drill": "%1$s was impaled by Mechanical Drill", + + "create.recipe.crushing": "Crushing", + "create.recipe.splashing": "Bulk Washing", + "create.recipe.splashing.fan": "Fan behind Flowing Water", + "create.recipe.smokingViaFan": "Bulk Smoking", + "create.recipe.smokingViaFan.fan": "Fan behind Fire", + "create.recipe.blastingViaFan": "Bulk Smelting", + "create.recipe.blastingViaFan.fan": "Fan behind Lava", + "create.recipe.pressing": "Mechanical Press", + "create.recipe.blockzapperUpgrade": "Handheld Blockzapper", + "create.recipe.processing.chance": "%1$s%% Chance", + + "create.generic.range": "Range", + "create.generic.radius": "Radius", + "create.generic.speed": "Speed", + "create.generic.delay": "Delay", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "Seconds", + "create.generic.unit.minutes": "Minutes", + + "create.action.scroll": "Scroll", + "create.action.confirm": "Confirm", + "create.action.abort": "Abort", + "create.action.saveToFile": "Save", + "create.action.discard": "Discard", + + "create.keyinfo.toolmenu": "Focus Tool Menu", + + "create.gui.scrollInput.defaultTitle": "Choose an Option:", + "create.gui.scrollInput.scrollToModify": "Scroll to Modify", + "create.gui.scrollInput.scrollToSelect": "Scroll to Select", + "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster", + + "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", + "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", + + "create.gui.symmetryWand.mirrorType": "Mirror", + "create.gui.symmetryWand.orientation": "Orientation", + "create.symmetry.mirror.plane": "Mirror once", + "create.symmetry.mirror.doublePlane": "Rectangular", + "create.symmetry.mirror.triplePlane": "Octagonal", + "create.orientation.orthogonal": "Orthogonal", + "create.orientation.diagonal": "Diagonal", + "create.orientation.horizontal": "Horizontal", + "create.orientation.alongZ": "Along Z", + "create.orientation.alongX": "Along X", + + "create.gui.blockzapper.title": "Handheld Blockzapper", + "create.gui.blockzapper.replaceMode": "Replace Mode", + "create.gui.blockzapper.searchDiagonal": "Follow Diagonals", + "create.gui.blockzapper.searchFuzzy": "Ignore Material Borders", + "create.gui.blockzapper.range": "Spread Range", + "create.gui.blockzapper.patternSection": "Patterns", + "create.gui.blockzapper.pattern.solid": "Solid", + "create.gui.blockzapper.pattern.checkered": "Checkerboard", + "create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard", + "create.gui.blockzapper.pattern.chance25": "25% Roll", + "create.gui.blockzapper.pattern.chance50": "50% Roll", + "create.gui.blockzapper.pattern.chance75": "75% Roll", + + "create.blockzapper.usingBlock": "Using: %1$s", + "create.blockzapper.componentUpgrades": "Component Upgrades:", + "create.blockzapper.component.body": "Body", + "create.blockzapper.component.amplifier": "Amplifier", + "create.blockzapper.component.accelerator": "Accelerator", + "create.blockzapper.component.retriever": "Retriever", + "create.blockzapper.component.scope": "Scope", + "create.blockzapper.componentTier.none": "None", + "create.blockzapper.componentTier.blazebrass": "Blaze Brass", + "create.blockzapper.componentTier.choruschrome": "Chorus Chrome", + "create.blockzapper.leftClickToSet": "Left-Click a Block to set Material", + "create.blockzapper.empty": "Out of Blocks!", + + "create.logistics.filter": "Filter", + "create.logistics.firstFrequency": "Freq. #1", + "create.logistics.secondFrequency": "Freq. #2", + + "create.gui.flexcrate.title": "FlexCrate", + "create.gui.flexcrate.storageSpace": "Storage Space", + + "create.gui.stockswitch.title": "Stockpile Switch", + "create.gui.stockswitch.lowerLimit": "Lower Threshold", + "create.gui.stockswitch.upperLimit": "Upper Threshold", + "create.gui.stockswitch.startAt": "Start Signal at", + "create.gui.stockswitch.startAbove": "Start Signal above", + "create.gui.stockswitch.stopAt": "Stop Signal at", + "create.gui.stockswitch.stopBelow": "Stop Signal below", + + "create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "First position set.", + "create.schematicAndQuill.secondPos": "Second position set.", + "create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.", + "create.schematicAndQuill.abort": "Removed selection.", + "create.schematicAndQuill.prompt": "Enter a name for the Schematic:", + "create.schematicAndQuill.fallbackName": "My Schematic", + "create.schematicAndQuill.saved": "Saved as %1$s", + + "create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead", + "create.schematic.position": "Position", + "create.schematic.rotation": "Rotation", + "create.schematic.rotation.none": "None", + "create.schematic.rotation.cw90": "Clockwise 90", + "create.schematic.rotation.cw180": "Clockwise 180", + "create.schematic.rotation.cw270": "Clockwise 270", + "create.schematic.mirror": "Mirror", + "create.schematic.mirror.none": "None", + "create.schematic.mirror.frontBack": "Front-Back", + "create.schematic.mirror.leftRight": "Left-Right", + + "create.schematic.tool.deploy": "Deploy", + "create.schematic.tool.move": "Move XZ", + "create.schematic.tool.movey": "Move Y", + "create.schematic.tool.rotate": "Rotate", + "create.schematic.tool.print": "Print", + "create.schematic.tool.flip": "Flip", + + "create.schematic.tool.deploy.description.0": "Moves the structure to a location.", + "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", + "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.", + "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally", + "create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically", + "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.", + "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "Instantly places the structure in the world", + "create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.", + "create.schematic.tool.print.description.2": "This tool is for Creative Mode only.", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.", + "create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "Syncing...", + "create.schematics.uploadTooLarge": "Your schematic is too large", + "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", + + "create.gui.schematicTable.title": "Schematic Table", + "create.gui.schematicTable.availableSchematics": "Available Schematics", + "create.gui.schematicTable.noSchematics": "No Schematics Saved", + "create.gui.schematicTable.uploading": "Uploading...", + "create.gui.schematicTable.finished": "Upload Finished!", + + "create.gui.schematicannon.title": "Schematicannon", + "create.gui.schematicannon.settingsTitle": "Placement Settings", + "create.gui.schematicannon.listPrinter": "Material List Printer", + "create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Shots left: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s", + "create.gui.schematicannon.optionEnabled": "Currently Enabled", + "create.gui.schematicannon.optionDisabled": "Currently Disabled", + "create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks", + "create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid", + "create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any", + "create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty", + "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", + "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", + + "create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", + "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.", + "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", + + "create.schematicannon.status.idle": "Idle", + "create.schematicannon.status.ready": "Ready", + "create.schematicannon.status.running": "Running", + "create.schematicannon.status.finished": "Finished", + "create.schematicannon.status.paused": "Paused", + "create.schematicannon.status.stopped": "Stopped", + "create.schematicannon.status.noGunpowder": "Out of Gunpowder", + "create.schematicannon.status.targetNotLoaded": "Block is not loaded", + "create.schematicannon.status.targetOutsideRange": "Target too Far Away", + "create.schematicannon.status.searching": "Searching", + "create.schematicannon.status.skipping": "Skipping", + "create.schematicannon.status.missingBlock": "Missing Block:", + "create.schematicannon.status.placing": "Placing", + "create.schematicannon.status.clearing": "Clearing Blocks", + "create.schematicannon.status.schematicInvalid": "Schematic Invalid", + "create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed", + "create.schematicannon.status.schematicExpired": "Schematic File Expired", + + "create.tooltip.holdKey": "Hold [%1$s]", + "create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + + "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", + + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + + "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", + "item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.", + "item.create.symmetry_wand.tooltip.condition1": "When in Hotbar", + "item.create.symmetry_wand.tooltip.behaviour1": "Stays Active", + "item.create.symmetry_wand.tooltip.control1": "R-Click on Ground", + "item.create.symmetry_wand.tooltip.action1": "_Creates_ or _Moves_ the Mirror", + "item.create.symmetry_wand.tooltip.control2": "R-Click in the Air", + "item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror", + "item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking", + "item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_", + + "item.create.placement_handgun.tooltip": "BLOCKZAPPER", + "item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", + "item.create.placement_handgun.tooltip.control1": "L-Click at Block", + "item.create.placement_handgun.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", + "item.create.placement_handgun.tooltip.control2": "R-Click at Block", + "item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", + "item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking", + "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_", + + "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types", + "item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions", + + "block.create.cocoa_log.tooltip": "COCOA LOG", + "block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_", + "block.create.cocoa_log.tooltip.condition1": "When Mature", + "block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides", + + "item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_", + + "item.create.blueprint.tooltip": "SCHEMATIC", + "item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.blueprint.tooltip.condition1": "When Held", + "item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen", + "item.create.blueprint.tooltip.control1": "R-Click while Sneaking", + "item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._", + + "item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL", + "item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", + "item.create.blueprint_and_quill.tooltip.condition1": "Step 1", + "item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click", + "item.create.blueprint_and_quill.tooltip.condition2": "Step 2", + "item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.blueprint_and_quill.tooltip.control1": "R-Click", + "item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save", + "item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held", + "item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking", + "item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.", + + "block.create.creative_crate.tooltip": "CREATIVE CRATE", + "block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_", + + "block.create.schematicannon.tooltip": "SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", + "block.create.schematicannon.tooltip.control1": "When R-Clicked", + "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", + + "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_", + "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder", + + "block.create.shaft.tooltip": "SHAFT", + "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", + + "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._", + + "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", + "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", + + "block.create.encased_shaft.tooltip": "ENCASED SHAFT", + "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", + + "block.create.gearbox.tooltip": "GEARBOX", + "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ to _Four_ _directions._ Reverses straight connections.", + + "block.create.gearshift.tooltip": "GEARSHIFT", + "block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", + "block.create.gearshift.tooltip.condition1": "When Powered", + "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.", + + "block.create.clutch.tooltip": "CLUTCH", + "block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", + "block.create.clutch.tooltip.condition1": "When Powered", + "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", + + "block.create.encased_belt.tooltip": "ENCASED_BELT", + "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to an attached _Encased_ _Belt._", + "block.create.encased_belt.tooltip.condition1": "When Attached to other Encased Belt", + "block.create.encased_belt.tooltip.behaviour1": "Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.", + + "item.create.belt_connector.tooltip": "BELT CONNECTOR", + "item.create.belt_connector.tooltip.summary": "Connects two _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Entities._", + "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", + "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.", + "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", + "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt", + + "block.create.belt_support.tooltip": "BELT SUPPORT", + "block.create.belt_support.tooltip.summary": "A _purely_ _decorational_ block suitable for mounting _Mechanical_ _Belts_ to the Ground.", + "block.create.belt_support.tooltip.condition1": "When placed below a Belt", + "block.create.belt_support.tooltip.behaviour1": "Supports the top of the Belt, hiding the bottom layer.", + + "block.create.motor.tooltip": "MOTOR", + "block.create.motor.tooltip.summary": "A configurable source of _Rotational_ _Force_", + + "block.create.water_wheel.tooltip": "WATER WHEEL", + "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents._", + + "block.create.encased_fan.tooltip": "ENCASED FAN", + "block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.", + "block.create.encased_fan.tooltip.condition1": "When above Fire", + "block.create.encased_fan.tooltip.behaviour1": "Provides _Rotational_ _Force_ (has to be vertical)", + "block.create.encased_fan.tooltip.condition2": "When Rotated", + "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ Entities on one side, _Pulls_ on the other. Force and Speed depend on incoming Rotations.", + "block.create.encased_fan.tooltip.condition3": "When air flows through special blocks", + "block.create.encased_fan.tooltip.behaviour3": "Processes items in front of the Block: _Water_ washes, _Fire_ smokes and _Lava_ smelts the ingredient.", + + "block.create.turntable.tooltip": "TURNTABLE", + "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", + + "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", + "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything stopping their motion.", + "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", + "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._", + + "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", + "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force._", + "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", + "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", + "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", + "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", + + "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", + "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", + "block.create.mechanical_piston.tooltip.condition1": "When Rotated", + "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", + + "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", + "block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", + "block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", + + "block.create.piston_pole.tooltip": "PISTON POLE", + "block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_", + "block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston", + "block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block", + + "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", + "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.", + "block.create.mechanical_bearing.tooltip.condition1": "When Rotated", + "block.create.mechanical_bearing.tooltip.behaviour1": "Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.", + "block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone", + "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", + + "block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS", + "block.create.translation_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.", + "block.create.translation_chassis.tooltip.condition1": "When Moved by Mechanical Piston", + "block.create.translation_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", + "block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", + "block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.", + + "block.create.rotation_chassis.tooltip": "ROTATION CHASSIS", + "block.create.rotation_chassis.tooltip.summary": "Required for rotating structures with the _Mechanical_ _Bearing._ ", + "block.create.rotation_chassis.tooltip.condition1": "When Rotated by Bearing", + "block.create.rotation_chassis.tooltip.behaviour1": "_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.", + "block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", + "block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.", + + "block.create.drill.tooltip": "MECHANICAL DRILL", + "block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._", + "block.create.drill.tooltip.condition1": "When Rotated", + "block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", + "block.create.drill.tooltip.condition2": "When Pushed by Mechanical Piston", + "block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.", + + "block.create.harvester.tooltip": "MECHANICAL HARVESTER", + "block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation", + "block.create.harvester.tooltip.condition1": "When Pushed by Mechanical Piston", + "block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.", + + "block.create.stockswitch.tooltip": "STOCKSWITCH", + "block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.", + "block.create.stockswitch.tooltip.condition1": "When below Lower Limit", + "block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_", + "block.create.stockswitch.tooltip.condition2": "When above Upper Limit", + "block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.", + "block.create.stockswitch.tooltip.control1": "When R-Clicked", + "block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_", + + "block.create.redstone_bridge.tooltip": "REDSTONE LINK", + "block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.", + "block.create.redstone_bridge.tooltip.condition1": "When Powered", + "block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will provide a Redstone signal.", + "block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item", + "block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", + "block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking", + "block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", + + "block.create.contact.tooltip": "REDSTONE CONTACT", + "block.create.contact.tooltip.summary": "A simple device for advanced Redstone Contraptions.", + "block.create.contact.tooltip.condition1": "When facing other Contact", + "block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_", + "block.create.contact.tooltip.condition2": "When moved by Mechanical Piston", + "block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by", + + "block.create.flexcrate.tooltip": "FLEXCRATE", + "block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item", + "block.create.flexcrate.tooltip.control1": "When R-Clicked", + "block.create.flexcrate.tooltip.action1": "Opens the _Interface_", + + "block.create.extractor.tooltip": "EXTRACTOR", + "block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._", + "block.create.extractor.tooltip.condition1": "When Powered by Redstone", + "block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor", + "block.create.extractor.tooltip.control1": "R-Click on Filter Space", + "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", + + "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", + "block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._", + "block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active", + "block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor", + "block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space", + "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", + "block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space", + "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", + + "block.create.belt_funnel.tooltip": "BELT FUNNEL", + "block.create.belt_funnel.tooltip.summary": "Collects incoming items on a _Mechanical_ _Belt_ and inserts them into the attached _Inventory_ if possible. Has to be directly _on_ _top_ of a Belt, with the opening facing against the Belts' movement direction. The inventory has to be on the same height as the funnel.", + + "block.create.entity_detector.tooltip": "BELT OBSERVER", + "block.create.entity_detector.tooltip.summary": "Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.", + "block.create.entity_detector.tooltip.condition1": "When item matches Filter", + "block.create.entity_detector.tooltip.behaviour1": "Provides a short _Redstone_ _pulse_ to all sides. An Empty Filter matches all passing items.", + "block.create.entity_detector.tooltip.control1": "R-Click on Filter Space", + "block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.", + + "block.create.pulse_repeater.tooltip": "PULSE REPEATER", + "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._", + + "block.create.flexpeater.tooltip": "FLEX REPEATER", + "block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + + "itemGroup.create": "Create" +} From 3c12f84bc950182751d3aeffe3c470d6e5061107 Mon Sep 17 00:00:00 2001 From: Lucas dos Santos Abreu Date: Mon, 7 Oct 2019 14:03:16 -0300 Subject: [PATCH 2/2] trans pt-br --- .../resources/assets/create/lang/en_us.json | 184 +-- .../resources/assets/create/lang/pt_br.json | 1134 ++++++++--------- 2 files changed, 659 insertions(+), 659 deletions(-) diff --git a/src/main/resources/assets/create/lang/en_us.json b/src/main/resources/assets/create/lang/en_us.json index a1d85e7c8..7bf698b09 100644 --- a/src/main/resources/assets/create/lang/en_us.json +++ b/src/main/resources/assets/create/lang/en_us.json @@ -1,5 +1,5 @@ { - + "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", "item.create.symmetry_wand": "Staff of Symmetry", @@ -23,32 +23,32 @@ "item.create.propeller": "Propeller", "item.create.flour": "Wheat Flour", "item.create.dough": "Dough", - + "item.create.blazing_pickaxe": "Blazing Pickaxe", "item.create.blazing_shovel": "Blazing Shovel", "item.create.blazing_axe": "Blazing Axe", "item.create.blazing_sword": "Blazing Longsword", - + "item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe", "item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock", "item.create.shadow_steel_sword": "Shadow Steel Sword", - + "item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe", "item.create.rose_quartz_shovel": "Gilded Quartz Shovel", "item.create.rose_quartz_axe": "Gilded Quartz Axe", "item.create.rose_quartz_sword": "Gilded Quartz Blade", - + "block.create.cogwheel": "Cogwheel", - "block.create.large_cogwheel": "Large Cogwheel", - "block.create.turntable": "Turntable", - "block.create.gearbox": "Gearbox", + "block.create.large_cogwheel": "Large Cogwheel", + "block.create.turntable": "Turntable", + "block.create.gearbox": "Gearbox", "block.create.gearshift": "Gearshift", "block.create.clutch": "Clutch", - "block.create.shaft": "Shaft", + "block.create.shaft": "Shaft", "block.create.encased_belt": "Encased Belt", "block.create.encased_shaft": "Encased Shaft", "block.create.encased_fan": "Encased Fan", - "block.create.motor": "Motor", + "block.create.motor": "Motor", "block.create.belt": "Mechanical Belt", "block.create.crushing_wheel": "Crushing Wheel", "block.create.drill": "Mechanical Drill", @@ -56,7 +56,7 @@ "block.create.water_wheel": "Water Wheel", "block.create.belt_support": "Belt Support", "block.create.mechanical_press": "Mechanical Press", - + "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", "block.create.mechanical_piston": "Mechanical Piston", "block.create.mechanical_piston_head": "Mechanical Piston Head", @@ -75,15 +75,15 @@ "block.create.pulse_repeater": "Pulse Repeater", "block.create.flexpeater": "FlexPeater", "block.create.entity_detector": "Belt Observer", - + "block.create.tiled_glass": "Tiled Glass", "block.create.tiled_glass_pane": "Tiled Glass Pane", - + "block.create.window_in_a_block": "Block with Glass Pane", "block.create.andesite_bricks": "Andesite Bricks", "block.create.diorite_bricks": "Diorite Bricks", "block.create.granite_bricks": "Granite Bricks", - + "block.create.gabbro": "Gabbro", "block.create.gabbro_stairs": "Gabbro Stairs", "block.create.gabbro_slab": "Gabbro Slab", @@ -98,7 +98,7 @@ "block.create.indented_gabbro_slab": "Indented Gabbro Slab", "block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks", "block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks", - + "block.create.weathered_limestone": "Weathered Limestone", "block.create.weathered_limestone_stairs": "Weathered Limestone Stairs", "block.create.weathered_limestone_wall": "Weathered Limestone Wall", @@ -110,7 +110,7 @@ "block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall", "block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab", "block.create.weathered_limestone_pillar": "Weathered Limestone Pillar", - + "block.create.dolomite_pillar": "Dolomite Pillar", "block.create.dolomite": "Dolomite", "block.create.dolomite_stairs": "Dolomite Stairs", @@ -121,7 +121,7 @@ "block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs", "block.create.dolomite_bricks_slab": "Dolomite Brick Slab", "block.create.polished_dolomite": "Polished Dolomite", - + "block.create.limesand": "Limesand", "block.create.limestone": "Limestone", "block.create.limestone_stairs": "Limestone Stairs", @@ -134,22 +134,22 @@ "block.create.polished_limestone": "Polished Limestone", "block.create.polished_limestone_slab": "Polished Limestone Slab", "block.create.limestone_pillar": "Limestone Pillar", - + "block.create.schematicannon": "Schematicannon", "block.create.schematic_table": "Schematic Table", "block.create.creative_crate": "Schematicannon Creatifier", "block.create.cocoa_log": "Cocoa Jungle Log", - + "block.create.shop_shelf": "Shelf", - + "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", "death.attack.create.crush": "%1$s was processed by Crushing Wheels", "death.attack.create.fan_fire": "%1$s was burned to death by hot air", "death.attack.create.fan_lava": "%1$s was burned to death by lava fan", "death.attack.create.drill": "%1$s was impaled by Mechanical Drill", - + "create.recipe.crushing": "Crushing", "create.recipe.splashing": "Bulk Washing", "create.recipe.splashing.fan": "Fan behind Flowing Water", @@ -160,7 +160,7 @@ "create.recipe.pressing": "Mechanical Press", "create.recipe.blockzapperUpgrade": "Handheld Blockzapper", "create.recipe.processing.chance": "%1$s%% Chance", - + "create.generic.range": "Range", "create.generic.radius": "Radius", "create.generic.speed": "Speed", @@ -168,23 +168,23 @@ "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Seconds", "create.generic.unit.minutes": "Minutes", - + "create.action.scroll": "Scroll", "create.action.confirm": "Confirm", "create.action.abort": "Abort", "create.action.saveToFile": "Save", "create.action.discard": "Discard", - + "create.keyinfo.toolmenu": "Focus Tool Menu", - + "create.gui.scrollInput.defaultTitle": "Choose an Option:", "create.gui.scrollInput.scrollToModify": "Scroll to Modify", "create.gui.scrollInput.scrollToSelect": "Scroll to Select", "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster", - + "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", - + "create.gui.symmetryWand.mirrorType": "Mirror", "create.gui.symmetryWand.orientation": "Orientation", "create.symmetry.mirror.plane": "Mirror once", @@ -195,7 +195,7 @@ "create.orientation.horizontal": "Horizontal", "create.orientation.alongZ": "Along Z", "create.orientation.alongX": "Along X", - + "create.gui.blockzapper.title": "Handheld Blockzapper", "create.gui.blockzapper.replaceMode": "Replace Mode", "create.gui.blockzapper.searchDiagonal": "Follow Diagonals", @@ -208,7 +208,7 @@ "create.gui.blockzapper.pattern.chance25": "25% Roll", "create.gui.blockzapper.pattern.chance50": "50% Roll", "create.gui.blockzapper.pattern.chance75": "75% Roll", - + "create.blockzapper.usingBlock": "Using: %1$s", "create.blockzapper.componentUpgrades": "Component Upgrades:", "create.blockzapper.component.body": "Body", @@ -221,14 +221,14 @@ "create.blockzapper.componentTier.choruschrome": "Chorus Chrome", "create.blockzapper.leftClickToSet": "Left-Click a Block to set Material", "create.blockzapper.empty": "Out of Blocks!", - + "create.logistics.filter": "Filter", "create.logistics.firstFrequency": "Freq. #1", "create.logistics.secondFrequency": "Freq. #2", - + "create.gui.flexcrate.title": "FlexCrate", "create.gui.flexcrate.storageSpace": "Storage Space", - + "create.gui.stockswitch.title": "Stockpile Switch", "create.gui.stockswitch.lowerLimit": "Lower Threshold", "create.gui.stockswitch.upperLimit": "Upper Threshold", @@ -236,7 +236,7 @@ "create.gui.stockswitch.startAbove": "Start Signal above", "create.gui.stockswitch.stopAt": "Stop Signal at", "create.gui.stockswitch.stopBelow": "Stop Signal below", - + "create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "First position set.", "create.schematicAndQuill.secondPos": "Second position set.", @@ -245,7 +245,7 @@ "create.schematicAndQuill.prompt": "Enter a name for the Schematic:", "create.schematicAndQuill.fallbackName": "My Schematic", "create.schematicAndQuill.saved": "Saved as %1$s", - + "create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead", "create.schematic.position": "Position", "create.schematic.rotation": "Rotation", @@ -257,14 +257,14 @@ "create.schematic.mirror.none": "None", "create.schematic.mirror.frontBack": "Front-Back", "create.schematic.mirror.leftRight": "Left-Right", - + "create.schematic.tool.deploy": "Deploy", "create.schematic.tool.move": "Move XZ", "create.schematic.tool.movey": "Move Y", "create.schematic.tool.rotate": "Rotate", "create.schematic.tool.print": "Print", "create.schematic.tool.flip": "Flip", - + "create.schematic.tool.deploy.description.0": "Moves the structure to a location.", "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", @@ -289,17 +289,17 @@ "create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", - + "create.schematics.synchronizing": "Syncing...", "create.schematics.uploadTooLarge": "Your schematic is too large", "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", - + "create.gui.schematicTable.title": "Schematic Table", "create.gui.schematicTable.availableSchematics": "Available Schematics", "create.gui.schematicTable.noSchematics": "No Schematics Saved", "create.gui.schematicTable.uploading": "Uploading...", "create.gui.schematicTable.finished": "Upload Finished!", - + "create.gui.schematicannon.title": "Schematicannon", "create.gui.schematicannon.settingsTitle": "Placement Settings", "create.gui.schematicannon.listPrinter": "Material List Printer", @@ -314,14 +314,14 @@ "create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty", "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", - + "create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.", "create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.", "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.", "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.", "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", - + "create.schematicannon.status.idle": "Idle", "create.schematicannon.status.ready": "Ready", "create.schematicannon.status.running": "Running", @@ -339,14 +339,14 @@ "create.schematicannon.status.schematicInvalid": "Schematic Invalid", "create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed", "create.schematicannon.status.schematicExpired": "Schematic File Expired", - + "create.tooltip.holdKey": "Hold [%1$s]", "create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - + "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", - + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", "item.create.example_item.tooltip.condition1": "When this", @@ -354,8 +354,8 @@ "item.create.example_item.tooltip.condition2": "And When this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - + "item.create.example_item.tooltip.action1": "These controls are displayed.", + "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", "item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.", "item.create.symmetry_wand.tooltip.condition1": "When in Hotbar", @@ -366,7 +366,7 @@ "item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror", "item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking", "item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_", - + "item.create.placement_handgun.tooltip": "BLOCKZAPPER", "item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", "item.create.placement_handgun.tooltip.control1": "L-Click at Block", @@ -375,27 +375,27 @@ "item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking", "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_", - + "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types", "item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions", - + "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions", + "block.create.cocoa_log.tooltip": "COCOA LOG", "block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_", "block.create.cocoa_log.tooltip.condition1": "When Mature", "block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides", - + "item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC", "item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_", - + "item.create.blueprint.tooltip": "SCHEMATIC", "item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", "item.create.blueprint.tooltip.condition1": "When Held", "item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen", "item.create.blueprint.tooltip.control1": "R-Click while Sneaking", "item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._", - + "item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL", "item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", "item.create.blueprint_and_quill.tooltip.condition1": "Step 1", @@ -408,62 +408,62 @@ "item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", "item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking", "item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.", - + "block.create.creative_crate.tooltip": "CREATIVE CRATE", "block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_", - + "block.create.schematicannon.tooltip": "SCHEMATICANNON", "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", "block.create.schematicannon.tooltip.control1": "When R-Clicked", "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", - + "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_", "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder", - + "block.create.shaft.tooltip": "SHAFT", "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", - + "block.create.cogwheel.tooltip": "COGWHEEL", "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", - + "block.create.encased_shaft.tooltip": "ENCASED SHAFT", "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", "block.create.gearbox.tooltip": "GEARBOX", "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ to _Four_ _directions._ Reverses straight connections.", - + "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", "block.create.gearshift.tooltip.condition1": "When Powered", "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.", - + "block.create.clutch.tooltip": "CLUTCH", "block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", "block.create.clutch.tooltip.condition1": "When Powered", "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", - + "block.create.encased_belt.tooltip": "ENCASED_BELT", "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to an attached _Encased_ _Belt._", "block.create.encased_belt.tooltip.condition1": "When Attached to other Encased Belt", "block.create.encased_belt.tooltip.behaviour1": "Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.", - + "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "Connects two _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Entities._", "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.", "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt", - + "block.create.belt_support.tooltip": "BELT SUPPORT", "block.create.belt_support.tooltip.summary": "A _purely_ _decorational_ block suitable for mounting _Mechanical_ _Belts_ to the Ground.", "block.create.belt_support.tooltip.condition1": "When placed below a Belt", - "block.create.belt_support.tooltip.behaviour1": "Supports the top of the Belt, hiding the bottom layer.", - + "block.create.belt_support.tooltip.behaviour1": "Supports the top of the Belt, hiding the bottom layer.", + "block.create.motor.tooltip": "MOTOR", "block.create.motor.tooltip.summary": "A configurable source of _Rotational_ _Force_", @@ -493,55 +493,55 @@ "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", - + "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", "block.create.mechanical_piston.tooltip.condition1": "When Rotated", "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", - + "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", "block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", "block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated", "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", - + "block.create.piston_pole.tooltip": "PISTON POLE", "block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_", "block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston", "block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block", - + "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.", "block.create.mechanical_bearing.tooltip.condition1": "When Rotated", "block.create.mechanical_bearing.tooltip.behaviour1": "Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.", "block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone", "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", - + "block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS", "block.create.translation_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.", "block.create.translation_chassis.tooltip.condition1": "When Moved by Mechanical Piston", "block.create.translation_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", "block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.", - + "block.create.rotation_chassis.tooltip": "ROTATION CHASSIS", "block.create.rotation_chassis.tooltip.summary": "Required for rotating structures with the _Mechanical_ _Bearing._ ", "block.create.rotation_chassis.tooltip.condition1": "When Rotated by Bearing", "block.create.rotation_chassis.tooltip.behaviour1": "_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.", "block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.", - + "block.create.drill.tooltip": "MECHANICAL DRILL", "block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._", "block.create.drill.tooltip.condition1": "When Rotated", "block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", "block.create.drill.tooltip.condition2": "When Pushed by Mechanical Piston", - "block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.", - + "block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.", + "block.create.harvester.tooltip": "MECHANICAL HARVESTER", "block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation", "block.create.harvester.tooltip.condition1": "When Pushed by Mechanical Piston", "block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.", - + "block.create.stockswitch.tooltip": "STOCKSWITCH", "block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.", "block.create.stockswitch.tooltip.condition1": "When below Lower Limit", @@ -550,7 +550,7 @@ "block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.", "block.create.stockswitch.tooltip.control1": "When R-Clicked", "block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_", - + "block.create.redstone_bridge.tooltip": "REDSTONE LINK", "block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.", "block.create.redstone_bridge.tooltip.condition1": "When Powered", @@ -559,50 +559,50 @@ "block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", "block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking", "block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", - + "block.create.contact.tooltip": "REDSTONE CONTACT", "block.create.contact.tooltip.summary": "A simple device for advanced Redstone Contraptions.", "block.create.contact.tooltip.condition1": "When facing other Contact", "block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_", "block.create.contact.tooltip.condition2": "When moved by Mechanical Piston", - "block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by", - + "block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by", + "block.create.flexcrate.tooltip": "FLEXCRATE", "block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item", "block.create.flexcrate.tooltip.control1": "When R-Clicked", - "block.create.flexcrate.tooltip.action1": "Opens the _Interface_", - + "block.create.flexcrate.tooltip.action1": "Opens the _Interface_", + "block.create.extractor.tooltip": "EXTRACTOR", "block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._", "block.create.extractor.tooltip.condition1": "When Powered by Redstone", "block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor", "block.create.extractor.tooltip.control1": "R-Click on Filter Space", - "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", - + "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", + "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", "block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._", "block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active", "block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor", "block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space", - "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", + "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space", - "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", - + "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", + "block.create.belt_funnel.tooltip": "BELT FUNNEL", "block.create.belt_funnel.tooltip.summary": "Collects incoming items on a _Mechanical_ _Belt_ and inserts them into the attached _Inventory_ if possible. Has to be directly _on_ _top_ of a Belt, with the opening facing against the Belts' movement direction. The inventory has to be on the same height as the funnel.", - + "block.create.entity_detector.tooltip": "BELT OBSERVER", "block.create.entity_detector.tooltip.summary": "Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.", "block.create.entity_detector.tooltip.condition1": "When item matches Filter", "block.create.entity_detector.tooltip.behaviour1": "Provides a short _Redstone_ _pulse_ to all sides. An Empty Filter matches all passing items.", "block.create.entity_detector.tooltip.control1": "R-Click on Filter Space", - "block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.", - + "block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.", + "block.create.pulse_repeater.tooltip": "PULSE REPEATER", "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._", - + "block.create.flexpeater.tooltip": "FLEX REPEATER", "block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", - + "itemGroup.create": "Create" } diff --git a/src/main/resources/assets/create/lang/pt_br.json b/src/main/resources/assets/create/lang/pt_br.json index a1d85e7c8..5363b7d59 100644 --- a/src/main/resources/assets/create/lang/pt_br.json +++ b/src/main/resources/assets/create/lang/pt_br.json @@ -1,608 +1,608 @@ { - + "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", - "item.create.symmetry_wand": "Staff of Symmetry", - "item.create.placement_handgun": "Handheld Blockzapper", - "item.create.tree_fertilizer": "Tree Fertilizer", - "item.create.empty_blueprint": "Empty Schematic", - "item.create.andesite_alloy_cube": "Andesite Alloy", - "item.create.blaze_brass_cube": "Blaze Brass", - "item.create.chorus_chrome_cube": "Chorus Chrome", - "item.create.chromatic_compound_cube": "Chromatic Compound", - "item.create.shadow_steel_cube": "Shadow Steel", - "item.create.blueprint_and_quill": "Schematic and Quill", - "item.create.blueprint": "Schematic", - "item.create.belt_connector": "Mechanical Belt", - "item.create.filter": "Filter", - "item.create.rose_quartz": "Rose Quartz", - "item.create.refined_rose_quartz": "Refined Rose Quartz", - "item.create.refined_radiance_cube": "Refined Radiance", - "item.create.iron_sheet": "Iron Sheets", - "item.create.gold_sheet": "Gold Sheets", - "item.create.propeller": "Propeller", - "item.create.flour": "Wheat Flour", - "item.create.dough": "Dough", - - "item.create.blazing_pickaxe": "Blazing Pickaxe", - "item.create.blazing_shovel": "Blazing Shovel", - "item.create.blazing_axe": "Blazing Axe", - "item.create.blazing_sword": "Blazing Longsword", - - "item.create.shadow_steel_pickaxe": "Shadow Steel Pickaxe", - "item.create.shadow_steel_mattock": "Shadow Steel Garden Mattock", - "item.create.shadow_steel_sword": "Shadow Steel Sword", - - "item.create.rose_quartz_pickaxe": "Gilded Quartz Pickaxe", - "item.create.rose_quartz_shovel": "Gilded Quartz Shovel", - "item.create.rose_quartz_axe": "Gilded Quartz Axe", - "item.create.rose_quartz_sword": "Gilded Quartz Blade", - - "block.create.cogwheel": "Cogwheel", - "block.create.large_cogwheel": "Large Cogwheel", - "block.create.turntable": "Turntable", - "block.create.gearbox": "Gearbox", - "block.create.gearshift": "Gearshift", - "block.create.clutch": "Clutch", - "block.create.shaft": "Shaft", - "block.create.encased_belt": "Encased Belt", - "block.create.encased_shaft": "Encased Shaft", - "block.create.encased_fan": "Encased Fan", - "block.create.motor": "Motor", - "block.create.belt": "Mechanical Belt", - "block.create.crushing_wheel": "Crushing Wheel", - "block.create.drill": "Mechanical Drill", - "block.create.harvester": "Mechanical Harvester", - "block.create.water_wheel": "Water Wheel", - "block.create.belt_support": "Belt Support", - "block.create.mechanical_press": "Mechanical Press", - - "block.create.sticky_mechanical_piston": "Sticky Mechanical Piston", - "block.create.mechanical_piston": "Mechanical Piston", - "block.create.mechanical_piston_head": "Mechanical Piston Head", - "block.create.piston_pole": "Piston Extension Pole", - "block.create.mechanical_bearing": "Mechanical Bearing", - "block.create.translation_chassis": "Translation Chassis", - "block.create.rotation_chassis": "Rotation Chassis", + "item.create.symmetry_wand": "Varinha de Simetria", + "item.create.placement_handgun": "Blockzapper Portátil", + "item.create.tree_fertilizer": "Fertilizante de Árvore", + "item.create.empty_blueprint": "Esquema vazio", + "item.create.andesite_alloy_cube": "Liga de Andesite", + "item.create.blaze_brass_cube": "Latão de Blaze", + "item.create.chorus_chrome_cube": "Coro Cromada", + "item.create.chromatic_compound_cube": "Composto Cromático", + "item.create.shadow_steel_cube": "Aço Sombrio", + "item.create.blueprint_and_quill": "Esquema e pena", + "item.create.blueprint": "Esquema", + "item.create.belt_connector": "Esteira Mecânica", + "item.create.filter": "Filtro", + "item.create.rose_quartz": "Quartzo Rosa", + "item.create.refined_rose_quartz": "Quartzo Rosa Refinado", + "item.create.refined_radiance_cube": "Esplendor Refinado", + "item.create.iron_sheet": "Placas de Ferro", + "item.create.gold_sheet": "Placas de Outro", + "item.create.propeller": "Hélice", + "item.create.flour": "Farinha de Trigo", + "item.create.dough": "Massa", - "block.create.contact": "Redstone Contact", - "block.create.redstone_bridge": "Redstone Link", - "block.create.stockswitch": "Stockpile Switch", + "item.create.blazing_pickaxe": "Picareta Ardente", + "item.create.blazing_shovel": "Pá Ardente", + "item.create.blazing_axe": "Machado Ardente", + "item.create.blazing_sword": "Espada Longa Ardente", + + "item.create.shadow_steel_pickaxe": "Picareta de Aço Sombrio", + "item.create.shadow_steel_mattock": "Enxada de Aço Sombrio", + "item.create.shadow_steel_sword": "Espada de Aço Sombrio", + + "item.create.rose_quartz_pickaxe": "Picareta de Quartzo Dourado", + "item.create.rose_quartz_shovel": "Pá de Quartzo Dourado", + "item.create.rose_quartz_axe": "Machado de Quartzo Dourado", + "item.create.rose_quartz_sword": "Lamina de Quartzo Dourado", + + "block.create.cogwheel": "Roda Dentada", + "block.create.large_cogwheel": "Roda Dentada Grande", + "block.create.turntable": "Mesa giratória", + "block.create.gearbox": "Caixa de Transmissão", + "block.create.gearshift": "Câmbio", + "block.create.clutch": "Embreagem", + "block.create.shaft": "Eixo", + "block.create.encased_belt": "Esteira Revestida", + "block.create.encased_shaft": "Eixo Revestido", + "block.create.encased_fan": "Ventilador Revestida", + "block.create.motor": "Motor", + "block.create.belt": "Esteira Mecânica", + "block.create.crushing_wheel": "Roda de Moer", + "block.create.drill": "Furadeira Mecânica", + "block.create.harvester": "Coletor Mecânico", + "block.create.water_wheel": "Roda de Água", + "block.create.belt_support": "Suporte da Esteira", + "block.create.mechanical_press": "Prensa Mecânico", + + "block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento", + "block.create.mechanical_piston": "Pistão Mecânico", + "block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico", + "block.create.piston_pole": "Vara de Extensão do Pistão", + "block.create.mechanical_bearing": "Rolamento Mecânico", + "block.create.translation_chassis": "Chassis de Translado", + "block.create.rotation_chassis": "Chassis de Rotação", + + "block.create.contact": "Contato de Redstone", + "block.create.redstone_bridge": "Conexão de Redstone", + "block.create.stockswitch": "Disjuntor de Armazenamento", "block.create.flexcrate": "FlexCrate", - "block.create.extractor": "Extractor", - "block.create.belt_funnel": "Belt Funnel", - "block.create.linked_extractor": "Linked Extractor", - "block.create.pulse_repeater": "Pulse Repeater", - "block.create.flexpeater": "FlexPeater", - "block.create.entity_detector": "Belt Observer", - - "block.create.tiled_glass": "Tiled Glass", - "block.create.tiled_glass_pane": "Tiled Glass Pane", - - "block.create.window_in_a_block": "Block with Glass Pane", - "block.create.andesite_bricks": "Andesite Bricks", - "block.create.diorite_bricks": "Diorite Bricks", - "block.create.granite_bricks": "Granite Bricks", - - "block.create.gabbro": "Gabbro", - "block.create.gabbro_stairs": "Gabbro Stairs", - "block.create.gabbro_slab": "Gabbro Slab", - "block.create.gabbro_wall": "Gabbro Wall", - "block.create.polished_gabbro": "Polished Gabbro", - "block.create.gabbro_bricks": "Gabbro Bricks", - "block.create.gabbro_bricks_stairs": "Gabbro Brick Stairs", - "block.create.gabbro_bricks_wall": "Gabbro Brick Wall", - "block.create.paved_gabbro_bricks": "Paved Gabbro Bricks", - "block.create.paved_gabbro_bricks_slab": "Paved Gabbro Bricks Slab", - "block.create.indented_gabbro": "Indented Gabbro Tile", - "block.create.indented_gabbro_slab": "Indented Gabbro Slab", - "block.create.slightly_mossy_gabbro_bricks": "Mossy Gabbro Bricks", - "block.create.mossy_gabbro_bricks": "Overgrown Gabbro Bricks", - - "block.create.weathered_limestone": "Weathered Limestone", - "block.create.weathered_limestone_stairs": "Weathered Limestone Stairs", - "block.create.weathered_limestone_wall": "Weathered Limestone Wall", - "block.create.weathered_limestone_slab": "Weathered Limestone Slab", - "block.create.polished_weathered_limestone": "Polished Weathered Limestone", - "block.create.polished_weathered_limestone_slab": "Polished Weathered Limestone Slab", - "block.create.weathered_limestone_bricks": "Weathered Limestone Bricks", - "block.create.weathered_limestone_bricks_stairs": "Weathered Limestone Brick Stairs", - "block.create.weathered_limestone_bricks_wall": "Weathered Limestone Brick Wall", - "block.create.weathered_limestone_bricks_slab": "Weathered Limestone Brick Slab", - "block.create.weathered_limestone_pillar": "Weathered Limestone Pillar", - - "block.create.dolomite_pillar": "Dolomite Pillar", - "block.create.dolomite": "Dolomite", - "block.create.dolomite_stairs": "Dolomite Stairs", - "block.create.dolomite_wall": "Dolomite Wall", - "block.create.dolomite_slab": "Dolomite Slab", - "block.create.dolomite_bricks": "Dolomite Bricks", - "block.create.dolomite_bricks_wall": "Dolomite Brick Wall", - "block.create.dolomite_bricks_stairs": "Dolomite Brick Stairs", - "block.create.dolomite_bricks_slab": "Dolomite Brick Slab", - "block.create.polished_dolomite": "Polished Dolomite", - - "block.create.limesand": "Limesand", - "block.create.limestone": "Limestone", - "block.create.limestone_stairs": "Limestone Stairs", - "block.create.limestone_slab": "Limestone Slab", - "block.create.limestone_wall": "Limestone Wall", - "block.create.limestone_bricks": "Limestone Bricks", - "block.create.limestone_bricks_stairs": "Limestone Brick Stairs", - "block.create.limestone_bricks_slab": "Limestone Brick Slab", - "block.create.limestone_bricks_wall": "Limestone Brick Wall", - "block.create.polished_limestone": "Polished Limestone", - "block.create.polished_limestone_slab": "Polished Limestone Slab", - "block.create.limestone_pillar": "Limestone Pillar", - - "block.create.schematicannon": "Schematicannon", - "block.create.schematic_table": "Schematic Table", - "block.create.creative_crate": "Schematicannon Creatifier", + "block.create.extractor": "Extrator", + "block.create.belt_funnel": "Funil de Esteira", + "block.create.linked_extractor": "Extrator Conectado", + "block.create.pulse_repeater": "Repetidor de Pulso", + "block.create.flexpeater": "Repetidor Flex", + "block.create.entity_detector": "Observador de Esteira", + + "block.create.tiled_glass": "Vidro Entalhado", + "block.create.tiled_glass_pane": "Vidraça Entalhada", + + "block.create.window_in_a_block": "Bloco com Vidraça", + "block.create.andesite_bricks": "Tijolos de Andesite", + "block.create.diorite_bricks": "Tijolos de Diorito", + "block.create.granite_bricks": "Tijolos de Granito", + + "block.create.gabbro": "Gabbro", + "block.create.gabbro_stairs": "Escadas de Gabbro", + "block.create.gabbro_slab": "Lajotas de Gabbro", + "block.create.gabbro_wall": "Muro de Gabbro", + "block.create.polished_gabbro": "Gabbro Polido", + "block.create.gabbro_bricks": "Tijolos de Gabbro", + "block.create.gabbro_bricks_stairs": "Escadas de Tijolos de Gabbro", + "block.create.gabbro_bricks_wall": "Muros de Tijolos de Gabbro", + "block.create.paved_gabbro_bricks": "Tijolos de Gabbros Pavimentados", + "block.create.paved_gabbro_bricks_slab": "Lajotas de Tijolos de Gabbros Pavimentados", + "block.create.indented_gabbro": "Ladrilho Destacado de Gabbro", + "block.create.indented_gabbro_slab": "Lajota Destacada de Gabbro", + "block.create.slightly_mossy_gabbro_bricks": "Tijolos de Gabbros Musgosos", + "block.create.mossy_gabbro_bricks": "Tijolos de Gabbros Musgosos Infestados", + + "block.create.weathered_limestone": "Calcário Resistido", + "block.create.weathered_limestone_stairs": "Escadas de Calcário Resistido", + "block.create.weathered_limestone_wall": " Muro de Calcário Resistido", + "block.create.weathered_limestone_slab": "Lajota de Calcário Resistido", + "block.create.polished_weathered_limestone": "Calcário Polido Resistido", + "block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido", + "block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido", + "block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido", + "block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido", + "block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido", + "block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido", + + "block.create.dolomite_pillar": "Pilar de Dolomite", + "block.create.dolomite": "Dolomite", + "block.create.dolomite_stairs": "Escadas de Dolomite", + "block.create.dolomite_wall": "Muro de Dolomite", + "block.create.dolomite_slab": "Lajota de Dolomite", + "block.create.dolomite_bricks": "Tijolos de Dolomite", + "block.create.dolomite_bricks_wall": "Muro de Tijolos de Dolomite", + "block.create.dolomite_bricks_stairs": "Escadas de Tijolos de Dolomite", + "block.create.dolomite_bricks_slab": "Lajotas de Tijolos de Dolomite", + "block.create.polished_dolomite": "Dolomite Polido", + + "block.create.limesand": "Areia Calcária", + "block.create.limestone": "Calcário", + "block.create.limestone_stairs": "Escadas de Calcário", + "block.create.limestone_slab": "Lajotas de Calcário", + "block.create.limestone_wall": "Muro de Calcário", + "block.create.limestone_bricks": "Tijolos de Calcário", + "block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário", + "block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário", + "block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário", + "block.create.polished_limestone": "Calcário Polido", + "block.create.polished_limestone_slab": "Lajotas de Calcário Polido", + "block.create.limestone_pillar": "Pilar de Calcário", + + "block.create.schematicannon": "Esquemaannon", + "block.create.schematic_table": "Mesa de Esquematizar", + "block.create.creative_crate": "Criativador Esquemaannon", + + "block.create.cocoa_log": "Madeira de Cacao da Selva", + + "block.create.shop_shelf": "Prateleira", - "block.create.cocoa_log": "Cocoa Jungle Log", - - "block.create.shop_shelf": "Shelf", - "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", - "death.attack.create.crush": "%1$s was processed by Crushing Wheels", - "death.attack.create.fan_fire": "%1$s was burned to death by hot air", - "death.attack.create.fan_lava": "%1$s was burned to death by lava fan", - "death.attack.create.drill": "%1$s was impaled by Mechanical Drill", - - "create.recipe.crushing": "Crushing", - "create.recipe.splashing": "Bulk Washing", - "create.recipe.splashing.fan": "Fan behind Flowing Water", - "create.recipe.smokingViaFan": "Bulk Smoking", - "create.recipe.smokingViaFan.fan": "Fan behind Fire", - "create.recipe.blastingViaFan": "Bulk Smelting", - "create.recipe.blastingViaFan.fan": "Fan behind Lava", - "create.recipe.pressing": "Mechanical Press", - "create.recipe.blockzapperUpgrade": "Handheld Blockzapper", - "create.recipe.processing.chance": "%1$s%% Chance", - - "create.generic.range": "Range", - "create.generic.radius": "Radius", - "create.generic.speed": "Speed", - "create.generic.delay": "Delay", + "death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer", + "death.attack.create.fan_fire": "%1$s foi queimado por ar quente", + "death.attack.create.fan_lava": "%1$s foi queimado pelo ventilador de lava", + "death.attack.create.drill": "%1$s foi empalado pela Furadeira Mecânica", + + "create.recipe.crushing": "Moendo", + "create.recipe.splashing": "Lavando em Massa", + "create.recipe.splashing.fan": "Ventilador atras de Água corrente", + "create.recipe.smokingViaFan": "Fumaceando em Massa", + "create.recipe.smokingViaFan.fan": "Ventilador atras de Fogo", + "create.recipe.blastingViaFan": "Fundindo em Massa", + "create.recipe.blastingViaFan.fan": "Ventilador atras de Lava", + "create.recipe.pressing": "Prensa Mecânica", + "create.recipe.blockzapperUpgrade": "Blockzapper Portátil", + "create.recipe.processing.chance": "%1$s%% de chance", + + "create.generic.range": "Área", + "create.generic.radius": "Raio", + "create.generic.speed": "Velocidade", + "create.generic.delay": "Demorada", "create.generic.unit.ticks": "Ticks", - "create.generic.unit.seconds": "Seconds", - "create.generic.unit.minutes": "Minutes", - - "create.action.scroll": "Scroll", - "create.action.confirm": "Confirm", - "create.action.abort": "Abort", - "create.action.saveToFile": "Save", - "create.action.discard": "Discard", - - "create.keyinfo.toolmenu": "Focus Tool Menu", - - "create.gui.scrollInput.defaultTitle": "Choose an Option:", - "create.gui.scrollInput.scrollToModify": "Scroll to Modify", - "create.gui.scrollInput.scrollToSelect": "Scroll to Select", - "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster", - - "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", - "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", - - "create.gui.symmetryWand.mirrorType": "Mirror", - "create.gui.symmetryWand.orientation": "Orientation", - "create.symmetry.mirror.plane": "Mirror once", - "create.symmetry.mirror.doublePlane": "Rectangular", + "create.generic.unit.seconds": "Segundos", + "create.generic.unit.minutes": "Minutos", + + "create.action.scroll": "Rolar", + "create.action.confirm": "Confirmar", + "create.action.abort": "Abortar", + "create.action.saveToFile": "Salvar", + "create.action.discard": "Descartar", + + "create.keyinfo.toolmenu": "Menu Focal da Ferramenta", + + "create.gui.scrollInput.defaultTitle": "Escolha uma Opção:", + "create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar", + "create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar", + "create.gui.scrollInput.shiftRolarsFaster": "Shift para rolar mais rápido", + + "create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar", + "create.gui.toolmenu.cycle": "[SCROLL] para Circular", + + "create.gui.symmetryWand.mirrorType": "Espelhar", + "create.gui.symmetryWand.orientation": "Orientação", + "create.symmetry.mirror.plane": "Espelhar uma vez", + "create.symmetry.mirror.doublePlane": "Retangular", "create.symmetry.mirror.triplePlane": "Octagonal", - "create.orientation.orthogonal": "Orthogonal", + "create.orientation.orthogonal": "Ortogonal", "create.orientation.diagonal": "Diagonal", "create.orientation.horizontal": "Horizontal", - "create.orientation.alongZ": "Along Z", - "create.orientation.alongX": "Along X", - - "create.gui.blockzapper.title": "Handheld Blockzapper", - "create.gui.blockzapper.replaceMode": "Replace Mode", - "create.gui.blockzapper.searchDiagonal": "Follow Diagonals", - "create.gui.blockzapper.searchFuzzy": "Ignore Material Borders", - "create.gui.blockzapper.range": "Spread Range", - "create.gui.blockzapper.patternSection": "Patterns", - "create.gui.blockzapper.pattern.solid": "Solid", - "create.gui.blockzapper.pattern.checkered": "Checkerboard", - "create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard", - "create.gui.blockzapper.pattern.chance25": "25% Roll", - "create.gui.blockzapper.pattern.chance50": "50% Roll", - "create.gui.blockzapper.pattern.chance75": "75% Roll", - - "create.blockzapper.usingBlock": "Using: %1$s", - "create.blockzapper.componentUpgrades": "Component Upgrades:", - "create.blockzapper.component.body": "Body", - "create.blockzapper.component.amplifier": "Amplifier", - "create.blockzapper.component.accelerator": "Accelerator", - "create.blockzapper.component.retriever": "Retriever", - "create.blockzapper.component.scope": "Scope", - "create.blockzapper.componentTier.none": "None", - "create.blockzapper.componentTier.blazebrass": "Blaze Brass", - "create.blockzapper.componentTier.choruschrome": "Chorus Chrome", - "create.blockzapper.leftClickToSet": "Left-Click a Block to set Material", - "create.blockzapper.empty": "Out of Blocks!", - - "create.logistics.filter": "Filter", - "create.logistics.firstFrequency": "Freq. #1", - "create.logistics.secondFrequency": "Freq. #2", - + "create.orientation.alongZ": "Através de Z", + "create.orientation.alongX": "Através de X", + + "create.gui.blockzapper.title": "Blockzapper Portátil", + "create.gui.blockzapper.replaceMode": "Modo de Substituição", + "create.gui.blockzapper.searchDiagonal": "Seguir as Diagonais", + "create.gui.blockzapper.searchFuzzy": "Ignorar Material nas Bordas", + "create.gui.blockzapper.range": "Raio de Expansão", + "create.gui.blockzapper.patternSection": "Padrões", + "create.gui.blockzapper.pattern.solid": "Sólido", + "create.gui.blockzapper.pattern.checkered": "Xadrez", + "create.gui.blockzapper.pattern.inversecheckered": "Xadrez invertido", + "create.gui.blockzapper.pattern.chance25": "25% de chance", + "create.gui.blockzapper.pattern.chance50": "50% de chance", + "create.gui.blockzapper.pattern.chance75": "75% de chance", + + "create.blockzapper.usingBlock": "Usando: %1$s", + "create.blockzapper.componentUpgrades": "Melhorias do Componente:", + "create.blockzapper.component.body": "Corpo", + "create.blockzapper.component.amplifier": "Amplificador", + "create.blockzapper.component.accelerator": "Acelerador", + "create.blockzapper.component.retriever": "Retornador", + "create.blockzapper.component.scope": "Mira", + "create.blockzapper.componentTier.none": "Nada", + "create.blockzapper.componentTier.blazebrass": "Latão de Blaze", + "create.blockzapper.componentTier.choruschrome": "Coro Cromado", + "create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material", + "create.blockzapper.empty": "Sem Blocos!", + + "create.logistics.filter": "Filtros", + "create.logistics.firstFrequência": "Freq. #1", + "create.logistics.secondFrequência": "Freq. #2", + "create.gui.flexcrate.title": "FlexCrate", - "create.gui.flexcrate.storageSpace": "Storage Space", - - "create.gui.stockswitch.title": "Stockpile Switch", - "create.gui.stockswitch.lowerLimit": "Lower Threshold", - "create.gui.stockswitch.upperLimit": "Upper Threshold", - "create.gui.stockswitch.startAt": "Start Signal at", - "create.gui.stockswitch.startAbove": "Start Signal above", - "create.gui.stockswitch.stopAt": "Stop Signal at", - "create.gui.stockswitch.stopBelow": "Stop Signal below", - - "create.schematicAndQuill.dimensions": "Schematic Size: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "First position set.", - "create.schematicAndQuill.secondPos": "Second position set.", - "create.schematicAndQuill.noTarget": "Hold [Ctrl] to select Air blocks.", - "create.schematicAndQuill.abort": "Removed selection.", - "create.schematicAndQuill.prompt": "Enter a name for the Schematic:", - "create.schematicAndQuill.fallbackName": "My Schematic", - "create.schematicAndQuill.saved": "Saved as %1$s", - - "create.schematic.invalid": "[!] Invalid Item - Use the Schematic Table instead", - "create.schematic.position": "Position", - "create.schematic.rotation": "Rotation", - "create.schematic.rotation.none": "None", - "create.schematic.rotation.cw90": "Clockwise 90", - "create.schematic.rotation.cw180": "Clockwise 180", - "create.schematic.rotation.cw270": "Clockwise 270", - "create.schematic.mirror": "Mirror", - "create.schematic.mirror.none": "None", - "create.schematic.mirror.frontBack": "Front-Back", - "create.schematic.mirror.leftRight": "Left-Right", - - "create.schematic.tool.deploy": "Deploy", - "create.schematic.tool.move": "Move XZ", - "create.schematic.tool.movey": "Move Y", - "create.schematic.tool.rotate": "Rotate", - "create.schematic.tool.print": "Print", - "create.schematic.tool.flip": "Flip", - - "create.schematic.tool.deploy.description.0": "Moves the structure to a location.", - "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", - "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.", - "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally", - "create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.", + "create.gui.flexcrate.storageSpace": "Espaço de Armazenamento", + + "create.gui.stockswitch.title": "Disjuntor de Armazenamento", + "create.gui.stockswitch.lowerLimit": "Limite Mínimo", + "create.gui.stockswitch.upperLimit": "Limite Máximo", + "create.gui.stockswitch.startAt": "Iniciar Sinal em", + "create.gui.stockswitch.startAbove": "Iniciar Sinal acima de", + "create.gui.stockswitch.stopAt": "Parar Sinal em", + "create.gui.stockswitch.stopBelow": "Parar Sinal abaixo de", + + "create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Primeira posição feita.", + "create.schematicAndQuill.secondPos": "Segunda posição feita.", + "create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.", + "create.schematicAndQuill.abort": "Seleção removida.", + "create.schematicAndQuill.prompt": "Informe um nome para o Esquema:", + "create.schematicAndQuill.fallbackName": "Meu Esquema", + "create.schematicAndQuill.saved": "Salvo como %1$s", + + "create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar", + "create.schematic.position": "Posição", + "create.schematic.rotation": "Rotação", + "create.schematic.rotation.none": "Nada", + "create.schematic.rotation.cw90": "Sentido horário 90", + "create.schematic.rotation.cw180": "Sentido horário 180", + "create.schematic.rotation.cw270": "Sentido horário 270", + "create.schematic.mirror": "Espelhar", + "create.schematic.mirror.none": "Nada", + "create.schematic.mirror.frontBack": "Frente para Trás", + "create.schematic.mirror.leftRight": "Esquerda para Direita", + + "create.schematic.tool.deploy": "Concluir", + "create.schematic.tool.move": "Mover XZ", + "create.schematic.tool.movey": "Mover Y", + "create.schematic.tool.rotate": "Rodar", + "create.schematic.tool.print": "Imprimir", + "create.schematic.tool.flip": "Virar", + + "create.schematic.tool.deploy.description.0": "Move o lugar da estrutura.", + "create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.", + "create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.", + "create.schematic.tool.move.description.0": "Vira o Esquema Horizontalmente", + "create.schematic.tool.move.description.1": "Aponte ao Esquema e [CTRL]-Rolar para empurrar.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically", - "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down", + "create.schematic.tool.movey.description.0": "Vira o Esquema Verticalmente", + "create.schematic.tool.movey.description.1": "[CTRL]-Rolar para mover para cima/baixo", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.", - "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees", + "create.schematic.tool.rotate.description.0": "Roda o Esquema em torno do seu centro.", + "create.schematic.tool.rotate.description.1": "[CTRL]-Rolar para rolar 90 Graus", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "Instantly places the structure in the world", - "create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.", - "create.schematic.tool.print.description.2": "This tool is for Creative Mode only.", + "create.schematic.tool.print.description.0": "Coloca estrutura no mundo instantaneamente", + "create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.", + "create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Flips the Schematic along the face you select.", - "create.schematic.tool.flip.description.1": "Point at the Schematic and [CTRL]-Scroll to flip it.", + "create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.", + "create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", - - "create.schematics.synchronizing": "Syncing...", - "create.schematics.uploadTooLarge": "Your schematic is too large", - "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", - - "create.gui.schematicTable.title": "Schematic Table", - "create.gui.schematicTable.availableSchematics": "Available Schematics", - "create.gui.schematicTable.noSchematics": "No Schematics Saved", - "create.gui.schematicTable.uploading": "Uploading...", - "create.gui.schematicTable.finished": "Upload Finished!", - - "create.gui.schematicannon.title": "Schematicannon", - "create.gui.schematicannon.settingsTitle": "Placement Settings", - "create.gui.schematicannon.listPrinter": "Material List Printer", - "create.gui.schematicannon.gunpowderLevel": "Gunpowder at %1$s%%", - "create.gui.schematicannon.shotsRemaining": "Shots left: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "With backup: %1$s", - "create.gui.schematicannon.optionEnabled": "Currently Enabled", - "create.gui.schematicannon.optionDisabled": "Currently Disabled", - "create.gui.schematicannon.option.dontReplaceSolid": "Don't Replace Solid Blocks", - "create.gui.schematicannon.option.replaceWithSolid": "Replace Solid with Solid", - "create.gui.schematicannon.option.replaceWithAny": "Replace Solid with Any", - "create.gui.schematicannon.option.replaceWithEmpty": "Replace Solid with Empty", - "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", - "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", - - "create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.", - "create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", - "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.", - "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", - - "create.schematicannon.status.idle": "Idle", - "create.schematicannon.status.ready": "Ready", - "create.schematicannon.status.running": "Running", - "create.schematicannon.status.finished": "Finished", - "create.schematicannon.status.paused": "Paused", - "create.schematicannon.status.stopped": "Stopped", - "create.schematicannon.status.noGunpowder": "Out of Gunpowder", - "create.schematicannon.status.targetNotLoaded": "Block is not loaded", - "create.schematicannon.status.targetOutsideRange": "Target too Far Away", - "create.schematicannon.status.searching": "Searching", - "create.schematicannon.status.skipping": "Skipping", - "create.schematicannon.status.missingBlock": "Missing Block:", - "create.schematicannon.status.placing": "Placing", - "create.schematicannon.status.clearing": "Clearing Blocks", - "create.schematicannon.status.schematicInvalid": "Schematic Invalid", - "create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed", - "create.schematicannon.status.schematicExpired": "Schematic File Expired", - - "create.tooltip.holdKey": "Hold [%1$s]", - "create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]", + + "create.schematics.synchronizing": "Sincronizando...", + "create.schematics.uploadTooLarge": "Seu esquema é muito grande", + "create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:", + + "create.gui.schematicTable.title": "Mesa de Desenho", + "create.gui.schematicTable.availableEsquemas": "Esquemas Disponíveis", + "create.gui.schematicTable.noEsquemas": "Nenhum Esquemas salvo", + "create.gui.schematicTable.uploading": "Importando...", + "create.gui.schematicTable.finished": "Envio Concluído!", + + "create.gui.schematicannon.title": "Esquemaannon", + "create.gui.schematicannon.settingsTitle": "Parâmetros de Posicionamento", + "create.gui.schematicannon.listPrinter": "Impressora de Lista de Materiais", + "create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Disparos faltantes: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "Com backup: %1$s", + "create.gui.schematicannon.optionEnabled": "Habilitado Atualmente", + "create.gui.schematicannon.optionDisabled": "Desabilitado Atualmente", + "create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos", + "create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos", + "create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer", + "create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio", + "create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes", + "create.gui.schematicannon.option.skipTileEntities": "Proteger Entidades Entalhadas", + + "create.gui.schematicannon.option.skipMissing.description": "Se o Esquemaannon não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.", + "create.gui.schematicannon.option.skipTileEntities.description": "O Esquemaannon vai evitar substituir blocos que contêm dados como Baus.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão irá nunca substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.", + "create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.", + "create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.", + + "create.schematicannon.status.idle": "Ocioso", + "create.schematicannon.status.ready": "Pronto", + "create.schematicannon.status.running": "Trabalhando", + "create.schematicannon.status.finished": "Concluído", + "create.schematicannon.status.paused": "Pausado", + "create.schematicannon.status.stopped": "Parada", + "create.schematicannon.status.noPólvora": "Sem Pólvora", + "create.schematicannon.status.targetNotLoaded": "Bloco não carregado", + "create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe", + "create.schematicannon.status.searching": "Procurando", + "create.schematicannon.status.skipping": "Pulando", + "create.schematicannon.status.missingBlock": "Bloco Faltante:", + "create.schematicannon.status.placing": "Colocando", + "create.schematicannon.status.clearing": "Limpando Blocos", + "create.schematicannon.status.schematicInvalid": "Esquema Inválido", + "create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado", + "create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado", + + "create.tooltip.holdKey": "Segure [%1$s]", + "create.tooltip.holdKeyOrKey": "Segure [%1$s] or [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - + "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", - + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.condition1": "Quando this", "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.condition2": "And Quando this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - - "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", - "item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.", - "item.create.symmetry_wand.tooltip.condition1": "When in Hotbar", - "item.create.symmetry_wand.tooltip.behaviour1": "Stays Active", - "item.create.symmetry_wand.tooltip.control1": "R-Click on Ground", - "item.create.symmetry_wand.tooltip.action1": "_Creates_ or _Moves_ the Mirror", - "item.create.symmetry_wand.tooltip.control2": "R-Click in the Air", - "item.create.symmetry_wand.tooltip.action2": "_Removes_ the active Mirror", - "item.create.symmetry_wand.tooltip.control3": "R-Click while Sneaking", - "item.create.symmetry_wand.tooltip.action3": "Opens the _Configuration_ _Interface_", - + "item.create.example_item.tooltip.control1": "Quando Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + + "item.create.symmetry_wand.tooltip": "VARINHA DE SIMETRIA", + "item.create.symmetry_wand.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.", + "item.create.symmetry_wand.tooltip.condition1": "Quando na Hotbar", + "item.create.symmetry_wand.tooltip.behaviour1": "Mantem-se Ativo", + "item.create.symmetry_wand.tooltip.control1": "B-Direito no Chão", + "item.create.symmetry_wand.tooltip.action1": "_Cria_ ou _Move_ o Espelho", + "item.create.symmetry_wand.tooltip.control2": "B-Direito no Ar", + "item.create.symmetry_wand.tooltip.action2": "_Remove_ o Espelho ativo", + "item.create.symmetry_wand.tooltip.control3": "B-Direito enquanto Abaixado", + "item.create.symmetry_wand.tooltip.action3": "Abre _Interface_ de _Configuração_", + "item.create.placement_handgun.tooltip": "BLOCKZAPPER", - "item.create.placement_handgun.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", - "item.create.placement_handgun.tooltip.control1": "L-Click at Block", - "item.create.placement_handgun.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", - "item.create.placement_handgun.tooltip.control2": "R-Click at Block", - "item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", - "item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking", - "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_", - - "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for common tree types", - "item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees regardless of their spacing Conditions", - - "block.create.cocoa_log.tooltip": "COCOA LOG", - "block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_", - "block.create.cocoa_log.tooltip.condition1": "When Mature", - "block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides", - - "item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_", - - "item.create.blueprint.tooltip": "SCHEMATIC", - "item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", - "item.create.blueprint.tooltip.condition1": "When Held", - "item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen", - "item.create.blueprint.tooltip.control1": "R-Click while Sneaking", - "item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._", - - "item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", - "item.create.blueprint_and_quill.tooltip.condition1": "Step 1", - "item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click", - "item.create.blueprint_and_quill.tooltip.condition2": "Step 2", - "item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", - "item.create.blueprint_and_quill.tooltip.control1": "R-Click", - "item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save", - "item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held", - "item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", - "item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking", - "item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.", - - "block.create.creative_crate.tooltip": "CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_", - - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", - "block.create.schematicannon.tooltip.control1": "When R-Clicked", - "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", - - "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_", - "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", - "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder", - - "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", - - "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._", + "item.create.placement_handgun.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.", + "item.create.placement_handgun.tooltip.control1": "B-Esquerdo no Bloco", + "item.create.placement_handgun.tooltip.action1": "Define os blocos colocados pela ferramenta no bloco de destino.", + "item.create.placement_handgun.tooltip.control2": "B-Direito em Bloco", + "item.create.placement_handgun.tooltip.action2": "_Coloca_ ou _Substitui_ o bloco alvo.", + "item.create.placement_handgun.tooltip.control3": "B-Direito equando Abaixado", + "item.create.placement_handgun.tooltip.action3": "Abre _Interface_ de _Configuração_", - "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", - - "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", + "item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE", + "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores", + "item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas", + "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço", + + "block.create.cocoa_log.tooltip": "MADEIRA DE COCOA", + "block.create.cocoa_log.tooltip.summary": "Um tronco de selva melhorado para facilitar automação de _Sementes_ _de_ _Cacau_", + "block.create.cocoa_log.tooltip.condition1": "Quando madura", + "block.create.cocoa_log.tooltip.behaviour1": "Cresce _Vagens_ _de_ _Cacau_ em todos os lados", + + "item.create.empty_blueprint.tooltip": "ESQUEMA VAZIO", + "item.create.empty_blueprint.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_", + + "item.create.blueprint.tooltip": "ESQUEMA", + "item.create.blueprint.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.", + "item.create.blueprint.tooltip.condition1": "Quando Em mãos", + "item.create.blueprint.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela", + "item.create.blueprint.tooltip.control1": "B-Direito enquanto Abaixado", + "item.create.blueprint.tooltip.action1": "Abre uma _Interface_ para informar as _Coordenadas_ exatas.", + + "item.create.blueprint_and_quill.tooltip": "ESQUEMA E PENA", + "item.create.blueprint_and_quill.tooltip.summary": "Usado para salvar uma Estrutura no mundo para um arquivo .nbt.", + "item.create.blueprint_and_quill.tooltip.condition1": "Passo 1", + "item.create.blueprint_and_quill.tooltip.behaviour1": "Selecione duas coordenadas de extremidade usando B-Direito", + "item.create.blueprint_and_quill.tooltip.condition2": "Passo 2", + "item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Rolar_ nas faces para ajustar o tamanho. B-Direito de novo para Salvar.", + "item.create.blueprint_and_quill.tooltip.control1": "B-Direito", + "item.create.blueprint_and_quill.tooltip.action1": "Selecione um canto / confirmar salvamento", + "item.create.blueprint_and_quill.tooltip.control2": "Ctrl Pressionado", + "item.create.blueprint_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.", + "item.create.blueprint_and_quill.tooltip.control3": "B-Direito enquanto Abaixado", + "item.create.blueprint_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.", + + "block.create.creative_crate.tooltip": "CRIATIVADOR ESQUEMAANNON", + "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos", + + "block.create.schematicannon.tooltip": "ESQUEMAANNON", + "block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.", + "block.create.schematicannon.tooltip.control1": "Quando Apertado com B-Direito", + "block.create.schematicannon.tooltip.action1": "Abre a _Interface_", + + "block.create.schematic_table.tooltip": "MESA DE ESQUEMATIZAR", + "block.create.schematic_table.tooltip.summary": "Escreve Esquemas salvos into um _Esquema_ _Vazio_", + "block.create.schematic_table.tooltip.condition1": "Quando recebe um Esquema Vazio", + "block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas", + + "block.create.shaft.tooltip": "EIXO", + "block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.", + + "block.create.cogwheel.tooltip": "RODA DENTADA", + "block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.", + + "block.create.large_cogwheel.tooltip": "RODA DENTADA GRADE", + "block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.", + + "block.create.encased_shaft.tooltip": "EIXO REVESTIDO", + "block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.", + + "block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO", + "block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.", + + "block.create.gearshift.tooltip": "CÂMBIO", + "block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.", + "block.create.gearshift.tooltip.condition1": "Quando Ligado", + "block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.", + + "block.create.clutch.tooltip": "EMBREAGEM", + "block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.", + "block.create.clutch.tooltip.condition1": "Quando Ligado", + "block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.", + + "block.create.encased_belt.tooltip": "ESTEIRA REVESTIDA", + "block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.", + "block.create.encased_belt.tooltip.condition1": "Quando Conectadas com outra Esteira Revestida", + "block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.", + + "item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA", + "item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._", + "item.create.belt_connector.tooltip.control1": "B-Direito em um Eixo", + "item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.", + "item.create.belt_connector.tooltip.control2": "B-Direito enquanto Abaixado", + "item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira", + + "block.create.belt_support.tooltip": "SUPORTE DA ESTEIRA", + "block.create.belt_support.tooltip.summary": "Apenas um bloco decorativo para montar _Esteiras_ _Mecânicas_ no Chão.", + "block.create.belt_support.tooltip.condition1": "Quando colocado abaixo de uma Esteira", + "block.create.belt_support.tooltip.behaviour1": "Suporta o topo da Esteira, escondendo a parte de baixo.", - "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ to _Four_ _directions._ Reverses straight connections.", - - "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", - "block.create.gearshift.tooltip.condition1": "When Powered", - "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.", - - "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", - "block.create.clutch.tooltip.condition1": "When Powered", - "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", - - "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to an attached _Encased_ _Belt._", - "block.create.encased_belt.tooltip.condition1": "When Attached to other Encased Belt", - "block.create.encased_belt.tooltip.behaviour1": "Attached Block will have the exact same rotation speed and direction. Attached Belts do not have to face the same way.", - - "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "Connects two _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Entities._", - "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", - "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.", - "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", - "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt", - - "block.create.belt_support.tooltip": "BELT SUPPORT", - "block.create.belt_support.tooltip.summary": "A _purely_ _decorational_ block suitable for mounting _Mechanical_ _Belts_ to the Ground.", - "block.create.belt_support.tooltip.condition1": "When placed below a Belt", - "block.create.belt_support.tooltip.behaviour1": "Supports the top of the Belt, hiding the bottom layer.", - "block.create.motor.tooltip": "MOTOR", - "block.create.motor.tooltip.summary": "A configurable source of _Rotational_ _Force_", + "block.create.motor.tooltip.summary": "Uma fonte de _Força_ _Rotacional_ configurável", - "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents._", + "block.create.water_wheel.tooltip": "RODA DE ÁGUA", + "block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Água_ próximas.", - "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.", - "block.create.encased_fan.tooltip.condition1": "When above Fire", - "block.create.encased_fan.tooltip.behaviour1": "Provides _Rotational_ _Force_ (has to be vertical)", - "block.create.encased_fan.tooltip.condition2": "When Rotated", - "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ Entities on one side, _Pulls_ on the other. Force and Speed depend on incoming Rotations.", - "block.create.encased_fan.tooltip.condition3": "When air flows through special blocks", - "block.create.encased_fan.tooltip.behaviour3": "Processes items in front of the Block: _Water_ washes, _Fire_ smokes and _Lava_ smelts the ingredient.", + "block.create.encased_fan.tooltip": "VENTILADO REVESTIDO", + "block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.", + "block.create.encased_fan.tooltip.condition1": "Quando sobre Fogo", + "block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)", + "block.create.encased_fan.tooltip.condition2": "Quando Invertido", + "block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.", + "block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais", + "block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Água_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.", - "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", + "block.create.turntable.tooltip": "MESA GIRATÓRIA", + "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.", - "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything stopping their motion.", - "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", - "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._", + "block.create.crushing_wheel.tooltip": "RODA DE MOER", + "block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.", + "block.create.crushing_wheel.tooltip.condition1": "Quando conectado a outras Rodas de Moer", + "block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._", + + "block.create.mechanical_press.tooltip": "PRENSA MECÂNICA", + "block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante", + "block.create.mechanical_press.tooltip.condition1": "Quando Ligado com Redstone", + "block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.", + "block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica", + "block.create.mechanical_press.tooltip.behaviour2": "_Automaticamente_ comprime itens que passando na Esteira.", + + "block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO", + "block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.", + "block.create.mechanical_piston.tooltip.condition1": "Quando Rodado", + "block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.", + + "block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÂNICO GRUDENTO", + "block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.", + "block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Rodado", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.", + + "block.create.piston_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO", + "block.create.piston_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_", + "block.create.piston_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico", + "block.create.piston_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco", + + "block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO", + "block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.", + "block.create.mechanical_bearing.tooltip.condition1": "Quando Rodado", + "block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.", + "block.create.mechanical_bearing.tooltip.condition2": "Quando Ligado por Redstone", + "block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).", + + "block.create.translation_chassis.tooltip": "CHASSIS DE TRANSLADO", + "block.create.translation_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.", + "block.create.translation_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico", + "block.create.translation_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).", + "block.create.translation_chassis.tooltip.control1": "Quando clicado com B-Direito com Gosma de Slime", + "block.create.translation_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.", + + "block.create.rotation_chassis.tooltip": "CHASSIS DE ROTAÇÃO", + "block.create.rotation_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ", + "block.create.rotation_chassis.tooltip.condition1": "Quando Rotacionado por Rolamento", + "block.create.rotation_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.", + "block.create.rotation_chassis.tooltip.control1": "Quando clicado com B-Direito com Goma de Slime", + "block.create.rotation_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.", + + "block.create.drill.tooltip": "FURADEIRA MECÂNICA", + "block.create.drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._", + "block.create.drill.tooltip.condition1": "Quando Rodado", + "block.create.drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.", + "block.create.drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico", + "block.create.drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.", + + "block.create.harvester.tooltip": "COLETOR MECÂNICO", + "block.create.harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte", + "block.create.harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico", + "block.create.harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.", + + "block.create.stockswitch.tooltip": "DISJUNTOR DE ARMAZENAMENTO", + "block.create.stockswitch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.", + "block.create.stockswitch.tooltip.condition1": "Quando abaixo do Limite Mínimo", + "block.create.stockswitch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_", + "block.create.stockswitch.tooltip.condition2": "Quando acima do Limite Máximo", + "block.create.stockswitch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.", + "block.create.stockswitch.tooltip.control1": "Quando clicado com B-Direito", + "block.create.stockswitch.tooltip.action1": "Abre a _Interface_ de _Configuração_", + + "block.create.redstone_bridge.tooltip": "CONEXÃO DE REDSTONE", + "block.create.redstone_bridge.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.", + "block.create.redstone_bridge.tooltip.condition1": "Quando Ligado", + "block.create.redstone_bridge.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.", + "block.create.redstone_bridge.tooltip.control1": "Quando clicado com B-Direito com um Item", + "block.create.redstone_bridge.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.", + "block.create.redstone_bridge.tooltip.control2": "Quando clicado com B-Direito enquanto Abaixado", + "block.create.redstone_bridge.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .", + + "block.create.contact.tooltip": "CONTATO DE REDSTONE", + "block.create.contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.", + "block.create.contact.tooltip.condition1": "Quando apontando para outro Contato", + "block.create.contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_", + "block.create.contact.tooltip.condition2": "Quando movido por Pistão Mecânico", + "block.create.contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem", - "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force._", - "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", - "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", - "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", - "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", - - "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", - "block.create.mechanical_piston.tooltip.condition1": "When Rotated", - "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", - - "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Translation_ _Chassis_ to move more than a single line of blocks.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", - - "block.create.piston_pole.tooltip": "PISTON POLE", - "block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_", - "block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston", - "block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block", - - "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.", - "block.create.mechanical_bearing.tooltip.condition1": "When Rotated", - "block.create.mechanical_bearing.tooltip.behaviour1": "Starts physically rotating attached _Rotation_ _Chassis_ and their attached blocks respectively.", - "block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone", - "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", - - "block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.translation_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanical_ _Piston._ These Blocks have to form the first Layer of blocks in front of the Piston.", - "block.create.translation_chassis.tooltip.condition1": "When Moved by Mechanical Piston", - "block.create.translation_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and attached Blocks in front of it. When the Piston retracts, blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", - "block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", - "block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the piston retracts, the chassis will _pull_ _back_ all attached Blocks in its column and within the configured Range.", - - "block.create.rotation_chassis.tooltip": "ROTATION CHASSIS", - "block.create.rotation_chassis.tooltip.summary": "Required for rotating structures with the _Mechanical_ _Bearing._ ", - "block.create.rotation_chassis.tooltip.condition1": "When Rotated by Bearing", - "block.create.rotation_chassis.tooltip.behaviour1": "_Rotates_ all blocks attached to _Sticky_ sides (See [Ctrl]) within the configured range around itself. _Transmits_ the rotation to further attached Rotation Chassis.", - "block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", - "block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis rotates, all blocks attached to this side will be rotated with it.", - - "block.create.drill.tooltip": "MECHANICAL DRILL", - "block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._", - "block.create.drill.tooltip.condition1": "When Rotated", - "block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", - "block.create.drill.tooltip.condition2": "When Pushed by Mechanical Piston", - "block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.", - - "block.create.harvester.tooltip": "MECHANICAL HARVESTER", - "block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation", - "block.create.harvester.tooltip.condition1": "When Pushed by Mechanical Piston", - "block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.", - - "block.create.stockswitch.tooltip": "STOCKSWITCH", - "block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.", - "block.create.stockswitch.tooltip.condition1": "When below Lower Limit", - "block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_", - "block.create.stockswitch.tooltip.condition2": "When above Upper Limit", - "block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.", - "block.create.stockswitch.tooltip.control1": "When R-Clicked", - "block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_", - - "block.create.redstone_bridge.tooltip": "REDSTONE LINK", - "block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.", - "block.create.redstone_bridge.tooltip.condition1": "When Powered", - "block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will provide a Redstone signal.", - "block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item", - "block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", - "block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking", - "block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", - - "block.create.contact.tooltip": "REDSTONE CONTACT", - "block.create.contact.tooltip.summary": "A simple device for advanced Redstone Contraptions.", - "block.create.contact.tooltip.condition1": "When facing other Contact", - "block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_", - "block.create.contact.tooltip.condition2": "When moved by Mechanical Piston", - "block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passing by", - "block.create.flexcrate.tooltip": "FLEXCRATE", - "block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item", - "block.create.flexcrate.tooltip.control1": "When R-Clicked", - "block.create.flexcrate.tooltip.action1": "Opens the _Interface_", - - "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._", - "block.create.extractor.tooltip.condition1": "When Powered by Redstone", - "block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor", - "block.create.extractor.tooltip.control1": "R-Click on Filter Space", - "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", - - "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._", - "block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active", - "block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor", - "block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space", - "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", - "block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space", - "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", - - "block.create.belt_funnel.tooltip": "BELT FUNNEL", - "block.create.belt_funnel.tooltip.summary": "Collects incoming items on a _Mechanical_ _Belt_ and inserts them into the attached _Inventory_ if possible. Has to be directly _on_ _top_ of a Belt, with the opening facing against the Belts' movement direction. The inventory has to be on the same height as the funnel.", - - "block.create.entity_detector.tooltip": "BELT OBSERVER", - "block.create.entity_detector.tooltip.summary": "Detects items passing by on a _Mechanical_ _Belt_ in front of it. Works well with a _Piston_ on top, pushing certain items off.", - "block.create.entity_detector.tooltip.condition1": "When item matches Filter", - "block.create.entity_detector.tooltip.behaviour1": "Provides a short _Redstone_ _pulse_ to all sides. An Empty Filter matches all passing items.", - "block.create.entity_detector.tooltip.control1": "R-Click on Filter Space", - "block.create.entity_detector.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ Observer will react to this item type only.", - - "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._", - - "block.create.flexpeater.tooltip": "FLEX REPEATER", - "block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", - + "block.create.flexcrate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item", + "block.create.flexcrate.tooltip.control1": "Quando clicado com B-Direito", + "block.create.flexcrate.tooltip.action1": "Abre a _Interface_", + + "block.create.extractor.tooltip": "EXTRATOR", + "block.create.extractor.tooltip.summary": "_Pega_ _itens_ de um _Inventário_ conectado e os joga no chão. Não irá jogar Itens até o espaço ser limpo. Pode ser configurado como para ser um _filtro._", + "block.create.extractor.tooltip.condition1": "Quando Ligado por Redstone", + "block.create.extractor.tooltip.behaviour1": "_Para_ o Extractor", + "block.create.extractor.tooltip.control1": "B-Direito no Espaço de Filtro", + "block.create.extractor.tooltip.action1": "Configura a _pilha_ atualmente _presente_ como um _Filtro._ Extrator irá apenas puxar apenas _tipo_ e _quantidade_ do item filtro.", + + "block.create.linked_extractor.tooltip": "EXTRATOR CONECTADO", + "block.create.linked_extractor.tooltip.summary": "_Pega_ _itens_ de um _Inventário_ e os joga no chão. Não vai jogar Itens até que o espaço ser limpo. Pode ser configurado como para ser um _filtro._ Pode ser controlado remotamente via _Conexão_ de _Redstone._", + "block.create.linked_extractor.tooltip.condition1": "Quando Conexão de Redstone Ativa", + "block.create.linked_extractor.tooltip.behaviour1": "_Para_ o Extrator", + "block.create.linked_extractor.tooltip.control1": "B-Direito no Espaço de Filtro", + "block.create.linked_extractor.tooltip.action1": "Configura a _pilha_ atualmente _presente_ como um _Filtro._ Extrator irá apenas puxar apenas _tipo_ e _quantidade_ do item filtro.", + "block.create.linked_extractor.tooltip.control2": "B-Direito no Espaço de Frequência", + "block.create.linked_extractor.tooltip.action2": "Configura a _pilha_ atualmente _presente_ como parte da Frequência a ouvir. Quando um _Conexão_ de _Redstone_ transmissor da mesma frequência é ligado, esse Extrator irá parar.", + + "block.create.belt_funnel.tooltip": "FUNIL DE ESTEIRA", + "block.create.belt_funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.", + + "block.create.entity_detector.tooltip": "OBSERVADOR DE ESTEIRA", + "block.create.entity_detector.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.", + "block.create.entity_detector.tooltip.condition1": "Quando item bate com Filtro", + "block.create.entity_detector.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.", + "block.create.entity_detector.tooltip.control1": "B-Direito em um Espaço de Filtro", + "block.create.entity_detector.tooltip.action1": "Configura a _pilha_ atualmente _presente_ como um _Filtro._ Observador irá reagir apenas a esse tipo de item.", + + "block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO", + "block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._", + + "block.create.flexpeater.tooltip": "REPETIDOR FLEX", + "block.create.flexpeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.", + "itemGroup.create": "Create" }